I hope wow ends with sargeras taking over the world and everyone dies.
They should let us make weapons from Blood Elf eyebrows considering they can already pierce through the toughest fucking metals ever
idk, i like the theory that yogg'saron was manipulating the lich king until Arthas got all roudy and then used bolvar as a puppet to have full control over the scourge
[editline]11th August 2015[/editline]
but idk how you do that as an expansion without reusing northrend
[QUOTE=HAKKAR!!!;48436636]idk, i like the theory that yogg'saron was manipulating the lich king until Arthas got all roudy and then used bolvar as a puppet to have full control over the scourge
[editline]11th August 2015[/editline]
but idk how you do that as an expansion without reusing northrend[/QUOTE]
I get a loreboner just thinking about it.
Remember, Sargeras would pleady for the peace of death, should just one of the old gods get free in its full form.
So, Sargeras would not be the last boss by a long shot.
Yeah, I don't think making a Legion expansion was a good idea if they want to keep the game running. You've gotta think about it, Sargeras has been and always has been the villain of Warcraft since it's inception. There's no better way to end such a long running series or move onto it's next chapter than by killing the Dark Titan.
I honestly don't know what Blizzard is planning with making a Burning Legion expansion and not tie Sargeras in somehow. And if they are going to include him, then it's gonna make all the other possible expansions lame as heck because you already killed the strongest enemy in the entire Warcraft universe.
[QUOTE=MrHeadHopper;48436767]Yeah, I don't think making a Legion expansion was a good idea if they want to keep the game running. You've gotta think about it, Sargeras has been and always has been the villain of Warcraft since it's inception. There's no better way to end such a long running series or move onto it's next chapter than by killing the Dark Titan.
I honestly don't know what Blizzard is planning with making a Burning Legion expansion and not tie Sargeras in somehow. And if they are going to include him, then it's gonna make all the other possible expansions lame as heck because you already killed the strongest enemy in the entire Warcraft universe.[/QUOTE]
It doesn't seem like we'll fight him tho. We're more trying to prevent him from actually entering azeroth. Similar to what happened in the war of the ancients.
When we do fight Sarge it'll most likely be us taking the fight to him. Fighting a giant flaming Titan in the twisting nether would be trippy and awesome as fuck.
I think if it was the last expansion they would explicitly say it, WoW has been going so long they need to base the whole expansion around it. They can't just sneak it in at the end.
[QUOTE=RainbowStalin;48436934]I think if it was the last expansion they would explicitly say it, WoW has been going so long they need to base the whole expansion around it. They can't just sneak it in at the end.[/QUOTE]
Not to mention, annoucing when the last expansion is in fact the last expansion, it would probably help boost sales.
Blizz should teleport every max lvl toon to where ever the final boss is at the end. Have a epic fight before the servers go offline.
It would be cool to see Blizzard making another MMORPG with a whole new lore base, but I'd reckon it would take an immense amount of work.
[QUOTE=gastyne;48437571]It would be cool to see Blizzard making another MMORPG with a whole new lore base, but I'd reckon it would take an immense amount of work.[/QUOTE]
The Warcraft universe is still good, they just need to slow down adding new lore stuff and then immediately forgetting about it. Worgens basically got forgotten straight away and I doubt we'll see Pandaren again in the storyline.
If Blizzard makes another MMO, I'd rather see a WoW 2 set a few hundred years later.
[editline]11th August 2015[/editline]
They could even make Azeroth 1:1 scale and have one server.
[QUOTE=IliekBoxes;48438142]If Blizzard makes another MMO, I'd rather see a WoW 2 set a few hundred years later.
[editline]11th August 2015[/editline]
They could even make Azeroth 1:1 scale and have [b]one server.[/b][/QUOTE]
[t]http://globalnerdy.com/wordpress/wp-content/uploads/2007/10/3_stooges_syndrome.jpg[/t]
realistic enough.
[QUOTE=Jarokwa;48438992]Been thinking about Doomhammer, they said its for Enhancement spec right? Thats a dual wield spec atm, yet they only get one weapon, Frost DK will be a dual wield spec and are getting two separate weapons for their artifact, one for each hand.
2H enhancement?
nvm apparently you summon a spectral copy of doomhammer for your offhand
thats lame as fuck[/QUOTE]
What a load of shite.
2 handed enhancement would've been cool as hell.
Looks like shamans get shafted
again
Blizzard actually fucking hates fun 2h specs, hence now frost is DW for arbitrary reasons.
I recommend we shamans make a protest like in Ferguson where we steal the mounts and armor from other players while doing so
What I really want is for Blizzard to make raid encounters that don't require specific group setups.
I don't mind bosses that favor having more melee/ranged, but take mythic Blast Furnace in Blackrock Foundry for example. If you do not bring any priests to the fight, and preferably at least 3 or so, then it's literally impossible to beat because you need to MC some of the adds to kill [I]other[/I] adds.
Likewise against Blackhand on mythic, if you don't bring at least a couple of boomkins for their incredible DoT's, you're gonna struggle with clearing the adds on the balcony and dealing enough damage to the boss itself.
[editline]12th August 2015[/editline]
Reason I mention the Blackhand fight is because my own group, although we've never done mythic (yet), is because we only have one druid in our raid - and he is a healer.
[QUOTE=Spetsnaz95;48439995]What I really want is for Blizzard to make raid encounters that don't require specific group setups.
I don't mind bosses that favor having more melee/ranged, but take mythic Blast Furnace in Blackrock Foundry for example. If you do not bring any priests to the fight, and preferably at least 3 or so, then it's literally impossible to beat because you need to MC some of the adds to kill [I]other[/I] adds.
Likewise against Blackhand on mythic, if you don't bring at least a couple of boomkins for their incredible DoT's, you're gonna struggle with clearing the adds on the balcony and dealing enough damage to the boss itself.
[editline]12th August 2015[/editline]
Reason I mention the Blackhand fight is because my own group, although we've never done mythic (yet), is because we only have one druid in our raid - and he is a healer.[/QUOTE]
So you want to strip one of the last vestiges of class identity?
[QUOTE=Spetsnaz95;48439995]What I really want is for Blizzard to make raid encounters that don't require specific group setups.
I don't mind bosses that favor having more melee/ranged, but take mythic Blast Furnace in Blackrock Foundry for example. If you do not bring any priests to the fight, and preferably at least 3 or so, then it's literally impossible to beat because you need to MC some of the adds to kill [I]other[/I] adds.
Likewise against Blackhand on mythic, if you don't bring at least a couple of boomkins for their incredible DoT's, you're gonna struggle with clearing the adds on the balcony and dealing enough damage to the boss itself.
[editline]12th August 2015[/editline]
Reason I mention the Blackhand fight is because my own group, although we've never done mythic (yet), is because we only have one druid in our raid - and he is a healer.[/QUOTE]
Please, that would make classes effectively pointless and this game is already homogenized beyond belief, don't give blizzard any more ideas
[QUOTE=TheJoker;48437090]Blizz should teleport every max lvl toon to where ever the final boss is at the end. Have a epic fight before the servers go offline.[/QUOTE]
Oh god the poor poor servers would melt. Players get banned from bringing tons of people into one zone
[QUOTE=Spetsnaz95;48439995]What I really want is for Blizzard to make raid encounters that don't require specific group setups.
I don't mind bosses that favor having more melee/ranged, but take mythic Blast Furnace in Blackrock Foundry for example. If you do not bring any priests to the fight, and preferably at least 3 or so, then it's literally impossible to beat because you need to MC some of the adds to kill [I]other[/I] adds.
Likewise against Blackhand on mythic, if you don't bring at least a couple of boomkins for their incredible DoT's, you're gonna struggle with clearing the adds on the balcony and dealing enough damage to the boss itself.
[editline]12th August 2015[/editline]
Reason I mention the Blackhand fight is because my own group, although we've never done mythic (yet), is because we only have one druid in our raid - and he is a healer.[/QUOTE]
Seems to be somewhat missing the point of mythic. Mythic is 20 players because with 20 players blizz can balance around having at least one of every class present. And respeccing is a big, almost required thing for mythic.
The real problem is when you just have to stack so many players of one class you have to pull them from other guilds, which blizz has thankfully been trying heavily to avoid. An old-school example is the classic naxxramus 4 horsemen where you needed 7-8 prot warrior tanks all in extremely good gear, because taunts could miss if they didn't (And remember~ bosses dropped 2-3 items each, for a raid of 40. Have fun finding them). A somewhat newer example is spine of deathwing, where you needed to stack mages for their burst, and shamans for their communism totem.
The fact that Tirion's death rattle foreshadowed Ashbringer being used by the players is neat:
[img]http://i.imgur.com/kk50RYk.jpg[/img]
[QUOTE=Fangz;48442077]Guess what Tirion's deathrattle in hearthstone is now:
[img]http://i.imgur.com/kk50RYk.jpg[/img]
I am guessing this confirms his demise.[/QUOTE]
Hasn't it always been that?
What i currently do at the moment is i go on wow, check my follower missions and fleet missions, then put them back in for more missions. Then put myself in a queue for LFR to get my Tomes, then just sit there doing fuck all in my garrison until the queue pops up. Do the most boring and tedious LFR raids of all time that take up a good 45 mins-1 hour of my life each. Then once finished with the LFR's i need for the tomes, i just go on daily to check my missions. That is it.
Fucking bored to shit.
[QUOTE=greeley;48443346]What i currently do at the moment is i go on wow, check my follower missions and fleet missions, then put them back in for more missions. Then put myself in a queue for LFR to get my Tomes, then just sit there doing fuck all in my garrison until the queue pops up. Do the most boring and tedious LFR raids of all time that take up a good 45 mins-1 hour of my life each. Then once finished with the LFR's i need for the tomes, i just go on daily to check my missions. That is it.
Fucking bored to shit.[/QUOTE]
What I did at the end of every other expansion: logged on, ran around Ironforge/Stormwind/Dalaran for 10 minutes, logged off.
I'm having fun playing rogue but then again I'm just gonna end in the same spot I was in on my priest and warrior.
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