• SimRacing General: successor to Forza/Gran Turismo/Racing thread
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Great news! This week's [URL="https://www.dirtgame.com/uk/blog/4897"]blog[/URL] is upon us and with it confirmation of when the next patch is gonna drop. [QUOTE]That’s your lot for this week; we’ll be back on Monday with a brand new episode of the DiRT Show – have an awesome weekend. Don’t cut. Be brave.[/QUOTE] And some less important things. [QUOTE]Before I pass you over to DiRT Chief Game Designer Paul Coleman we have two important messages for DiRT Rally players upgrading to Windows 10 this week. First one is to back up your save before upgrading, DiRT Rally does support Steam Cloud Saving but we’d hate for you to get caught out if there was a problem with Steam, your internet connection or your PC. To back up your save go to this folder on your pc C:\Program Files (x86)\Steam\userdata\<USER NUMBER> then look for the folder called 310560. Right click on it, zip it, then put it on a USB stick or somewhere safe just in case. If you need to restore your save just unzip the folder and put it back in the same place. Next up is something which we’ve only noticed a few people suffer from but if you could help spread the word to those affected that would be awesome. It appears that after upgrading to windows 10 some people can’t launch the game, if this happens to you please follow the following steps: Right click on “DiRT Rally” in the Steam Library Select “Properties” Select the “Local Files” tab Click on the “Browse Local Files” button Delete the file “drt.exe” from the install directory Click on the Verify Integrity Of Game Cache” button Steam will do its thing and you’ll be good to go. [/QUOTE]
Took the 037 out for a spin: [video=youtube;MzJFP0cJiUc]https://www.youtube.com/watch?v=MzJFP0cJiUc[/video]
Assetto Corsa 1.2 is now officially out. Pretty huge patch, along with a 50% off deal on Steam. [quote][B]ASSETTO CORSA 1.2.0 + FREE BONUS PACK AVAILABLE TODAY AT 10.00 AM Pacific Time / 19.00 CET[/B] The new build 1.2 of Assetto Corsa is finally available for all users on Steam today, at 10.00 AM Pacific Time / 19.00 CET, at the URL [url]http://store.steampowered.com/app/244210/[/url]. The new version provides a considerable update and adds five new cars and one circuit as free bonus content. The free bonus pack does not introduce only new content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance. The changelog lists all the updates, fixes and modifications applied to the new build of Assetto Corsa, that now is even more stable, and includes new physics algorithms regarding the tyre model, force feedback and artificial intelligence. Here is a description of the main areas of fixes, content and features included in the Assetto Corsa v.1.2 update: [B]General[/B] The updates related to the physics engine and force feedback allows to appreciate even more the new cars included in the bonus pack and rediscover the old ones, since all the previous and existing content available in Assetto Corsa have been updated to take advantage of the latest improvements. Some graphics glitches known since the 1.0 version have been fixed: motion blur feature now works properly on any circuit, tyres “glued” to the road in multiplayer have been corrected, and two new features have been added for the driving view: now the dedicated app allows to find automatically the proper eye position, showing also a visual indication for suggested eyes position and actual eye position for Driver Eyes, in order to help gamers to find the correct match, if they desire to set it manually. All content has been updated in order to set a better driving view position with any car. Also, the limits from Driver Eyes Positioning app have been removed, in order to allow players with dedicated rigs or cockpits, free to set their prefered driving view. A huge operation of fine-tuning has involved all the car values, including lods, instrumentation, 2D/3D details, skins, and so on. Furthermore, continuing the general process of improvement, the game now features glowing brakes for high performance and racing cars. [B]Physics[/B] Differential were updated with the latest electronic wizardry in order to simulate the intricate torque vectoring system at the base of the Nissan GTR incredible handling. Tyre model was also improved by refining the pneumatic trail math model to generate a more self aligning torque, together with improved relaxation length model it will now feature a much smoother ride and more consistent steer feedback. [B]Artificial intelligence[/B] Artificial Intelligence is sensibly improved both by making it closer to humans performance in corner exit and in general race craft during the race; AI is now able to choose the proper tyre compound for a given session, better handle turbo strategy during qualify and race, improved DRS usage. Driving lines have been improved, as well as the ability of AI drivers to overtake each other and the player. Now they are more aggressive, and they take advantage of any mistake to take your position. [B]Multiplayer[/B] The update of multiplayer is the result of the feedback received by the community, that asked for more stability and better tools for a more consistent multiplayer experience and leagues organization. Amongst the various bug fixes included in this update, like the corrected checksum for circuits that use the new configuration system, better collision samples triggering, tyres that properly jump together with the car and so on, we also get some brand new and highly requested features. We now offer you the possibility to limit the tyre choice, weather settings on the server side, lock of new players joining races, complete last lap in qualify and practice, add ballast for players and much more. Even more importantly a new complete server side UDP plugin for real time data input/output has been implemented. This particular feature will be of great help to all the league organizers and could bring very important developments in AC multiplayer in the near future. [B]New content[/B] Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde joins the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. The Audi had over 300bhp and 4 wheel drive in the mid 80s. A tuned step1 version with locked differentials and more power has been added to satisfy the hardcore car enthusiasts! The Lamborghini Miura SV is the first Lamborghini model officially added in Assetto Corsa. It defined the term supercar back in the 60s and now we give you the opportunity to drive this million value piece of car history. The Toyota GT86 is a very balanced car, and for this reason, maybe is one of the most wanted model included in the new package. This car has been developed in cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. The Nissan GT-R Nismo introduces in Assetto Corsa the active central differential and it's the second 4WD car now available after the Alfa Romeo 155 DTM. The Circuit of Zandvoort, a well-known motorsport race track located in the dunes north of Zandvoort, Netherlands, is the latest addition of the new build: the circuit gained popularity because of its fast, sweeping corners such as Scheivlak as well as the "Tarzanbocht" (Tarzan corner) hairpin at the end of the start/finish straight. Tarzanbocht is the most famous corner in the circuit. Since there is a camber in the corner, it provides excellent overtaking opportunities. It is possible to pass around the outside as well as the easier inside lane.[/quote]
is iracing the only sim that models various transmission types? id rather not use it to learn clutch+h pattern shifting but maybe its also a chance to get the road licence
So just in general racing game terms, what kind of music do you guys prefer to listen to (if any) during races? I like listening to DnB if only because it gives me flashbacks to Hot Pursuit, playing on my dad's PC, with my dad's racing wheel. [video=youtube_share;ziX_f7rdFD4]http://youtu.be/ziX_f7rdFD4[/video]
[video=youtube;7qZW9P7W-nc]http://www.youtube.com/watch?v=7qZW9P7W-nc[/video]
[video=youtube;doEwWzMz99A]https://www.youtube.com/watch?v=doEwWzMz99A[/video]
[media]http://www.youtube.com/watch?v=MmjNIJ4YIFI[/media] In case I ever want to feel like a cowboy : )
[QUOTE=waylander;48345474]is iracing the only sim that models various transmission types? id rather not use it to learn clutch+h pattern shifting but maybe its also a chance to get the road licence[/QUOTE] lfs does everything but automatics, even has a gokart with a bike style transmission
when i have a iracing sub though it doesnt make sense to use another online sim the mx-5 and srf model a syncromesh gearbox, i was think more in terms of pcars or AC
AC is extremely simple, either you get paddles or h shifter with clutch.
I've actually had more good races in RaceRoom than not. Honestly, [I]I'm[/I] the weakest link usually and the one most likely to fuck everything up. I really wish RaceRoom had a Helicorsa type thing, or at the very least a much bigger and wider angle mirror. While not all my accidents are my fault, the ones that I do cause I hate the feeling because I just could not see them or what they were doing. I have no information to act on or react to, just hopes and dreams of where they might be or what they might be doing. I tend to place in the top half of the standings only because I don't quit the first time I get into an accident or spin out. I just spend the rest of the time racing the backmarkers until they eventually give up.
It's about as far from a simulation as it gets, but holy shit Absolute Drift is fun. If it had true multiplayer instead of just leaderboards it would be fantastic.
[QUOTE=suXin;48345773][video=youtube;7qZW9P7W-nc]http://www.youtube.com/watch?v=7qZW9P7W-nc[/video][/QUOTE] That song and this were so great in NFS High Stakes [video=youtube;a6RHIDAqOso]https://www.youtube.com/watch?v=a6RHIDAqOso[/video] I have the entire soundtrack in my racing music playlist. It's perfect for car chases
I try to drive other GT3 cars in RaceRoom, but I always keep coming back to the Mercedes SLS because of the engine note. It sounds like a WWII fighter, not a car. [t]http://i.imgur.com/PaX7cPW.jpg[/t]
RallyX update is [URL="https://www.dirtgame.com/uk/blog/4905"]live[/URL], with a Q&A [URL="http://www.twitch.tv/dirtgame"]stream [/URL]scheduled for 3pm GMT. [QUOTE] Here’s the tl;dr list of what we’ve added, changed and tweaked in this month’s update: Embark on a new World RX Career and Custom Events Two new circuits, Höljes, Sweden and Lydden Hill, England both with three routes each Official FIA Rallycross Championship drivers, cars and liveries Anti-cheat stuff which will stop the small few from messing up our leaderboards. Our next step is to tell your mum you’ve been cheating – don’t say we didn’t warn you Ability to identify your device as a wheel if you own one which isn’t supported yet A brand new DiRT Daily Event type where you’ll be competing against the community Delta Ability to repair a puncture mid-stage Ability to disable replays in the options (this should help fix the stuttering some users experience) Ability to remove the drivers arms without causing him to bleedout Now have the ability to return the wheel back to zero degrees when your car is reset This is just the first of our World RX packs; in the next one we’ll be adding a new track, new cars and online competitive play. Until then be sure to check out fiaworldrallycross.com for more info about this awesome motorsport. Here’s the full list of everything else we’ve changed, fixed and made better: Additions Three new World RX cars: the Ford Fiesta WRX, Volkswagen Polo Rallycross and Peugeot 208 WRX. Two new tracks: Lydden Hill, UK and Höljes, Sweden. New music tracks for your listening pleasure. Toggle added to enable centring of the steering wheel when the car is reset to track or starting a new race. This can be turned on/off from the “Advanced Wheel” menu in the options menu by toggling “Centre Steering”. The strength of this effect can be tuned from the “Vibration and Feedback” menu by changing “Steering Centre Force”. Added a FFB slider to control the strength of the force applied when centring the wheel. Clutch deadzone and saturation sliders have been added to the advanced wheel options screen. Added support for the Leobodnar Sim Steering FFB system. A game preference has been added to allow for the driver arms and steering wheel to be hidden when using an interior camera. Progress bar now has red/green markers showing the split when completing a sector. Fixes The “Little Light” achievement now unlocks after fulfilling the criteria. Win Championship based achievements now unlock after a player loses an event during that championship… Sorry. All Hillclimb achievements now unlock correctly when the requirements are met. Terminal reset lines on the Monte Carlo rally route Pra d’Alart have been pushed back from the track edge. General art fixes to the Germany routes. Visual co-driver calls improved throughout all tracks. Ambience added to German routes. Various fixes to benchmark mode race playback Solved issue where the game would freeze and stutter while driving when the user has multiple hard drives. Added functionality to override the type of device for a controller or wheel – enabling advanced options for these input device respectively. Steering linearity is now being applied to the Microsoft Wireless Speed Wheel. Position difference. Indicator shown in the Championship Standings for a Hillclimb event now displays the change in championship positions. Fixed an issue where the distance required to unlock the later engineers wasn’t updating. Fix for replay camera sequence sometimes getting stuck on the onboard camera. Issue where the default vehicle tuning settings were not being applied correctly is now fixed. Fixed an issue where cars would flip or launch into the air when driving at speed near low height objects… We’re gonna miss watching those videos. Upgraded motion platform and telemetry peripheral support so you can now run as many DBox and UDP streams as you want, simultaneously without the need for 3rd party software. Finishing 16th in a championship event will now give considerably less rewards. Fixed a problem where the game would cause random inputs in the menus that didn’t come from you. Various fixes to improve stability and reduce jitter in post race cut scene and replays. Fixed the championship position indicators displaying the wrong information. Fixed issue where warning message were still present on screen after completing an event. Updated vibration and feedback screen to display descriptions for each of the options. A wide range of fixes and tweaks to prepare for the upcoming content. [/QUOTE]
I'm not sure if this is the right thread for this kind of racing games but here's something interesting. Anyone still remember the Dreamcast classic Tokyo Xtreme Racer and the series it began? (Tokyo Xtreme Racer Zero, Tokyo Xtreme Racer Drift & Drift 2) And also how we never heard anything from the devs since the X360 exclusive Import Tuner Challenge (Basically Tokyo Xtreme Racer X)? In April, this showed up on the company's official twitter [URL="https://twitter.com/Genki_official/status/590342085904969728"]https://twitter.com/Genki_official/status/590342085904969728[/URL] [B][I]English translation: If you want to put out a new work "Shutokou Battle" in Co. Genki, please Retweet this! Opinions and requests to the new "Shutokou Battle" We also look forward to! (If a number of retweets gather, it becomes the green light to the development!)[/I][/B] Just a few days ago, Genki (the dev) seemed to be giving away a car in a raffle, this may not seemed much but when you take a closer look... [IMG]https://pbs.twimg.com/media/CLTlXmFUcAEhFT2.jpg[/IMG] [IMG]https://pbs.twimg.com/media/CLTmJ1IUsAE7E4w.jpg[/IMG] GRP(Genki Racing Project), Genki's racing game division has been defunct since around 2008. Draw your own conclusions there. Furthermore, this article was posted. [URL="http://www.4gamer.net/games/054/G005495/20150724104/"]http://www.4gamer.net/games/054/G005495/20150724104/[/URL] Google translate is inaccurate, but it seems that Genki is serious about a revival, and may have already begun development. What do you guys think about a new TXR?
It ain't sim racing, but I got a new monitor and the crew looks really frigging good on it. [t]http://i.imgbox.com/fBc8Z658.png[/t] [t]http://i.imgbox.com/2z3JHAGs.png[/t]
[QUOTE=jazxsora;48362672]It ain't sim racing, but I got a new monitor and the crew looks really frigging good on it. [t]http://i.imgbox.com/fBc8Z658.png[/t] [t]http://i.imgbox.com/2z3JHAGs.png[/t][/QUOTE] too bad the crews driving is so bad even cruising isnt fun.
So i bought dirt rally, and I'm having a hard time actually beating the AI. My car (the mini) seems to understeer like hell and is very unresponsive to input. Am I just bad or is there something I can fix? I'm using inputmapper with a PS4 controller
[QUOTE=AugustBurnsRed;48365093]So i bought dirt rally, and I'm having a hard time actually beating the AI. My car (the mini) seems to understeer like hell and is very unresponsive to input. Am I just bad or is there something I can fix? I'm using inputmapper with a PS4 controller[/QUOTE] No, that's just how the Mini handles because it's FWD, change brake bias more towards the rear wheels on gravel and use left foot braking/handbrake to get the back around. Also try flicking the car into a corner and just use VERY violent moves to turn.
[QUOTE=AugustBurnsRed;48365093]So i bought dirt rally, and I'm having a hard time actually beating the AI. My car (the mini) seems to understeer like hell and is very unresponsive to input. Am I just bad or is there something I can fix? I'm using inputmapper with a PS4 controller[/QUOTE] Steer less around corners, until you hear that the tires aren't screeching. With FWD and AWD cars it's easy to turn past the point of grip and end up going forwards despite your wheels being turned less.
i dont think much of the new dirt patch, arm removal is worthless as the wheel still has limited rotation they didnt add clutch to sequential transmission, h pattern shifting sucks and they added a bug while fixing one and to top it off the performance is worse
[QUOTE=waylander;48366287]i dont think much of the new dirt patch, arm removal is worthless as the wheel still has limited rotation they didnt add clutch to sequential transmission, h pattern shifting sucks and they added a bug while fixing one and to top it off the performance is worse[/QUOTE] hows the rallycross? havent had a chance to try it
i only tried the uk course but its not really my thing, i hope they put some super special stages in id prefere that for online competitive racing
[QUOTE=iAmaNewb;48362659]What do you guys think about a new TXR?[/QUOTE] I played the shit out of TXR3. a new game would be awesome.
Not simracing, but have you guys checked out Gas Guzzlers Extreme? [video=youtube;7etWtD7h2NE]https://www.youtube.com/watch?v=7etWtD7h2NE[/video] [video=youtube;mddw_3yY2_w]https://www.youtube.com/watch?v=mddw_3yY2_w[/video]
[QUOTE=R4iden;48366432]hows the rallycross? havent had a chance to try it[/QUOTE] I played it today, the Clubman difficulty is extremely easy comparing to the one in Rally championship. There are FIVE qualification rounds before you reach the final true race and I find it repetitive, also didn't figured out the whole Joker Lap thing instantly. (it's just the additional route that you should take atleast one ANY lap) I also regret that rallycross cars are not available for classic rally, I'd like to drive that Polo around.
[QUOTE=suXin;48370924]I played it today, the Clubman difficulty is extremely easy comparing to the one in Rally championship. There are FIVE qualification rounds before you reach the final true race and I find it repetitive, also didn't figured out the whole Joker Lap thing instantly. (it's just the additional route that you should take atleast one ANY lap) I also regret that rallycross cars are not available for classic rally, I'd like to drive that Polo around.[/QUOTE] If you copypaste the Polo's files and rename them all to the Fiesta equivalent, you could replace the 2010 Rally Fiesta and it'll inherit the handling, so you'll basically have a WRC Polo.
Damn, The Crew's graphics update is more intensive than I thought, and now it's confirmed to include dynamic weather. Roll on November. [t]http://i.imgur.com/FpUKOq0.png[/t] [t]http://i.imgur.com/f26R6GL.jpg[/t] Confirmed to include PBR among other new effects, I posted more about it in a GAF thread [url=http://www.neogaf.com/forum/showthread.php?t=1090827]here.[/url]
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