• Avorion - Eve Cubed
    120 replies, posted
[QUOTE=bord2tears;51767311]So unless I'm mistaken, you have to grind to maybe 20-30k space bucks so you can do the transport missions to start earning real money. Then get the right stuff for a higher tier mining laser?[/QUOTE] You can also just get the higher tier mining lasers as random drops, i've not done any grinding for money to buy one in that respect
[QUOTE=Icedshot;51770535]You can also just get the higher tier mining lasers as random drops, i've not done any grinding for money to buy one in that respect[/QUOTE] [QUOTE=Robinate;51767344]imo the best way to make money is to fight pirates and alien ships a lot. I got close to 3 million by doing just that, plus enough systems and turrets to have 2000 omicron firepower in an area where ships don't even spawn with shields.[/QUOTE] Thanks guys. I ended up starting anew and did a similar thing where I waited for conflict to break out between two factions in my sector (pirate, alien, etc) and participated in my scrap heap. Got bounty and a lucky gold equipment drop I sold for a titanium mining laser. So I was finally able to get my green stuff and have shields before I logged. S.S. Joe MkII now officially the most advanced craft of mine thus far, and it is a ugly box of sin.
I was using that 'deep scanner' mod to explore some areas where it detected mass and came across a derelict space station valued at about 3million naonite. I went through the exposed power generators etc with my 45% efficiency salvage beam and now I've got 450k naonite. Now I've got to do something with that stuff.
Glad I could help you gain more enjoyment out of the game! I advise that you invest in a salvaging laser as well, since large wreckages often contain more systems.
[QUOTE=Robinate;51770988]Glad I could help you gain more enjoyment out of the game! I advise that you invest in a salvaging laser as well, since large wreckages often contain more systems.[/QUOTE] I only see resource counts in wreckages - is there a change systems pop out as well?
Yes. Large bits of wreckage have a good chance to drop systems and/or turrets
[QUOTE=Robinate;51771016]Yes. Large bits of wreckage have a good chance to drop systems and/or turrets[/QUOTE] As you reduce the volume of any ship/wreck, more of its components will drop [IMG]https://cdn.discordapp.com/attachments/256129540412276746/277782454650142721/20170205124753_1.jpg[/IMG] [editline]5th February 2017[/editline] Also, if any of you have encountered the infinite loading/crash on jumping into/loading into sector bug, it's due to Tesla weapons. It should be getting patched today, but don't quote me on that
Is there any good way to see the actual Ohm(DPS) value of weapons? I've been going with the general assumptions from testing: * Overheat cuts the displayed damage in roughly half (but allows for bursts if you do flybys - which may be desirable) * "+ Damage %" is reflected in the amount listed on the damage stat * "+ Damage % to X" (e.g. extra shield damage) is not listed Is there an option or mod that just calculates the "over time" DPS for display for shield, hull, etc?
The second teleporter key is super unfun to get if you don't know how to get it, 3 and exactly 3 legendary system upgrades, nothing else, don't use teleporter keys
[QUOTE=bord2tears;51784650]Is there any good way to see the actual Ohm(DPS) value of weapons? I've been going with the general assumptions from testing: * Overheat cuts the displayed damage in roughly half (but allows for bursts if you do flybys - which may be desirable) * "+ Damage %" is reflected in the amount listed on the damage stat * "+ Damage % to X" (e.g. extra shield damage) is not listed Is there an option or mod that just calculates the "over time" DPS for display for shield, hull, etc?[/QUOTE] There was not one I could find, so I made a quick mod: [code] if turret.stoneEfficiency == 0 and turret.metalEfficiency == 0 then tooltip:addLine(TooltipLine(15, 15)) local multiShotMod = 1 if turret.simultaneousShooting then multiShotMod = math.pow(0.85,turret.numWeapons - 1) -- hack for multi-shooting weapons with heat issues? found with very poor sample size of a 'study' end local averageHeat = turret.heatPerShot * turret.shotsPerSecond - turret.coolingRate local hotFireTime = multiShotMod*turret.maxHeat*0.85 / averageHeat local coolTime = turret.maxHeat*0.85 / turret.coolingRate local modifier = 1 if turret.maxHeat > 0 then modifier = hotFireTime / (hotFireTime + coolTime) end local line = TooltipLine(lineHeight, fontSize) line.ltext = "N-DPS: " .. round(turret.dps * modifier,0) line.lcolor = ColorRGB(1.0, 0.7, 0.7) tooltip:addLine(line) local line = TooltipLine(lineHeight, fontSize) line.ltext = "S-DPS: " .. round(turret.dps * modifier * turret.shieldDamageMultiplicator,0) line.lcolor = ColorRGB(0.7, 0.7, 1.0) tooltip:addLine(line) local line = TooltipLine(lineHeight, fontSize) line.ltext = "H-DPS: " .. round(turret.dps * modifier * turret.hullDamageMultiplicator,0) line.lcolor = ColorRGB(0.7, 1.0, 0.7) tooltip:addLine(line) if turret.maxHeat > 0 then local line = TooltipLine(lineHeight, fontSize) line.ltext = "Hot Fire Time: " .. round(hotFireTime,1) line.lcolor = ColorRGB(1, 1, 1) tooltip:addLine(line) local line = TooltipLine(lineHeight, fontSize) line.ltext = "Cool Time: " .. round(coolTime,1) line.lcolor = ColorRGB(1, 1, 1) tooltip:addLine(line) local line = TooltipLine(lineHeight, fontSize) line.ltext = "HR/SPF/CR: " .. round(turret.heatPerShot, 1) .. "/" .. round(turret.shotsPerFiring, 1) .. "/" .. round(turret.coolingRate, 1) line.lcolor = ColorRGB(1, 1, 1) tooltip:addLine(line) elseif turret.shotsPerFiring > 1 then local line = TooltipLine(lineHeight, fontSize) line.ltext = "SPF: " .. round(turret.shotsPerFiring, 1) line.lcolor = ColorRGB(1, 1, 1) tooltip:addLine(line) end if turret.simultaneousShooting then local line = TooltipLine(lineHeight, fontSize) line.ltext = "Multifire: " .. turret.numWeapons line.lcolor = ColorRGB(1, 1, 1) tooltip:addLine(line) end end [/code] Just put that in 'data/scripts/lib/tooltipmaker.lua' at line 360 (Should be right before 'return tooltip' within the 'makeTurretTooltip' function. Here is what it looks like: [url]http://imgur.com/a/RVw3C[/url] N-DPS is the nominal without mods S-DPS is shield DPS H-DPS is hull DPS Hot Fire Time is how long the gun will shoot after one overheat->cooldown cycle while holding the trigger Cool Time is how long the gun will shoot after one overheat->cooldown cycle while holding the trigger HR/SPF/CR = heat gained per bullet/heat rate, SPF = shots per pull of trigger, CR = cooling rate Multifire = #, the number of barrels that fire in one pull of trigger I was able to make some really odd turrets like a SPF of 3 on a Multifire of 4 to fire 12 rounds each trigger bull. SPF is like the "burst fire" and Multifire is where all the bullets come out at once. Anyway, not guaranteed to work 100%, but it at least gives you an easy glace approximation. Likely easily applied to fighters because turrets and fighters share so many of the same properties. but I don't use them, so... :v: Code under WTFPL
So I've started my server, it's on 68.37.135.50:27000 If you don't want to start over 100%, you can toss me your ship blueprint and I SHOULD be able to paste it into the server for you. Note that this wouldn't include weapons, materials, credits or stuff like that sadly.
How does one rotate an edge? Edit: nevermind, it's R Alright so I booted up the creative mode and this is my first ship I guess, took 2 hours [img]http://i.imgur.com/hwAlA0M.png[/img]
[QUOTE=damnatus;51796384]How does one rotate an edge? Edit: nevermind, it's R Alright so I booted up the creative mode and this is my first ship I guess, took 2 hours [img]http://i.imgur.com/hwAlA0M.png[/img][/QUOTE] That's pretty slick! Playing X3 has made me want this game more, but I'm trying to hold off from buying anything atm :v
Are we posting ships now? [T]http://imgur.com/gYxvShs.jpg[/T]
I love everything about this game except for the ship building. I'm personally not very creative, and while I enjoy having the ability to create and customize ships to make whatever I like, I don't enjoy actually building them and would rather just play with them.
You can order a generated ship at shipyards if you want. [editline]9th February 2017[/editline] [img]http://i40.photobucket.com/albums/e244/teshok/20170209193952_1_zpsv8yt4rru.jpg[/img] heres my ship
[QUOTE=KillerJaguar;51798044]I love everything about this game except for the ship building. I'm personally not very creative, and while I enjoy having the ability to create and customize ships to make whatever I like, I don't enjoy actually building them and would rather just play with them.[/QUOTE] Probably best to look up some ships online and design them based on that, coming up with something myself isn't something I can say I'm good at either, but I do like how much you can customise your ships.
[QUOTE=KillerJaguar;51798044]I love everything about this game except for the ship building. I'm personally not very creative, and while I enjoy having the ability to create and customize ships to make whatever I like, I don't enjoy actually building them and would rather just play with them.[/QUOTE] I am the exact opposite hahaha, I don't want to spend time gathering resources for my imaginary ship, I just want to build it straight away :v: Edit: updated the thing a little, now time to start survival on another save [img]http://i.imgur.com/ZAcGM9f.png[/img]
Oh my god I'm fucking bored of looking for Boss Swoks, this cunt won't show up at all, I go around empty sectors, like fucking 20 in a row, now Hidden Mass sectors and still jack shit. I'm the right distance away from the core aswell but nope.
[QUOTE=GHOST!!!!;51800413]Oh my god I'm fucking bored of looking for Boss Swoks, this cunt won't show up at all, I go around empty sectors, like fucking 20 in a row, now Hidden Mass sectors and still jack shit. I'm the right distance away from the core aswell but nope.[/QUOTE] Really? Can't stop running into the cunt. Ships not ready for that shit.
I had the same issue, wouldn't stop running into the AI when I had nowhere near enough firepower, now I do and I can't find the fucker
Here's my little survival ship, I wanted it to look like a total shitbox, I mean it has titanium integrity generator bolted to the top with armor plates around :v: [img]http://i.imgur.com/t4A0mpA.png[/img]
Having your turrets a forward facing flat surface is not a good idea, they fuck around so much because they have to adjust to facing where you're looking by rotating around, even if where you're looking is right next to where you were looking, the turrets have to do a 180 rotation to get into place.
So I decided to rebuild my ship in the middle of bumfuck nowhere, turned off safe deletion, what could go wrong, the root block is still undeletable, right? "You were destroyed and returned to your home sector" while my most valuable system ($1500000 purple generator upgrade) was drifting away in the distance. Fuck this. edit: woo there's a /teleport command in the beta update I AM SAVED
Does anyone know how I can calculate a curve between 2 points? I'm struggling to do this because I get to a point where it just flattens out.
Now that I have been playing for a while and got to xanion, I decided to take a look how my ships evolved through all of this. First ship, made only from iron: [t]http://i.cubeupload.com/f8d7Pv.png[/t] Second, did a lot of cargo hauling with it. [t]http://i.cubeupload.com/vbIWxt.png[/t] Third was armored and shielded version of the previous ship. [t]http://i.cubeupload.com/IH8SMG.png[/t] Fourth was pretty much the same as third, just with trinium. [t]http://i.cubeupload.com/2xS8wK.png[/t] Fifth was pretty big jump, needed more weapons and space for components. [t]http://i.cubeupload.com/lbDlFF.png[/t] Current ship, I build and expanded the design to allow way more turrets and components. [t]http://i.cubeupload.com/orA7Y5.png[/t] All of the ships for scale: [t]http://i.cubeupload.com/tOtTst.png[/t] So far I have just been playing on singleplayer and there really is a lot to do, after 40 hours I am just starting the process for center of the galaxy.
[QUOTE=GHOST!!!!;51804028]Does anyone know how I can calculate a curve between 2 points? I'm struggling to do this because I get to a point where it just flattens out.[/QUOTE] Look up a Minecraft curve/circle tool, and use standard cube size (like 1x1x1) and place them like you would Minecraft. Then merge them together and smooth with slopes
Ah good, Because this is seriously pissing me off now, I'm probably just overthinking it like a dick head.
How big's the galaxy in this game? Is exploration "possible" and can you land on things?
You can't land on planets and what not, you can only "dock" with stations, which entails getting close enough to a docking port for it to say "Press F to Dock" About the Galaxy size however. [t]http://puu.sh/tXd7m/cd201093b8.png[/t] [t]http://puu.sh/tXd8C/2682d6dd4b.png[/t] [t]http://puu.sh/tXddS/fc41c9100d.png[/t] [t]http://puu.sh/tXdaJ/d9911acc99.png[/t]
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