[QUOTE=Mike Tyson;51749617]Sure, but I don't wanna play virus constantly for money. I want to do various things, but I feel like I'm being punished for that due to everything costing so much. I want to decorate my condo, but I can't do that without playing tons of Ball Race (whatever is the most efficient minigame, Ball Race was an example), or sitting at the Casino spamming E for hours. It feels like a free-2-play game that I paid money for. Heck, I've played F2P games less grindy than this. I had less expectations for GMTower because that was a free mod for a game I already owned. I bought this on release and have barely played it because it's such a pain in the ass to buy anything.[/QUOTE]
Sort of the same for me. I've got nearly 20 hours in the game, but it's like in that 20 hours i haven't actually done anything. I had dozens of hours on GMT but here it feels more like i'm playing the minigames just so i can be able to afford some of the items i want, rather than because i enjoy playing them.
So can I not sell anything or what's going on. Every time I try to sell something in my inventory it loads for a few seconds before not actually selling my stuff.
[editline]kentucky[/editline]
I won 250 coin in the Typing Derby and yet my money's still at zero.
[QUOTE=Mike Tyson;51748861]Why is it so slow to get money? It makes it a pain in the ass to buy anything. I spend more time grinding for money than I do actually doing things I enjoy.
I feel like it's just punishing new people, and people who didn't macro the casino back when you could.[/QUOTE]
This my biggest issue. Everything is great except for how painful it is to obtain money without resorting to exploits or pure grinding. Neither of which I find fun
I felt exactly the same for a while. I convinced some friends to buy the game as well and now it's not so bad. It's a nightmare making money if you only solo this game. Friends definitely add to the experience and you'll have fun for a while. But the grindiness of the game does resurface after the goal changes from having a good time to "oh man, I need 50,000 more to buy a pillow." I feel like future updates and more additions to the game world will help over time but it's so early in development that it's going to be a while. I do however find the condo customizing the best part and I think it's mostly what's keeping me hooked.
I think as the plaza gains more and more activities, the sense of 'grind' might dissipate due to having more ways to make money. Additionally, Little Crusaders and other game worlds are on the way that have a more competitive edge to them and might feel more rewarding to earn units from. We always like to add unit bonuses for performing well in game worlds.
Honestly, for now I wouldn't say no to a temporary boost to all activities that give money. Because there's so little variety in how you can get dosh and everything costs so much dosh, actually getting what you want is an exercise in pain.
Who is in on Little Crusaders beta? I'll be there.
if ya'll didnt see: [url]http://forums.pixeltailgames.com/t/announcing-the-little-crusaders-public-beta/18387/[/url]
Voice chat in TU can sound pretty low for me for most people, especially during minigames and i can barerly hear them, It'd be great to be able to turn the volume past 100
[QUOTE=Exploders;51779629]Voice chat in TU can sound pretty low for me for most people, especially during minigames and i can barerly hear them, It'd be great to be able to turn the volume past 100[/QUOTE]
Why not turn all the other sources down?
Also, Little Crusaders is really fun, I'm glad they decided to run a beta test client. Seems like a really excellent way to get feedback, I know I'll be submitting a few of my own suggestions.
Speaking of Little Stardust Crusaders
[t]http://images.akamai.steamusercontent.com/ugc/92724032240431369/B08CAFD3ED614B498563CFD607DEDFA9C2A5C097/[/t]
Some of the beams on the throne room map have collisions disabled, or some tiny as fuck collision boxes, I can jump up there and pretend im stuck to bait people near me, also doubles as no one being able to push the dragon's button.
[t]http://images.akamai.steamusercontent.com/ugc/170412655653692605/2A8CBA557ED26BBA00BCB8149666AD919A787529/[/t]
What do I do with all these
Tower Unite devs need to make a bunch of potato-based recipes, once they get around to making some sort of cooking system.
[QUOTE=EmperorVagak;51868322]Tower Unite devs need to make a bunch of potato-based recipes, once they get around to making some sort of cooking system.[/QUOTE]
2d cooking minigames with hand drawn art would be pretty cool
So I put a canvas on this wall and it was placed inside of it and I can't grab it again.
[t]http://images.akamai.steamusercontent.com/ugc/170412655656752941/A206A1B581AFDD156E7DD1FE367BDF4D379D136E/[/t]
In fact everything on this wall clips inside of it and flat objects get lost forever
[t]https://puu.sh/uiMc4/1c364bd068.png[/t]
This is in the suite btw
[editline]25th February 2017[/editline]
So I went to move the cat from the wall back to where it was and now it's forever like this unless I put it in my inventory, disconnect, and come back and place it back down
[t]https://puu.sh/uiMpe/3824c74089.png[/t]
Is there someplace I can report this bug, or is posting here fine
Little Crusaders is massively unbalanced, a full lobby just results in everyone rushing the dragon.
Not exactly TU, but - related towards PixelTail Games.
What happened to the GMT content on GMOD Workshop? Can't find it anymore.
[QUOTE=butilka4;51892986]Not exactly TU, but - related towards PixelTail Games.
What happened to the GMT content on GMOD Workshop? Can't find it anymore.[/QUOTE]
the survivors;
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=393381189[/url]
[QUOTE=Katatonic717;51872099]So I put a canvas on this wall and it was placed inside of it and I can't grab it again.
[t]http://images.akamai.steamusercontent.com/ugc/170412655656752941/A206A1B581AFDD156E7DD1FE367BDF4D379D136E/[/t]
[/QUOTE]
Hey, not sure if you're still having the issue but if you're the owner of the condo you can noclip to at least stash it back into your inventory.
Like gmod, just press V to enter and leave noclip at will, right clicking on the item can be a bit finicky to get the item highlighted but it's possible. I've had to do it to retrieve items accidentally placed in objects before.
Also really hope the RC stuff gets done soon and you can place and retrieve them in places like the plaza as well as condos.
I want to make a condo built dedicated to RC minigames so bad...
Im still slightly miffed the mod authors didn't put the Ferris Wheel side of the GMT map on the workshop.
I liked that part a lot gosh darnit
[url]http://steamcommunity.com/games/394690/announcements/detail/646673219747150336[/url]
[quote]Patience is a vir[B]TU[/B]e, and this update is just what the doctor ordered.
[B]
WEAPON PREDICTION AND THE NEW WEAPON SYSTEM[/B]
We're finally done implementing weapon lag compensation!
This means that when you shoot at something, the server works to recreate what you saw, so regardless of how high your ping is, you should still be able to hit your target.
Animated viewmodels are now supported and Krionikal is working on animations for each gun in the game.
Some weapon animations are work-in-progress and some weapons have no animations. We're working through them. You can read more detail about the weapon animations at the bottom of this update log.
We also fixed some issues with weapons in the Lobby and the Condo, the hotbar plays nicer with weapons and is much easier to use now.
[B]VIRUS RE:CODED[/B]
Virus was completely recoded and boasts many improvements.
Most notably, shooting an infected plays audible "hit" feedback and displays the damage on your screen. The infected also make growling noises when hit (they don’t like it ok).
We also added timers to the HUD so you know how long it takes to reload your gun, or how long your adrenaline will last.
[B]
NEW VIRUS MAP: SUBWAY[/B]
A new map by Lifeless.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11783817/ce8048d3fda2d2c5ba73f0a3cadd2fd19f1e8a68.jpg[/img]
[B]NEW BALL RACE MAP: PRISM[/B]
A new map by Mike.
[B]ENGINE UPDATE: UNREAL 4.15[/B]
In this update, we've migrated to the latest Unreal Engine 4 version. This migration allowed us to benefit from decreased load times and improve memory pool usage for streaming textures.
We've tested with different machine configurations and saw improvements to FPS and decreased load times (especially for those with SSDs).
[B]
VOICE CHAT OVERHAUL[/B]
We found many issues with voice, especially when players respawn in Lobby.
We have recoded the voice system from the ground up and fixed these issues. Voice chat will now be more reliable!
[B]Update: We are getting more reports of voice issues and we are currently invesigating them.[/B]
[B]Major Changes[/B]
Recoded voice chat to be more reliable
Rewrote traces to be a lot more reliable. Fixes a lot of strange issues for being unable to use items from certain angles. Traces would break more noticeably when crouching
Completely rewrote weapons
General Changes
You can now switch weapons in Plaza/Condo by pressing the corresponding number keys on the hot bar
Crouch now smoothly transitions instead of snaps
Sped up Lobby player walk/run speeds a little
Player name tags no longer scale based on player distance (you can read player name tags even if the player is far away)
You can now drop held condo items such as the basketball (instead of only being able to throw said items) with right mouse button
Milk carton player model now holds weapons like confetti and bubble gun properly
[B]Plaza: New Rocks[/B]
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11783817/62b3ca3dc0b9f5689e47ce49f559b4254f9a601f.jpg[/img]
[B]
Plaza: Updated Rollercoaster Area[/B]
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11783817/97774cb3b26a3ae0f064664172c2c6084668bd33.jpg[/img]
[B]
Lots of Optimizations[/B]
Improved loading times
Improved texture streaming VRAM usage and potentially CPU usage (could help FPS)
Optimized networking on certain Plaza things
Plaza: Reduced texture memory footprint
Optimized content size of the game (~ 9GB less)
[B]UI/Misc Changes[/B]
Added new menu sound effects and added more sound feedback for UI elements
Moved the friend drop down menu to the left for better access
Key notification elements now use icons for mouse inputs instead of "Left Mouse Button"
[B]Virus Changes[/B]
Virus is no longer tagged as beta
Rewrote all the weapons
Improved weapon selection menu
Added damage hit notes (shows how much damage you dealt)
You can now decapitate infected
Added hit sounds for better feedback
Added adrenaline timer while using the adrenaline so you know exactly when it'll stop functioning
Increased hitbox size of infected
Added reload progress circles (so you can see exactly when your weapon is ready to shoot again)
Plasma autorifle has been changed. Now has ammo like the regular autorifle, but comes with a secondary charging beam blast
[B]Minigolf Changes[/B]
Added a block on Cove hole 17 to prevent players from getting stuck on the moving hole
[B]Weapon Changes[/B]
Added weapon state 3rd person animations for firing and reloading (you can now see when other players are reloading!)
Weapon holding animations now apply while you jump, crouch, or sit
Improved weapon bullet hit effects (bullets react to different surface types like metal or sand)
Bullets now have different decals and hit effects based on the material it hit (aka different effects for shooting at sand, metal, plaster, etc.)
[B]Bug Fixes[/B]
Minigolf: Fixed major bug where sometimes the camera would get stuck inside the ball
Minigolf: Fixed a bug where the camera would not reset back to the ball if the camera was overridden by a special scenario (like cannons or the water wheel in Waterhole)
Little Crusaders - Toy Room: Fixed getting stuck in certain areas of the map
Fixed jump crouching not doing the crouch animation while you are in air (it never looked like you were actually crouching while in air, now it does)
Fixed weapon holding animations not applying while you jump, crouch, or sit
Fixed voice chat not working while and after being ragdolled in Lobby
Fixed third person camera showing the inside of the player's head while switching camera modes in Lobby
Fixed inventory icons looking really blurry on certain resolutions
Fixed weather particles disappearing after suicide as a client, which also fixes the fatal error when attempting to re-enable the weather particles in the settings
Fixed a bug with confetti effects being different when switching between first person and third person
Fixed camera rotation being wrong while inside a sideways/upside down seat
Fixed a bug where the Condo host could never see players actually sit down properly
Fixed a bug where if you sit in a seat while crouched you will appear higher above the seat
Fixed "click to view profile" tooltip not closing when the chat box closes
Fixed weapon bullet decals not drawing
Fixed not being able to have multiple weapons equipped and switch between them in Lobby
Fixed a bug where weapon shadows would draw even if the weapons were not equipped (shadow would look like you are holding many weapons)
Fixed a bug with weapon aiming up and down, the left arm would desync and clip through the weapon held (most noticeable with double barrel)
Fixed weapon aiming animations poses not lining up properly with where the player is aiming at
Lobby and Virus: Fixed ragdoll camera not colliding with walls
Virus: Fixed infected player movement animations having a hobble when turning
Virus: Fixed the infected health bar not showing up
Virus: Fixed a bug where the infected player model would sometimes not be set
Virus: Fixed player name tags not showing up or not following players
Virus: Fixed infected running animations having weird issues when turning
Virus: Fixed weapons appearing out of the hands of players
Virus: Fixed a bug with weapon shadows showing all the weapons in the shadows
Virus: Fixed a bug where sometimes you would see players holding all their weapons at once
Virus: Fixed countdown sounds being too loud (and not being part of the sound effects volume group)
Virus: Fixed flashlight beams being absolutely distracting (disabled them)
Virus: Fixed many bullet trace issues in Hospital
Virus: Fixed TNT left over from infected survivors not being removed properly
Virus: Fixed an issue where you could not shoot through survivors
Virus: Fixed a HUD issue where the full ammo of the Tommy Gun would not display (it would only display 2 digits instead of 3 digits)
Virus: Fixed a bug where you could hear weapon selection sounds while infected even though you have no weapons
[B]
ADDENDUM: ABOUT THE WEAPON ANIMATIONS[/B]
As stated above, we're still working on the weapon animations for Virus. As of this update:
The 9MM model was completely replaced by a new handgun in this update. We have decided to use a different overall design for the gun. The new handgun has first pass animations for equipping, firing, and reloading. The animation for the new handgun is the standard for the rest of the Virus weapons, including with it a new hand model that will be replacing the old hand models
The Flak Hand Cannon has first pass animations for firing and reloading
The Double Barrel has first pass animations for firing and reloading
The Silencer uses the same animations as the handgun
Adrenaline has basic first pass animations for injecting
The Confetti Gun has basic first pass animations for firing
[B]These weapons do not have any animations yet:[/B]
Autorifle
Plasma Autorifle
Tommy Gun
TNT
Sonic Shotgun
Sci-fi Handgun (currently uses some of the handgun animations)
Also, the sound for weapons (reloading, deploy, etc.) is virtually non-existent as Will is waiting for the animation work to be finished before foley work can be done on them.
[B]UPCOMING UPDATES[/B]
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11783817/07d78ddf3078a26600e0ba3bc3cf1d1f4d19e667.png[/img]
You can follow our current developments on our Trello:
[url]https://trello.com/b/6BwRMiPw/tower-unite-roadmap[/url]
You can report bugs on our forums:
[url]http://forums.pixeltailgames.com/c/bug-report[/url]
Or you may also report bugs on our Steam community, but please expect slower response time.[/quote]
also i'll leave this here
[url]https://clips.twitch.tv/ObliqueCheerfulNewtOSfrog[/url]
[vid]https://clips-media-assets.twitch.tv/vod-135618921-offset-1594-1280x720.mp4[/vid]
The new update looks great. Were any new items added for suites, though?
[QUOTE=nightlord;52119565]The new update looks great. Were any new items added for suites, though?[/QUOTE]
Not for this update, but we definitely have plans to add more stuff. All of the artists have been a little stuffed with either weapons, underwater condo, or animating.
The new hit detection system is great.
Although, movement in Virus seems pretty jittery. It's not game breaking, but it definitely doesn't feel good.
Also, Prism is pretty dang hard. There should be a new difficulty called "lol good luck."
[QUOTE=Shenesis;52121790]
Also, the new arms made me realize how you're holding some weapons with only one hand, firing them telepathically :v:[/QUOTE]
The only properly animated gun at the moment is the handgun and silencers. We're slowly rolling out new animations as I remake / remaster each gun bc they're not up to the quality that i'd like them to be.
ie old handgun vs new
[t]http://www.mattyoungwi.com/i/2017-04-18_21-23-09.png[/t][t]http://www.mattyoungwi.com/i/2017-04-11_00-47-46.png[/t]
The silencers only having one gun in the viewmodel really threw me off.
This is a sin.
[QUOTE=Cold Finger;52123197]The silencers only having one gun in the viewmodel really threw me off.
This is a sin.[/QUOTE]
krons gotta make the viewmodel lol. they'll be dual soon
[QUOTE=GameDev;52123592]krons gotta make the viewmodel lol. they'll be dual soon[/QUOTE]
With the rollercoaster nearly finished will the track always be that bizarre blue colour with no real detail in the rails?
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