• Rainbow Six Series Thread - R.I.P TOM CLANCY <3
    5,001 replies, posted
[QUOTE=Fussy!;49305445]Where?[/QUOTE] Bought an Nvidia code off someone
[QUOTE=sa2fan;49303274][IMG]http://i.imgur.com/VTnDYA6.png[/IMG] this was in the season pass trailer submarine map confirmed[/QUOTE] oh man i am so getting this game, that sounds unbelievable i feel like if you had a firefight in a sub your eardrums would literally explode though
maybe the submarine is just a decoration i hope not
it would be weird explaining why the fbi would be assaulting some sub though
[QUOTE=milktree;49306311]it would be weird explaining why the fbi would be assaulting some sub though[/QUOTE] Domestic terrorism. The Sub was made in a Louisiana swamp.
[QUOTE=milktree;49306311]it would be weird explaining why the fbi would be assaulting some sub though[/QUOTE] but its completely normal that the fbi is taking hostages in a bank?
I don't know about you guys but I've read alot about FBI and GSG9 storming russian cafés.
Siege is pretty cool, but it feels a bit too much like "all the other games". I'm not sure I can put ny finger on it, but there is too much online focus, too many " classes", too many killcams and hitmarkers... I really liked designing my own character in Vegas 1 and 2 and slowly building a pool of different guns. I think the guns in Siege feel a little generic as well.
[QUOTE=Kamigawa;49306896]Siege is pretty cool, but it feels a bit too much like "all the other games". I'm not sure I can put ny finger on it, but there is too much online focus, too many " classes", too many killcams and hitmarkers... I really liked designing my own character in Vegas 1 and 2 and slowly building a pool of different guns. I think the guns in Siege feel a little generic as well.[/QUOTE] I personally couldn't disagree more. It has been a couple of years now since I've played and stuck playing a shooter that changed things up enough to keep me interested. Arma 3, and Insurgency might be the exception to this. The reason I'm saying this is almost exclusively because of the destruction. It legitimately breaks the mould of pretty much every other shooter out there where if there's a wall between you and your enemy, you're kinda safe, and adds a ton of tactical opportunities you just don't have in other games. It adds a completely new layer of consideration that you need to take in your positioning and movements. The more I play this game the more I see how good it actually is. Ubisoft did a really good job with this game, and that's saying something, considering this could have turned out to be absolutely bollocks.
Valid point about the destruction. Could have been more destructable surfaces though. I'd prefer being able to breach wherever. I also found hip-fire a bit weird. Most guns have an unrealistic spread pattern as far as I've seen.
Just started playing this is breddy cool
Enjoy it. Personally the netcode got reason of my enjoyment. Putting the game on pause until a patch, hoping for the best.
I love rubberbanding with low ping.
[QUOTE=Kamigawa;49307297]Valid point about the destruction. Could have been more destructable surfaces though. I'd prefer being able to breach wherever. I also found hip-fire a bit weird. Most guns have an unrealistic spread pattern as far as I've seen.[/QUOTE] They need to balance the surfaces some how, not everything can be broken through.
[QUOTE=Kamigawa;49307297]Valid point about the destruction. Could have been more destructable surfaces though. I'd prefer being able to breach wherever.[/QUOTE] I think originally it was like that (see: E3 gameplay) but it definitely would tip the balance way too much towards the attackers if every surface including ceilings could have a hole in them.
Buying this on Friday, excited to play it. God damn so much stuff to look forward to this week!
i hope the patch is this week
Did the scenarios and Article 5 tonight. Shit was pretty cool, especially the Article 5 cinematics. Makes me wish they invested a little more in a singleplayer campaign, even just a short one. [QUOTE=sa2fan;49312224]i hope the patch is this week[/QUOTE] I was in a corner near a window I knew was getting actively breached. Just had my P90 pointed right at the spot he would swing in from. He clambers in and I unload. Blood absolutely everywhere. Go to reload, he is still alive and guns me down. Kill cam shows me not shooting at all, just standing there looking at him like an idiot. We are talking [I]several seconds [/I] disconnect between two players. I have a feeling a lot of my deaths simply come down to connection issues and it's frustrating. [editline]14th December 2015[/editline] Why does the guy based entirely around setting up a machine gun use one that was discontinued in the 60's. Shit should be a Kord
[QUOTE=t h e;49311674]I think originally it was like that (see: E3 gameplay) but it definitely would tip the balance way too much towards the attackers if every surface including ceilings could have a hole in them.[/QUOTE] Nah. I know because people were arguing that the destruction was CGI in the E3 gameplay, and I countered the argument by pointing out all the gamey parts, like them only ever placing the charge beside the pool table.
[QUOTE=Raidyr;49312317]Did the scenarios and Article 5 tonight. Shit was pretty cool, especially the Article 5 cinematics. Makes me wish they invested a little more in a singleplayer campaign, even just a short one. I was in a corner near a window I knew was getting actively breached. Just had my P90 pointed right at the spot he would swing in from. He clambers in and I unload. Blood absolutely everywhere. Go to reload, he is still alive and guns me down. Kill cam shows me not shooting at all, just standing there looking at him like an idiot. We are talking [I]several seconds [/I] disconnect between two players. I have a feeling a lot of my deaths simply come down to connection issues and it's frustrating. [editline]14th December 2015[/editline] Why does the guy based entirely around setting up a machine gun use one that was discontinued in the 60's. Shit should be a Kord[/QUOTE] Tachanka is the oldest of all the operators and prefer the reliability of quality weapons rather than fancy gadgets.
[QUOTE=Viper123_SWE;49313356]Tachanka is the oldest of all the operators and prefer the reliability of quality weapons rather than fancy gadgets.[/QUOTE] This would work if the DP wasn't infamous for reliability issues.
Anyone fancy teaming up for a few casual games ? Every game I seem to get into is French speaking so I'm finding it hard communicating with people. All in all I'm pretty impressed with the game so far, it's hard to get into at first but after a few hours it's really fun. Just need some people to play with.
Article 5 was a nice surprise. Is that level used anywhere else in the game?
[QUOTE=PieClock;49314384]Article 5 was a nice surprise. Is that level used anywhere else in the game?[/QUOTE] Apparently it's going to be patched into the map rotation in the future
[QUOTE=Raidyr;49313439]This would work if the DP wasn't infamous for reliability issues.[/QUOTE] Well it's still his weapon of chocie because it's old, russiand and spits out bullets. Besides, there's not really any better alternative when speaking about old weapons. + KORD/Dhskm are too heavy for handheld operation and too large to maneuver indoors.
I really hope they fix the drone glitch where they fall through the ground when deployed cause it makes playing twitch a pain in the ass.
I hope they fix cluster charges magically killing people through walls. Seriously yesterday I shot a cluster charge into a room below me and ended up killing two teammates on the same floor as me...
I hope they fix the sound glitch, my sound just completely fuck up every now and then, it's very hard to concentrate when it happens.
I just had the funniest shit happen to me, i was playing with a friend.. he ran all outta bullets so he threw a flashbang, it hit the other guy in the head and killed him instantly :v:
just played a ranked match with bluedrake42, if you guys know him lol didnt even know
Sorry, you need to Log In to post a reply to this thread.