Battlefield Franchise Megathread V2 - 'The Future of Warfare Is in the Past' Edition
5,001 replies, posted
[QUOTE=ulvemann43;50718598]Usually a pilot is unable to repair until they re-enter the plane....which does not work at high altitudes.[/QUOTE]
Does it work if you switch seats instead of leaving and re-entering the vehicle?
[QUOTE=Daemon White;50718861]Does it work if you switch seats instead of leaving and re-entering the vehicle?[/QUOTE]
If it feels like it, yea. But planes have a tendency to fill up fast.
I haven't been paying attention
[t]https://jii.moe/VkMWzsfDW.png[/t]
oh how soon
People are going to have to quickly learn not to bail from their tanks, given that if they spawned the tank they are guarnteed to have 1) A somewhat poor combat loadout and 2) A repair tool.
Just took a light tank down to low health, killed the guy who bailed, took his shit and repaired the light tank, went on a killing spree that ended with a fight against a heavy tank, got it low, bailed out and scuttled my light tank, killed the guy who bailed out of the heavy tank, repaired [I]that[/I], and went on another streak that pushed up all the way past A back into their spawn. They were complaining about how they didn't have any tanks in chat too :v:
Also spent a lot of time today flying and I find levelcaps video pretty spot on. Planes are fun to fly but you don't really feel like you are effecting the battle that much other than the [I]very [/I]occasional tank kill and the bomber is way too easy to kill for how generally ineffective it is.
Not that I really mind, it's a nice change from BF4 skygods in helicopters/planes making the game miserable for 60 other players.
edit: oops, it didnt merge.
[QUOTE=Raidyr;50724410]Also spent a lot of time today flying and I find levelcaps video pretty spot on. Planes are fun to fly but you don't really feel like you are effecting the battle that much other than the [I]very [/I]occasional tank kill and the bomber is way too easy to kill for how generally ineffective it is.
Not that I really mind, it's a nice change from BF4 skygods in helicopters/planes making the game miserable for 60 other players.
edit: oops, it didnt merge.[/QUOTE]
The only real thing i can feel needs changing is how quick vehicles in general get parts disabled, especially threads and wings. And indeed, the bombers should be more durable, more so against other planes than anything.
The big problem with the heavy bomber is that it is a massive target, and yet a fighter can easily come from behind and outdamage the machine gun on its back.
IMO those bomnbers should require multiple attacks from a fighter to be taken down, not just one strafing run.
Not having played the alpha and just watching videos of peoples thoughts and reactions, I think one thing that seems like it would fix a lot of issues is to increase the spawn delay. Now that killing doesn't take away a ticket, the resource you're removing in killing somebody is time. That's why a tank killing a crap ton of people, or a plane, or some guy with an MP18 should still be important. In doing so, you're denying the enemy resources (people) that could be capping/defending flags, and opening up the opportunity for your team (or yourself) to cap a point.
However, if the respawn time is super short, then that's not what's happening and it makes killing much more marginal than before. Super short respawn times also seriously messes with the role of the medic, especially if you can just spawn on any squadmate like all the modern Battlefield games.
I really like the idea of killing not mattering anymore in Conquest, but they need to make some adjustments to make that make sense. A slower respawn time will also slow the game down a tad, because in the videos I've seen it almost looks faster than BF4.
Also DICE SW please don't make the same mistake twice and try to stuff as many vehicles into a map as possible. Be sensible with them.
[QUOTE=Why485;50726443]Not having played the alpha and just watching videos of peoples thoughts and reactions, I think one thing that seems like it would fix a lot of issues is to increase the spawn delay. Now that killing doesn't take away a ticket, the resource you're removing in killing somebody is time. That's why a tank killing a crap ton of people, or a plane, or some guy with an MP18 should still be important. In doing so, you're denying the enemy resources (people) that could be capping/defending flags, and opening up the opportunity for your team (or yourself) to cap a point.
However, if the respawn time is super short, then that's not what's happening and it makes killing much more marginal than before. Super short respawn times also seriously messes with the role of the medic, especially if you can just spawn on any squadmate like all the modern Battlefield games.
I really like the idea of killing not mattering anymore in Conquest, but they need to make some adjustments to make that make sense. A slower respawn time will also slow the game down a tad, because in the videos I've seen it almost looks faster than BF4.
Also DICE SW please don't make the same mistake twice and try to stuff as many vehicles into a map as possible. Be sensible with them.[/QUOTE]
Vehicle stuffing isn't a problem in this game since they are far from as strong as they were in earlier titles.
The respawn times are also about as quick as in bf4 i feel, and kills really do matter for that, a lot. Combined with the distance from flags which soldiers spawn, the respawn timer works very well. What i would like, though, is for holding spacebar to not make the revive timer shorter, but just get you to the menu faster.
Spawning on squadmates is also weird in this game. It tends to be a bit picky about who i can spawn on, and often i have only had the option to spawn on one, maybe two of them.
Yeah the amount of vehicles and how effective they are is far better than Battlefield 4. If you manage to get to the rear of the tank you can do a ton of damage all by yourself with two quick AT grenade tosses, a light AT grenade, and shots from your rocket gun. There was never a point in the alpha where I was maligning the fact that I constantly had to fight vehicles that I couldn't do anything to because there are few enough and the map is large enough not to have to fight them too often. If I die 14 times in a match of Battlefield One where I'm not specifically tank hunting (a thing you can actually do successfully now!) I'll have like two deaths to vehicles. It's great.
Contrast this with Battlefield 4; I played my first game of conquest in weeks last night because a friend reinstalled and it was absolute garbage. Both teams pushed out, our squad took B and held it reasonably long with three of us until they rolled in with a level 140 in a scout helicopter and an assault boat then we got pushed back to main base because it was the only point we had. The game from this point was just trying to shoot rockets at BTRs that are faster, more lethal, and more resilient than the heavy tanks in Battlefield One without any of the downsides. It was miserable, and it was an illustration of why, after playing conquest in Battlefield since literally 1942, I just don't do it in BF4. Because it's endemic to the maps in that game.
This overall change is the best thing about Battlefield One and I really, really hope it translates to the final experience. After all my gametime I still think light tanks are a [I]little [/I]overpowered in general but they are infinitely more enjoyable than the tanks and IFVs of BF4.
[editline]17th July 2016[/editline]
[QUOTE=Why485;50726443]
However, if the respawn time is super short, then that's not what's happening and it makes killing much more marginal than before. Super short respawn times also seriously messes with the role of the medic, especially if you can just spawn on any squadmate like all the modern Battlefield games.
[/QUOTE]
This is true though. Playing medic as an actual medic in Battlefield One is a bit awkward right now because a combination of bugs and the utterly confusing mechanic of being able to skip to the deploy screen. There is also the fact that your minimap will show you where people died without letting you know those people are unrevivable, and there is no way to tell if you aren't close enough without them alerting medics, which most people don't do in lieu of speeding up their respawn. You will even see a couple people per game call out for a medic [I][B]and [/B][/I]speed up their respawn, leading to situations where you will sprint over to someone nearby and they will just expire.
Honestly, as someone who was looking forward to medic the most, it's probably my least played class in the Beta. Part of this is because it's really hard as a solo player (none of my friends got in the alpha so all my time is solo) to [B]not [/B]play assault because in close quarters you are the absolute best infantry killer and you have an absolute monopoly on fighting vehicles. The other three classes are good enough in their own way to be enjoyable from time to time but unless one of them gets a really cool gadget I can't see myself playing anything but assault. Support is a solid defensive class and I'm in absolute love with the scoped Lewis gun, and his tripmines let you secure your flanks. Scout is literally just a sniper right now but faster bullet velocities make sniping much more enjoyable. And medics guns are really fun (the Mondragon is the most comfy semi-auto ever) but you don't spend that much time being a medic in my experience.
Tbh from what i've seen from levelcap and some other youtubers, it almost seems like they're not gonna be satisfied until the games are infantry-dominated low-TTK twitch shooters.
Just got 15 kills purely through a combination of syringe and gas grenades while keeping my gasmask on at all times. I have become the Hans Volter of Battlefield.
The classes I played the most in ranking order were Assault, Scout, Medic, Support.
Assault is basically engineer in BF4. Decent weapon for different scenarios of engagement and tools to take vehicles out. You're well equipped basically.
I enjoy the Scout class a lot. In BF4 I'm never a recon that sits in the distance that gets a lucky kill every 15 minutes. I like to be just outside the engagement providing support picking people off. In BF1 and the new sweet spot mechanics, the ?Lee enfield? Rifle has been my favorite in alpha as it suits my play style with a closer range sweet spot and not crazy magnification.
The medic class actually seems to be the least played class that I've witnessed when playing. Perhaps it's because of the ability to quicken your time to the deploy screen but unless you're close to the people that have died, you don't do much reviving. Plus you don't have the option (yet?) to deny a revive. Another thing I saw was when players call for revive, you don't see that call unless you're looking in that direction. I would like to be more helpful for that if I knew someone behind me was calling out. Weapon wise the semi autos are challenging in a way as they take more ttk than dmrs in bf4 and a bit more recoil.
Support class I didn't play much the weapons and gadgets just don't suit my play style much. So I don't have much of an opinion on this.
Maybe a more interesting thing that I would like to see be tried but may be highly unlikely to be implicated is switching the main weapons of the medic and support class. When being a medic there are times where you have to rush into combat and try and revive and heal but with the semi auto it's hard to be suppressive at the same time to cover your advance. People don't run out of ammo often enough for you to have the need to run to your teammates side and can lay suppressive fire fromantic behind with higher precision with a semi auto.
Last note on weapons and in general, I really like how you're forced to use different weapons with their own particular attachments to reduce that whole one weapon can rule them all. You have to think more carefully about your selection when you decide what you're going to do once on the ground. Either be on the front line or be behind supporting. Accomplishing both is more of a challenge
I hope they add anti-tank mines.
[QUOTE=misterv;50728562]I hope they add anti-tank mines.[/QUOTE]
The heavy tanks drops them
[QUOTE=DeVotchKa;50727120]Tbh from what i've seen from levelcap and some other youtubers, it almost seems like they're not gonna be satisfied until the games are infantry-dominated low-TTK twitch shooters.[/QUOTE]
LevelCap has long been a Call of Duty player in denial.
Symthic is the same way right now. If you read some of their posts about Battlefield 4 it's hilarious. To them Battlefield should be pared down to 24/7 Dawnbreaker/Lockers where the only two guns you are allowed to use are sniper rifles and assault rifles that should have no recoil or spread.
[editline]17th July 2016[/editline]
A guy with SYM tags was in my last match of Battlefield One whining about how "casual" the game was because he was getting owned. Taking a bayonet through the chest is casual but humping a pillar with your no recoil 900 RPM perfectly accurate assault rifle is trueskill(tm).
For an Alpha, these bugs are actually pretty tame.
[video=youtube;hkGuUbBEBCw]http://www.youtube.com/watch?v=hkGuUbBEBCw[/video]
That proximity spot needs to go, though.
[QUOTE=Why485;50729188]LevelCap has long been a Call of Duty player in denial.[/QUOTE]
Cod players are from my experience the ones who get the most excited when there are a lot of vehicles about. Me included.
Would you guys say the Alpha is less glitchy than BF3's or BF4's alpha?
[QUOTE=sa2fan;50732167]Would you guys say the Alpha is less glitchy than BF3's or BF4's alpha?[/QUOTE]
Easily.
[QUOTE=Raidyr;50732525]Easily.[/QUOTE]
Hoping for a smooth launch then
So I just got banned from [URL="http://battlelog.battlefield.com/bfh/servers/show/pc/393de57f-96e5-4863-be15-5a82016a12cc/24-7-BLOCK-PARTY-All-Weapons-BFWarzone-com-Fast-XP/"]this [/URL]server in Battlefield Hardline for killing in the "redzone". Apparently it's kosher to shoot from there and get kills but it's a bannable offense to return fire. It was the topfragger on the other team who initiated the vote ban. Is there a way to report bad servers to EA still?
[editline]18th July 2016[/editline]
Incidentally they also have a restriction on snipers and the Block is Hardlines version of Lockers/Metro so it's not a huge loss but it's pretty disgusting all the same.
I'd say play on a "No-Rules" server but Hardline is dead, so I don't know if that luxury is available in Hardline as it is in BF4.
The redzone is basically the enemy uncappable spawn so they have that ban feature in so you can't just run in and kill people spawning. Not that it helps anyways because if one side is getting steamrolled like that it doesn't just magically make things better, but it does make the round longer. Unfortunately the combination of the map and server name drawing dumb dumbs in and the fact anyone can vote ban means there's a high risk of getting banned if you walk into the zone if you get the wrong people on the server. I was testing out a gun once and like 5 people got banned for redzoning by a guy who could barely write coherent english. All it takes is for someone to be really belligerent and you can start a witch hunt on that server. Unfortunately I didn't even know you could report bad servers, but if its a thing in BF4 I'd assume its there for Hardline.
[QUOTE=StrawberryClock;50734977]I'd say play on a "No-Rules" server but Hardline is dead, so I don't know if that luxury is available in Hardline as it is in BF4.[/QUOTE]
The no rules server was running bank heist and the only other two servers were hardcore (kek) and hotwire, which I really should have played but I felt like some infantry action to warm up in Hardline.
Little did I know that 30 minutes later I would own the wrong guy :v:
[QUOTE=markfu;50734994]The redzone is basically the enemy uncappable spawn so they have that ban feature in so you can't just run in and kill people spawning. Not that it helps anyways because if one side is getting steamrolled like that it doesn't just magically make things better, but it does make the round longer. Unfortunately the combination of the map and server name drawing dumb dumbs in and the fact anyone can vote ban means there's a high risk of getting banned if you walk into the zone if you get the wrong people on the server. I was testing out a gun once and like 5 people got banned for redzoning by a guy who could barely write coherent english. All it takes is for someone to be really belligerent and you can start a witch hunt on that server. Unfortunately I didn't even know you could report bad servers, but if its a thing in BF4 I'd assume its there for Hardline.[/QUOTE]
I've never played on a Metro/Lockers server with this rule. I found their forums and pretty much every ban appeal regarding "redzoning" is asking what the fuck redzoning is, or people who were just banned for killing the wrong person. It's preposterous to me to have a server rule where someone can shoot me and I can't return fire. The dude was just posted up just barely out of bounds with an IRNV assault rifle goin like 70-10 so I flanked around, shot him, and ran back inside. If I was playing mechanic I could have killed him with the M79, or if I wasn't running flashbangs I could have killed him with any lethal grenade. What a bitchmade server.
The absolute madman. The complete insanity. He's finally done it.
[video=youtube;EapWVRLR0ec]http://www.youtube.com/watch?v=EapWVRLR0ec[/video]
Rumor is, there's gonna be a BF1 open beta after Gamescom.
get hype
[QUOTE=StrawberryClock;50804782]Rumor is, there's gonna be a BF1 open beta after Gamescom.
get hype[/QUOTE]
We've been hyped since the rumour started around the middle of the closed alpha.
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