[QUOTE=GHOST!!!!;51738159]How much RAM do you have?[/QUOTE]
my dedi had 4 and with just a couple players on it maxed out. They are looking into MP stability right now.
I played this years back with a friend when it was just a free version with weird generated spaceships and no content. Cool to see it's come so far but i don't get the impression the building system is any more than aesthetics yet.
[QUOTE=Mattk50;51739717]I played this years back with a friend when it was just a free version with weird generated spaceships and no content. Cool to see it's come so far but i don't get the impression the building system is any more than aesthetics yet.[/QUOTE]
What do you mean? Every block has a purpose
[QUOTE=Why485;51738197]I like the mechanics of the game so far, but I feel like the atmosphere and sense of place in the world is hamstrung by so much of the universe being procedurally generated.[/QUOTE]
I'm curious why people disagree with this. I don't really mean to argue or anything, I'm just interested to hear why.
[QUOTE=Why485;51740691]I'm curious why people disagree with this. I don't really mean to argue or anything, I'm just interested to hear why.[/QUOTE]
I actually agree tbh.
I really like the aesthetics of the randomly generated things, but i wish there were more factions that had traditional looking ships as well.
Also, there are some pretty good servers we could try to team up on.
so after spending my entire saturday playing this game i've learned that trading is bar none the most profitable thing you can do. some stations offer mission where they [i]give[/i] you the items (for a price) and you have to drop them off somewhere else. the greatest thing about those missions isn't that they're stupidly simple but they pretty much only take you to heavily populated trade routes so once you do a few of them you can really expand your trade network and know what goes where and who sells/buys what. it's extremely important to do those missions
also while making a shorcut through one of my trade routes i found a wormhole that takes me to the other side of the galaxy which is really awesome. it's closer to the center so when you warp through, you're immediately exposed to extremely rare materials that you can only find when you get closer
really nifty game. it plays and acts (and sounds) just like freelancer
[QUOTE=69105;51744918]so after spending my entire saturday playing this game i've learned that trading is bar none the most profitable thing you can do. some stations offer mission where they [i]give[/i] you the items (for a price) and you have to drop them off somewhere else. the greatest thing about those missions isn't that they're stupidly simple but they pretty much only take you to heavily populated trade routes so once you do a few of them you can really expand your trade network and know what goes where and who sells/buys what. it's extremely important to do those missions
also while making a shorcut through one of my trade routes i found a wormhole that takes me to the other side of the galaxy which is really awesome. it's closer to the center so when you warp through, you're immediately exposed to extremely rare materials that you can only find when you get closer
really nifty game. it plays and acts (and sounds) just like freelancer[/QUOTE]
I'd say it plays much more like X than Freelancer
Anyone else find that it's basically worthless to buy turrets? All you gotta do is find enough places to source the materials to build turrets and you'll decimate the enemy.
If anyone is interested I have been playing on the CORE server since the game released on steam, they have a decent player base if any of you guys are interested
71.88.115.229
building with symmetry off is the absolute best thing
need more engines? slap them on wherever. need more cargo containers? slap them on wherever
[img]http://i.imgur.com/zDxvlHy.png[/img]
freighters that look like mobile space stations are the best
[sp]Just found the entry way to the core, did not realise I had to actually find 8 of those Artefacts, I only have 1 from the Exodus Project so far, but still, at least I know where it is now.[/sp]
Story Sploiliars.
I think I am gonna pick this up tonight. Seems really cool.
I really need people to play this game with
This game was fun for about an hour or two, and then you realise there's really not that much to do.
I feel like there's a lot to do I just got bored doing it alone and not running into other players
[QUOTE=Glitchman;51756171]I feel like there's a lot to do I just got bored doing it alone and not running into other players[/QUOTE]
Trust me, you don't wanna run into other players. So many people use cheap building tactics. You can splice thruster blocks into each other hundreds of times so you can go from 0 to max velocity in under a second. Same shit with solar panels.
There's no fun goals to this game other than: mine resources for a while, build a small ship. Mine more resources, build a bigger ship. Mine better resources, build upgraded ship. Ad infinitum.
[QUOTE=loopoo;51756244]Trust me, you don't wanna run into other players. So many people use cheap building tactics. You can splice thruster blocks into each other hundreds of times so you can go from 0 to max velocity in under a second. Same shit with solar panels.
There's no fun goals to this game other than: mine resources for a while, build a small ship. Mine more resources, build a bigger ship. Mine better resources, build upgraded ship. Ad infinitum.[/QUOTE]
You could really say that about any game though. I mean, the creative opportunities in the ship building alone are already good, and the variety of loot keeps exploring interesting
[QUOTE=loopoo;51755939]This game was fun for about an hour or two, and then you realise there's really not that much to do.[/QUOTE]
Really? I think it's the complete opposite.
[QUOTE=loopoo;51756244]There's no fun goals to this game other than: mine resources for a while, build a small ship. Mine more resources, build a bigger ship. Mine better resources, build upgraded ship. Ad infinitum.[/QUOTE]
If you simplify the game down to that, then yes. But the journey of doing that is what makes it fun.
[editline]31st January 2017[/editline]
[QUOTE=Glitchman;51755640]I really need people to play this game with[/QUOTE]
I've been playing on [url=https://steamcommunity.com/app/445220/discussions/4/143388511231892537/]this server[/url] and haven't had any issues
I just started playing the demo and I have learned very quickly that I have no idea how to design ships.
[QUOTE=loopoo;51756244]Trust me, you don't wanna run into other players. So many people use cheap building tactics. You can splice thruster blocks into each other hundreds of times so you can go from 0 to max velocity in under a second. Same shit with solar panels.
There's no fun goals to this game other than: mine resources for a while, build a small ship. Mine more resources, build a bigger ship. Mine better resources, build upgraded ship. Ad infinitum.[/QUOTE]
that's pretty much good logic though. why use regular hull blocks when you could just have thrusters or an engine block
[QUOTE=69105;51759596]that's pretty much good logic though. why use regular hull blocks when you could just have thrusters or an engine block[/QUOTE]
I think you've misunderstood me. They place thruster blocks within other thruster blocks, over and over, until you end up with one block that is filled with 100 thruster blocks. Hence the insane acceleration speed, 0 to 100 in a fraction of a second and back again.
They don't use engines to go forward, they just strafe everywhere they wanna go since it's faster.
So uh, how do you do that? Just curious really, you know.
[QUOTE=GHOST!!!!;51760710]So uh, how do you do that? Just curious really, you know.[/QUOTE]
Never bothered figuring out how to do it. I'm sure there's video clips online or walkthroughs. I read it was something like making small as possible thrusters and just shoving them over and over in a slightly bigger one.
I didn't realize that green resource was not acquirable with mining drone - found out the hard way that I guess you need titanium mining lasers to get the green asteroids?
Yes. A mining laser can only mine one material above its own material.
So unless I'm mistaken, you have to grind to maybe 20-30k space bucks so you can do the transport missions to start earning real money. Then get the right stuff for a higher tier mining laser?
[QUOTE=bord2tears;51767311]So unless I'm mistaken, you have to grind to maybe 20-30k space bucks so you can do the transport missions to start earning real money. Then get the right stuff for a higher tier mining laser?[/QUOTE]
Yup. But good luck and have fun, the transport missions don't tell you how far away the destinations are, so it's a shot in the dark. I was late by 2 minutes and I lost all my deposit and was left with cargo that I couldn't find a seller for.
imo the best way to make money is to fight pirates and alien ships a lot. I got close to 3 million by doing just that, plus enough systems and turrets to have 2000 omicron firepower in an area where ships don't even spawn with shields.
I've been itching for something like this for a long while - A game with vehicle building, but instead of being a shitty MP arena game with awful mechanics that feed a toxic community and ensure that the most effective ships are the butt-ugliest, or instead of a vehicle-building/survival game where you never face any real threats, you're in a Freelancer-like open world, can go around trading, pirating, hunting bounties and shit, start off with a scrap-heap with an engine strapped to it and work your way from there by working out the more effective designs and iterating on them, as well as improving the technology available and gathering the resources to construct it, be it by mining, trading or salvaging. So far this is pretty close to hitting all those marks bang-on.
I fucking adore the fact we can scale the parts, sets it well apart from everything else in this vein.
Unfortunately the building interface is clunky, due in part to that fact - It feels impossible to get the grid size/scale interval thing correct to line everything up nicely. What it adds in creative freedom, it takes away from ease-of-use - That doesn't stop you restricting yourself to linearly scaled blocks, 1x1/1x2 etc. and emulating that simplicity. The biggest problem I have is not being able to make smaller ships.
I've built and crashed/got killed 4 ships now, been set back a whole lot of credits and iron - it can be a pain in the arse spending so and so long building something relatively nice looking and having it perform poorly in one way or another, then otherwise just getting it blown up and having to tediously mine the resources to re-build it. I like to see that as a strength of the game though, the hobo phase is real and it's different enough from other vehicle-building games that it'll be fun to try and crack.
My biggest wish so far is a direction-of-movement indicator, oh and better AI. I'm not sure if the AI ships I've encountered so far are just incredibly sluggish, had had their engines destroyed or were too plain dumb to maneuver aggressively in combat. I'd just been playing House of the Dying Sun which is excellent in that regard, and while I wouldn't expect this to get to that sort of level I'd at least hope they'd try and make a harder target of themselves.
Anyway, it's fun. I hope to fuck the dev(s) will put some real work into this cause it could be one of my many, many dream games.
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