• SimRacing General: successor to Forza/Gran Turismo/Racing thread
    5,002 replies, posted
[QUOTE=Chaotic Lord;49381138]Dunno about DiRT 2, but for DiRT 3, install the "Complete Edition" version. They released that after GFW shut down and gave it to everyone who owned D3 for free.[/QUOTE] And all the DLC! :eng101:
Bought Hot Pursuit for 3,74. Didn't really enjoy it with a wheel, the steering felt very heavy. Any fun racing games that work well with a wheel? I'm not really interested in track racing, but I'm willing to try.
[QUOTE=Rockeiro123;49376659]Since I dont have anything better to do I made a list of interesting racing games on sale. [URL="http://store.steampowered.com/app/228380"]Next Car Game: Wreckfest[/URL](Early access): -50% 17,49€ [URL="http://store.steampowered.com/app/263280/"]Spintires[/URL]: -55% 11,24€ [URL="http://store.steampowered.com/app/310560/"]DiRT Rally[/URL]: -15% 38,24€ [URL="http://store.steampowered.com/app/234630/"]Project CARS Digital Edition[/URL]: -60% 19,99€ [URL="http://store.steampowered.com/app/244210/"]Assetto Corsa[/URL]: -50% 22,49€ [URL="http://store.steampowered.com/app/233610/"]Distance[/URL](Early access): -50% 9,99€ [URL="http://store.steampowered.com/app/47870/"]Need For Speed: Hot Pursuit[/URL]: -75% 3,74€ [URL="http://store.steampowered.com/sub/74013/"]GRID Autosport Complete[/URL]: -75% 15,74€ [URL="http://store.steampowered.com/app/249380/"]Carmageddon: Reincarnation[/URL]: -50% 12,49€ [URL="http://store.steampowered.com/app/24740/"]Burnout Paradise: The Ultimate Box[/URL]:-75% 2,49€ [URL="http://store.steampowered.com/app/300380/"]Road Redemption[/URL]: -50% 9,99€ [URL="http://store.steampowered.com/sub/12467/"]Flatout Complete Pack[/URL]: -85% 5,54€ [URL="http://store.steampowered.com/app/297860/"]Split/Second[/URL]: -75% 4,99€ [URL="http://store.steampowered.com/app/33440/"]Driver San Francisco[/URL]: -50% 4,99€ [URL="http://store.steampowered.com/app/243800/"]Gas Guzzlers Extreme[/URL]: -80% 4,59€[/QUOTE] don't forget Test Drive Unlimited 2
[QUOTE=Zombiespeed;49381913]Bought Hot Pursuit for 3,74. Didn't really enjoy it with a wheel, the steering felt very heavy. Any fun racing games that work well with a wheel? I'm not really interested in track racing, but I'm willing to try.[/QUOTE] dirt rally isnt track racing and works well with the wheel
[QUOTE=Zombiespeed;49381913]Any fun racing games that work well with a wheel? I'm not really interested in track racing, but I'm willing to try.[/QUOTE] I remember some people suggesting me to try Trackmania using wheel and I'm still not daring to do that
Peugot kit car + Finland is funny, holy hell.
[QUOTE=Skwee;49381024]Fuckin, how do I play Dirt 2/3, fucking GFWL[/QUOTE] Once I got Dirt Rally I don't know how I ever put up with that game Tried Dirt 2 a year back and between GFWL and the railroading "live action" user interface I'm surprised I didn't shoot myself. I feel like Rally is where codemasters lynched whoever directed Dirt 2/3 and then just sat down and were like "hey lets make a rally game"
[QUOTE=Zombiespeed;49382298]Peugot kit car + Finland is funny, holy hell.[/QUOTE] Fun but hellishly difficult. The thing can't take bumps for shit and the rear end is constantly trying to kill you. I honestly think it might be the hardest car + stage combo in the game.
[QUOTE=AlmightyOran;49382610]Fun but hellishly difficult. The thing can't take bumps for shit and the rear end is constantly trying to kill you. I honestly think it might be the hardest car + stage combo in the game.[/QUOTE] Defenitely yes. It's very nice how it turns so well, but you can't really use it if you're flying through the air 90% of the time. It also tends to flip out when hitting the smallest bumps in the road. Here is how I managed to finish for the first time [video=youtube;OX5REg2ucrU]http://www.youtube.com/watch?v=OX5REg2ucrU[/video]
I don't remember who it was on here who convinced me to get shift2 but i have to thank you for getting me into one of the weirdest experiences i've ever had. First of all the game is structurally supported by piss. Because SMS were given 1 year to make and less than a year to support shift 2, the game is insanely unstable. Shadow detail will cause the game to crash. Having less than 3 friends in autolog causes the game to crash. Muting the mountain dew drift king in the options menu causes the game to crash. In order to get the game to run i had to restart steam, reinstall physx, and disconnect my machine from the net so that EA's retarded servers wouldn't cause random crashes. Shift 2 is really weird. Its physics are sim-like and theres been a ton of effort put into it but the game revolves around slippery and short races. The game's atmosphere is artificially grandiose and pretty much all the driver effects are designed to make it seem like the player is BARELY IN CONTROLわ even when im just cruising around in an s14. I'm also 98% sure EA gave SMS the AI developed by Black Box since the cars drive just as retardedly as in prostreet. In fact, they act almost identically from their suicidal tendency to their habit of giving up and drafting the player omce getting passed, only to start divebombing in the final lap. Aside from the 100+ restarts per first turn of a race i wasn't finding the game challenging with a wheel so i decided to try playing on my pad and holy shit it works. I think this is the only racing game i would rather play with a pad, and thats probably because its only with a pad where the player has enough analogue control to pilot any car properly but is forced to be on edge constantly because of the drastically smaller margin of error and lack of concrete feedback. Combine that with the slippery roads, ai, and any torquey rwd car, and even 5 lap race podium finishes feel like incredible accomplishments. I reccomend this game off of a sale if for some unearthly reason you're like me and enjoy this type of pain.
^ Reminds me of the first GRID for some reason which I wouldn't play with wheel either.
[video=youtube_share;QImrypkPgOY]http://youtu.be/QImrypkPgOY[/video] One way to start a lap.
[QUOTE=mn_chaos;49386366]I don't remember who it was on here who convinced me to get shift2 but i have to thank you for getting me into one of the weirdest experiences i've ever had. First of all the game is structurally supported by piss. Because SMS were given 1 year to make and less than a year to support shift 2, the game is insanely unstable. Shadow detail will cause the game to crash. Having less than 3 friends in autolog causes the game to crash. Muting the mountain dew drift king in the options menu causes the game to crash. In order to get the game to run i had to restart steam, reinstall physx, and disconnect my machine from the net so that EA's retarded servers wouldn't cause random crashes. Shift 2 is really weird. Its physics are sim-like and theres been a ton of effort put into it but the game revolves around slippery and short races. The game's atmosphere is artificially grandiose and pretty much all the driver effects are designed to make it seem like the player is BARELY IN CONTROLわ even when im just cruising around in an s14. I'm also 98% sure EA gave SMS the AI developed by Black Box since the cars drive just as retardedly as in prostreet. In fact, they act almost identically from their suicidal tendency to their habit of giving up and drafting the player omce getting passed, only to start divebombing in the final lap. Aside from the 100+ restarts per first turn of a race i wasn't finding the game challenging with a wheel so i decided to try playing on my pad and holy shit it works. I think this is the only racing game i would rather play with a pad, and thats probably because its only with a pad where the player has enough analogue control to pilot any car properly but is forced to be on edge constantly because of the drastically smaller margin of error and lack of concrete feedback. Combine that with the slippery roads, ai, and any torquey rwd car, and even 5 lap race podium finishes feel like incredible accomplishments. I reccomend this game off of a sale if for some unearthly reason you're like me and enjoy this type of pain.[/QUOTE] I thought Shift 2 had a really nice selection of cars, especially with the Legends dlc (even if they just seemed to be ports of just GT Legends cars). The track selection was good too and I liked the fictional tracks. And the idiot inside me enjoyed constantly getting points for jjst driving. I still boot up my 360 occasionally and do a few races But the handling is kind of weird, it definitely feels like there's a lot of depth there but somethign is off and the controller settings needed changing from defaults though (on xbox 360) to make it play well.
I like running laps by myself on Nurburgring in Shift 2 from time to time The engine sounds are great in that game. Loud as fuck and distorted
[QUOTE=Doozle;49391392]I thought Shift 2 had a really nice selection of cars, especially with the Legends dlc (even if they just seemed to be ports of just GT Legends cars). The track selection was good too and I liked the fictional tracks. And the idiot inside me enjoyed constantly getting points for jjst driving. I still boot up my 360 occasionally and do a few races But the handling is kind of weird, it definitely feels like there's a lot of depth there but somethign is off and the controller settings needed changing from defaults though (on xbox 360) to make it play well.[/QUOTE] For the controller to be any good dteering response needs to be 100% so that angle of stick determines angle of wheel instead of accelleration of angle of wheel.
wtf the huracan in nfs no limits is hyper class, i thought it's super
I'm gonna be totally honest with you, I don't now jack shit about cars. No matter how many hundreds of hours I have combined on racing games. But there's one thing I've allways wondered: Why do the old and regular common cars have less spin that the sports car types? (PCars for ex.)
Is it possible to use my Fanatec racing wheel pedals by plugging them directly into the computer? It uses a standard PS/2 green cable, but when I plug it into the computer it does not seem to function. I don't want to be arsed turning on my Fanatec wheel every time I want to use my pedals in other games. I've been thinking about setting up the pedals for Star Citizen so I can control the throttle and spacebrake without having to use the clumsy forward/back buttons on my mouse. [editline]26th December 2015[/editline] Nevermind, looked up the manual and I have to use a long USB-B cable. :disgust:
[QUOTE=The bird Man;49394658]I'm gonna be totally honest with you, I don't now jack shit about cars. No matter how many hundreds of hours I have combined on racing games. But there's one thing I've allways wondered: Why do the old and regular common cars have less spin that the sports car types? (PCars for ex.)[/QUOTE] A combination of being rear wheel drive (RWD) and more powerful. RWD: Imagine you're dragging something long and relatively narrow around (like a ruler) with your finger. Imagine you're pushing from the front (like FWD), if you turn corners with your finger it'll pretty much follow you exactly, won't it? Since it's being dragged in the direction it's going and not being pushed. Now imagine pushing the ruler from behind, it's likely more unruly (ba-dum tsh) and more prone to moving in a direction you don't want it to. That "pushing from behind" is essentially what an RWD car is like, it's more like it's being pushed than pulled along since the majority of the weight is in front of the driven wheels instead of behind. Lower end cars are typically FWD, so they don't suffer from this. Power: Rubber can only grip so much. If you're accelerating in a weak car, chances are your engine is weak enough for the tires to remain comfortable as they aren't spinning too fast. A fast engine is capable of spinning the wheels much more quickly, and as such the tires are more likely to lose grip and just spin on the spot/move but not efficiently until they're either hot enough or the wheels slow down a bit.
[QUOTE=The bird Man;49394658]I'm gonna be totally honest with you, I don't now jack shit about cars. No matter how many hundreds of hours I have combined on racing games. But there's one thing I've allways wondered: Why do the old and regular common cars have less spin that the sports car types? (PCars for ex.)[/QUOTE] grip weighting an nature of drive type. RWD lose wheel grip through positive atv and lose grip from lack or rear downforce, making them easier to spin and more unstable when driving "normally" FWD and AWD drive cars ALWAYS lose wheel grip negative atv (understeer). Its more experienced by people irl so seeing -atv doesn't feel out of place despite just as bad as +atv for all purposes. Centre of mass for most cars are also over front wheels making it hard to unbalance weight and initiate slip unless POWERFUL AWD [QUOTE=TheAdmiester;49394968] Power: Rubber can only grip so much. If you're accelerating in a weak car, chances are your engine is weak enough for the tires to remain comfortable as they aren't spinning too fast. A fast engine is capable of spinning the wheels much more quickly, and as such the tires are more likely to lose grip and just spin on the spot/move but not efficiently until they're either hot enough or the wheels slow down a bit.[/QUOTE] Tires have less grip than you think, theres a reason why so many consumer vehicles understeer.
[QUOTE=TheAdmiester;49394968]A combination of being rear wheel drive (RWD) and more powerful. RWD: Imagine you're dragging something long and relatively narrow around (like a ruler) with your finger. Imagine you're pushing from the front (like FWD), if you turn corners with your finger it'll pretty much follow you exactly, won't it? Since it's being dragged in the direction it's going and not being pushed. Now imagine pushing the ruler from behind, it's likely more unruly (ba-dum tsh) and more prone to moving in a direction you don't want it to. That "pushing from behind" is essentially what an RWD car is like, it's more like it's being pushed than pulled along since the majority of the weight is in front of the driven wheels instead of behind. Lower end cars are typically FWD, so they don't suffer from this. Power: Rubber can only grip so much. If you're accelerating in a weak car, chances are your engine is weak enough for the tires to remain comfortable as they aren't spinning too fast. A fast engine is capable of spinning the wheels much more quickly, and as such the tires are more likely to lose grip and just spin on the spot/move but not efficiently until they're either hot enough or the wheels slow down a bit.[/QUOTE] Adding to this, if a car has forced induction (supercharger or turbocharger, but primarily turbos), the sudden increase in power at a specific RPM can cause you to spin out if you're accelerating out of a corner. In a RWD, that means you're basically instantly going to pull a 180 degree spin. [t]http://i.imgur.com/vCBYETL.jpg[/t] This is the power curve from a Mazda RX-7; one run with a turbo (blue), one without (red). Notice how the turbo curve has a dramatic jump in power at around 5200 RPM, whereas the naturally aspirated engine has a gradual increase at power at low RPM and has a relatively constant power per RPM. So if I go through a hairpin turn in the turbo RX-7 and come out of the apex at low RPM, then floor it and ride my tires to the very edge of their grip, the sudden explosion of power at 5200rpm can cause the tires to break lose. That turbo slip got me so much in Forza 4 that I mostly just stuck to torquey old American engines, like the AMC 258, which has a linearly increasing power and torque curve. [t]http://i.imgur.com/h4iFZcS.jpg[/t]
Talking of turbos/lag. I really enjoyed that Gt4 let you fit the largest turbo to any car. Big turbo on something like a Daihatsu Midget was hilarious, the whole grid would leave you behind on start and it would take about 25 seconds before anything happened and you'd all of sudden shoot past. GT4 probably had the most realistic NOS on a racing game
Another new event for No Limits, starts on New Year's Day, bring your own car [t]https://dl.dropboxusercontent.com/s/o40xlw8lpr4g7mv/Screenshot_2015-12-28-09-29-31.png[/t]
Should I buy Import Tuner Challenge? It's basically the same as Tokyo Xtreme Racer but for Xbox 360. Plus it seems just fucking cool to play it.
[QUOTE=RobyYe;49403486]Should I buy Import Tuner Challenge? It's basically the same as Tokyo Xtreme Racer but for Xbox 360. Plus it seems just fucking cool to play it.[/QUOTE] I liked it, it's very stiff to drive at least at first but the RPG elements are what kept me playing. The only problem for me is that they didn't include the Wangan, it's mostly only the C1 loop with a few other brenches, not bad but could've been even better.
[QUOTE=RobyYe;49403486]Should I buy Import Tuner Challenge? It's basically the same as Tokyo Xtreme Racer but for Xbox 360. Plus it seems just fucking cool to play it.[/QUOTE] Car selection are rather disappointing to say, theres only 14(excluding boss cars) you can buy and customize.
For Christmas I got given Dirt Rally and I got a cheapo wheel and pedals to see if I can get good with them. All I will say is that this is a lot harder than I thought it would be :v:
[QUOTE=Saber15;49395537] [t]http://i.imgur.com/vCBYETL.jpg[/t] This is the power curve from a Mazda RX-7; one run with a turbo (blue), one without (red). Notice how the turbo curve has a dramatic jump in power at around 5200 RPM, whereas the naturally aspirated engine has a gradual increase at power at low RPM and has a relatively constant power per RPM. [/QUOTE] What's with the sudden dip in the NA car at the same point where the turbo car's turbo kicks in?
[QUOTE=TheAdmiester;49406932]What's with the sudden dip in the NA car at the same point where the turbo car's turbo kicks in?[/QUOTE] vtec, obviously :cool: [editline]a[/editline] Actually maybe it has something to do with its [url=http://www.rx7.org/Robinette/double_throttle.htm]double throttle system?[/url] I don't know if the same system is in N/A RX7s though. [quote]The FD has two sets of throttle butterflies in the secondary intake runners. One set is to modulate air intake via the gas pedal under large gas pedal movement (your traditional throttle plates found in the throttle body) the second is to stop large amounts of air entering the engine when it is cold (which are found in the upper intake manifold). This is a fail-safe device, called the double throttle control, to stop Mr. Numbskull from going WOT on a stone cold engine and causing premature wear and possible mechanical damage. These secondary butterflies, once the engine is up to normal operating temperature, stay wide open. They serve no other purpose. In fact, it is another complexity that can be removed in the interest of simplicity. Their removal eliminates a potential flow restriction or object that could introduce flow disturbance in the intake flow. [/quote]
[QUOTE=TheAdmiester;49406932]What's with the sudden dip in the NA car at the same point where the turbo car's turbo kicks in?[/QUOTE] Some Mazda 13Bs have variable intake manifolds (as most modern cars have), which I'm assuming the NA car in that graph has. Pretty sure the effect is the same in a Wankel rotary as it is in a reciprocating piston engine, and if it is, the bottom of the dip is at the RPM where the long intake runners (used at low RPM) are no longer more-effective than the short runners at producing torque-y, useful power, so the short length runners are opened up past that RPM. [editline]30th December 2015[/editline] [img]http://www.cdxetextbook.com/images/variablemanifold.jpg[/img] An illustration of why this is a thing.
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