• Half-Life 2 Cut Content V2 - Drama posts are week ban
    5,017 replies, posted
[I]Reposting 'cause of new page.[/I] Hey [B]@PelPix[/B], would you happen to have the [B]Combine_Metal02[/B] series (not metalcombine002)? It's used quite a bit in some of the old maps, especially in some of the older combine brush contraptions: [media]https://imgur.com/a/uW1ez[/media] If you need a reference, the series may look a bit like this: [IMG]http://combineoverwiki.net/images/3/39/Combine_door_Citizen.jpg[/IMG] If the Combine_Metal02 series is missing, I'm pretty sure the [B]Metalwall073[/B] series might be an earlier version of the Combine_Metal02 series.
[img]http://rp.braxnet.org/scr/147059505630059.png[/img] [img]http://rp.braxnet.org/scr/147059540229926.png[/img] i cleaned frohman up with that facemap, it looks way too creepy now
Do some of you have any uses with the unused face maps in the leak? [IMG]http://i.imgur.com/4vHo0EX.jpg[/IMG]
I'm not much interested in the objects in the collection itself (I don't use leak stuff in my mod, except a couple of weapon models), but I'd like to know just some examples of how those files ended up in PelPix's collection. How did you find some of them? It wasn't through some Valve server, right? Also how many entries are there? A few dozens of models? More?
[QUOTE=Dindex;50845713]@PelPix May you post the whole collection that you have? And than you for sharing your collection.[/QUOTE] I have to imagine she was given some items on the condition that they aren't leaked publicly, which I can respect. At least they won't be lost forever.
I would also love if PelPix had any posession of any vmf's. Imagine getting hold of the missing c17_02 map.
Sgt.Headcrab made this as a joke [IMG]http://i.imgur.com/cewcOLB.jpg[/IMG]
[QUOTE=Cvoxalury;50845821]I'm not much interested in the objects in the collection itself (I don't use leak stuff in my mod, except a couple of weapon models), but I'd like to know just some examples of how those files ended up in PelPix's collection. How did you find some of them? It wasn't through some Valve server, right? Also how many entries are there? A few dozens of models? More?[/QUOTE] my valve beta archive is about 700 gigabytes
[QUOTE=PelPix123;50845981]my valve beta archive is about 700 gigabytes[/QUOTE] I dont believe you. You're lying. (... but... how?)
[QUOTE=95Navigator;50845986]I dont believe you. You're lying. (... but... how?)[/QUOTE] a lot of junk and duplicates i collect everything religiously, even different releases of the same thing.
Wow, whose dick at Valve do I have to suck to get this content?
[QUOTE=PelPix123;50845981]my valve beta archive is about 700 gigabytes[/QUOTE] I wouldn't have thought that in all the time they managed to produce this amount of material. Or does it include HD videos and such? 4k E3? No? I also believe 700 gb is more than I have in my entire system. Oh well. I guess I'll stop reading this thread from now on.
[QUOTE=MI_Junk;50846001]Wow, whose dick at Valve do I have to suck to get this content?[/QUOTE] Doug "Big D" Lombardi is a good place to start [editline]7th August 2016[/editline] this is a joke [editline]7th August 2016[/editline] i have a downright unhealthy crush on alex vlachos
[QUOTE=HGrunt;50845567]STALKER has quite a following regarding pre-release content, helped by the fact there are literally dozens of leaked game builds, though it's much more pronounced in the russian segment of the community.[/QUOTE] Didn't GSC just flat out release a bunch of builds?
[QUOTE=MI_Junk;50846001]Wow, whose dick at Valve do I have to suck to get this content?[/QUOTE] Who else's? [IMG]http://i.imgur.com/sZtA3YU.png[/IMG]
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[QUOTE=restellarous;50846119]I think it's true. Comparing RAW-textures and compressed textures, huge difference & size mb. Even look at SourceSDK, source models are stored .scn (Autodesk Softimage XSI) and textures .tga [B]Main question -> you have unused (alternative, variation) soundtracks from HL2, Lost Coast, Aftermath, EP1, EP2?[/B][/QUOTE] i have no alternate sounds at all other than the hl2 beta stuff. really a shame.
You just reminded me of this mysterious recording of Triage At Dawn I ripped off some Russian music site years ago, seems legit because it sounds like it was recorded in the same studio session and all the other HL2 songs that were on the site were real, but I'm still not fully sure, I put it up on my dropbox anyways so y'all can be the judge of it. [url]https://www.dropbox.com/s/zcauo2z9dcsmvjw/suitsong.mp3?dl=0[/url]
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[QUOTE=restellarous;50846259] FAKE IT.( [url]http://combineoverwiki.net/wiki/That_Long_Train_Ride[/url] [url]http://www.giantbomb.com/profile/dain22/blog/why-yes-i-am-that-half-life-2-remix-guy/43829/[/url][/QUOTE] It's definitely not That Long Train Ride, but certainly is someone else's remix. [video=youtube;DRqLquSKVhU]https://www.youtube.com/watch?v=DRqLquSKVhU[/video]
[QUOTE=PikaCommando;50846100]Who else's? [t]http://i.imgur.com/sZtA3YU.png[/t][/QUOTE] [img]https://cdn.discordapp.com/attachments/192455457653129216/212018842535329792/squidmask.png[/img] I'm sorry, I had to combine the two most wanted lost models.
[QUOTE=crazeeweegeman4;50846310][img]https://cdn.discordapp.com/attachments/192455457653129216/212018842535329792/squidmask.png[/img] I'm sorry, I had to combine the two most wanted lost models.[/QUOTE] Looking at the mask at first, I though that was the bullsquid combined with doomguy and I was really confused. It took me a moment to notice the red arm band.
a doubt about the gasmasks citizens. There was a time when there were cowards gasmasks citizens (like scientists) during the development of half life 2? 2000-2001
[QUOTE=Trawy2000;50846580]a doubt about the gasmasks citizens. There was a time when there were cowards gasmasks citizens (like scientists) during the development of half life 2? 2000-2001[/QUOTE] I feel really dumb. I don't understand what this means
I think he means that citizens acted like Half-Life 1 scientists. i.e they would be defenseless and run away from enemies and could get killed by the player.
[QUOTE=Jackathan;50846676]I think he means that citizens acted like Half-Life 1 scientists. i.e they would be defenseless and run away from enemies and could get killed by the player.[/QUOTE] Ooooh. Well yeah, duh, they probably just used the same or very similar AI because they were palceholder and incomplete
Has anyone ever turned the headcrab in the brickbat viewmodel into a replacement for the fast headcrab? It looks like it was probably a very early headcrab model that was copy-pasted into the brickbat model. It's very close in shape to the retail. However the proportions of the legs to the body and the individual joints are different, so simply using unmodified fast headcrab animations won't work. I was attempting to do it myself, but I really don't know how to animate or use modeling tools in general. Maybe someone else has already done this? [editline] edited: [/editline] [t]https://s9.postimg.org/5zp4e7ytr/alpha_headcrab.png[/t]
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[QUOTE=En_Carlson;50847092]Has anyone ever turned the headcrab in the brickbat viewmodel into a replacement for the fast headcrab? It looks like it was probably a very early headcrab model that was copy-pasted into the brickbat model. It's very close in shape to the retail. However the proportions of the legs to the body and the individual joints are different, so simply using unmodified fast headcrab animations won't work. I was attempting to do it myself, but I really don't know how to animate or use modeling tools in general. Maybe someone else has already done this? [editline] edited: [/editline] [t]https://s9.postimg.org/5zp4e7ytr/alpha_headcrab.png[/t][/QUOTE] Might be fun to do.
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