• Battlefield Franchise Megathread V2 - 'The Future of Warfare Is in the Past' Edition
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[QUOTE=sa2fan;50683205] And I've seen people being disappointed with the graphics, I really don't understand.[/QUOTE] I think people (obviously those who didnt play the game on their PCs or during EA play) only watched the game on youtube videos, and youtube compression system really fuck up the quality. But also because most of the videos in close alpha, the settings are on medium-low, so there's that... St Quentin Scar is the "caspian border" of BF1, im still wondering which will be the next map to be revealed in the next version
[QUOTE=AdrianTheShep;50682118]from what ive seen in videos, it seems like bf3/4[/QUOTE] Hope they change it, does not feel fitting for the soldiers of the various colonies to have a thick british gruff accent making them sound like they'd fit perfectly in London talking about tea, crumpets, the queen etc. I would love for them to give the soldiers from both german and british colonies, their own unique voices. They did it with the alien races in Battlefront didn't they? So it would make sense for BF1 too. Perhaps they didn't get around to do it yet. Also a bit of gameplay i recorded. [video=youtube;Y3T52ME7dFQ]http://www.youtube.com/watch?v=Y3T52ME7dFQ&feature=youtu.be[/video]
Gosh, that FOV.
[QUOTE=Akasori;50684247]Gosh, that FOV.[/QUOTE] Full on quake mode.
i miss BF MC multiplayer. bridge to far
[QUOTE=bloboo;50684261]Reminds me of this time one of my friends somehow stretched the Battlefield 3 window so hard he had a 360 degree fov.[/QUOTE] It's not true gaming until your FOV is so high that everything warps to be upside down
[video=youtube;s_Rs4FnXSPw]https://www.youtube.com/watch?v=s_Rs4FnXSPw[/video] Ravic tests one of the more unorthodox weapons coming to Battlefront One, the anti-tank syringe.
The amount of people complaining about black German soldiers though.
[QUOTE=sa2fan;50693951]The amount of people complaining about black German soldiers though.[/QUOTE] I guess people dont expect soldier customization
Face customization files were found, so it might not even matter in the end.
apparently battlefield is getting a tv show [url]http://www.ign.com/articles/2016/07/11/battlefield-tv-show-in-development-at-paramount-television[/url]
[QUOTE=sa2fan;50693951]The amount of people complaining about black German soldiers though.[/QUOTE] I dont even think they're black. The germans just all have gloves and some have masks pulled up over their faces making them appear darker skinned.
[QUOTE=Wulfram;50694503]I dont even think they're black. The germans just all have gloves and some have masks pulled up over their faces making them appear darker skinned.[/QUOTE] [t]http://i.imgur.com/UoAb6rD.png[/t] The German Scout class is pretty clearly black On another note, it'd be really cool if one of the "weather" events was a drumfire artillery barrage that annihilates a section of the map and creates some large craters for cover. Bring in the steel rain For those who don't know, drumfire was when artillery was fired in such rapid succession and massive numbers that the sound of the explosions sounded like some sort of hellish drumroll
[QUOTE=StrykerE;50694525][t]http://i.imgur.com/UoAb6rD.png[/t] The German Scout class is pretty clearly black [/QUOTE] Ahhh, I didnt know about that! It's interesting that they would do that considering how I dont think any german colonial troops really made it out of Africa, but it doesn't really matter and more customization options are always welcome.
[QUOTE=sa2fan;50693951]The amount of people complaining about black German soldiers though.[/QUOTE] They complain about that and the allied assault, scout and medic, although i believe those are slightly randomized. Though most complaints i saw was because of historical inaccuracy. But i feel it fits, given that DICE is going for a "if it fought/was used in the war, it is in our game" mentality. My issue is that every allied soldier has a thick, cockney accent, even if they came from an african or middle-eastern colony. That feels a bit lazy from DICE's side.
[QUOTE=ulvemann43;50695116]They complain about that and the allied assault, scout and medic, although i believe those are slightly randomized. Though most complaints i saw was because of historical inaccuracy. But i feel it fits, given that DICE is going for a "if it fought/was used in the war, it is in our game" mentality. My issue is that every allied soldier has a thick, cockney accent, even if they came from an african or middle-eastern colony. That feels a bit lazy from DICE's side.[/QUOTE] It also might just be unfinished and they might not have the colonial troop's voice lines done yet.
[QUOTE=Wulfram;50695219]It also might just be unfinished and they might not have the colonial troop's voice lines done yet.[/QUOTE] It's DICE, let's not be too unrealistic.
People in the alpha, how are you enjoying the flying so far?
Idk, I think representing an empire as a faction, with each class being a different part of said empire, isn't such a bad idea. It's a little odd that they all have the same voicelines but given how many lines you'd need it makes sense (although i'd still like different voices for each race). I think the main benefit is that it gives Dice more options for class appearance, so they become much more identifiable in a pinch, a bit like how changing the assault class model in BF3 to be black made it a lot more difficult to confuse him with the support class. For that reason I kinda hope you can't customise your appearance too much, looking at the loadouts and 3d spotting they're really pushing for class individuality in BF1, so being able to visually identify them is more important than ever. That, and it lets them represent more elements of the war without having to make 4x the amount of factions. Plus it's multiplayer. I think the singleplayer's where we're going to see realistic army composition and equipment distribution, if any.
Again, like I said: voices of the empire DLC is coming.
[QUOTE=handorff;50695351]People in the alpha, how are you enjoying the flying so far?[/QUOTE] I didn't fly so much, but the whole wings being damaged and affecting your flying is a really cool element. Makes for the air Battles to be a lot quicker rather than 5+ minutes of flying circles chasing one another as in BF4. Though it seems it takes a bit more shots before you get a kill. At least it did for me, I was laying it into one plane yet he continued to fly on while another plane took me out quicker than I was doing.
A more in-depth look at the Zeppelin: [video=youtube;8OlmTnliI-U]http://www.youtube.com/watch?v=8OlmTnliI-U[/video]
So far it seems like the Zeppelin is much better than the AC-130
Hardline question: Is there a way to clear a gun bench custom weapon slot or am I stuck with it forever? I was just dicking around with the feature but now I have a custom gun at the top of my mechanic loadout.
I'm disappointed dice hasn't bothered modelling the mg08 and just seems to be going with a generic maxim for all static machineguns
[QUOTE=CertainDOOM;50699597]I'm disappointed dice hasn't bothered modelling the mg08 and just seems to be going with a generic maxim for all static machineguns[/QUOTE] I'm pretty sure that gun is on the airplanes. Plus is still alpha so who knows what they're gonna add.
There's some Battlefield Desync(tm) that makes it look like it hit the wall, but I'm pretty sure my friend's medkit intercepted this rocket. [vid]https://fat.gfycat.com/TanIckyAttwatersprairiechicken.webm[/vid] The impact appears on the wall and the rocket appears to poke through the medkit but you can see the explosion comes from where they would've collided, and the medkit jolts before being destroyed, making me think it actually did catch it.
It could be either, really.
Medkits intercept projectiles but RPG's are a bit wonky, I've seen videos of them killing a soldier without exploding then blowing up behind them. It's also so close to the wall that it could just be a tickrate thing. Looks like an interception to me though so lets go with that :v:
Well we're talking like a 1-tick difference between hitting the medkit or wall so at that point the clientside prediction kinda just goes haywire and assumes it hit the wall even if it hit the medkit first.
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