Warframe Megathread IX - Won't somebody PLEASE think of the Children!
4,999 replies, posted
the new helmet for the skin looks alot like bane
sidenote: does anyone know where t3 survival keys drop? I'm having a rough time trying to get saryn chassis and pluto excavation ain't giving me the keys I need
Dojo really doesn't need a change. There are no new rooms to add, and the current design is simple and effective. It has nice variation, things are easy to access. What exactly are we looking to get out of a redesign?
[QUOTE=Dubeard;50034795][t]http://i.imgur.com/ePmNRa9.jpg[/t]
Here's a proposed layout.[/QUOTE]
It's pointless.
The garden tiles with the more boring hallways and shuffling the conclave lite around. It would save a tiny amount of time, but not really that much.
Also we'd lose the old dojo which I personally would dislike. And the Shrine of Drasra
[QUOTE=ForgotPassword;50035568]Any idea if telos akboltos are good for the endgame stuff? I can buy it right now since I finally got enough standing for it.[/QUOTE]
It's decent for higher level grineer but you should use the sonicor/vaykor marelok if you wanna go endgame
it's still mastery fodder so there's that
[QUOTE=ForgotPassword;50035568]Any idea if telos akboltos are good for the endgame stuff? I can buy it right now since I finally got enough standing for it.[/QUOTE]
It's pretty good, though it's focus on Puncture with no slash whatsoever will hurt it for 4 CP runs.
[QUOTE=Dazzgrace;50035567]sidenote: does anyone know where t3 survival keys drop? I'm having a rough time trying to get saryn chassis and pluto excavation ain't giving me the keys I need[/QUOTE]
Well it can drop from Pluto Excavation, it's just every 3/4/4... rotations it gives out random t3/4 key, so the chance that it actually would be for T3S is about 1/13. You could try excavations like Triton on Neptune(which would give one of T2/3 keys). Also you could try Survivals like Despina on Neptune that take a little bit more time, but have less keys to offer, so bigger chances for exact keys.
[QUOTE=Roman Candle;50035447]What's it from, I'm curious now[/QUOTE]
The concept art for Trin's skin was entirely ripped from Metis, a character from Persona 3, like, unabashedly.
[B]Update 18.7.0[/B]
[url]https://forums.warframe.com/topic/632293-update-1870/#comment-7077923[/url]
[IMG]http://i.imgur.com/gQALiAA.png[/IMG]
[QUOTE]
[B]New Customizations[/B]
[B]OBERON FEYARCH COLLECTION[/B]
Embody the power of life with the new Oberon Feyarch Collection. This forest-inspired collection features new Skins for Oberon, Paris and the Ack & Brunt.
• [B]OBERON FEYARCH SKIN[/B] - Emerge from the darkened forest with this gnarled old soul.
• [B]ACK & BRUNT DANAUS SKIN[/B] - The unique sword and shield combo of forest warrior Oberon Feyarch.
• [B]PARIS DRYAD SKIN[/B] - Oberon Feyarch’s signature bow.
[B]Conclave Changes & Fixes[/B]
• Recruit Conditioning will now give a more specific message indicating it’s being disabled.
• Reduced the damage of the Dex Sybaris in Conclave.
• The Ogris can now be used in Conclave.
• The Deft Tempo Mod can no longer be used with the Opticor or Miter.
• Fixed Mag’s Pull stagger not properly being affected by stagger immunity Mods in Conclave.
• Fixed an error in the Sudden Justice Conclave Mod’s localization.
[B]Additions
[/B]
• The final Sortie Mission now has a chance to be an Assassination Mission against a level 100 boss!
• You can now move around in Maroo’s Bazaar while in Vendor mode! Please note that a message will prompt that you’ve been kicked out of Vendor mode if you leave the trading area.
• Added preparatory content for Sortie Season 6 Rewards. Please note that Season 6 will begin tomorrow, March 31st, at the Sortie Rollover Time.
[B]Changes[/B]
• Add some new death animations to the Grineer.
• Toned down the bright visual FX on Oberon’s Hallowed Ground.
• Improved the visual FX of the ‘Trade’ button in Maroo’s Bazaar.
• Reduced the Sapping Ospreys base damage and removed Proc chance.
• Balanced the Juggernaut to be more manageable in high-level Infested missions, particularly Infested Sorties. The Juggernaut's level will never exceed 80, and there is now a cap on the number of reinforcements that the Juggernaut can spawn during the stomp attack. The Juggernaut is also limited to one spawn per mission.
[B]Fixes[/B]
• Fixed arrow ammo count depleting by two instead of one for Clients when using a bow.
• Fixed declined Squad invites sending a ‘Failed to Join’ error message to the sender.
• Fixed an issue causing tags in Relays to not appear over players.
• Fixed some positioning issues on the Sevati Sekhara badge.
• Fixed some confusing wording on Sortie Mission prerequisites as per: [url]https://forums.warframe.com/topic/622579-sortie-missions-locked/#comment-6979061[/url]
• Fixed an issue causing cloth shading to not use the proper FX.
• Fixed some terrain in the Orokin Moon Spy Mission tileset that players could pass through to access a Vault without completing the trial.
• Fixed the ‘Repeat Last Mission’ button not properly taking players to the Navigation menu.
• Fixed some objects clipping through terrain on the Orokin Moon Spy Mission tileset.
• Fixed Chroma’s Effigy not taking the proper helmet customization.
• Fixed the Sands of Inaros’ Sacred Vessel diorama becoming stuck on screen, preventing progress in the Quest.
• Fixed Kubrow imprints appearing as brighter in the imprint preview UI compared to when in normal lighting due to adaptive exposure.
• Fixed Synthesis target scan points not being properly scannable in some instances.
• Fixed some hitching caused by deploying Kinetic Siphon Traps.
• Fixed the collision in the Orokin Derelict’s collapsed hallway that would cause players to become trapped under debris.
• Fixed the minimap not working properly on a dead end tile in the Void.
• Fixed the laser traps not properly turning on and off for Clients in the Grineer Underwater Sealab tileset Spy Vaults.
• Fixed performance issues for Hosts caused by using Ash’s Bladestorm.
• Fixed an error causing Infested Runners to appear in all Missions.
• Fixed an issue where certain lower-end PCs would see T-Poses instead of proper animations.
• Fixed a visual issue that would occur when ships appear outside your landing craft.
• Fixed Relays showing multiple empty instances. Relays will now show only a single unpopulated instance.
• Fixed the middle ship flying too close to the Landing Craft’s window.
• Fixed not being able to hear the Lotus at the end of a Hijack mission.
• Fixed Lech Kril being associated with Phobos instead of Ceres in Sortie missions.
• Fixed Lisets flying too close to each other when entering a mission.
• Fixed the Liset’s warp sound not playing when leaving various tilesets.
• Fixed incorrect ships appearing on fly-in for Derelict missions.
• Fixed Clients not being able to pass through open doors in the Moon tileset after a console has been activated.
• Fixed buff icons not displaying for Systemic Override (Zenurik) and New Moon (Vazarin) abilities.
• Fixed Mastery Sigils displaying incorrectly on Operators.
• Fixed doors in the Grineer Galleon tileset appearing white/black.
• Fixed performance issues caused by projectile weapons with high fire rate as per: [url]https://forums.warframe.com/topic/620472-any-projectile-weapons-with-high-enough-firerate-will-stick-to-water/[/url]
• Fixed Red Veil Marks (Medallions) not glowing red in missions.
• Fixed Context action prompts displaying inside consoles.
• Fixed the Hyekka Master, Crawlers, Eximus’, and Corpus Scrambus’ affecting Limbo while in the Rift.
• Fixed being unable to consistently move during bleedout state as per: [url]https://forums.warframe.com/topic/603821-quality-of-life-ideas-bleed-out-knowing-what-mods-on-what-ect/[/url]
• Fixed capturing a Corpus target resulting in a crash.
• Fixed the Azima continuously firing as if the trigger was stuck.
• Fixed mantling an edge breaking Ivara’s Prowl ability.
• Fixed the Staticor consuming ammo but not firing projectiles.
• Fixed badge placements on Excalibur, Chroma, Mirage, Saryn and Atlas.
• Fixed duplicate titles in the Market banner.
• Fixed Clients seeing generators in Sabotage missions as active after being destroyed.
• Fixed various localization issues.
[/QUOTE]
[QUOTE] The final Sortie Mission now has a chance to be an Assassination Mission against a level 100 boss![/QUOTE]
:dogcited:
[IMG]http://i.imgur.com/LdOxQBY.png[/IMG]
I definitely consider this an upgrade.
Too bad Oberon didn't get a buff with the update, which he desperately needs.
I got the skin for when he is decent again.
I need some plat to afford the set, drat. Anyone interested in a full AkBronco Prime set? Mats for both Bronco's, and the combine stuff, of course
oh shit what
[editline]49[/editline]
meh just some cosmetics for a frame no one really uses and some fixes. tbh i thought that was trinity in the pic.
why the hell are tennogen people giving frames disgustingly small horsefeet, it's like a tinier version of dota 2
I'd buy that skin but
1. I'm waiting for the Banshee skin
2. Oberon is still a steaming pile of shit compared to other warframes
So I'll just keep my plat for now.
[QUOTE=ROFLBURGER;50036378]why the hell are tennogen people giving frames disgustingly small horsefeet, it's like a tinier version of dota 2[/QUOTE]
Deluxe skins are from DE, no?
[QUOTE=Edge97;50036170]:dogcited:[/QUOTE]
Finally, a chance for the last mission to not be defense or interception
Second Dream was neat. I picked [sp]lasers[/sp] because [sp]they are lasers[/sp] is this a good idea?
[QUOTE=helifreak;50036549]Second Dream was neat. I picked [sp]lasers[/sp] because [sp]they are lasers[/sp] is this a good idea?[/QUOTE]
Not as useful in higher level missions but the passive physical damage boosts are nice I guess
You often only use them just to get the passives rather than the "ability" itself.
Oberon is fun to play as. Can do sorties just fine and isn't as bad as some people say he is. Not sure what kind of stuff you people play, but for my stuff Oberon handles alright. Sure the damage falls off, but he has lots of utility in his kit as well. It's not like you are going into a mission with no weapons after all.
Not the best frame out there, but highly playable.
[editline]31st March 2016[/editline]
[QUOTE=Combine 177;50036595]You often only use them just to get the passives rather than the "ability" itself.[/QUOTE]
Zenurik ftw. Dat 4 energy per second is just so lovely. Couldn't care less about the other effects of the Focus.
Naramon's invisibility on melee critical is really good, plus it's also immune to nullifiers.
I got some use out of Vazarin though, plenty of people going down in sorties. Got out of some tricky situations.
But yeah, Madurai and Unairu have lame passives.
does anyone have a spare saryn P chassis they could give me? I could give a few things in return, that little fucker is giving me so much shit this week
I do not recommend buying the skin bundle, the Ack&Brunt skin is incredibly lazy and has no depth as if it were a cardboard cutout, the Paris skin is incredibly messy and only uses 2 colors for the bow. If you play and like oberon, it's an ok skin.
The fucking preview diorama is literally an exact copy of the Knave skin preview. What
[t]http://i.imgur.com/IqQJDdw.jpg[/t]
the leg pieces don't scale that well apparently
[editline]31st March 2016[/editline]
oh what the rakta cernos revert to the default cernos skin with custom arrow now?
where do I report this bug
It's funny how Sortie bosses get released a day after I just talked with Burre about the idea.
I'm so happy that they added that since the bosses from regular assassination missions are pretty underwhelming. Can't wait to team up with you guys to take out some bosses.
Wish that the last sortie was always a boss. 1 less tedious mission.
Also today, I earned 1000p in one week all thanks to warframe market.
Level 100 Tyl Regor is gonna be the best shit to fight against. Same with Vor, Lech Krill and Sargas.
But specially Tyl, probably my favorite character from the grinner faction.
[QUOTE=SoftHearted;50038464]the grinner faction.[/QUOTE]
Every time someone makes this typo I imagine they all have huge creepy grins under their helmets
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