• Overwatch - Junkrat is the best girl
    5,001 replies, posted
I started the game up [t]https://pbs.twimg.com/media/CqGst16XYAAYgX9.jpg[/t] excuse me [sp]I still got my meager worthless points but still[/sp]
[QUOTE=BuDSpOoNce;50905219]so why does pharah suck now i'm looking around for nerf notes but can't find any (??)[/QUOTE] Competent Zen+McCree completely delete her from the game.
What would it take to make Pharah useful again?
[QUOTE=The Calzone;50905195]loving all the people saying zarya needs a nerf when zarya is like one of the most balanced heroes in the game "'just don't shoot her shield' is bullshit!!!" is bullshit in and of itself. if you don't have reaction time good enough to just not shoot her shield when she puts it up you don't need to be a playing a competitive shooter genji mains just can't handle the fact that genji got nerfed but zarya (who is a solid counter to genji because of her shields and non-reflectable beam) didn't[/QUOTE] Ah yes, I'm sure it's literally only the Genji mains that think Zarya might need something done to her, you nailed it champ. Zarya does need something done to her if they are going to nerf literally everyone else.
[QUOTE=The Calzone;50905195]loving all the people saying zarya needs a nerf when zarya is like one of the most balanced heroes in the game "'just don't shoot her shield' is bullshit!!!" is bullshit in and of itself. if you don't have reaction time good enough to just not shoot her shield when she puts it up you don't need to be a playing a competitive shooter genji mains just can't handle the fact that genji got nerfed but zarya (who is a solid counter to genji because of her shields and non-reflectable beam) didn't[/QUOTE] It's not a problem of "I can't react fast enough to stop shooting her shield". The problem is that once you stop your only option is to keep taking shit from her. It just feels so backwards compared to everything else. If any other hero starts running towards you while shooting you, your response is normally to shoot them back so that they think for a second and back off. But with Zarya in that situation you are actively punished no matter what you do during the shield. Don't shoot and she continues to shoot you until you die. Shoot and she gets a shit ton of extra damage while also continuing to shoot you. It feels so shitty to play against her because either way she wins trading engagements like that.
[QUOTE=hoodoo456;50905240]What would it take to make Pharah useful again?[/QUOTE] Faster move speed in the air (she's so slow it's painfully easy to hit her) as well as the ability to raise faster instead of a pathetic climb. Armor and more Health would also help. She is literally wearing bulky power armor why doesn't she have any in her HP Pool?
[QUOTE=Sift;50905261]Faster move speed in the air (she's so slow it's painfully easy to hit her) as well as the ability to raise faster instead of a pathetic climb. Armor and more Health would also help. She is literally wearing bulky power armor why doesn't she have any in her HP Pool?[/QUOTE] I was thinking that some armor would be a nice buff. Nothing enormous, and maybe replacing part of her health instead of adding onto it, but I think that would go a long way to making her more usable, she feels kinda squishy as she is.
[QUOTE=Totenkreuz;50904669]And as I said a few weeks ago, after the genji tears dried, the sleeper op'so would be next. Tracer or Zarya[/QUOTE] Also I'm quoting this because I said it too and it's pretty funny.
[QUOTE=The Calzone;50905195]loving all the people saying zarya needs a nerf when zarya is like one of the most balanced heroes in the game "'just don't shoot her shield' is bullshit!!!" is bullshit in and of itself. if you don't have reaction time good enough to just not shoot her shield when she puts it up you don't need to be a playing a competitive shooter genji mains just can't handle the fact that genji got nerfed but zarya (who is a solid counter to genji because of her shields and non-reflectable beam) didn't[/QUOTE] Any non-zero reaction time will not beat good prediction by the Zarya, and even 0ms reactions are insufficient with projectile weapons. But if they're only relying on that they're a bad Zarya, good Zaryas will force you to pop their shield and kill your healers if you don't. She also counters D.Va, Roadhog, and kind of Genji, while not having much of a counter herself.
[QUOTE=hoodoo456;50905271]I was thinking that some armor would be a nice buff. Nothing enormous, and maybe replacing part of her health instead of adding onto it, but I think that would go a long way to making her more usable, she feels kinda squishy as she is.[/QUOTE] If she had more HP in general I'd just say 50. Maybe make it like 100 Armor and 150 of it normal health or something.
Pharah already annoys the hell out of me. I would hate to see her after she gets buffed. :v:
[QUOTE=RenegadeCop;50905269]The only way for that not to be an issue is to get rid of her shields completely. As a mechanic, that's just how her shields + power-up gun are going to work. They'd have to do a complete re-do.[/QUOTE] Pretty much this. That's Zarya's purpose, they're not gonna change that. I don't think Zara's kit is her problem, her problem is that no other hero can hard counter it. That's not something you really fix by nerfing Zarya, but by buffing others. IE: Allow Winston to shoot through her shields, etc.
[QUOTE=hoodoo456;50905240]What would it take to make Pharah useful again?[/QUOTE] Pharah is bad because it's excessively easy to apply damage to her in the one place she's supposed to excel, the air. If you want to survive with her, you're basically relegated to the ground and using your jetpack as a slow wallclimb, which is kind of sad. Something needs to be done to mitigate how easy she is to hit while flying, or she needs to be more resilient. Maybe it's something like faster movespeed while flying, maybe some way to dodge in any direction while mid-air, anything along those lines would help. There's also the option to increase her health to 250, but this is really unlikely since her damage output is pretty high when she's not dead. Basically she needs to die less, she dies too much to everything right now.
[QUOTE=Oizen;50904918]The flanks are going to kill your supports, Mercy's survivability involves flying predictably in one direction. Lucio at least can fight for himself, albeit he'll never win against a psudeo 450 hp Reaper But if you dont' stop them at all, then you're down a support and they'll push a 5v6. -- If you DO hit reaper, he'll wraith form away and Zarya will be strong enough to fry your tanks alone. Damned if you do, Damned if you don't. The only hero who could really protect against this is the same hero who Zarya hard counters the hardest.[/QUOTE] I really don't think you're giving the people who play support enough credit. And Mercy's getaway option isn't worth anything because she flies in one direction? That doesn't change the fact that she can get out of the effective range of someone like Reaper in no time whatsoever. And Lucio shouldn't even really be fighting Reaper with a Zarya shield at that rate, you should be kiting him and maybe damaging him when the shield comes down, but relying on your soundwave and teammates to pick him off once he shows himself And Reaper isn't the only flanker in the game, either. Someone like Genji or Tracer have even less effective health and can be whittled down easily even through a Zarya shield. It's about taking that risk, and that's kind of what Zarya is built around, goading people into charging your weapon
I think one of Zarya's overlooked strengths is the fact she's about half the size of other tanks. She's much more likely to avoid getting hit with several shotgun meatshots or eat Junkrat's entire clip when her defenses are down compared to other tanks.
Hanzo's new emote :v: [img]https://67.media.tumblr.com/fa499d7741c996500032cae67701cb5e/tumblr_oc2u858sGD1vvowpso1_1280.jpg[/img]
[QUOTE=Mingebox;50905301]I think one of Zarya's overlooked strengths is the fact she's about half the size of other tanks. She's much more likely to avoid getting hit with several shotgun meatshots or eat Junkrat's entire clip when her defenses are down compared to other tanks.[/QUOTE] Its certainly a plus, but I don't think that's too bad considering she has the lowest health pool of the tanks and no damage mitigation through armor.
[QUOTE=Mingebox;50905301]I think one of Zarya's overlooked strengths is the fact she's about half the size of other tanks. She's much more likely to avoid getting hit with several shotgun meatshots or eat Junkrat's entire clip when her defenses are down compared to other tanks.[/QUOTE] [thumb]http://i.imgur.com/MQULFFW.jpg[/thumb] Problem solved And you play into the latent giantess fetish of any Zarya mains ;-)
You could probably improve Pharah by making her jump a sort of air-dodge. Give it a couple of charges for quick (But not blink of course) dodges, holding the key to expel them to do her proper full jump?
My golden gun really makes me wish we had community servers so I could actually show it off a little, since everyone that im matchmade with is 65+ (inlcuding me) literally everyone has one lol
Of course there's the question of how you let her survive hitscan heros without her being a even harder counter against projectile.
Actually played Ana for the first time and I really really really like her. I prefer being the secondary to a lucio or mercy, but I have solo healed with her. It's just a pretty fun and refreshing way to play support. gg Blizz
[QUOTE=Skyward;50905324]Its certainly a plus, but I don't think that's too bad considering she has the lowest health pool of the tanks and no damage mitigation through armor.[/QUOTE] Zarya has the potential to have way more than 600 effective health during combat. 400 from her initial health and shields, 200+ from the barrier (barrier ignores overkill damage), and then any additional shield that she gets to recharge while using barrier. She might have the lowest base health but ends up having the combat potential of someone with quite a lot of health. Trying to rule out the barrier as part of her health pool is unfair, since a good Zarya will always use it during an engagement. For the record, I don't think Zarya is OP, but she is very hard to deal with.
[QUOTE=Zanarias;50905383]Zarya has the potential to have way more than 600 effective health during combat. 400 from her initial health and shields, 200+ from the barrier (barrier ignores overkill damage), and then any additional shield that she gets to recharge while using barrier. She might have the lowest base health but ends up having the combat potential of someone with quite a lot of health. Trying to rule out the barrier as part of her health pool is unfair, since a good Zarya will always use it during an engagement. For the record, I don't think Zarya is OP, but she is very hard to deal with.[/QUOTE] Yeah, I also don't think she's OP. But I do think she's a little too good because she has no real counter play to her shields.
Can comp come back. Quick play is filled with complete morons again
[QUOTE=Captain;50905441]Yeah, I also don't think she's OP, but I do think she's a little too good because she has no real counter play to her shields besides.[/QUOTE] To be fair I don't see an inherent problem in letting Symmetra's orbs/weapon itself pass through her shields, and it would certainly give Symmetra an edge [editline]17th August 2016[/editline] [QUOTE=redBadger;50905446]Can comp come back. Quick play is filled with complete morons again[/QUOTE] [img]http://i.imgur.com/XAFLSY4.png[/img] Give me your Battletag and I'll enlighten you on some fun with my attack gnome fool
[QUOTE=RenegadeCop;50905435]I think all tanks have about the same tankiness, all things considered (except winston) Roadhog's heal, D.va's 2 health pools, reinhardts huge hp pool[/QUOTE] Winston has 500 hp (100 being armor), and 800 hp dome, and his ult regens all his hp on top of giving him an extra 500. I think it's safe to say that he's pretty tanky.
I played a game against 4 Genji mains. My team had a bastion and he fired directly into a Genji while reflect was up. Life is hell.
The only nerf Genji's ult needed was getting rid of the vision obstructing particle effects
Real talk: I'm satisfied with Genji's changes. The wallclimb jump change was really good because now it forces genji to play smarter and not double jump around like a fucking idiot. Escaping out of a shitty situation now requires more finesse. Right now he feels "clunkier" because that's just what happens when movement options get removed. I think he still works and is still viable but will be slightly less frustrating to deal with in pubs. In fact I think the whole offense lineup is in an okayish place now. I don't think soldier was heavily nerfed with the recoil change, I feel like he's still good and I've had great success with him this season even though I didn't bother to manage my recoil often. Mcree still kinda overshadows him but I don't really trust Blizzard with tuning mcree anymore right now so I'll take what I can get. Tracer is heavily meta dependent so things still aren't looking too great for her (I don't think she'll replace genji). Reaper is well.. reaper, he's strong but not too strong I guess.
Sorry, you need to Log In to post a reply to this thread.