• World of Warcraft: Legion
    5,000 replies, posted
Alright, some bullet points. Ya' said that you were grinding on some Goblin, kinky, but if that's your main, then end-game changes that have been made won't affect you much since you're still leveling. However, if you do have a max level chap, new raid/raids have been added, the 'Legendary Questline' has moved forward, and you can now take extremly goofy looking pictures of yourself via selfies. You can now purchase game-time with gold as well. The going rate changes quite a bit, but you can purchase WoW tokens from the auction house that give you 30 days of game time per token you buy. The other way around works too, you can purchase the token outright from Blizzard and sell it on the Auction House to make a lot of gold.
Seems the Frostwolf armor set will finally be added into the game as a transmog. Also seems it'll only be available to leather users instead of being cosmetic, unfortunately. [URL="http://www.wowhead.com/news=247720/6-2-ptr-build-20061-spell-changes-new-titles-factions-and-more"]http://www.wowhead.com/news=247720/6-2-ptr-build-20061-spell-changes-new-titles-factions-and-more[/URL] In other news, I finally, [I]finally[/I] downed Blackhand on heroic! I can finally move on to mythic, haha!
I'm still stuck on normal 8/10 Got Furnace and Blackhand left with my Guild.
[QUOTE=Spetsnaz95;47826659]Seems the Frostwolf armor set will finally be added into the game as a transmog. Also seems it'll only be available to leather users instead of being cosmetic, unfortunately. [URL="http://www.wowhead.com/news=247720/6-2-ptr-build-20061-spell-changes-new-titles-factions-and-more"]http://www.wowhead.com/news=247720/6-2-ptr-build-20061-spell-changes-new-titles-factions-and-more[/URL] In other news, I finally, [I]finally[/I] downed Blackhand on heroic! I can finally move on to mythic, haha![/QUOTE] The new demon models look great, but I'm not sure about the Felhound. They completely changed the design rather than just HD it.
My guild has to pug most of our people, so we can never really progress.
[QUOTE=Jarokwa;47804838]vanilla sucked[/QUOTE] Depends on the server you played and what class you played. Sucked if you tried to play dps or tanky pally, same for druid. Was really great if you were a war or mage, and if you were in a guild that did 40 mans it was great. I believe the one thing that stands out about vanilla was that initial feeling of scale and wonder. No matter how many times you play on Nost or a similar server you will never get that feeling again. Though its still fun to go back and find things that you overlooked all those years ago. [editline]29th May 2015[/editline] Oh and actually having to socialize and work together to figure things out and overcome problems. Be in PvE content or the PvP on the way to the pve content (blackfathom deeps anyone?).
Honestly for me Vanilla sucked because of all the grinding you had to do, and the shit money I made, didn't help that I got into it with an airhead I had to follow and lead me to nowhere. I'm glad WoW got simplified, makes it easier for me to get in, and now I'm a fan of Blizzard and Warcraft for it.
Grinding was fine depending on the class. Its a real drag as a paladin having to drink after every mob, but as a warlock you didn't have much downtime. Funny that you mention that because I remember reading that the developers didn't intend to have many quests and leveling would mostly be based around grinding in a similar style to other MMOs on the market. Sorry to hear that. You should have found some good mates to have fun with and to farm strat.
[QUOTE=seano12;47830140]Grinding was fine depending on the class. Its a real drag as a paladin having to drink after every mob, but as a warlock you didn't have much downtime. Funny that you mention that because I remember reading that the developers didn't intend to have many quests and leveling would mostly be based around grinding in a similar style to other MMOs on the market. Sorry to hear that. You should have found some good mates to have fun with and to farm strat.[/QUOTE] Yeah but that was long ago. I actually got into WoW after I heard about the free to play Starter pack that let me play up to level 20. I had a blast! I got to taste dungeons, get my very first mount, and read quest stories to make the quests themselves less boring! I lost the info to that account though because I made it too complex to remember, and had to buy the game and expansions again. Luckily it was around Christmas when I had money to do so. Right now though I'm still juggling between coming back to WoW, or waiting for a sale on ESO to try that out, since I've heard nothing but good things since it dropped subscription. Also question, if I buy a WoW token and activate it, would it in turn reactivate my WoW account? Or do I need to get a timecard/subscription again?
After what happened in Cataclysm (destroyed WPVP on my server, classes botched, my nostalgic old world destroyed) and the subsequent expansion I cannot suggest playing retail WoW again. I can though suggest Eve online as it is a game I have recently rediscovered and has gameplay features I love (random pvp, exploration, comradery). But whatever floats your boat. I'm sure theres a few things that are still fun. As for quests yeah there were quest stories. See: Legend of Stalvan Mismantle, VC quests, and I'm sure there are more but I can't name them off the top of my head. Duskwood quests for sure.
[QUOTE=seano12;47830190]After what happened in Cataclysm (destroyed WPVP on my server, classes botched, my nostalgic old world destroyed) and the subsequent expansion I cannot suggest playing retail WoW again. I can though suggest Eve online as it is a game I have recently rediscovered and has gameplay features I love (random pvp, exploration, comradery). But whatever floats your boat. I'm sure theres a few things that are still fun. As for quests yeah there were quest stories. See: Legend of Stalvan Mismantle, VC quests, and I'm sure there are more but I can't name them off the top of my head. Duskwood quests for sure.[/QUOTE] I love vanilla but I will say questing has definitely been improved, the quests where you have to walk and walk and walk, talk to one NPC in the middle of nowhere, and then walk all the way back were awful. I will never forgive them for removing all the great quest chains and class quests though.
[QUOTE=Jimesu_Evil;47829460]The new demon models look great, but I'm not sure about the Felhound. They completely changed the design rather than just HD it.[/QUOTE] Don't quote me on this, but I believe I read somewhere that the new 'felhound' model isn't actually the felhound. It's an entirely new mob or something.
The main thing I miss was the huge adventure you had to go on to gain your Druid forms. I remember travelling all over the world to find artefacts just so I could become a seal.
I'm actually level 9 on my shaman on Nostalrius, i'm actually having a hell of a lot of fun and i think so long as the server is stable and they're true to their word about how they want to manage it i can see myself investing a fuck load of time into it. So far i've already got a fuck load of things i want to talk about just by my (breif) 4 hours into Durotar that i'm going to have to get around to writing, it's odd because if anything my memories of Vanilla is that it was much [I]worse[/I] than this in terms of gameplay.
Doing a guild run of ulduar yesterday for tmog stuff, We wished that they would have a setting for legacy raids that would just up the difficulty to current. So you could actually do 10m and 25m legacy raids like they are in their prime. Would be so much fun to do ICC heroic 25 man.
[QUOTE=Thechuz1337;47830773]The main thing I miss was the huge adventure you had to go on to gain your Druid forms. I remember travelling all over the world to find artefacts just so I could become a seal.[/QUOTE] This goes for all class quests that they removed such as the quest to get berserker stance or the warlock pets.
I'm debating whether or not to really play again. I know for a fact that I'm gonna hate doing normal WoD.
Upgraded my War Mill to the second level, anyone know the best ways to collect armor scraps at a good rate?
[QUOTE=Linkuya;47832450]Upgraded my War Mill to the second level, anyone know the best ways to collect armor scraps at a good rate?[/QUOTE] Clear every mob in the area before the first boss in Iron Docks. On average, you'll probably get more 5-10 scraps a run (which is a lot, all things considered). If you're really lucky, you might get +20, and if you're unlucky, not a single one. Your War Mill will also deliver some through work orders.
[QUOTE=Spetsnaz95;47832789]Clear every mob in the area before the first boss in Iron Docks. On average, you'll probably get more 5-10 scraps a run (which is a lot, all things considered). If you're really lucky, you might get +20, and if you're unlucky, not a single one. You War Mill will also deliver some through work orders.[/QUOTE] The first boss of Normal Iron Docks is soloable at 100 (at least on my Hunter and Warrior), so it's easy to get to the part where you get to go bowling with the Iron Stars, I easily get 20 scraps on most runs. It's not necessary for me now, since I'm sitting on 600+ scraps with nothing to use them on. Fighting the first boss gets you a chance at the secondary components to some of the tmog gear. [editline]29th May 2015[/editline] Couple of tips for soloing the first boss: -Always be backpedaling -Use defensive cooldowns liberally -Backpedal -Never hit the boss while his fear-shield is up -Focus his dog -Backpedal like a Vanilla Hunter I'd say for warriors it's a lot easier (and almost no effort required if you're Gladstance) since you don't have to keep a pet topped off or stop to revive it.
[QUOTE=psychocyclone85;47832858] -Backpedal like a Vanilla Hunter [/QUOTE] Confirmed for never mastering the jump shot.
[QUOTE=seano12;47830122]Depends on the server you played and what class you played. Sucked if you tried to play dps or tanky pally, same for druid. Was really great if you were a war or mage, and if you were in a guild that did 40 mans it was great. I believe the one thing that stands out about vanilla was that initial feeling of scale and wonder. No matter how many times you play on Nost or a similar server you will never get that feeling again. Though its still fun to go back and find things that you overlooked all those years ago. [editline]29th May 2015[/editline] Oh and actually having to socialize and work together to figure things out and overcome problems. Be in PvE content or the PvP on the way to the pve content (blackfathom deeps anyone?).[/QUOTE] Vanilla was both good and horrible It was horrible because: The combat was extremely boring and consisted of 90% autoattacking with a melee class. Pulling more than one mob usually meant death. Most of the quests and the fact that they barely gave any rewards. They would send you to kill mobs 2-3 above your level while you had mostly grey or white gear since you couldn't get any better. AH was expensive, and getting greens from mobs were RNG and only very few quests gave you green gear, mostly elite quests or the end of a quest chain. Not enough quests in zones Walking everywhere. No, it didn't make the world feel alive, it made it more boring. Also mounts were extremely expensive and even at 60 you weren't guaranteed to have one. It wasn't even the mounts themselves since Warlocks and Paladins could get one for free, it was their training which costed 90g for 60% and 900g for 100% i believe. This was back when one gold was worth a lot. Skills were sometimes too expensive to train. The lack of graveyards. Seriously, if you died say in Deadmines you had to run all the way back to there from Sentinel Hill. Most zones had one graveyard with only the biggest ones like the Barrens or STV having two. Some of the instances were hard to access for a faction. RFK/RFD/Ragefire Chasm for Alliance, Stockades, Deadmines, Gnomeregan for the horde. Ragefire Chasm and the Stockades were simply impossible to run at their level for the other faction. Others required to travel for hours for almost no reward. Some dungeons and especially raids took extremely long to do and most of the time you got no reward for doing them. Twinks were also good but they were ruined by heirlooms and Blizz creating specific BGs for them, meaning you couldn't queue with non twinks if you had your EXP frozen. Paladins exclusive to the Alliance and Shamans to the horde was a good thing IMO. I really don't like how you can be pretty much anything with any race now. Undead monks, Tauren paladins, fucking seriously? These were some of the biggest problems for me in vanilla. Obviously there are more but those are minor things not really worth complaining about like tracking low level quests or ! marks showing up on your minimap to mark available quests or how it's impossible to drown underwater now etc... However the world did feel a lot more immersive in a lot of ways. Class quests, the old talent system, a lot of good long quest chains and travelling from one continent to the other really felt like an accomplishment. Leveling were also slower but that's what made it good. Obviously you can't have that now since back then you could only go up to 60 now it's a 100 so it's to be expected. I wish heirlooms were to be removed though. Flying is debatable, it was good in TBC and Wotlk but they shouldn't have added it into EK and Kalimdor and i don't like how they made it more accessible to everyone. I remember back in TBC only a few specific flying mounts could fly with 310% that dropped from bosses and the others were really expensive to buy and train as well.
[QUOTE=Mingebox;47832942]Confirmed for never mastering the jump shot.[/QUOTE] so glad they fixed people being able to jump charges
[t]http://i.imgur.com/tj1DQBy.jpg[/t] [Getting Teary-eyed at memories intensifies] [I]i'm home again[/I] Alright, Rant time boys. here we fuckin' go. This is gunna get fuckin' long. I'll try to space it up with pictures so it's not one flat big thing of text. If anyone fully reads it you are a hero, it's been on my mind most of the day though. I guess the first thing is to preface this with is going from the Vanilla server for four hours to login into live is that [I]holy shit[/I] Retail wow is gorgeous when you compare the two, holy shit like godamn. But also that every time someone has spoke about a "WoW 2.0" we're playing it, then game is so black and white to play compared to 1.0 that you can pretty much just call them different games at this point. So i chose a Shaman deliberately because their was a sorta side-tangent to it which i felt like it was the class that showed this issue the most. So Vanilla does a lot of things wrong, or at least by today's standards of MMO's, but in some ways some of these things aren't as bad as they seem at first glance. So the first thing to really talk about is just the general difficulty of the game and the mechanics that drive them. Vanilla is much fucking harder, like god-damn. two mobs at equal level is probably a death wish if you dont have full resources or cooldowns, in addition back then, mobs spawns [I]suck[/I]- shit respawns so slowly, but when it does it's dangerous. Intrestingly on the server this lead to a hell of a lot of people grouping up. Hell i made a godamn friend within a few hours, me and him took on 7 mobs in one frantic fight that involved kiting, pots, aggro swapping and just general panic. It was super advantageous for us to group, and enemy strongholds, even just a Quillboar camp is deadly as fuck. [t]http://i.imgur.com/N2Ke2Er.jpg[/t] The second thing that really stuck for me was skill progression. By level 5 i had Rockbiter Weapon, Healing Wave, Lightning Bolt and Earthbind totem. Some of those i even had a second rank, which when you really have a limited amount of Mana is a huge difference in the two casts, there was so much deeper gameplay. [t]http://i.imgur.com/TFHEqWA.jpg[/t] On live by context, i have two skills, they both scale with both damage and Mana, I don't oom. i can't, i can literally Lightning Bolt all day and be fine. Mobs don't reach me, i don't take damage. It's super weird the quest takes you to a Dummy to use your level 3 skill on, considering how you really are not in any danger fighting a mob, it's weird they wouldnt have you go out and use it on a pig or a scorpion. I think the next real point to touch up on is the Character progression. Weapon skill sucks. [I]mostly.[/I] It's odd that, when you combine it with the loss of [I]small[/I] (1/2/3/4/5%) talents you really lose quite a huge feeling of character progression, even if it doesn' mean that you've really done much on the grand scale, it's still like a small point of accomplishment, especially when you throw in Spell ranks, in where a new one really drastically can alter the power level of your characters in small spikes. The next thing that came to mind is just how spaced out quests are, for the most part that does suck, straight up. buuut on the other hand, currently you just have a butt load of question marks on the map, go to that hub, keep doing what they want untill you've done everything and then move on to next hub. The treasures on Draenor are a good break from this in that there is a lot of cool stuff you can find by exploring, I think it would be an improvement to go back to having quests that are just completely off the beaten path. [t]http://i.imgur.com/7lvpMHs.jpg[/t] The concept of having a character that is "yours" is just a little lacking on Live, like... it's odd in that because you can change Talents pretty much on the fly, its meaningless completely. "oh this fight is heavy AoE, better go pick up bladestorm" The talent system on Vanilla however, let you just do whatever bumfuck thing you want to do while leveling, that would be objectively be bad choices the moment you hit end-game, but each point already feels weightier with the cost of gold behind it, as well as the inconvenience of having to swing around to a trainer, then re-distribute the points. I think my final point on the state of Vanilla has to probably have to go to class identity problems, which is why i chose Shaman in the first place. There was a quest. At fucking level 4. Level godamn Four. It was a Shaman quest, it told me to Venture South, it didn't hold my hand, didn't tell me where to go. The path was decently hidden (And Aptly named "Hidden Path") and even though i'd done it before, it still took me by surprised just how hidden it was, how tucked away in the corner of the world it is. You drink some Drugs, See some shit, Talk to a talking rock. But the dialogue tells you that actually, you'll be communing with other elements that aren't nearly as peaceful and that they fight with each other, you bid it farewell, return to the Shaman NPC and get your Totem. This godamn totem is a physical item. I had completely forgotten that Totems were a backpack item, and that changed how i felt about actually plopping the thing down. It didn't feel like this thing just appears out of nowhere, but that the character puts down this otherwise normal item and then [I]empowers[/I] it. I had only gained that power through communing with that Element. So then im left after knowing that, despite whatever the main story does, or Zone sub-plots that I as a Shaman, could expect to harness the power of Fire, Water and then Air in at least three separate quests that were unique to [I]my[/I] class. [t]http://i.imgur.com/TKSTyim.png[/t] Shaman, out of everyone has suffered in my Opinion out of all the other classes the most. Enhancement used to be more than just "It's like a Rogue in that you DW and attack fast, It's like Fury in that there is a priority system". Enhancement used to be not only buffing yourself, but buffing your Totems to further Enhance your allies. Right now it just feels so ... bland, You're just swinging, then dropping whatever Totem Cooldown. It's a little sad because their are so many Totems available for a HUGE host of situations, and it's tragic that the button bloat really took a huge hit to that. All the classes feel really Homogenised now, Casters feel like "Do filler until Proc occurs" It almost feels like Blizzard is scared to let certain classes really dominate in certain situations before, I get their intention that you shouldn't feel like you will be left out because you made a 'bad' choice on character screen, and i do agree, but how they've done it has been detrimental, I feel the game would feel better with classes once again, being more unique, having certain strengths and weaknesses on a class-by-class basis, rather than "Ranged DPS sucks at moving." Anyway, if you made it this far, thank you. Your reward is [URL="http://i.imgur.com/IAFWvBj.png"]Draenei butt.[/URL]
Man... fuck that old talent system. Such a pain to use.
thats great and all but a lot of your points exist just because it's a private server and people play for like, 5 hours and go "fuck thats awesome" and then leave. I remember waiting hours to try and find a group for quests in vanilla and most level 60's would just sit on top of the bank jumping [editline]29th May 2015[/editline] you also had fuckall control over your talents, despite them being indepth because there'd always be 1 or 2 metas that people would min/max 2% over
[QUOTE=HAKKAR!!!;47834907]thats great and all but a lot of your points exist just because it's a private server and people play for like, 5 hours and go "fuck thats awesome" and then leave.[/QUOTE] I imagine I could sink some serious time on a Vanilla server if there was an official one, but I would also fluctuate between playing on the Live version and the Vanilla realm.
So kenji we both picked Male Orc Shamans whose names start with 'U's.
[QUOTE=Spetsnaz95;47826659]Seems the Frostwolf armor set will finally be added into the game as a transmog. Also seems it'll only be available to leather users instead of being cosmetic, unfortunately.![/QUOTE] I really wish Blizz would just make it cosmetic. Leather users get all the cool transmogs.
[QUOTE=Adarrek;47833462]Vanilla was both good and horrible It was horrible because: The combat was extremely boring and consisted of 90% autoattacking with a melee class. Pulling more than one mob usually meant death. Most of the quests and the fact that they barely gave any rewards. They would send you to kill mobs 2-3 above your level while you had mostly grey or white gear since you couldn't get any better. AH was expensive, and getting greens from mobs were RNG and only very few quests gave you green gear, mostly elite quests or the end of a quest chain. Not enough quests in zones Walking everywhere. No, it didn't make the world feel alive, it made it more boring. Also mounts were extremely expensive and even at 60 you weren't guaranteed to have one. It wasn't even the mounts themselves since Warlocks and Paladins could get one for free, it was their training which costed 90g for 60% and 900g for 100% i believe. This was back when one gold was worth a lot. Skills were sometimes too expensive to train. The lack of graveyards. Seriously, if you died say in Deadmines you had to run all the way back to there from Sentinel Hill. Most zones had one graveyard with only the biggest ones like the Barrens or STV having two. Some of the instances were hard to access for a faction. RFK/RFD/Ragefire Chasm for Alliance, Stockades, Deadmines, Gnomeregan for the horde. Ragefire Chasm and the Stockades were simply impossible to run at their level for the other faction. Others required to travel for hours for almost no reward. Some dungeons and especially raids took extremely long to do and most of the time you got no reward for doing them. Twinks were also good but they were ruined by heirlooms and Blizz creating specific BGs for them, meaning you couldn't queue with non twinks if you had your EXP frozen. Paladins exclusive to the Alliance and Shamans to the horde was a good thing IMO. I really don't like how you can be pretty much anything with any race now. Undead monks, Tauren paladins, fucking seriously? These were some of the biggest problems for me in vanilla. Obviously there are more but those are minor things not really worth complaining about like tracking low level quests or ! marks showing up on your minimap to mark available quests or how it's impossible to drown underwater now etc... However the world did feel a lot more immersive in a lot of ways. Class quests, the old talent system, a lot of good long quest chains and travelling from one continent to the other really felt like an accomplishment. Leveling were also slower but that's what made it good. Obviously you can't have that now since back then you could only go up to 60 now it's a 100 so it's to be expected. I wish heirlooms were to be removed though. Flying is debatable, it was good in TBC and Wotlk but they shouldn't have added it into EK and Kalimdor and i don't like how they made it more accessible to everyone. I remember back in TBC only a few specific flying mounts could fly with 310% that dropped from bosses and the others were really expensive to buy and train as well.[/QUOTE] Many of your complaints with vanilla WoW are bearable. Challenges, gameplay elements that were both difficult to cope with plus annoying at times, were worth enduring because at heart the game was amazing for its time. Plus enduring some of these elements are something to be proud of. Where is the pride in playing a game where everything is spoonfed to you? [editline]29th May 2015[/editline] [QUOTE=kenji;47834828] Shaman, out of everyone has suffered in my Opinion out of all the other classes the most Anyway, if you made it this far, thank you. Your reward is [URL="http://i.imgur.com/IAFWvBj.png"]Draenei butt.[/URL][/QUOTE] I disagree because in my opinion Paladins suffered the most. Enh got stormstrike and was very powerful with hand of rag, ele was also good with enough SP for PvP and totems were a great asset. Paladin on the other hand for the most part had no on demand abilities, could only tank a few fights in MC and that's about it, and had to buff everyone every 5 minutes when no greater blessings existed. This of course is all offset by the fact that they are great single-target healers, but at what cost? Everyone laughed at ret paladins in both pve and pvp, but enh was strong in pvp with WF and on demand abilities unlike ret. Please link draenei hentai instead please. [editline]29th May 2015[/editline] [QUOTE=TheJoker;47834866]Man... fuck that old talent system. Such a pain to use.[/QUOTE] I disagree wholeheartedly. There was much more room for customization. Just look at all of the different mage and warlock specs that were used at the time.
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