• World of Warcraft: Legion
    5,000 replies, posted
[QUOTE=greeley;48210808]Problem is, i dont have the several hours at night to get that done. I have about 2 hours free every night to do stuff i want to.[/QUOTE] That's rough. Your best bet is to go the Iron Front and Ironhold Harbor dailies. They're easily the shortest Apexis dailies there is. As for the daily where you have to get 10 corrupted shards, I'd again advice you to go to the Iron Front. The rares there respawn fairly fast, and you can usually find at least one chest containing 1-4 of the shards.
Thanks Spets. Also... Im on 165 Elemental Shards. Still need to do all the LFR raids and i have a good 40-50 coming in from Garrison Missions & Fleet Missions. Will i get up to 300 do you think? It's my last tablet. This for the the Legendary QUest btw.
If you're [I]really[/I] lucky, and I mean impossibly lucky here, then you could get the rest of the shards for the legendary quest this week. In other news, I'm done with the new garrison campaign and finally Exalted with Vol'jin's Headhunters. Only Saberstalkers and Order of the Awakened remains!
Actually... i just worked it out.... It's fairly possible. If i get 9 from each boss in LFR. And thers 10 bosses i think. Thats 90 + the 40(ish) that i'll get from Missions which is 130. I only need 5 more. Which im sure i can get one or two from Work Orders. Fuck me i get get this done in the next garrison mission in theory.
Someone recorded part of the Warcraft movie teaser shown at SDCC. [URL="https://vid.me/ijlx"]https://vid.me/ijlx[/URL]
You can farm waystone's for the Spirit Lodge. They give like 100+ per work order. Sometimes 200.
[QUOTE=Spetsnaz95;48211887]Someone recorded part of the Warcraft movie teaser shown at SDCC. [URL="https://vid.me/ijlx"]https://vid.me/ijlx[/URL][/QUOTE] [i]"I'm already not interested this is just one big computer"[/i] Fuck off cunt what were you expecting real orcs? [sp]Okay there are green orcs I'm happy.[/sp]
[SP]Pretty sure the green orc when they're sitting around the campfire is Grommash. Certainly looks like him.[/sp] [editline]15th July 2015[/editline] Also, that guy who said he wasn't interested was a jerk. Alright, fair enough, you're not interested, but do you have to say it out loud? Have some god damn respect.
He'll still go watch it anyway probably.
I know it was an awful recording but the to me the CGI was looking better in motion than in all the still shots we've gotten, so I'm actually pretty excited again.
[QUOTE=JCDentonUNATCO;48212679]I know it was an awful recording but the to me the CGI was looking better in motion than in all the still shots we've gotten, so I'm actually pretty excited again.[/QUOTE] It looks good so far, but I'm still holding my breath until we see footage of cgi orcs [i]and[/i] actual humans in the same shot.
For some reason, I have a feeling that the CGI will be a hit hit-or-miss thing. Either it's spot on and is the same quality as every Blizzard cinematic, well, Blizzard has made, or it'll look plain rubbish.
why isnt gul'dan voiced by troy baker
Because they need actual actors, not just VAs. Same reason all the orcs aren't voiced by Metzen.
hopefully metzen will voice thrall in the sequel
[URL="http://www.wowhead.com/news=248343/patch-6-2-1-ptr-notes-pvp-mercenary-mode"]http://www.wowhead.com/news=248343/patch-6-2-1-ptr-notes-pvp-mercenary-mode[/URL] Some interesting stuff.
Actually I expect metzen to be the only non-cgi orc actor and just paint himself green to play thrall
[QUOTE=Spetsnaz95;48215814][URL="http://www.wowhead.com/news=248343/patch-6-2-1-ptr-notes-pvp-mercenary-mode"]http://www.wowhead.com/news=248343/patch-6-2-1-ptr-notes-pvp-mercenary-mode[/URL] Some interesting stuff.[/QUOTE] I wonder how certain faction tied achievements will work when being a mercenary. Also, I have a feeling this will be expanded into PvE.
Cross-faction communication confirmed* [I]*The claims of the individual does not represent factual information, and is little more than wishful thinking.[/I]
[QUOTE=Fangz;48216140]Also, I have a feeling this will be expanded into PvE.[/QUOTE] I can see it working at least in the queue based LFR. Think about it. Most PvE environments are done by both the horde and alliance in combined might, with a few exceptions like ToC.
Eh, it's a nice feature, but I personally don't see it working outside of PvP (if it works in PvP at all). The reason being that Blizzard try to separate the Alliance and Horde stories to make them feel more unique.
I'm not sure how I'd feel if cross-faction communication became a thing. I'm not sure why else I'd oppose it other then "it's always been like this"
It's a bit late to fix, but it's good to see it. However how will you actually increase Arena's? I've heard there's only 20,000 actual people above 1600 rank (although that might be hearsay.)
6.2.1 is up on the PTR and it is looking pretty nice.
[url=https://www.reddit.com/r/wow/comments/3dg6e7/expansion_6_speculation_new_leak_claims_on_mmo/]Rumor time[/url]: [quote]So this information has been popping up on MMO Champion over the past 17 hours or so. Over the past hour I've noticed that any threads pertaining to this leak have been deleted on MMO Champ. When I mean deleted, I mean within minutes. From what I can remember, leak threads are not often deleted like this. However, also keep in mind that I'm not really familiar with the MMO Champ forum rules. I'm assuming that I can legitimately post this here as well. The only reason why I'm even bringing this up is because of the strange forum activity at MMO Champ right now. If this leak were somehow true...I honestly wouldn't be surprised. But as always, take this with a grain of salt. Here is the original post: "Next expansion information – Army of the Light After the end of Hellfire Citadel, Khadgar learns that Gul'dan plans to invade the Azeroth of the alternate universe and immediately prepares to follow him. A new dark portal is being built that will be connected to the Azeroth of the alternate universe, and together with Yrel, Durotan and Grommash, the Alliance and the Horde will go through the portal and enter Azeroth. Our heroes come out of the portal in the Black Morass only to find out that Gul'dan has already invaded Azeroth. In Azeroth, we will witness the formation of the Army of the Light. The Army of the Light is a new faction led by Anduin Wrynn, Velen, Lady Liadrin, Yrel and... Turalyon. The Army of the Light has the purpose of preparing us for the final fight with the Burning Legion and of teaching the ways of the light to all the races of Azeroth. The Army of the Light will be a neutral faction, but it will not be a third player faction. The Army of the Light will urge players to work with a friendly faction of Orcs, led by Durotan. This partnership, and the fact that we just stepped out of the portal, that the same creatures came through, that are wrecking their homelands, makes the Humans distrustful of us. There is a heavy focus in this expansion on working together, overcoming our differences and realizing that every creature can be good. Our efforts are focussed on defeating Gul'dan's Horde and on proving our worth to the humans of Azeroth, so that we can convince them that Medivh is responsible for the invasion of the orcs. This will be especially hard, because Medivh is Lothar and Llane's childhood friend, and the humans of Azeroth have absolutely no reason to trust us. The levelcap of the expansion will be raised to 110. The first zone we will step foot in will be The Black Morass. The Black Morass is one big zone that in our timeline is separated into the Blasted Lands and Swamp of Sorrows. The zone is occupied by Gul'dan's Horde. The Alliance and Horde will clear out the zone and establish their base there. There is a dungeon here called Dread Fortress, that houses Gul'dan's forces, Orcs and Legion. Deadwind Pass will be a small zone with Karazhan in it, which will later be a raid. Karazhan Crypts is also a dungeon, that is infested with Shadow Council cultists. Here Medivh offered Gul'dan refuge, when he came to Azeroth. Elwynn Forest is a big zone, separated into Northern Elwynn and Southern Elwynn. The southern part is what in our timeline becomes Darkshire. The Tomb of Shadows is a dungeon here, where the Shadow Council is looking for a powerful artifact. To the west of Elwynn are the Farmlands. This is a zone that is packed full with farms and it looks completely different from the Westfall it will become in our timeline. Players will be able to buy their own farmland here, which will serve as player housing. It will be a combination of the player housing aspects of garrisons, and the farm from Pandaria. Players will have their own little house and several fields outside, where they can grow herbs and food. To the east of Elwynn are the Redridge Mountains. This zone is under attack by the Blackrock orcs that live in the Burning Steppes. Players will have to drive them back and then launch the attack on the Burning Steppes from there. The Burning Steppes is the endlevel zone of the expansion. The zone revolves around pushing the orcs back into the Blackrock and assaulting them there. There will be a raid here. The entrance to Stranglethorn Vale is blocked off, for now. The first raid of the expansion is The Defense of Stormwind. Our heroes will have to prove to the humans of Stormwind, that they are not in league with the orcs that invaded Azeroth. The main villains of the expansion will be Medivh and Gul'dan, who are supposed to represent the worst of their races. Our races will unite to take care of these common enemies. A lot in this expansion will be connected to the Warcraft movie that will come out. Important lore characters of the movie will appear in this expansion, and people will be able to recognize them. New race/class combinations are opened up. All classes will now be able to be Paladins and Priests. This is tied to the Army of the Light and is important to the story. Additional combinations will be possible. [img]http://i.imgur.com/ykZFth2.png[/img] It was briefly discussed to give the Death knight class to Pandaren and the Monk class to Goblins and Worgen, but for now the focus will be on Priests and Paladins. Other combinations are likely to be opened up in the future. The idea is to have expansions in the future that thematically focus on certain classes, and then opening them up to all races, instead of introducing more classes. Most classes make sense for all races. The ones that are hardest to explain are Druids and Shamans. These will likely be introduced in the future when those classes fit the theme of the expansion. The team wanted to start doing that with Warlocks for Warlords of Draenor, but the Warlock theme would've come out of the blue at the beginning of the expansion, as there were only small parts in the world that dealt with the demonic theme, like in Talador, and the Legion wasn't such a big focus at first. Subraces were discussed, but the team didn't find enough lore justification for players to be able to play as Fel Orcs, or as brown Orcs. Alliance and Horde players will be able to do dungeons and raids together. This will be the big gameplay feature of the expansion. At first it will only be possible via LFG and LFR tool, but might later be opened up to more areas, if it is a success. Outside of this, Horde and Alliance players will not be able to communicate with each other, for now. The team discussed opening all races up to both factions, but there was the problem of where the starting zone of the races would be, and the weirdness of the Humans starting in the Valley of Trials, so the idea was put on the backburner. If it can be done in the right way, this idea might be realized in the future. There will not be a new PvP zone in this expansion. For one, the idea of the open world PvP zone doesn't work because of many reasons. Ashran was an experiment that wasn't well received. There will also be no new battlegrounds for now, as the focus is on getting the Alliance and Horde to work together, so it wouldn't make sense to pit them against each other on a battlefield. There are no new races and no new class in this expansion. Both factions already have so many races, that it is already hard to tell a story for all of them, and there really isn't a niche that needs to be filled with a new class." [/quote] It's most likely fake, but I am going to drop it here for your thoughts.
[QUOTE=Fangz;48218254]It's most likely fake, but I am going to drop it here for your thoughts.[/QUOTE] the thing that makes me think this is immediately fake is undead paladins considering that light channels through paladins 24/7 an undead paladin would get shit on by it
Well there are Undead priests plus Blizz just made up that the sun is also a source of magical paladin energy so that Tauren could become paladins. Plus didn't[sp]Gul'dan get sucked into a portal by Archimonde because he was upset that he gets his shit wrecked at the end of HFC and brings Gul'dan with him through the portal?[/sp]
[QUOTE=Sammyroc;48218362]Well there are Undead priests plus Blizz just made up that the sun is also a source of magical paladin energy so that Tauren could become paladins.[/QUOTE] paladins are beacons of light, as in they embody it; it courses through them all the time undead priests simply channel it as a tool and even then it's canonically super fucking painful for undead to be touched by light
gimmie dranei warlocks or pandaren druids Bear-ox Cat-xuen boomkin-crane tree-serpent fuck lore, make it happn
Just delete blood elves imo.
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