• Half-Life and Portal series, general discussion (v7)
    5,020 replies, posted
[QUOTE=PelPix123;50905875]something really bad happened today and i was crying and really sad and sort of bitter and i decided to try my glados impression in that mindset [vid]https://a.pomf.cat/hkciwr.mp3[/vid][/QUOTE] You are really good at this, Although it sounds sound a tad high-pitched sometimes. One of these days, someone is probably gonna ask you to record some lines for some portal/portal 2 mod as GLaDOS or a turret.
[QUOTE=PelPix123;50905875]something really bad happened today and i was crying and really sad and sort of bitter and i decided to try my glados impression in that mindset [vid]https://a.pomf.cat/hkciwr.mp3[/vid][/QUOTE] This is like, damn near authentic, nice job. I agree with gmadador that it sounds a bit too high pitched at times but other than that it's great!
[QUOTE=PelPix123;50905875]something really bad happened today and i was crying and really sad and sort of bitter and i decided to try my glados impression in that mindset [vid]https://a.pomf.cat/hkciwr.mp3[/vid][/QUOTE] Incredible! The differences are almost non-existent! you are Ellen's sister.
[QUOTE=gmadador;50905907]You are really good at this, Although it sounds sound a tad high-pitched sometimes. One of these days, someone is probably gonna ask you to record some lines for some portal/portal 2 mod as GLaDOS or [B]a turret.[/B][/QUOTE] [vid]https://a.pomf.cat/dnrnmk.mp3[/vid]
[QUOTE=PelPix123;50905953][vid]https://a.pomf.cat/dnrnmk.mp3[/vid][/QUOTE] It's eerily similar. I don't even have any critiques. Great work once again!
plot twist, pelpix is actually just taking unheard voice files of glados from portal 2 from her beta collection and pretending it's her only possible explanation for the spot-on impression
[QUOTE=PelPix123;50905953][vid]https://a.pomf.cat/dnrnmk.mp3[/vid][/QUOTE] The normal turret voice has always been a little too friendly for my taste. You managed to make them sound unsettling!
[QUOTE=WillerinV1.02;50905977]plot twist, pelpix is actually just taking unheard voice files of glados from portal 2 from her beta collection and pretending it's her only possible explanation for the spot-on impression[/QUOTE] tbf i have a lot of those, most of them were in the stolen leak. [vid]https://my.mixtape.moe/efjenp.mp3[/vid]
[QUOTE=PelPix123;50905994]tbf i have a lot of those, most of them were in the stolen leak. [vid]https://my.mixtape.moe/efjenp.mp3[/vid][/QUOTE] there's a lot of fun little voiceclips you can find in different pieces of media. for instance, in peggle extreme you can find some clips of glados from the first trailer. [vid]https://dl.dropboxusercontent.com/u/1400138/PortalLost.ogg[/vid] i could've sworn i had more of these somewhere
[QUOTE=PelPix123;50905875]something really bad happened today and i was crying and really sad and sort of bitter and i decided to try my glados impression in that mindset [vid]https://a.pomf.cat/hkciwr.mp3[/vid][/QUOTE]You're so awesome at this; this sounds so similar to Ellen McLain's voice. Great job! :smile:
[QUOTE=PelPix123;50905953][vid]https://a.pomf.cat/dnrnmk.mp3[/vid][/QUOTE] Have you tried doing the Overwatch voice from HL2?
[QUOTE=TechnoSandwic;50906406]Have you tried doing the Overwatch voice from HL2?[/QUOTE] stumbling over the accent because it's so weird. it's got different phonemes from different areas of the UK sort of mashed together.
[QUOTE=PelPix123;50906414]stumbling over the accent because it's so weird. it's got different phonemes from different areas of the UK sort of mashed together.[/QUOTE] Overwatch seems like a random mish-mash of various UK accents and even a standard American accent at times.
[QUOTE=Mr. Someguy;50906423]Overwatch seems like a random mish-mash of various UK accents and even a standard American accent at times.[/QUOTE] [vid]https://a.pomf.cat/ibvaxt.mp3[/vid] :tried: [editline]Edited:[/editline] the best reading at 0:48 is best imo
[QUOTE=PelPix123;50906520][vid]https://a.pomf.cat/ibvaxt.mp3[/vid] :tried:[/QUOTE] i haven't heard overwatch in like over a year but that was similar enough to me that i started giggling when you broke character
[QUOTE=PelPix123;50906520][vid]https://a.pomf.cat/ibvaxt.mp3[/vid] :tried:[/QUOTE] I'm trying so hard not to laugh my ass off at the thought of this actually being broadcasted around City 17 and all the metrocops and citizens turning to look at the overhead speakers in mutual confusion
[vid]https://aww.moe/k0jnf7.mp3[/vid]
[QUOTE=PelPix123;50906520][vid]https://a.pomf.cat/ibvaxt.mp3[/vid] :tried: [editline]Edited:[/editline] the best reading at 0:48 is best imo[/QUOTE] The accent is a pain yes
[QUOTE=PelPix123;50906583][vid]https://aww.moe/k0jnf7.mp3[/vid][/QUOTE] Have you tried TF2's Administrator's voice? Shouldn't be hard enough.
Reminds me of how Black Mesa's sound guy did a pretty good impression of the HEV lady
[QUOTE=DoktorAkcel;50906810]Have you tried TF2's Administrator's voice? Shouldn't be hard enough.[/QUOTE] Probably the hardest voice to do. I'd be genuinely surprised if anyone could pull it off
so for my half life 2 minor visual upgrade thing i've been making ssbumps for every world texture in the engine. Since this is going to be an enhancement mod, I realized I don't really have to worry about feature fallback, so I've been experimenting with removing baked lighting data from world textures and doing it exclusively in ssbumps. Here's the stock metalwall090a: [IMG]http://i.cubeupload.com/3n2jOH.png[/IMG] It has a lot of lighting information in it because it needs to look good in case bumpmaps don't work. But I don't have to do that, so I made this: [IMG]http://i.cubeupload.com/htUlyw.png[/IMG] which, when combined with the ssbump, looks like this (when lit from far right): [IMG]http://i.cubeupload.com/hhAnHZ.png[/IMG] Almost identical, except now the lighting is dynamic.
[QUOTE=PelPix123;50908962] <images> [/QUOTE] Amazing. Now if only we had parallax mapping!
[QUOTE=ToyokaX;50909296]Amazing. Now if only we had parallax mapping![/QUOTE] Too bad parallax mapping has been replaced by tessellation nowadays. Will the enhancements also be good for use in Half-Life 2: Update, PelPix? [SP]By the way, I've yet to see the Alyx's error in my game of it.[/SP]
[QUOTE=PelPix123;50908962]so for my half life 2 minor visual upgrade thing i've been making ssbumps for every world texture in the engine. Since this is going to be an enhancement mod, I realized I don't really have to worry about feature fallback, so I've been experimenting with removing baked lighting data from world textures and doing it exclusively in ssbumps.[/QUOTE] Question. If in the event HL2: EM is ever revived, would you be willing to combine your work with theirs?
[QUOTE=PelPix123;50908962]so for my half life 2 minor visual upgrade thing i've been making ssbumps for every world texture in the engine. Since this is going to be an enhancement mod, I realized I don't really have to worry about feature fallback, so I've been experimenting with removing baked lighting data from world textures and doing it exclusively in ssbumps. Here's the stock metalwall090a: [IMG]http://i.cubeupload.com/3n2jOH.png[/IMG] It has a lot of lighting information in it because it needs to look good in case bumpmaps don't work. But I don't have to do that, so I made this: [IMG]http://i.cubeupload.com/htUlyw.png[/IMG] which, when combined with the ssbump, looks like this (when lit from far right): [IMG]http://i.cubeupload.com/hhAnHZ.png[/IMG] Almost identical, except now the lighting is dynamic.[/QUOTE] Damn, Combine texture is so sharp and pointy, It'd be cool if in HL3 Valve would make the asymmetrical features stand out more, and maybe even give their textures shapes, instead of looking like just a flat piece of cardboard.
:snip: Nevermind I just saw the boatloads of "PelPix say this pls" in the other thread and I don't want to be part of that.
It really bugs me that nobody ever made new hand meshes for HL2 (and the one that was made never got released) HL2's HEV arms/hands ruin half the custom skins for weapons because they look so dated. EDIT: [video=youtube;iebGOihHl5c]https://www.youtube.com/watch?v=iebGOihHl5c[/video]
[QUOTE=BenjaminTennison;50909431]Too bad parallax mapping has been replaced by tessellation nowadays. [/QUOTE] Not at all replaced. POM is used (though as infrequent as it may seem) quite a bit more than tessellation is. Performance is the key factor here, of course. In regards to tessellation, you might as well just create those polygons with brush work and be done with it (bad idea, but the outcome is pretty much the same). If you work it right (ie. with usage in caves or other areas that are predominantly concave in structure), you can get away with using POM and it having pretty much the same look/effect as having tessellation with less of a hit to performance. But anyway, I digress.
[QUOTE=Bloodshot12;50910357]It really bugs me that nobody ever made new hand meshes for HL2 (and the one that was made never got released) HL2's HEV arms/hands ruin half the custom skins for weapons because they look so dated.[/QUOTE] But the arms are part of the viewmodel, so it's on the weapon maker to make the arms good. Problem with that is for consistency, he'd also have to remake every weapon, and you wouldn't be able to use just one weapon from that pack. It's easier to just use the old hands.
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