SimRacing General: successor to Forza/Gran Turismo/Racing thread
5,002 replies, posted
[QUOTE=venom;48790265]Oh thank fuck
I'm so happy
[editline]29th September 2015[/editline]
Probably end up buying it on PS4, way too hyped for that E30 and Volvo 242.[/QUOTE]
I'll probably use the beta as a deciding factor in whether I should wait for the PC version, or cancel my preorder and get the Xbox One version sooner.
[QUOTE=TheAdmiester;48790344]I'll probably use the beta as a deciding factor in whether I should wait for the PC version, or cancel my preorder and get the Xbox One version sooner.[/QUOTE]
Ohh yeah, forgot about the beta. There's way too many game stuff going on right now.
When's the beta coming out?
[QUOTE=venom;48790601]Ohh yeah, forgot about the beta. There's way too many game stuff going on right now.
When's the beta coming out?[/QUOTE]
Looks like the sign up page is gone, only thing I can find right now is "some time after September 25th"
Damn, don't remember if I even signed up for it. I'm pretty sure I did but I'm not sure now. :(
Can I just say fuck Project CARS? Because fuck Project CARS. 9 times out of 10, the game will just ignore all wheel input, and 3 times out of 10, it'll even ignore [B]keyboard[/B] input making it impossible to quit the game without alt tabbing or alt-F4ing.
Like fuck. How does this game fuck up the simplest and stupidest shit. I try Project CARS. I try really hard to like you because when the planets align and you actually fucking work, it can be kind of fun.
Jesus Christ I am so sick of this bullshit. So many times this game will just go "fuck you, you aren't playing today."
[QUOTE=waylander;48782500]i cant say about forza i dont have a xbone but do you have a wheel? pretty sure any pc/ps3/ps4 compatible wheel wont work on a xbox one[/QUOTE]
Nah I'm too lazy to use a wheel. Ahhhh I really want a Gran Turismo game but I only have a PS4
[editline]30th September 2015[/editline]
[QUOTE=Why485;48792249]Can I just say fuck Project CARS? Because fuck Project CARS. 9 times out of 10, the game will just ignore all wheel input, and 3 times out of 10, it'll even ignore [B]keyboard[/B] input making it impossible to quit the game without alt tabbing or alt-F4ing.
Like fuck. How does this game fuck up the simplest and stupidest shit. I try Project CARS. I try really hard to like you because when the planets align and you actually fucking work, it can be kind of fun.
Jesus Christ I am so sick of this bullshit. So many times this game will just go "fuck you, you aren't playing today."[/QUOTE]
I think the bigger problem with Project Cars is people online only ever want to play in class GT fucking 3. It's become so boring. The developers could at least give the option to make online events multi-class, so like cars in group GT4 can race simultaneously with group GT3 for separate podiums.
[editline]30th September 2015[/editline]
Group GT4 is so much-more fun; the cars are harder to control and half of them require manual clutch actuation if you drive manual with clutch.
After 1.5 years, [URL="https://www.gtplanet.net/gt6-update-1-21-now-available-course-maker-updated-car-sounds/"]PD has finally released GT6 course maker[/URL], which is [sp]only available for tablets, what the shit! if your track sucks and you want to remake it - upload it again download it again[/sp].
Good chance for Finland today. End of the month, website offline, dirt live this afternoon etc.
[QUOTE=TheAdmiester;48790209]E30 Evo II was one of the first cars announced judging by its position on the site.
[img]http://media-www-needforspeed.spark.ea.com/content/c-need-for-speed/en_GB/customization/bmw-m3-evolution-ii-e30/_jcr_content/carousel/items/image_0.img.jpg[/img]
[img]http://media-www-needforspeed.spark.ea.com/content/c-need-for-speed/en_GB/customization/bmw-m3-evolution-ii-e30/_jcr_content/carousel/items/image.img.jpg[/img][/QUOTE]
Holy shit, that makes all M3 except E36.
[QUOTE=AlmightyOran;48793529]Good chance for Finland today. End of the month, website offline, dirt live this afternoon etc.[/QUOTE]
[IMG]https://i.gyazo.com/0ae6a40860c2b4052b4ff8993d3dfe39.png[/IMG]
[editline]30th September 2015[/editline]
[IMG]https://pbs.twimg.com/media/CQJAiwwWcAA8esr.jpg:large[/IMG]
[editline]30th September 2015[/editline]
[URL="https://www.reddit.com/r/dirtgame/comments/3mwijm/release_date_for_finland_changed_to_september_30th/"]https://www.reddit.com/r/dirtgame/comments/3mwijm/release_date_for_finland_changed_to_september_30th/[/URL]
Ooh that's what I've been waiting for
[QUOTE=iAmaNewb;48785320]
[T]https://pbs.twimg.com/media/CP_0KfxWsAAEnor.jpg:orig[/T]
[/QUOTE]
:wow:
Holy shit a twosportytwo, that's awesome. hopefully the driving in this game won't be total crap.
Didn't see this video posted or i'm total blind, so here goes
[video]https://youtu.be/F3gy5_fzW6g[/video]
[QUOTE=gullegull;48793751]:wow:Hopefully the driving in this game won't be total crap.[/QUOTE]
I've no doubt it's going to be SUPER arcade style orientated physics/driving.
[video=youtube;ysVcFifPfZA]https://www.youtube.com/watch?v=ysVcFifPfZA[/video]
Patch is live boys.
[editline]30th September 2015[/editline]
[t]http://i.imgur.com/Ft3kwTz.jpg[/t]
[t]http://i.imgur.com/5JNzOoN.jpg[/t]
[t]http://i.imgur.com/aWwCqgp.jpg[/t]
[editline]30th September 2015[/editline]
[vid]http://webm.host/11d65/vid.webm[/vid]
[QUOTE=Jamie1992GSC;48794096]I've no doubt it's going to be SUPER arcade style orientated physics/driving.[/QUOTE]
Yeah, it probably will be. But I think it will still be a lot of fun
[QUOTE=gullegull;48793751]:wow:
Holy shit a twosportytwo, that's awesome. hopefully the driving in this game won't be total crap.
Didn't see this video posted or i'm total blind, so here goes
[video]https://youtu.be/F3gy5_fzW6g[/video][/QUOTE]
@2:27 looks like the cars can get dirty. Unless that is supposed to be damage.
Gran Turismo 6's track editor was released today for iOS and Android. [url]https://www.gtplanet.net/gran-turismo-6-course-maker/[/url]
You're limited on how tight you can make a corner, but people are already making some pretty cool tracks
[url]https://www.reddit.com/r/granturismo/comments/3mzl2n/first_half_of_pikes_peak/[/url]
[QUOTE=PacifistHeavy;48797294]Gran Turismo 6's track editor was released today for iOS and Android. [url]https://www.gtplanet.net/gran-turismo-6-course-maker/[/url]
You're limited on how tight you can make a corner, but people are already making some pretty cool tracks
[url]https://www.reddit.com/r/granturismo/comments/3mzl2n/first_half_of_pikes_peak/[/url][/QUOTE]
A bit too late.
Now people will want gt7 :v:
Imo, this is pretty cool.
[QUOTE=kweh;48799227]A bit too late.
Now people will want gt7 :v:
Imo, this is pretty cool.[/QUOTE]
Would have been if they hadn't only released it for IOS and Android... Should have been in the game, or at the very least also as a working program for a PC/Mac also.
Asphalt 8 got Huracan R&D event right now, for the next 15 days. Do all challenges for the car to get it for free, tuning parts aren't free, though.
Not to mention it got the lowest PP for a S-class car.
Anyone else got into xbone version of Need for speed beta? :poot:
[QUOTE=Jamie1992GSC;48801673]Would have been if they hadn't only released it for IOS and Android... Should have been in the game, or at the very least also as a working program for a PC/Mac also.[/QUOTE]
Yeah I don't get that... How is it not in the game? Why?...
[QUOTE=Joey1;48808523]Anyone else got into xbone version of Need for speed beta? :poot:[/QUOTE]
I didn't remember there was one and also didn't think I'd be getting an xbone as soon as I did. I'm gonna have to wait for it to come out unless I can still get in. :frown:
Looks like you can still give it a shot
[url]http://www.needforspeed.com/en_GB/beta-sign-up[/url]
[QUOTE=kweh;48808769]Yeah I don't get that... How is it not in the game? Why?...[/QUOTE]
I wish I knew. Seems like a very odd thing to totally miss or not do.
[QUOTE=Joey1;48809826]Looks like you can still give it a shot
[url]http://www.needforspeed.com/en_GB/beta-sign-up[/url][/QUOTE]
Aww Xbox One or PS4 only. Wait...I assume this IS coming to PC? Or did I just imagine that?
[QUOTE=Jamie1992GSC;48810268]I wish I knew. Seems like a very odd thing to totally miss or not do.
Aww Xbox One or PS4 only. Wait...I assume this IS coming to PC? Or did I just imagine that?[/QUOTE]
You have to use the game tester program on [URL="http://simsvip.com/2015/08/07/origins-game-tester-program-officially-launched/"]origin[/URL] to test it on PC
[QUOTE=Jamie1992GSC;48810268]
Aww Xbox One or PS4 only. Wait...I assume this IS coming to PC? Or did I just imagine that?[/QUOTE]
It's coming to PC, bit later (Q1 2016 I think)... but with unlocked framerate, making it worth the wait
[URL="https://www.dirtgame.com/uk/blog/5092"]https://www.dirtgame.com/uk/blog/5092[/URL]
[QUOTE]We record a near perfect run of a track and sit @kick_up in the D-Box chair, strapped in with pace notes in hand, helmet on, much like a real world scenario. The car is launched and Paul calls out the notes, feeling every turn and crest. I then record the output of the driver’s headset in another helmet, so we get the real deal and not some fake processing we think it should sound like. This is what it sounds like.
Paul also has a set of ear buds under his balaclava to listen to the audio from the game, to give some volume to his voice at different stages of the track. As well as ear buds, Paul is literally shaking around in the D-Box. We have it set quite high in order to exaggerate the feedback from the track surface and force more energy into the seat giving Paul’s voice a more forced delivery.
Once we have completed a full run, we do it again. I don’t like audio in games to be repetitive, it detracts from the experience and the human voice is one of the most obvious sounds we pickup on as being false if heard too many times. We also use speed as a factor, at slower speeds the voice is less forced as we set the D-Box feedback lower to give the player some idea that they are having some input to virtual world around them. So we record a fast pace set of calls twice and a medium paced set of calls twice, and also one set of calls without any force through at all, so if you’re travelling under 10 mph, there’s literally no force coming through the voice and as you speed up it switches to the medium and then to the high.
Each track has a bespoke set of calls for that one track; no calls are reused on other tracks as it would break the flow of the performance. We wanted a visceral experience, and adding these small differences to the recording to the calls is one step closer to the overall experience becoming the one visceral experience we wanted to achieve.
Thanks for that awesome insight Stu! We’ll be doing a more focused blog post from the Audio team soon.[/QUOTE]
I was expecting this week's blog to be them taking it easy from the finland patch but nope.
Well done Codemasters.
Done with Asphalt 8, fuck that game.
Grinding for few money just for an upgrade that costs 10x-20x isn't fun at all.
[IMG]http://i.imgur.com/8tLyuJT.png[/IMG]
:excited:
[sp]Come at me Suxin[/sp]
[sp]track is koryfi dafni btw[/sp]
[QUOTE=Rockeiro123;48818871][IMG]http://i.imgur.com/8tLyuJT.png[/IMG]
:excited:
[sp]Come at me Suxin[/sp]
[sp]track is koryfi dafni btw[/sp][/QUOTE]
Curvy Daphne, huh? I did a 2:58 with the stratos on that track.
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