[QUOTE=Rossy167;49375487]I thought it was just a skill curve but now I'm just getting pissed off, this game has too much. Too much everything. Like there's just no way that anyone can account for all the little nuances on every map, all the little pin sized holes that can be made, all the counter plays to counter plays to counter plays, all the angles and exposed positions. There's simply too much and therefore so much is left to chance and therefore this game just fails competitively.[/QUOTE]
All of these is what makes me love this game
[QUOTE=sa2fan;49375541]All of these is what makes me love this game[/QUOTE]
Meh, everything feels so random, like it doesn't have a reason. When I die or when I kill in CS I feel like it was my success or my failure. In Siege it's like 'oh I missed a 1 pixel hole' or 'oh the light was blocking an upside down head peeking at me through a tiny hole in the window barricade'. It just seems to me to be a bit anti-competitive. Maybe I went in expecting the wrong thing. But I feel like this could be solved by removing melee and bullets making holes in walls, fixing the netcode and making the maps way less overly complex and cluttered.
[QUOTE=Rossy167;49375597]Meh, everything feels so random, like it doesn't have a reason. When I die or when I kill in CS I feel like it was my success or my failure. In Siege it's like 'oh I missed a 1 pixel hole' or 'oh the light was blocking an upside down head peeking at me through a tiny hole in the window barricade'. It just seems to me to be a bit anti-competitive. Maybe I went in expecting the wrong thing. But I feel like this could be solved by removing melee and bullets making holes in walls, fixing the netcode and making the maps way less overly complex and cluttered.[/QUOTE]
honestly, it's rare for me to get killed by a peek hole because i always notice em. I always check my surrounding, plus i always use the drone
[QUOTE=Rossy167;49375597]Meh, everything feels so random, like it doesn't have a reason. When I die or when I kill in CS I feel like it was my success or my failure. In Siege it's like 'oh I missed a 1 pixel hole' or 'oh the light was blocking an upside down head peeking at me through a tiny hole in the window barricade'. It just seems to me to be a bit anti-competitive. Maybe I went in expecting the wrong thing. But I feel like this could be solved by removing melee and bullets making holes in walls, fixing the netcode and making the maps way less overly complex and cluttered.[/QUOTE]
I feel the exact opposite in CS:GO. Siege is the only game that has me pondering after I die what I could've done better to not die. In CS:GO when I die it's usually just because someone out-aims me and, frankly, that gets boring to me. And CS:GO only has so many strategies you can use, and when it comes to Siege I keep seeing new plays everytime I play and I always learn from that. It's fun and interesting. CS:GO has gotten too stale for me.
[QUOTE=t h e;49375690]I feel the exact opposite in CS:GO. Siege is the only game that has me pondering after I die what I could've done better to not die. In CS:GO when I die it's usually just because someone out-aims me and, frankly, that gets boring to me. And CS:GO only has so many strategies you can use, and when it comes to Siege I keep seeing new plays everytime I play and I always learn from that. It's fun and interesting. CS:GO has gotten too stale for me.[/QUOTE]
dem awpers
[QUOTE=Rossy167;49375487]I thought it was just a skill curve but now I'm just getting pissed off, this game has too much. Too much everything. Like there's just no way that anyone can account for all the little nuances on every map, all the little pin sized holes that can be made, all the counter plays to counter plays to counter plays, all the angles and exposed positions. There's simply too much and therefore so much is left to chance and therefore this game just fails competitively.[/QUOTE]
These are the things that make it a great Rainbow Six game.
aaand the game is crashing again after the update. This time it cant be because of avast.
i verified the game files and now i have to reinstall the whole game wtf?
[QUOTE=Rossy167;49375597]Meh, everything feels so random, like it doesn't have a reason. When I die or when I kill in CS I feel like it was my success or my failure. In Siege it's like 'oh I missed a 1 pixel hole' or 'oh the light was blocking an upside down head peeking at me through a tiny hole in the window barricade'. It just seems to me to be a bit anti-competitive. Maybe I went in expecting the wrong thing. But I feel like this could be solved by removing melee and bullets making holes in walls, fixing the netcode and making the maps way less overly complex and cluttered.[/QUOTE]
Then it would just be exactly like every other multiplayer shooter out there. You're asking for them to remove the things that make this game unique.
I don't think they should remove it but a decent argument could be made that the gameplay could theoretically flow better if it was toned down, or if they made more walls not shoot-throughable. The destruction used to be much more extensive then it is right now but Ubisoft toned it down through play testing. Battlefield is the same way. The games can support much more destruction than they currently do but DICE tones it down so that the play area keeps gameplay focused.
As I said I don't think it needs to be removed but I do think [B]some [/B]specific spots on [B]some [/B]maps should be analyzed for how much they contribute/take away from the flow of gameplay. I'm pretty sure the procedural destruction is to make breaching rooms feel cool and dynamic and less about lying supine with my MP5 aimed through a tiny hole. Killing people from this position doesn't feel particularly exciting and dying to it is just a frustrating game of trial and error as you painfully learn which walls can and cannot be exploited.
Most of these problems you guys are talking about don't really exist past the first round, once you know the defending team is using peek hole tactics you can easily just adapt and learn to look out for them. If you do an adequate job at locating the objective and hiding a drone into the room you can know long before it becomes a problem.
You have potentially 5 rounds to learn from your mistakes, if you end up falling for the old peek hole or roamer tactic then it's really your teams fault (and yours) for not knowing better this time.
[QUOTE=Terminutter;49374553]It is true hardcore mode, playing with the most random of the randoms.
Man I need to get this, maybe after xmas.[/QUOTE]
Those who havent played rank at least once need to. Its a completely different game than casual. A hell of a lot more stressful and requires a good squad to do anything. Its not [I]just[/I] hardcore mode. Theres a lot of strategy that needs to be accounted for (objective placement, spawn placement, operators, loadout, etc).
Which is why playing with randoms is terrible for it. Casual is fun, Ranked is no-bullshit.
[editline]23rd December 2015[/editline]
[QUOTE=Rossy167;49375487]I thought it was just a skill curve but now I'm just getting pissed off, this game has too much. Too much everything. Like there's just no way that anyone can account for all the little nuances on every map, all the little pin sized holes that can be made, all the counter plays to counter plays to counter plays, all the angles and exposed positions. There's simply too much and therefore so much is left to chance and therefore this game just fails competitively.[/QUOTE]
You dont know counter plays until you blow the floor out and kill the other team from above. Scares the shit out of them
[URL]http://a.pomf.cat/tysdvc.webm[/URL]
Not... exactly sure how to properly embed that link.
[QUOTE=NateLB;49377281][URL]http://a.pomf.cat/tysdvc.webm[/URL]
Not... exactly sure how to properly embed that link.[/QUOTE]
I didn't know Rambo was playable.
i feel like this game would be a lot more popular if they didn't charge full retail price for it
i know it's ubi and they won't put it on sale until probably may of next year but i seriously feel like that's what is holding them back the most since [i]most[/i] esport games cost 15 or 20 bucks and/or are [i]free[/i]
[QUOTE=69105;49377754]i feel like this game would be a lot more popular if they didn't charge full retail price for it
i know it's ubi and they won't put it on sale until probably may of next year but i seriously feel like that's what is holding them back the most since [i]most[/i] esport games cost 15 or 20 bucks and/or are [i]free[/i][/QUOTE]
The price ceartinly is fucking them. I am sure if the game was 20 bucks it would have triple the numbers it has now or really even 30 for that matter
yeah i absolutely loved the beta and i love watching people play it, but even finding it on third party sites for 40 bucks just makes me want to scream
[QUOTE=NateLB;49377281][URL]http://a.pomf.cat/tysdvc.webm[/URL]
Not... exactly sure how to properly embed that link.[/QUOTE]
I think I remember this glitch being in the vegas games as well
[QUOTE=milktree;49378243]I think I remember this glitch being in the vegas games as well[/QUOTE]
The one I remember in Vegas 2 was just a continuous firing sound even after you quit or started a new match.
Jesus was that annoying.
[editline]23rd December 2015[/editline]
[QUOTE=BusterBluth;49377889]The price ceartinly is fucking them. I am sure if the game was 20 bucks it would have triple the numbers it has now or really even 30 for that matter[/QUOTE]
The game doesn't even really deliver $60 worth of content at the release either...
Maybe if we had, oh I don't know, a single player campaign, maybe.
But, that was patriots, that glorious game that never was.
its just like battlefront, in the fact that its fun, but not 60$ fun. and they decided not to make single player anything to 'focus on multiplayer' but it doesn't feel like that at all.
[QUOTE=RichyZ;49378323]Patriots was going to be a generic third person cover shooter that was even less like R6 than people claim Siege to be.[/QUOTE]
I wanted to see where they would have taken it with the whole "tough choices" thing they had going.
That is something I really wanted to give a go at.
Doing all the situations made me wish for a traditional Rainbow Six campaign complete with coop.
[editline]23rd December 2015[/editline]
I might just run through Vegas for the tenth time :v:
well i think i tackled most of the learning curve after another day of playing this. seems like playing with a few people who know what they're doing really breaks you in. went 8-0 in a match so i guess that's cool
I would've gladly threw down 60 bucks for the original patriots campaign idea combined with siege multiplayer
[QUOTE=69105;49377754]i feel like this game would be a lot more popular if they didn't charge full retail price for it
i know it's ubi and they won't put it on sale until probably may of next year but i seriously feel like that's what is holding them back the most since [i]most[/i] esport games cost 15 or 20 bucks and/or are [i]free[/i][/QUOTE]
it's on sale for $45 on the Uplay store [I]right now[/I]
speaking of which, $45 for Siege, Yes or no?
[QUOTE=RichyZ;49378336]The instant they announced that the terrorists wouldn't have their own playable half of the campaign and that they revamped the story to be about more generic/less domestic terrorists is when it kinda fell flat imo.[/QUOTE]
Okay, so the generic terrorists is one thing, I won't say the series has had great and original villains yet that would kind of suck, but why is the 'terrorists not having their own half' a bad thing when the series has focused on Rainbow? .. since, you know, it's in the title? That's pretty much asking to have a game where you switch off between a special operative that will do anything to save the lives of the majority in the end, and a complete asshole (unless they go the 'moralistic black sheep of the group' route) that is willing to tie bombs to people and detonate them on a bridge just to make a statement.
[QUOTE=meppers;49379427]it's on sale for $45 on the Uplay store [I]right now[/I]
speaking of which, $45 for Siege, Yes or no?[/QUOTE]
Yes.
45 is still too steep imo but that's probably as good as it's going to get for a long time :(
Im still just not keen to pay more than $30 since I KNOW theres going to be DLC that will lock you out of content that everyone else will be using (maps)
evidently all of the "DLC maps" will be free
the "season pass" just gives you XP bonuses, free money and proprietary weapon skins you can't get anywhere else. and evidently you get to play with "new operators" a week before they are officially released
aka you can go without ever buying the season pass since all future updates essentially give you what is to be expected, which is a great business model imo. more games need to do shit like that instead of just cash grab you to no end
Bless Ubisoft for that.
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