• Half-Life 2 Cut Content V2 - Drama posts are week ban
    5,017 replies, posted
[QUOTE=Nicknine;50897188]Speaking of, I'm pretty sure Suit Zoom wasn't added until 2003, player had the Binoculars before that.[/QUOTE] I was under the impression that the OICW came later, though? It uses the newer OICW model, but with the scope removed entirely. The one in the leak still has the scope on it, so it must've been removed after.
"Optimistic." "Artistic." Really? Ha!
[QUOTE=95Navigator;50897350]Why do we care?[/QUOTE] Because we're starved of content and we have nothing better to do in our lives. EDIT: This is sarcasm.
[QUOTE=Mr. Someguy;50897343]I was under the impression that the OICW came later, though? It uses the newer OICW model, but with the scope removed entirely. The one in the leak still has the scope on it, so it must've been removed after.[/QUOTE] Plus the fact that scopeless version is featured on the font-based HUD which was made after they switched from sprite textures to founts. So yeah it's the later one.
If anyone can debug mdmp files (I don't have the dev tools installed) please let me know, I have mine for the CSGO client, if we can figure out which library is crashing maybe we can fix the boot crash
i think you can load them in like visual studio and it's a detail error report
[QUOTE=maxximus 2.0;50897297]drama[/QUOTE] -don't quote his shit- i kept most of the sculpts because they're neat and i wanted to 3d print them, trying to find out what to do with them or how to upload them. here's one for the ministrider: [IMG]http://i.cubeupload.com/r4wDiG.jpg[/IMG]
Wait do you have all the original High Res models?
[QUOTE=RunesGuy;50897491]Wait do you have all the original High Res models?[/QUOTE] i don't know if "all" is a good word [IMG]http://i.cubeupload.com/Oexjj4.jpg[/IMG]
[QUOTE=PelPix123;50897500]i don't know if "all" is a good word -nice-[/QUOTE] Ah I mean you still have some/a lot/whatever amount, that's super cool ^^ What file format are they in?
[QUOTE=RunesGuy;50897511]Ah I mean you still have some/a lot/whatever amount, that's super cool ^^ What file format are they in?[/QUOTE] zbrush, rendered in houdini. exporting them out without reduction results in mindbogglingly large files. i need to selectively polyreduce where it won't hurt to print this. I tried to export an STL and it was 8GB before it crashed :v: [editline]16th August 2016[/editline] oh my god i managed to rig the whole thing up to run the animations with the highpoly
[QUOTE=PelPix123;50897531]zbrush, rendered in houdini. exporting them out without reduction results in mindbogglingly large files. i need to selectively polyreduce where it won't hurt to print this. I tried to export an STL and it was 8GB before it crashed :v:[/QUOTE] ahh rarely use zbrush but can't you use masks along with zremesher?
[QUOTE=PelPix123;50897483] i kept most of the sculpts because they're neat and i wanted to 3d print them, trying to find out what to do with them or how to upload them. here's one for the ministrider: [IMG]http://i.cubeupload.com/r4wDiG.jpg[/IMG][/QUOTE] this is gorgeous, it would make for an excellent action figure. makes me wonder why they never made more hl2-related merch.
[QUOTE=TheDrunkenOne;50897577]this is gorgeous, it would make for an excellent action figure. makes me wonder why they never made more hl2-related merch.[/QUOTE] with the thicker legs and the actual leg segmentation it's poseable too.
Higher poly normal maps would be nice
[QUOTE=Exploders;50897602]Higher poly normal maps would be nice[/QUOTE] i'll bake out higher res normal maps for some models and i'll try and see if i can make some higher poly base models.
[QUOTE=PelPix123;50897500]i don't know if "all" is a good word [IMG]http://i.cubeupload.com/Oexjj4.jpg[/IMG][/QUOTE] Damn this is nice, I never really paid attention to how low res HL2 models really were.
[QUOTE=PelPix123;50897483]-don't quote his shit- i kept most of the sculpts because they're neat and i wanted to 3d print them, trying to find out what to do with them or how to upload them. here's one for the ministrider: [IMG]http://i.cubeupload.com/r4wDiG.jpg[/IMG][/QUOTE] with materials [t]http://i.cubeupload.com/zksItF.jpg[/t]
That's sexy a f
[QUOTE=PelPix123;50824621][IMG]http://i.imgur.com/LUcX3fq.png[/IMG][/QUOTE] Any idea if the model for this older or newer than the maroon bullsquid from the playable leak? It certainly [I]looks[/I] newer. ([URL="http://combineoverwiki.net/images/3/39/Bullsquid_alpha.png"]it seems as if the newer it gets, the fewer tentacles it has[/URL])
[QUOTE=PelPix123;50897531]zbrush, rendered in houdini. exporting them out without reduction results in mindbogglingly large files. i need to selectively polyreduce where it won't hurt to print this. I tried to export an STL and it was 8GB before it crashed :v: [editline]16th August 2016[/editline] oh my god i managed to rig the whole thing up to run the animations with the highpoly[/QUOTE] ummm, just upload the zbrush files as that's the most useful thing. unless valve has no idea how to use zbrush, then it shouldn't more than like 100mb or so (how many triangles does the zbrush model have?). don't use STL. it's a terrible format made for laser-scanning and you should never use it. export it as a OBJ file. if you want it to properly be low-poly, it will have to be done by hand.
I actually have a 3d printer and the ability to make casts from 3d prints. Theoretically I could do a run of these as a model kit but I would need to have some decent interest in buying them.
PelPix, i would love it if you could post more renders of the high poly sculpts without the textures. I love looking at the sculpting.
[IMG]http://orig05.deviantart.net/3e0f/f/2016/229/d/6/betacars_by_renakryik-daebjym.jpg[/IMG] My "City 17 Car" Remake is done! You can download it from sketchfab right now, but I'll put up a mediafire link later on with higher-res textures / source-friendly materials. View in 3D/ Download Link: [url]https://skfb.ly/RRJ6[/url]
Viper leaked beta zaxon did nothing wrong [highlight](User was permabanned for this post ("Gimmick" - Novangel))[/highlight]
[QUOTE=Jackoffathan;50898701]Viper leaked beta zaxon did nothing wrong[/QUOTE] nobody did anything seriously wrong except the people who broke their nda in the first place.
[QUOTE=PelPix123;50897888]with materials [t]http://i.cubeupload.com/zksItF.jpg[/t][/QUOTE] Honestly, the mini-strider just looks really odd to me without the arms on its underside or the antenna. Kinda like a person without a nose.
[QUOTE=En_Carlson;50898798]Honestly, the mini-strider just looks really odd to me without the arms on its underside or the antenna. Kinda like a person without a nose.[/QUOTE] Well, I hadn't noticed that at first. Now it's impossible to not see.
[QUOTE=PelPix123;50897609]i'll bake out higher res normal maps for some models and i'll try and see if i can make some higher poly base models.[/QUOTE] Now that is the "Cinematic Mod" everyone wants to see. That is an improvement.
save the squid and save it now WE MUST SAVE IT
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