SimRacing General: successor to Forza/Gran Turismo/Racing thread
5,002 replies, posted
I heard of new Logitech wheels, G29 and G920, opinions?
They look like over-priced Driving Force GTs and not worth buying, but the good news is that G27 prices should be going down if you don't have something better yet.
From what I've seen here, G27 costs about $370
Anyway, I still have my old GT Force Pro back when it says Gran Turismo 4, it's getting uncomfortable, maybe I should just sell it, if it's worth anything.
As far as I heard they have the same/similar internals to the G27, but they have support for the Xbone/PS4, but I don't remember which is which.
[QUOTE=Spectre1406;47989639]From what I've seen here, G27 costs about $370
Anyway, I still have my old GT Force Pro back when it says Gran Turismo 4, it's getting uncomfortable, maybe I should just sell it, if it's worth anything.[/QUOTE]
Ouch. Sorry to hear that. G27s shouldn't cost anything more than $240 here, and even that's a pretty high price.
[QUOTE=redsoxrock;47989673]As far as I heard they have the same/similar internals to the G27, but they have support for the Xbone/PS4, but I don't remember which is which.[/QUOTE]
G29 is for the PS4 and supposedly won't work with PC. G290 is for Xbox One and PC. G290 lacks the rotary, extra button in the middle of the rotary, and the +/- buttons.
Oops, correction, actually $300, straight conversion from IDR 4 million.
This is estimated price.
The G29 is hilariously overpriced and doesn't even include the shifter. I would suggest you buy a G27 if you are playing on the PC.
G29 actually works with PC it was confirmed, anyway it's really G27 + DFGT don't buy.
[QUOTE=Why485;47989556]They look like over-priced Driving Force GTs and not worth buying, but the good news is that G27 prices should be going down if you don't have something better yet.[/QUOTE]
B-but isn't DFGT a overpriced DFGT?
I remember buying mine like 5 years ago for 86€, haven't seen it below 120€ in years now
if you sell the DFGT you'll probably get back almost what you paid for, they're holding their value real well. On the other hand, there are no budget oriented 900 degree wheels out at the moment so unless you're prepared to spend $200+ I'd hold on to it.
[QUOTE=Why485;47969276]Assetto Corsa's physics and force feedback are great, but there's nothing to do in the game unless you like hot lapping or are willing to put up with the problems of racing online. It's a very dry and soulless game that's good at only one thing, but does it extremely well: driving. However, it does have a big modding community so there's a ton of user created cars/tracks/hud apps for you to mess around with.
Project CARS meanwhile is actually a game you can play and is great and accessible in pretty much every way except the actual driving part which I personally think feels really off. PCars also has much more competitive and fun, if a bit too aggressive, AI to race against. There's a lot of atmosphere and character to the game. My biggest problem with it is just that I hate the physics and force feedback so much I'm not willing to put up with it for the rest of the game.
They're both kinda broken and stupid in their own ways and practically polar opposites of each other. There aren't really any racing sims that I can just wholeheartedly say is the go to "best" racing sim. They all do some things well and other things poorly. It comes down to what kind of game you're looking for.[/QUOTE]
Why does nobody mention rFactor 2?
Not that I own it myself, I just caved in and bought Assetto Corsa.
But from what I've heard, it should be pretty much on par with AC physics-wise, offer decent FFB and, while the graphics may be a little dated, it has dynamic weather and [b]dynamic road conditions[/b]. Rubber accumulates in the racing line, giving you more grip, and after rainfalls, the racing line will dry up faster than the rest of the track, and it's all not scripted, but dynamically calculated. No other sim out there does it.
Also, I guess you can expect the community, and thus the online races, to be quite decent.
[editline]17th June 2015[/editline]
Just writing about it makes me wanna get a refund for my AC and buy rf2 instead.
[editline]17th June 2015[/editline]
Shit.
rFactor 2 is the [B]big[/B] omission in my list. I've played the demo of it, but that was too long ago and I didn't play it long enough to give me what I feel is an informed opinion of it. I played the first rFactor (with a few mods) and GTR 2 to get some historical perspective as well, but for similar reasons I didn't add them. I just didn't play them enough that I felt comfortable adding them to my list.
I've been planning on revisiting rFactor 2 though, because it's like trying a bunch of different flight sims but never trying DCS. I just haven't gotten around to it, and the ridiculous price tag turns me off from just buying it so I can get the full experience.
Dirt Rally, Facepunch league is a go?
I have Project Cars and Dirt Rally, add me on steam!
[QUOTE=Rockeiro123;47992576]Dirt Rally, Facepunch league is a go?[/QUOTE]
Sure, why not? I was looking around for some leagues to join anyway.
League is a go, search for FacepunchRally to find it.
[IMG]http://i.imgur.com/duhHdEz.png[/IMG]
Description could use some work.
[QUOTE=Rockeiro123;47992853]League is a go, search for FacepunchRally to find it.
[IMG]http://i.imgur.com/duhHdEz.png[/IMG]
Description could use some work.[/QUOTE]
Awesome, I'm in!
[QUOTE=Rockeiro123;47992853]League is a go, search for FacepunchRally to find it.
[IMG]http://i.imgur.com/duhHdEz.png[/IMG]
Description could use some work.[/QUOTE]
Joined, there's already [URL="https://www.dirtgame.com/uk/leagues/league/15123/facepunch"]Facepunch league[/URL] someone made huh.
I can't get dirt rally to work, the FPS is all fine and no actual stutter in the game, but my controls stutter no matter what I use, Fanatec GT2, G25, keyboard, PS3 controller... all controllers will freeze every 5 sec or so and nothing will react at all so I'll run off a cliff and die.
also what's up with not even a mention of LFS?
LFS is fucking brilliant. I still play it. Unfortunately, it's horribly dated both graphics- and soundwise, and I guess that's why people aren't really playing it anymore.
But the tire model is still good, the ffb is perfect imho, and the tracks and cars are so well-crafted and well-balanced that I actually prefer them to most of the real life cars and tracks that other sims offer. They all have so much character. Or maybe it's just that I've grown attached to them over the years.
I couldn't get into LFS, but I did notice the FFB in my Fanatec wheel felt a lot better than most games.
Shame it's so outdated and the sounds are unbearable.
So, again... AC or rf2? Anybody?
I spent more time than I was planning to on trying the rFactor 2 demo last night, and ended up going to sleep at almost 4 in the morning. At first I wasn't terribly impressed, but after driving it for a half hour I started to see where it gets its reputation.
The physics at first felt a lot less grippy than I imagined. I'm not exactly sure where that feeling comes from but as the race goes on, the tracks become noticeably grippier on the racing line. It's a very interesting dynamic that I haven't seen before.
The force feedback is [I]very[/I] good, but initially I was thoroughly unimpressed. Whereas Assetto Corsa's force feedback is kind of heavy handed, rF2's is very nuanced and subtle. It feels weak at first if you're used to AC, GSCE, or even iRacing. However, after a half hour of driving, I started to understand what was going on and why they did it this way. There's a very large range of feedback that you get from the more reserved strength, and once you get used to it you can feel things that you never felt before. It's very hard to describe, but there is so much more information conveyed through rF2's FFB than even my benchmark of GSCE. As a testament to how good the FFB is, I noticed myself doing a lot of subconscious wheel motions to keep the car under control while driving on the edge that I normally don't do in other racing sims. It's almost surreal how communicative the FFB is with such subtle inputs.
That's not to say it never gets strong. After getting attuned to and driving with the relatively light feedback for nominal driving, when the wheel starts to kick at the force that you normally experience in other sims you know something has gone very wrong and you need to correct that ASAP. It's easy to feel a slide coming and prevent it from happening, whereas in other sims I always feel like I'm reacting to a slide that's already happened.
The other thing that really surprised me, but probably shouldn't have considering the praise it gets, is the AI. The AI drivers are hands down the best driving AI I've seen. Not because they're extremely fast and win all the time, that's easy for an AI to do, but because they are the most human in the way they drive.
They're very professional, and like real life, will avoid a collision at all costs. However, that doesn't mean that they stick purely to the racing line, never pass, or never move around in the straights. They're actually very fluid and move around a lot when there's room to. This makes for very fun, and very clean racing. They even mess up sometimes in very human ways. In the race I did last night I watched a car go wide through a fast turn because there was a car on the inside. This turned out to be a mistake, as he then had too much speed and got caught awkwardly on the outside curb after the turn and spun out. The AI is fantastic, and it felt more like racing with a pack of really good drivers in iRacing than any other racing sim's AI I've played.
The GUI is surprisingly good considering this is an rFactor game. I'm used to rFactor having absolutely terrible and unusable interfaces, but this is the first time the menu felt like a usable game menu.
The racing weekend setup is pure rFactor, which is to say great. GSCE and GTR2 were the only games I played based off the rFactor engine to maintain it, but it's a lot more configurable now in rFactor 2. Compared to the non rFactor based sims, it simulates the race weekend the best with little things like doing a completely hands on rolling start, and not taking control away from you when you cross the finish line.
As for downsides, the biggest would be that the game is ugly as hell. I'm spoiled by how great Assetto Corsa, Project Cars, and RaceRoom Racing Experience look, and it's honestly very off-putting how awful the game's looks comparatively are. It also has a harder time running than you would think given the graphics. That's not to say it runs poorly, but it's worse than I was expecting based on its visuals. The sound is pretty underwhelming overall, although it sounds fine from the cockpit. In replays, a pack of C6Rs just sounds like a cloud of angry bees with no distinction between the individual cars. I'm also really annoyed that rFactor 2 [i]still[/i] doesn't have a built in way to lock steering angle based on cars like AC and PCars, and instead requires you to change it yourself in your wheel's profiler.
Overall though, yeah it's great. Honestly the only thing preventing me from buying it last night was the price. I don't understand why it costs so much more than all its competitors.
Okay. That really puts me on the verge of returning AC and getting rF2 now. Thanks for taking the time to write this. It's the kind of information I'd been looking for all over the internet. Especially the FFB part sounds like it'll be my cup of tea, because going from Live for Speed to Race07 and AC, the FFB felt brutish and, in case of AC's wheel slip effects, downright gimmicky to me. Yes, it was giving me information, but I couldn't understand it intuitively, and that's where LfS, which I bought exactly 10 years ago, still feels better to me than any other racing sim I've tried.
Of course, I could have just tried the rF2 demo myself... I did download it, but I just haven't found the time to do so yet.
All in all, it seems like I'm going to have a better racing experience with rFactor than with AC.
Oh, and as far as graphics are concerned:
I can still put up with LfS, so rF2 is a huge step up for me. I don't mind it looking worse than AC.
The Dirt rally league has an event scheduled for this weekend, so if you haven't joined, [URL="https://www.dirtgame.com/uk/leagues/league/16394/facepunchrally"]you should.[/URL]
The current state of LFS makes me so sad, mainly because I've owned the game since back in its heyday of 2006. Developers decided to work on tire physics and ONLY tire physics....which delayed any major updates to the game for 5+ years. They just managed to get around to re-building one of the older tracks, Westhill, and adding a bunch of extra layouts for it, but LFS is still the same barely-DX9 game I knew ten years ago. As a simulator, I personally feel as if LFS can't really be beat. However, the immersion is lost on the graphics and audio which presumably haven't been updated since longer than the Westhill update.
The community is now more dead than it was pre-Westhill patch and the devs post on the forums once every couple of months to say "hey, don't worry, we're still working on the tires" which isn't really a consolation considering the amount of fucking time they've had to do it. I certainly wouldn't recommend anybody purchase the game at this point in time because it's a dead game that's only going to get deader. What a damn shame.
Ah that kinda sucks. Ill be gone this weekend to go get my 97 mustang. If I speed a bit i might make it back in time to participate.
also, hi don!
[img]http://i.imgur.com/bQbZt5V.jpg[/img]
[QUOTE=mrx5001;47997759]Ah that kinda sucks. Ill be gone this weekend to go get my 97 mustang. If I speed a bit i might make it back in time to participate.[/QUOTE]
Alright, I gave it an extra day, event begins at 20/06/2015 00:00 GMT, and now ends on 22/06/2015 23:00GMT.
[QUOTE=venom;47989184]That is my old beater 240SX/S14, it has since been drifted into a wall lmao
[img]https://scontent-ord1-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/10646944_10152773214703304_5826057431995262838_n.jpg?oh=fdb223d1f6bc40cb822245521f97d874&oe=562F6862[/img]
That stock N/A KA24 drifted real well, was quite a surprise lol[/QUOTE]
I knew it
Nice car. Is it hard to handle as stock, or would it be a completely different and hard experience for someone who's only driven FF with as much as 60hp? I look at the few cars like yours on sale in my country, and think "damn this would be a really nice and different car to own" but at the same time think it would be a huge handful whenever I felt like accelerating a bit...
on a more ontopic topic: I still can't do 7mins on the ring with the GT-R. Got 13 seconds better from last time, but I feel like I cheated on that since I slightly hit a wall on the side, about 3-4 minutes into it, but it didn't invalidate the timer. Still have to get 15 seconds better, but doing this with a controller is so.. eh
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