• SimRacing General: successor to Forza/Gran Turismo/Racing thread
    5,002 replies, posted
[QUOTE=opaali;48144419]I bought dirt rally last night and now I downloaded it and tried it and fucking died. many times.[/QUOTE] Its ok, I died alot too.
As for Dirt rally next event I've been thinking of making a championship like in single-player: 4 rallies 6 stages each. Vote for the car class, we already had 70's and Group B RWD, I think we should choose between [img]http://www.facepunch.com/fp/ratings/heart.png[/img] - Group A [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] - 2010s I'm looking into 2010s
just read about BTCC stuff coming to iRacing - btcc cars, rockingham, thruxton, croft, snetterton take more of my money why don't you
Eh. I played IRacing on there 1 month sub thing and although it was only with the basic stuff they give at the start. I didn't really see or feel anything great about it. Thus I figured what's the point in paying for anything other than the basic shit for the same experience. Hell why should I BUY fucking cars and tracks like that anyway? I'll never touch IRacing again and will never touch RaceRoom Experience.
[QUOTE=Jamie1992GSC;48147441]Eh. I played IRacing on there 1 month sub thing and although it was only with the basic stuff they give at the start. I didn't really see or feel anything great about it. Thus I figured what's the point in paying for anything other than the basic shit for the same experience. Hell why should I BUY fucking cars and tracks like that anyway? I'll never touch IRacing again and will never touch RaceRoom Experience.[/QUOTE] The big thing that iRacing has going for it is that it has the best online racing system. Good netcode, driver levels, strict rules. From what I've heard, nothing can top iRacing when it comes to getting clean and competitive online racing, because you're penalized for being an asshole, and because drivers are more or less skill-matched through the ranking system.
[QUOTE=Don Merino;48147868]The big thing that iRacing has going for it is that it has the best online racing system. Good netcode, driver levels, strict rules. From what I've heard, nothing can top iRacing when it comes to getting clean and competitive online racing, because you're penalized for being an asshole, and because drivers are more or less skill-matched through the ranking system.[/QUOTE] I get the same thing playing with a large closed group of friends in a championship we all setup. Again nothing new. RFactor has never thrown any of us out or any of us have lost connection or lagged badly etc. Same with Race 07 and all the others. Again only advantage I see is if you don't know enough people to host your own series with close friends or people you know and can trust. Thats literally the only upside I can see.
even if you had a large pool of friends it wouldnt be the same, also one reason a lot of people play it is the last good single purchase nascar game was made by the same devs 12 years ago
[QUOTE=waylander;48147937]even if you had a large pool of friends it wouldnt be the same, also one reason a lot of people play it is the last good single purchase nascar game was made by the same devs 12 years ago[/QUOTE] Custom Championships. Clean close racing. Reliable netcodes. Flag Systems etc. I fail to see what I'm missing. And I'm not referring to Nascar. I can't stand it. I know it takes a lot of skill (To put it lightly) than it would seem to actually complete an entire race. But I myself find it incredibly boring to race and watch. I prefer circuit racing. ANYWAY. My point is. RFactor, Race 07, GTR, GTR 2, GT Legends, GPL etc all great games. With the exception of Race 07 and its pretty meh expansion ideals. (It's still a great racing game though online with friends) They are all good games and reliable and play well and aside from providing a closed trusted racing group for you. I see no other upside to iRacing. You have to pay for tracks and cars on-top of a monthly sub fee...just for that one feature? I know that you ofcourse get the driver levels and stuff and it matches you with similar racers. But do you really need to be forced to pay a monthly fee and then charged per car and track just for that? The answer is...no. Considering I and my friends manage to organize clean and close competitive online racing in multiple games and have done so for a multitude of years. Including many years before IRacing was even a thing.
[QUOTE=Jamie1992GSC;48148008][B]Custom Championships. Clean close racing. Reliable netcodes. Flag Systems etc. I fail to see what I'm missing.[/B] And I'm not referring to Nascar. I can't stand it. I know it takes a lot of skill (To put it lightly) than it would seem to actually complete an entire race. But I myself find it incredibly boring to race and watch. I prefer circuit racing. ANYWAY. My point is. RFactor, Race 07, GTR, GTR 2, GT Legends, GPL etc all great games. With the exception of Race 07 and its pretty meh expansion ideals. (It's still a great racing game though online with friends) They are all good games and reliable and play well and aside from providing a closed trusted racing group for you. I see no other upside to iRacing. You have to pay for tracks and cars on-top of a monthly sub fee...just for that one feature? I know that you ofcourse get the driver levels and stuff and it matches you with similar racers. But do you really need to be forced to pay a monthly fee and then charged per car and track just for that? The answer is...no. Considering I and my friends manage to organize clean and close competitive online racing in multiple games and have done so for a multitude of years. Including many years before IRacing was even a thing.[/QUOTE] something you don't get from any other service, unless you already have people like you said which 99.99% of people don't - especially if you just feel like hopping on and racing and not having to organise everything to suit your friends and honestly it really isn't that much, if you're going hard at it and want to race a new piece of content every week you'e going to spend about £40 a month including subscription. that's the same as buying a triple a game every month. at the moment if i want to race star mazda i need to buy something, but as i don't have the money to blow at the moment i'll wait and just race one of the other 3 or 4 series that i have the track + car combination for you literally cannot beat iracing. invest a little bit more time into it and get out of the rookie stages and you'll see why so many people swear by it
I've had iRacing for about a year and I've spent $20 a month on it. That includes my subscription fee which is $4 a month. I won't deny iRacing is very expensive, but honestly, people spend more on alcohol, clothes or something else. And since I rarely drink and dress like shit, I can spend that money on pretend race cars instead.
[QUOTE=suXin;48145515]As for Dirt rally next event I've been thinking of making a championship like in single-player: 4 rallies 6 stages each. Vote for the car class, we already had 70's and Group B RWD, I think we should choose between [img]http://www.facepunch.com/fp/ratings/heart.png[/img] - Group A [img]http://www.facepunch.com/fp/ratings/wrench.png[/img] - 2010s I'm looking into 2010s[/QUOTE] Speaking of Group A, the Impreza is really lonely without an evo V to play with
[QUOTE=Jamie1992GSC;48148008]Custom Championships. Clean close racing. Reliable netcodes. Flag Systems etc. I fail to see what I'm missing. They are all good games and reliable and play well and aside from providing a closed trusted racing group for you. I see no other upside to iRacing. The answer is...no. Considering I and my friends manage to organize clean and close competitive online racing in multiple games and have done so for a multitude of years. Including many years before IRacing was even a thing.[/QUOTE] You yourself keep saying the point of iRacing, and why it's as big as it is. Apparently iRacing doesn't apply to you and it's that simple. iRacing on its own isn't anything special. The cars, tracks, physics, are all pretty average. What sets it apart is that there is literally nothing like it when it comes to pick up and play racing online. No other game has a consistent online population that remotely approaches that of iRacing. The entire game is structured around giving you good online racing, something no other game out there offers. At all. Or even comes close. I really wish something did, because I'm not that big of a fan of iRacing itself either. I don't think it's as fun to drive, the graphics/sound aren't anything to write home about, and physics can be really suspect at times. It's as big as it is because it has no competition. I really wish there was a better racing sim with a working online focus. Nobody else in the genre cares about online racing and it's treated as an afterthought. Outside of iRacing, online public racing just doesn't work. If you have a group of friends that you can call up at any time of the day and organize a race at any time and have good, clean racing, then yeah I suppose the whole point of iRacing doesn't apply to you. Unfortunately, not everybody has the luxury of having 8-15 people on call who are willing to spontaneously organize a race and go at it. Since we're talking about it, here's a video of why online pub racing sucks ass. That iRacing is the only game out there that avoids these problems is the [I]singular[/I] reason that it's so big. [media]https://www.youtube.com/watch?v=BrWXq762jbA[/media]
Man, i really wish i could get my Nascar 2003 working on Win7 :C
[QUOTE=Jamie1992GSC;48147889]I get the same thing playing with a large closed group of friends in a championship we all setup. Again nothing new. RFactor has never thrown any of us out or any of us have lost connection or lagged badly etc. Same with Race 07 and all the others. Again only advantage I see is if you don't know enough people to host your own series with close friends or people you know and can trust. Thats literally the only upside I can see.[/QUOTE] You make it sound as if it were normal to have enough friends playing the same racing sim as you to host a complete series together. [editline]8th July 2015[/editline] Not one of my rl friends is a sim racer. [editline]8th July 2015[/editline] redsoxrock is at it again.
[QUOTE=Rockeiro123;48148508]Speaking of Group A, the Impreza is really lonely without an evo V to play with[/QUOTE] Same with not having a Celica GT-Four ST205 yet to pitch against the Delta HF Integrale.
[QUOTE=Why485;48148712]You yourself keep saying the point of iRacing, and why it's as big as it is. Apparently iRacing doesn't apply to you and it's that simple.[/QUOTE] If you refer to me talking about the flag system and so on and so forth. I was pointing out that nearly all the other games that exist that call themselves simulators have them also and that Iracing brings absolutely nothing new aside from ease of access, which is slightly ironic considering you gotta go through a subscription to even play the game per month and then actually give them MORE money for each car and track you suddenly want to use or series/championship you want to actually take part in. I understand that being able to get into a closed group of reliable people to race with easily is a great feature. But it doesn't warrant a Subscription model. And it especially doesn't warrant the idea of selling cars and tracks piece by piece. It's a great feature. And it's useful for those that aren't able to organize or host events themselves like that. But I'll be damned if I'd bend over and take their payment model for the sake of one feature when the rest seems pretty much mediocre or at-least no different from any other game out there in any other aspect. I'm not saying that having 10-15 people on hand to make a series at the drop of a hat is usual. Hell takes us a couple days to organize schedules and see when we can all do it. I'm just saying. All they've done is taking the part that takes actual effort and streamlined it. Still we all have our tastes. I'm just saying
It seems we pretty much agree then. I only say it's arrogant to suggest that just because iRacing's primary strength and draw doesn't apply to you, that it shouldn't apply to anybody. If that's not what you're saying then my mistake, but that's certainly what it sounded like and why this whole conversation happened. I don't like the pay model or subscription either. I think it [I]can[/I] be done without it, but nobody's trying to, and that's what really kills me about iRacing. It enjoys an uncontested monopoly on the market that makes them so very complacent and disincentives investing in improvements. iRacing needs a War Thunder to its World of Tanks to force iRacing to get its shit together and actually start trying. I had hoped it's what RaceRoom was trying to do because it's certainly in the position to do so. Unfortunately, they haven't shown any interest in becoming a competitive multiplayer focused racer. They already run the official dedicated servers to do this kind of thing, but it would take them wanting to actually do it, plus a dramatic restructuring of the game's online component. It's recently become a topic of discussion in the community over on their forums, but there hasn't been any dev response.
if you dont like iracing thats fine but theres no way a pool of 10-15 people is a healthy amount, the arma group im in had/has more and back in arma 2 days we would have weekly events now almost no one plays on a regular basis and its impossible to organize a scheduled event in empty boxes 800lb gorilla video he made a comment about iracing that i still think is valid today, he said iracing always feels like its 3 months from being the best sim on the market i still think thats true today and that video is from 2013
Honestly, I've never had any major issues that make me strive for alternatives playing any sim racer online. The most I've EVER had in terms of a problem is the occasional cockup on the first turn where someone loses it and takes out a few people. But that doesn't bother me, I still have immense fun playing Assetto Corsa online. iRacing, despite its positives in the online, just doesn't seem like it would be a fully worth getting with the payment model(I'm fine with subscription based, but the cost for cars and tracks seems frankly ridiculous to me) and the fact that I get a decent online experience playing other things. Sure it's nice that they are in a position where they can have a good playerbase due to their online compatibility, but I feel it doesn't put them in a position where its okay for me to pay £10 for a fucking Ford GT. They change their payment model I honestly think they'd be better off.
[QUOTE=Why485;48150317]It seems we pretty much agree then. I only say it's arrogant to suggest that just because iRacing's primary strength and draw doesn't apply to you, that it shouldn't apply to anybody. If that's not what you're saying then my mistake, but that's certainly what it sounded like and why this whole conversation happened. I don't like the pay model or subscription either. I think it [I]can[/I] be done without it, but nobody's trying to, and that's what really kills me about iRacing. It just has this sort of uncontested monopoly on the market. iRacing needs a War Thunder to its World of Tanks to show that it can be done better, and to force iRacing to get its shit together and to stop taking advantage of their position. I had hoped it's what RaceRoom was trying to do because it's certainly in the position to do so. Unfortunately, they haven't shown any interest in becoming a competitive multiplayer focused racer. They already run the official dedicated servers to do this kind of thing, but it would take them wanting to actually do it. It's recently become a topic of discussion in the community over on their forums, but there hasn't been any dev response.[/QUOTE] I'm not saying everyone should just drop it. But why are people happily dropping shed loads of money on-top of a monthly sub for one actual worthwhile feature when they can get any number of games for the same price. (Or even multiple games for that price) With the exact same amount of features minus the matchmaking part with twice the content and none of the hassle or headache? With enough time and effort you can save yourself a shit load of money and eventually build a large user-base of sim racers that can be trusted and race with for close clean racing. With enough steam you could build your own pro-boards or something to start with and start that way. Weed out the idiots and time wasters, keep those that actually mean well on-board, eventually grow into a massive series/championship/event hosting/managment type of ordeal for people that WANT to race with people close to their skill levels. With the right moderation and startup it's possible to do and with the right people to keep it in shape and on the right track. You could entirely negate the need for that one feature AND you could cover a multitude of games in one location (Both old, current and future games to come) rather than being locked to Iracing alone, and the basic content and that of which you decide to finally let the developers tear from your hands. I'm just saying. I rag on IRacing more than I probably should simply because I find their business morals disgusting. I understand it's a business. But I find that to be in no way allowable means for them to do what they do. Again. A fantastic feature to streamline. But all they've done is taken the human part of that interaction and automated it and then built a racing simulator around it that is pretty much cookie cutter to all the others out there. Except no mods...less content...paywalls...etc [editline]8th July 2015[/editline] [QUOTE=waylander;48150359]if you dont like iracing thats fine but theres no way a pool of 10-15 people is a healthy amount, the arma group im in had/has more and back in arma 2 days we would have weekly events now almost no one plays on a regular basis and its impossible to organize a scheduled event in empty boxes 800lb gorilla video he made a comment about iracing that i still think is valid today, he said iracing always feels like its 3 months from being the best sim on the market i still think thats true today and that video is from 2013[/QUOTE] I've got (According to my steam profile anyway) 187 people on my steam friends. Over 30-40 of those are people who play Racing games. I also apparently have 56 people who play ArmA 3 16 of those played in the past 2 weeks. 7 of them have over 20+hours in the past two weeks. You can organize games and events. Aslong as you know people and the people you know, know people.
[QUOTE=Jamie1992GSC;48150111]If you refer to me talking about the flag system and so on and so forth. I was pointing out that nearly all the other games that exist that call themselves simulators have them also and that Iracing brings absolutely nothing new aside from ease of access, which is slightly ironic considering you gotta go through a subscription to even play the game per month and then actually give them MORE money for each car and track you suddenly want to use or series/championship you want to actually take part in. I understand that being able to get into a closed group of reliable people to race with easily is a great feature. But it doesn't warrant a Subscription model. And it especially doesn't warrant the idea of selling cars and tracks piece by piece. It's a great feature. And it's useful for those that aren't able to organize or host events themselves like that. But I'll be damned if I'd bend over and take their payment model for the sake of one feature when the rest seems pretty much mediocre or at-least no different from any other game out there in any other aspect. I'm not saying that having 10-15 people on hand to make a series at the drop of a hat is usual. Hell takes us a couple days to organize schedules and see when we can all do it. I'm just saying. All they've done is taking the part that takes actual effort and streamlined it. Still we all have our tastes. I'm just saying[/QUOTE] What does warrant a subscription model is it being online only. Maintaining servers, and bringing constant updates and improvements for the foreseeable future would not be possible if it was simply a one time purchase of $60 And payment for new content is nothing new, just the way they've done it is not forcing you to pay for content that you will never play. You don't have to pay $30 for a pack of 5 cars when you only want the one. I do think that cars are a bit over priced, but at least you don't have to buy all of them when you won't drive all of them. As for tracks, I think the prices are fine for those. They've got to pay the bills too, and their employees, and make a profit. You could get another sim with online features sure, but then it is just a feature. [QUOTE=Jamie1992GSC;48150389]I'm not saying everyone should just drop it. But why are people happily dropping shed loads of money on-top of a monthly sub for one actual worthwhile feature when they can get any number of games for the same price. (Or even multiple games for that price) With the exact same amount of features minus the matchmaking part with twice the content and none of the hassle or headache? With enough time and effort you can save yourself a shit load of money and eventually build a large user-base of sim racers that can be trusted and race with for close clean racing. With enough steam you could build your own pro-boards or something to start with and start that way. Weed out the idiots and time wasters, keep those that actually mean well on-board, eventually grow into a massive series/championship/event hosting/managment type of ordeal for people that WANT to race with people close to their skill levels. With the right moderation and startup it's possible to do and with the right people to keep it in shape and on the right track. You could entirely negate the need for that one feature AND you could cover a multitude of games in one location (Both old, current and future games to come) rather than being locked to Iracing alone, and the basic content and that of which you decide to finally let the developers tear from your hands. I'm just saying. I rag on IRacing more than I probably should simply because I find their business morals disgusting. I understand it's a business. But I find that to be in no way allowable means for them to do what they do. Again. A fantastic feature to streamline. But all they've done is taken the human part of that interaction and automated it and then built a racing simulator around it that is pretty much cookie cutter to all the others out there. Except no mods...less content...paywalls...etc [editline]8th July 2015[/editline] I've got (According to my steam profile anyway) 187 people on my steam friends. Over 30-40 of those are people who play Racing games. I also apparently have 56 people who play ArmA 3 16 of those played in the past 2 weeks. 7 of them have over 20+hours in the past two weeks. You can organize games and events. Aslong as you know people and the people you know, know people.[/QUOTE] People are willing to spend a small amount of money each month on a subscription because it is something that they enjoy doing as their past time. People spend much more on less worthwhile "hobbies." as for iRacing increasing hassle and headache for those who want to race online, I think you've got that backwards. You can join an online race whenever you want with no hassle or headache, you just click a button, it is fucking simple. It is fucking hilarious that you think that "With enough time and effort you can save yourself a shit load of money and eventually build a large user-base of blah blah blah" is somehow going to be less of a hassle or headache than subscribing to a game that already has all of those things and clicking a button and joining a race.
[QUOTE=Skwee;48152711]What does warrant a subscription model is it being online only. Maintaining servers, and bringing constant updates and improvements for the foreseeable future would not be possible if it was simply a one time purchase of $60 And payment for new content is nothing new, just the way they've done it is not forcing you to pay for content that you will never play. You don't have to pay $30 for a pack of 5 cars when you only want the one. I do think that cars are a bit over priced, but at least you don't have to buy all of them when you won't drive all of them. As for tracks, I think the prices are fine for those. They've got to pay the bills too, and their employees, and make a profit. You could get another sim with online features sure, but then it is just a feature. People are willing to spend a small amount of money each month on a subscription because it is something that they enjoy doing as their past time. People spend much more on less worthwhile "hobbies." as for iRacing increasing hassle and headache for those who want to race online, I think you've got that backwards. You can join an online race whenever you want with no hassle or headache, you just click a button, it is fucking simple. It is fucking hilarious that you think that "With enough time and effort you can save yourself a shit load of money and eventually build a large user-base of blah blah blah" is somehow going to be less of a hassle or headache than subscribing to a game that already has all of those things and clicking a button and joining a race.[/QUOTE] Being online only isn't a good thing. I'm not sure why you use that as a forefront to defend the game. :v: I understand it pays for servers, updates, etc etc. But it isn't needed...like at all. For example. Many games that are run from direct servers that run via a online basis only sort of deal have thus far turned massive profits and still run today with huge playerbase and constant updates and content and features being added. Example Diablo 3, Guild Wars 2, PlanetSide 2 (Which is free to start with) Yes yes Microtransactions sure but at-least it doesn't break gameplay when you can actually obtain all the content without paying any money for it if you want to earn it through gameplay itself. Many many games and companies survived years ago without resorting to the methods that current companies employ now to garner profits. And they are still around today and are still making games. Sadly a lot of them have all moved over to the general ideal of selling portions of game content for stupid amounts. I'm not sure how a single track can warrant a $15 price tag to be entirely honest. But hey that's just me. I know they have to pay their bills, and wages and make profit. But years ago companies managed to do this without resorting to current methods and it worked out. (Well for 99% of them anyway)And nearly all Sims have online play. I'm not sure what you meant by feature? If that was in regards to be boiling the click and play down to a feature or something else? To me that matchmaking thing is JUST a feature. It was bad wording on my part. Let me clarify. Like I've said before the fact they have simplified the process for the everyday person and made it simple click and play is great. I said that. It's a fantastic feature to have. BUT the game offers absolutely nothing new in terms of anything other simulators have bought to the table gameplay wise. You can still also run your own dedicated servers off your home network with a super simple barebones rig for games like RFactor. (As I've done myself) and it works flawless with the GUI. Has never crashed, installing and uninstalling mods to and from the server is about 5 seconds work, config work takes about 5 seconds and boot time is about 5 seconds. That feature is literally the only thing it has over anything else. And then is let down by making you buy cars and tracks piece by piece and then making your pay even more money to keep using those cars and tracks that you supposedly paid to use in the first place. Perhaps my idea was farfetched and I did word it quite badly but my point remains. You could take the idea of that and build a community that could last just as long as IRacing if not longer, cover a MASSIVE multitude of games. And would allow more social interaction between racers also in some aspects. Again farfetched and badly worded. I get what my brain is trying to say but my fingers aren't so great at typing what my brain is telling me... that makes sense... shut up. Again IRacing as a Simulator. Sure good Simulator, the matchmaking and stuff. Well done and a fantastic feature to have. But it isn't any different to any other Racing Sim in terms of Physics. Graphics I personally find to be not a major factor because I prefer Gameplay. (Again I guess that is taste.) Perhaps some agree, perhaps no-one agrees with me. I shall leave this conversation here as I feel I may be turning the thread backwards.
The next Dirt rally event is starting soon, it will be on [B]Group A[/B] Come along
I don't think the prices in iRacing are entirely justified for what you get, but it's probably a result of the game mostly targeting "serious" sim racers who are interested not just in life-like physics (like all other sims) but also in life-like events[B]*[/B]. So, a) this makes it a niche product, and b) the price keeps people away who are not serious about it. B) is a shit argument, but I guess it does work. Also, some people want to have clean drop-in races without T1 pileups etc, and they want to be able to easily join leagues or seasons and race against strangers, and iRacing offers a very good framework for that, with its points system and "leveling up" and scheduled race times on public servers and all that. I asked around in the rfactor and Assetto Corsa forums, and everybody basically said: "if you want a large online player base AND clean drop-in races, iRacing is the only choice". (I still bought AC instead). [B]*[/B]i mean, seriously, look at how AC handles pit stops. That alone is probably enough for many people to give it a wide berth.
every pub race i've been in on race 07/raceroom/pcars etc has been awful. there's no way to gauge other peoples skill levels, there's no guarantee that there's some idiot playing with a pad that'll take you out at turn 1 iracing feels like you're doing a track day more than anything, you pick a race in advance and do practice for a while while you work on your set up, then on to qualifying, and then in the race you can guarantee that you're against people of your skill level a) because of the irating system and b) because you've probably watched and talked to the same guys throughout practice and qualy and know their lines, their lap times, maybe even some info about their setups
That being said, I'm very on the fence about whether or not iRacing is worth it for me, mostly because I don't play it anymore. The subscription plus ultra rigid structure was starting to make iRacing feel like a job and I just lost interest. It's why I really want somebody to make something in between iRacing and the typical racing sim. Something with a similar rating system and match structure, but without the ultra rigid licensing and subscription. It can be done cheaper than iRacing. Like I've said before, I think the only reason iRacing gets away with its pricing model is because there's no competition. If somebody were to come in and make them sweat, then it would be good for everybody, as the competition would drive everybody to step up their game. I used this analogy before, but somebody needs to be the War Thunder to iRacing's World of Tanks. Once War Thunder started to gain traction, World of Tanks got dramatically better, and because of WoT's presence, War Thunder is always trying out new things that make the game better in the long run.
[QUOTE=Why485;48156597] It's why I really want somebody to make something in between iRacing and the typical racing sim. Something with the a similar rating system and match structure, but without the ultra rigid licensing and subscription.[/QUOTE] Live for Speed used to have (or maybe still has) a community that ran a network of public servers with a rating script. You'd have to collect safety points on the entry level servers in order to be allowed to race the faster cars on the other servers. Maybe, just maybe, given its modability, Assetto Corsa will have something like this eventually.
Hey, and according to some people on the ISI forums, this community has ranked servers for a large variety of racing sims, including older titles like LfS, RBR, GTL...: [URL]http://www.race2play.com/[/URL] There are paid and free memberships, and apparently it's entirely possible to participate in a meaningful fashion without paying. [editline]9th July 2015[/editline] well... I was wrong about the older titles... LfS and RBR have been dead for years it seems. Still a good place to look for civilized races in newer sims.
[media]http://www.youtube.com/watch?v=5Seqw8h0M5E[/media] [media]http://www.youtube.com/watch?v=WGF4iOSRt8I[/media] some cool recent videos for in development things for iRacing
I found my old CD of rally championship 2000, made some webms for /ogc/, thought I'd post them here too. The AI is fucking great it's so bad almost every hairpin/gate there's guaranteed a car stuck. [vid]http://webm.host/651a5/vid.webm[/vid] Since the filesizes are huge I'll link the actual race [URL="http://webm.host/642da/vid.webm"]part1[/URL] & [URL="http://webm.host/bdddc/vid.webm"]Part2[/URL] The level design though is fucking great, the tracks are really long, but they look great for a 2000's game and they dont look videogamey in the sense that they're not too wide or too smooth, they look like real world locations.
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