• Battlefield Franchise Megathread V2 - 'The Future of Warfare Is in the Past' Edition
    5,001 replies, posted
[QUOTE=Scratch.;51252384]lazy people can scan this instead of opening this thread on your phone [t]https://jii.moe/N1OhC3L1f.png[/t] if you don't have a barcode scanner in 2016 you are doing it wrong[/QUOTE] or you could log in to battlelog on your browser and you get that big 'add to gallery' button? You're not locked to the phone app
[QUOTE=Araknid;51252315]What's the auto revolver and russian lever skins look like?[/QUOTE] I have no idea about the russian because i am still waiting for the MP to actually recognize me having 100% completed the campaign. But the revolver skin is pretty neat. It is gold, with engravings shaped after a card game theme, probs poker. I plan to make a full video once the unlocks are actually there
[QUOTE=dai;51252422]or you could log in to battlelog on your browser and you get that big 'add to gallery' button? You're not locked to the phone app[/QUOTE] Web Companion Huh Ooooooooooooooooh What the fuck are Dice doing this feels like more of a mess than Battlelog Oh well, Thanks For the heads up Dai IT's really fast though :)
I really like the glitch where you put on gasmask and its fiter doesn't show up and you get a clear screen
Is it not possible to change loadouts and buy weapons in the main menu?
[QUOTE=Pandamox;51242916]the problem with flak cannons is their damage combined with the fact that it completely nullifies your ability to fly. lower one or the other, because right now a handful of hits from that and an attack plane is dead, and it's incredibly easy to hit an airplane because as soon as you hit it with one they just fly straight because the game literally takes away control from the pilot until they stop getting hit[/QUOTE] Just found out today that [b]anything that damages a plane takes away control from the pilot[/b] this means you can shoot an smg at a plane that is flying towards you on the ground, and they will lose control (from any damage they take) and just fly into the ground. this is a huge oversight and ridiculous
Patchnotes will be available [URL="https://forums.battlefield.com/en-us/categories/battlefield-1-game-updates"]here[/URL] once they're available.
Two bugs, or issues I've noticed so far. 1) Using a mortar, or any map weapon emplacements not being able to rotate them. 2) Running, walking, driving, shooting and dieing in.. I guess slow motion? However no one else is "stuttering" or having the same effects.
Yeah, nah, fuck behemoths. Rolling a team for most of the match then losing narrowly because the enemy team got a mobile death fortress is dumb as shit. The train and dreadnought make flying anywhere on that half of the map impossible and it just rolls around grabbing points at will. Gifting the enemy team with a victory because they were getting stomped so hard is the opposite of good gameplay design and I'm already sick of it. [editline]24th October 2016[/editline] [QUOTE=-n3o-;51252456]Two bugs, or issues I've noticed so far. 1) Using a mortar, or any map weapon emplacements not being able to rotate them. [/QUOTE] Tab out and back in fixes it for me.
[QUOTE=Raidyr;51252458]Yeah, nah, fuck behemoths. Rolling a team for most of the match then losing narrowly because the enemy team got a mobile death fortress is dumb as shit. The train and dreadnought make flying anywhere on that half of the map impossible and it just rolls around grabbing points at will. [B]Gifting the enemy team with a victory because they were getting stomped so hard is the opposite of good gameplay design and I'm already sick of it.[/B] [editline]24th October 2016[/editline] Tab out and back in fixes it for me.[/QUOTE] I agree they need to be nerfed, but i don't agree with this. Would you rather the winning team gets an even bigger advantage leaving the losing team with even worse odds?
[QUOTE=ScottyWired;51252390]Anyone else getting wonky mouse controls from changing the process priority to high?[/QUOTE] Yeah that was also a thing in the beta. You have to set the game to just above average to get the FPS boost while still retaining smooth mouse control. [editline]24th October 2016[/editline] Still don't like how Dreadnoughts are behemoths. Would've been a lot more fun if both teams can simultaneously have their own Dreadnoughts that are slightly weaker than the behemoth Dreadnought we have right now.
[Quote]Jessejames106 [VID]http://i.imgur.com/9O8iuYV.mp4[/VID] [/quote] [i]Oh the humanity[/i]
Battlefield 1 starts using between 70 - 90% of my CPU after playing a while, game's freezing. Anyone else with this problem?
[QUOTE=Scratch.;51252437]Web Companion Huh Ooooooooooooooooh What the fuck are Dice doing this feels like more of a mess than Battlelog Oh well, Thanks For the heads up Dai IT's really fast though :)[/QUOTE] I'm still not sure why they're pushing the phone app so hard though like I could understand the reason for the battlelog site back in bf4 because it was also the game launcher, but giving the game its own menu back feels kinda moot when half of my customization has to be done outside of the game, and the other half has to be done [i]during a live fucking match[/i] so I spend time dicking around. Feels like the first few minutes of an operation or conquest game half your team isn't even on the map, have to wonder how many people are fiddling with character nonsense
[QUOTE=dai;51252573]I'm still not sure why they're pushing the phone app so hard though like I could understand the reason for the battlelog site back in bf4 because it was also the game launcher, but giving the game its own menu back feels kinda moot when half of my customization has to be done outside of the game, and the other half has to be done [i]during a live fucking match[/i] so I spend time dicking around. Feels like the first few minutes of an operation or conquest game half your team isn't even on the map, have to wonder how many people are fiddling with character nonsense[/QUOTE] I think I remember reading somewhere that there is supposed to be customization options in the menu but it was taken out for stability reasons and they didn't have time before release to fix it or some shit and it's gonna be put back in. Don't know how true that is though.
[QUOTE=Raidyr;51252458]Yeah, nah, fuck behemoths. Rolling a team for most of the match then losing narrowly because the enemy team got a mobile death fortress is dumb as shit. The train and dreadnought make flying anywhere on that half of the map impossible and it just rolls around grabbing points at will. Gifting the enemy team with a victory because they were getting stomped so hard is the opposite of good gameplay design and I'm already sick of it.[/QUOTE] Honestly, you're overblowing it. I've played a whole bunch of conquest and I really can't recall any instances where the losing team starts to win because of their behemoth. The dreadnought and blimp can't even cap objectives, and the train is very easily destroyed by putting mines on the tracks as well as just generally being an easier target for AT grenades and such. Battlefield has always had a problem of one team getting absolutely stomped and you really can't fault DICE for trying to do something about it.
[QUOTE=Samiam22;51252610]Honestly, you're overblowing it. I've played a whole bunch of conquest and I really can't recall any instances where the losing team starts to win because of their behemoth. The dreadnought and blimp can't even cap objectives, and the train is very easily destroyed by putting mines on the tracks as well as just generally being an easier target for AT grenades and such. Battlefield has always had a problem of one team getting absolutely stomped and you really can't fault DICE for trying to do something about it.[/QUOTE] Try going for the Conquest victory medal, if your experience is anything like mine you will play 3 matches in a row where your team is at a comfortable 200 ticket lead until they get the train/dreadnought then it just starts turning over into their favor.
[QUOTE=dai;51252573]I'm still not sure why they're pushing the phone app so hard though like I could understand the reason for the battlelog site back in bf4 because it was also the game launcher, but giving the game its own menu back feels kinda moot when half of my customization has to be done outside of the game, and the other half has to be done [i]during a live fucking match[/i] so I spend time dicking around. Feels like the first few minutes of an operation or conquest game half your team isn't even on the map, have to wonder how many people are fiddling with character nonsense[/QUOTE] I've had the companion since Bf4, my biggest problem now is that my login credentials are no longer persistant so if I wanted to actually bother to do it on my phone for whatever reason, it's such a hassle I'm sure Dice would consider this feedback if a lot of players discuss their issues All this said though, I no longer have to hack my way though for a pc emblem edit, since, as you've pointed, it exists on web companion I don't know why we just can't keep calling it battlelog though
[QUOTE=Raidyr;51252626]Try going for the Conquest victory medal, if your experience is anything like mine you will play 3 matches in a row where your team is at a comfortable 200 ticket lead until they get the train/dreadnought then it just starts turning over into their favor.[/QUOTE] They're in general pretty easy to take out with reasonable teamwork. Hell, i no joke solo'd the blimp on Ballroom Blitz with the AA on C, you just gotta take out the turrets first. The only exception to this is the Dreadnought. Thing is too fuckin' tough because the AAs take everything out, so you have to rely on suicide runs. One game of mine on i think on Fao just got to the point where people would stop running along the shore and ignored the bugger until the game ended, we couldn't touch it otherwise.
[QUOTE=Samiam22;51252610]Honestly, you're overblowing it. I've played a whole bunch of conquest and I really can't recall any instances where the losing team starts to win because of their behemoth. The dreadnought and blimp can't even cap objectives, and the train is very easily destroyed by putting mines on the tracks as well as just generally being an easier target for AT grenades and such. Battlefield has always had a problem of one team getting absolutely stomped and you really can't fault DICE for trying to do something about it.[/QUOTE] The blimp can capture objectives, but yeah, in 27 h I don't think I've seen even one game where a behemoth has turned the game around.
In Operations mode, the behemoths are massive game changers.
Dreadnought is an issue? For me, it's usually taken down fairly quickly with these seaside fortress cannons I'll be frank, I think the zeppelins and battleships and trains are working for me - usually me and my team are doing well enough that we rarely get to see these monsters on our side, but when enemies get them, the game ends in a 100, 50 ticket difference. Sometimes it's literally a fight to the very last ticket - and even if the balance was brought in kinda artificially, these fights make for far more enjoyable experience than an outright stomp from either side. Even if it can sometimes feel that the game turning from a stomp into a close fight cheats us out of a 1.5x xp bonus. Maybe the bonus could be tweaked - rewarding both teams for fighting to the end, and not only the victorious one.
[t]https://jii.moe/EJf0HJvyz.png[/t] is sniper glint different or just me?
[QUOTE=RautaPalli;51252735]The blimp can capture objectives, but yeah, in 27 h I don't think I've seen even one game where a behemoth has turned the game around.[/QUOTE] I have several times. It just depends on how good the driver and gunners are and how well the team can take advantage of it.
[QUOTE=Wulfram;51252822]I have several times. It just depends on how good the driver and gunners are and how well the team can take advantage of it.[/QUOTE] The pilot has to immediately take out the AA guns or it will die quickly
Every time I try join a US server I lose connection after about 2 minutes. Ping is around 200-250. Only US servers have this problem for me, wtf
[QUOTE=Nexosz;51252744]Dreadnought is an issue? For me, it's usually taken down fairly quickly with these seaside fortress cannons[/QUOTE] The dreadnought is rather useless in my opinion. I've never seen it do any use before.
When I was commanding the dreadnought, I turned the game around with it. It might be different in any other circumstance, but in this case the game depended on us winning the fort, and with my team spotting I was able to lay down fire that killed multiple enemies with each shot, clearing the way for them to take the fort.
[QUOTE=Grenadiac;51252862]When I was commanding the dreadnought, I turned the game around with it.[/QUOTE] Your lucky the enemy team didn't immediately camp the dreadnaught with torpedo boats. Had our dreadnaught get destroyed in under 2 minutes because nobody on the boat could kill the torpedo boats
[QUOTE=AJ10017;51252905]Your lucky the enemy team didn't immediately camp the dreadnaught with torpedo boats. Had our dreadnaught get destroyed in under 2 minutes because nobody on the boat could kill the torpedo boats[/QUOTE] i had a game like that but i was on the torpedo boat
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