Counter Strike: Global Offensive v7: Creeps from the weeb team represent
5,008 replies, posted
Hopefully now the ESEA lan is over the pros there will shout about it on twitter etc and valve will take a bit more notice? needs reverting imo, as does the glock running accuracy nerf because now the thing is literally fucking useless
[vid]https://a.pomf.cat/yofdxq.mp4[/vid]
this vid is just for jokes (i know i should've took it slow cause the guy hadn't seen me) but you can't deny that cts have a massive advantage now that their default pistol that costs literally $0 is considerably more powerful than both the glock and the paid pistols in pistol rounds.
I'm more used to the AUG and SSG than the M4/M4A1S and AK
[QUOTE=booster;49311372]Agreed, rifles feel super awkward to use. All those spray motions I've stored in muscle memory suddenly don't do what they're supposed to do.
Dumbest nerf ever, and I don't think Valve will unfuck it.[/QUOTE]
Nah this is game breaking level bullshit. They need to unfuck this badly.
[QUOTE=Exploders;49311567]I'm more used to the AUG and SSG than the M4/M4A1S and AK[/QUOTE]
I peek AWPers with the SG they get furious.
[QUOTE=Mister_Jack;49311332]So wtf is with these spray patterns?? Someone help I am highly unhappy.[/QUOTE]
[QUOTE=booster;49311372]Agreed, rifles feel super awkward to use. All those spray motions I've stored in muscle memory suddenly don't do what they're supposed to do.
Dumbest nerf ever, and I don't think Valve will unfuck it.[/QUOTE]
[B]There have been no changes made to the spray pattern.[/B] The rifles simply have 25%~ more spread later in the spray, and 10%~ more spread for bursts/consequtive shots.
If you're having trouble with sprays after the update, you were most likely relying too much on the unreliable tracers rather than trying to follow the generic pattern. If you do weapon_accuracy_nospread 1 on a listen server with sv_cheats 1, you can test the exact spray pattern without the misleading random spread.
Has it been this way since the revolver update or is it just today or yesterday? I didn't notice it as bad at first.
[editline]13th December 2015[/editline]
[QUOTE=RandomGamer342;49311646][B]There have been no changes made to the spray pattern.[/B] The rifles simply have 25%~ more spread later in the spray, and 10%~ more spread for bursts/consequtive shots.
If you're having trouble with sprays after the update, you were most likely relying too much on the unreliable tracers rather than trying to follow the generic pattern. If you do weapon_accuracy_nospread 1 on a listen server with sv_cheats 1, you can test the exact spray pattern without the misleading random spread.[/QUOTE]
more details please? I couldn't tell in what way they were changed.
[QUOTE=RandomGamer342;49311646][B]There have been no changes made to the spray pattern.[/B] The rifles simply have 25%~ more spread later in the spray, and 10%~ more spread for bursts/consequtive shots.
If you're having trouble with sprays after the update, you were most likely relying too much on the unreliable tracers rather than trying to follow the generic pattern. If you do weapon_accuracy_nospread 1 on a listen server with sv_cheats 1, you can test the exact spray pattern without the misleading random spread.[/QUOTE]
But doesn't the added spread indirectly affect the way spraying works?
[QUOTE=RandomGamer342;49311646][B]The rifles simply have 25%~ more spread later in the spray, and 10%~ more spread for bursts/consequtive shots.[/QUOTE]
So what you're saying is basically the spray patterns have been changed? Because now 1 in every 4 shots in a spray is entirely up to RNGsus in terms of placement and accuracy, and adds even more gambling to a game already plagued by it?
No. I really don't like it. Honestly just the week before last I was thinking about how this game was more balanced than ever. I don't see any reason for the nerf on the rifles. The pistols -maybe- but I don't like the overall effect at all.
[editline]13th December 2015[/editline]
I really thought that the tight spread of the M4 spray pattern was balanced really well against the AK's 1 shot. There's no reason not to be using an AK now.
[QUOTE=Mister_Jack;49311648]Has it been this way since the revolver update or is it just today or yesterday? I didn't notice it as bad at first.
[editline]13th December 2015[/editline]
more details please? I couldn't tell in what way they were changed.[/QUOTE]
There's two parts involved in a weapon's spray. [B]Inaccuracy[/B] and [B]recoil.[/B]
The direction you're targetting is always in the center of your crosshair for the first shot. When you spray, the direction you're targetting is offset from your crosshair following the weapon's [B]recoil pattern[/B]. That pattern has some variation based on the weapon, but the recoil patterns of rifles are very consistent.
The problem with every gun is [B]inaccuracy/spread[/B], which defines how far the bullet can miss the direction you're targetting. Bullets aren't guaranteed to land in the center of your crosshair for your first shot, and they won't follow the recoil pattern perfectly because they miss the recoil pattern's offset.
When you shoot a gun or jump/land, inaccuracy gets added to your gun. The weapon's [B]accuracy recovery time[/B] affects how much of that inaccuracy gets removed over time, meaning how much time will have to pass before your weapon is properly accurate again.
Valve increased the [B]recovery time[/B] on rifles, meaning the first shot is unaffected, but the accuracy of consequtive shots gets worse because less inaccuracy has been removed before the next shot is fired. This made the rifles have about 10% more spread when tapping or bursting, and 25% more spread when spraying an entire magazine.
They still follow the exact same recoil pattern, the bullets can just be more off-target from that recoil pattern after the change.
[editline]14th December 2015[/editline]
[QUOTE=booster;49311663]But doesn't the added spread indirectly affect the way spraying works?[/QUOTE]
It still "works" the same way because you still compensate the same pattern with the same mouse movements. The spray just won't be as accurate meaning you'll miss more bullets long-range.
[editline]i[/editline]
To illustrate, here's a few screenshots of me spraying at a wall with weapon_accuracy_nospread 1:
[IMG]http://i.imgur.com/r2THilP.png[/IMG][IMG]http://i.imgur.com/MbUZEn3.png[/IMG][IMG]http://i.imgur.com/x6tnc8O.png[/IMG]
Seems pretty consistent, right?
Now lets try that without removing weapon inaccuracy:
[IMG]http://i.imgur.com/uiY9tLh.png[/IMG][IMG]http://i.imgur.com/nJUvEoU.png[/IMG][IMG]http://i.imgur.com/ijTv4EA.png[/IMG]
Oh dear. Not only does the pattern seem somewhat different every time, they're also going completely differently on the server than they are on the client.(red being what you see, blue being what the server sees, iirc)
It's not as bad as it seems, though. The bullets are still following the same pattern as the top! They're just not doing a very good job at it, because they're allowed to miss the pattern by a lot.
No, the thing the screenshots show is the problem with using the tracers to compensate recoil. Trying to compensate recoil by compensating relative to where the last tracers hit won't work because the tracers are doing a shit job at following the correct pattern, and the tracers don't even tell the truth about where you hit due to Valve wanting to prevent cheats with nospread. You need to learn the actual, generic pattern that weapon_accuracy_nospread 1 shows you, otherwise you're not going to have a good time spraying any weapon.
The change Valve made to the rifles was absolutely awful and makes me wonder if anyone there has a clue how their weapons even work, but if you compensate for the pattern using (muscle) memory instead of the tracers, you'll "only" see an accuracy decrease while spraying rifles.
[QUOTE=RandomGamer342;49311755]There's two parts involved in a weapon's spray. [B]Inaccuracy[/B] and [B]recoil.[/B]
The direction you're targetting is always in the center of your crosshair for the first shot. When you spray, the direction you're targetting is offset from your crosshair following the weapon's [B]recoil pattern[/B]. That pattern has some variation based on the weapon, but the recoil patterns of rifles are very consistent.
The problem with every gun is [B]inaccuracy/spread[/B], which defines how far the bullet can miss the direction you're targetting. Bullets aren't guaranteed to land in the center of your crosshair for your first shot, and they won't follow the recoil pattern perfectly because they miss the recoil pattern's offset.
When you shoot a gun or jump/land, inaccuracy gets added to your gun. The weapon's [B]accuracy recovery time[/B] affects how much of that inaccuracy gets removed over time, meaning how much time will have to pass before your weapon is properly accurate again.
Valve increased the [B]recovery time[/B] on rifles, meaning the first shot is unaffected, but the accuracy of consequtive shots gets worse because less inaccuracy has been removed before the next shot is fired. This made the rifles have about 10% more spread when tapping or bursting, and 25% more spread when spraying an entire magazine.
They still follow the exact same recoil pattern, the bullets can just be more off-target from that recoil pattern after the change.
[editline]14th December 2015[/editline]
[/QUOTE]
So the patterns themselves are not changed but the random inaccuracy of each shot is? That's still a huge change and I'm not a fan.
I blame reddit entirely for people not knowing the difference between inaccuracy and recoil. Every time I hear someone on there complain about the Deagle's "recoil reset" I'm triggered.
I'm gonna be blunt.
If your aim is shit, your spray is now going to be god awful and you're going to miss a LOT more.
If your aim is half decent, and you can actually land the initial 6 shot burst to kill, the change wasn't big.
Now is that actually good? I don't think it is, you should give good players options to do MORE, not bad players LESS. But overall I just thing the whole thing was unnecessary.
[QUOTE=Ogris;49312928]I'm gonna be blunt.
If your aim is shit, your spray is now going to be god awful and you're going to miss a LOT more.
If your aim is half decent, and you can actually land the initial 6 shot burst to kill, the change wasn't big.
Now is that actually good? I don't think it is, you should give good players options to do MORE, not bad players LESS. But overall I just thing the whole thing was unnecessary.[/QUOTE]
I agree with this, but 1 thing to be added is that spray transfer have become impossible to get consistently. I wasn't that bothered by the update since I had a more tappy/bursty playstyle, but I still did spraydowns/transfers and those feel alot more rng then they used too, even if you do have perfect spraycontrol.
[QUOTE=Ogris;49312928]I'm gonna be blunt.
If your aim is shit, your spray is now going to be god awful and you're going to miss a LOT more.
If your aim is half decent, and you can actually land the initial 6 shot burst to kill, the change wasn't big.
Now is that actually good? I don't think it is, you should give good players options to do MORE, not bad players LESS. But overall I just thing the whole thing was unnecessary.[/QUOTE]
Yes but if you want to fight multiple enemies then you're just fucked anyways if you have an AK/M4
Yeah, anything past the initial 8 shots (look at the spray pattern screenshots above for reference) is just going to be hell. It'll be interesting to see how this works out, maybe we'll actually see a slight bit more P90 for holding down quarters against rush positions (we already saw it drop). It's almost as if they tried to buff the AUG and SG by nerfing the other rifles, but the SG spray transfer is already near impossible due to the weird ass spray pattern.
We'll see, give it a month or two to see how the numbers work out (same should be done with revolver) and then go from there... But somehow, I think valve is going to do their own thing, we'll see.
[QUOTE=Ogris;49313103]Yeah, anything past the initial 8 shots (look at the spray pattern screenshots above for reference) is just going to be hell. It'll be interesting to see how this works out, maybe we'll actually see a slight bit more P90 for holding down quarters against rush positions (we already saw it drop). It's almost as if they tried to buff the AUG and SG by nerfing the other rifles, but the SG spray transfer is already near impossible due to the weird ass spray pattern.
We'll see, give it a month or two to see how the numbers work out (same should be done with revolver) and then go from there... But somehow, I think valve is going to do their own thing, we'll see.[/QUOTE]
SG spray transfer is nowhere near impossible, it just requires more practice than the other guns. It's actually easier to be consistent with if you practice.
Mine is full fade with a few scratches and stattrak
Should I do it?
[img]http://i.imgur.com/36ECIBZ.png[/img]
[editline]14th December 2015[/editline]
Both the knife and the AK are BS
Honestly, this doesn't even seem like a change that would accommodate new players into the game. It just seems random to make it so that the assault rifles would become a bit inefficient in the wake of something like the R8 to try to make it a viable choice of a side-arm. Of course we all know how that turned out.
[QUOTE=Confuzzed Otto;49313353]Mine is full fade with a few scratches and stattrak
Should I do it?
[img]http://i.imgur.com/36ECIBZ.png[/img]
[editline]14th December 2015[/editline]
Both the knife and the AK are BS[/QUOTE]
Does this not look like a total profit (or scam)? Unless your butterfly is ST, which i think it's not?
EDIT: I'm blind.
it is st
Fucking shit. As soon as i posted i realized you indeed wrote ST right before the picture.
I was gonna snip my post, but facepunch decided to die on me right now.
Eh.
[QUOTE=zerosix;49311428]Hopefully now the ESEA lan is over the pros there will shout about it on twitter etc and valve will take a bit more notice? needs reverting imo, as does the glock running accuracy nerf because now the thing is literally fucking useless
[vid]https://a.pomf.cat/yofdxq.mp4[/vid]
this vid is just for jokes (i know i should've took it slow cause the guy hadn't seen me) but you can't deny that cts have a massive advantage now that their default pistol that costs literally $0 is considerably more powerful than both the glock and the paid pistols in pistol rounds.[/QUOTE]
It's good to know that I'm not the only one screaming at the glock.
I feel like glock has always been pretty useless
Best thing you can do with the glock in pistol round is get the fuck up close and spam while aiming at heads, taking long distance aim duels vs USP is just begging to get bopped in the head.
I've always hated using the glock over the USP. I always try get something not the glock on T side pistol if possible.
[QUOTE=zerosix;49311428]Hopefully now the ESEA lan is over the pros there will shout about it on twitter etc and valve will take a bit more notice? needs reverting imo, as does the glock running accuracy nerf because now the thing is literally fucking useless
[vid]https://a.pomf.cat/yofdxq.mp4[/vid]
this vid is just for jokes (i know i should've took it slow cause the guy hadn't seen me) but you can't deny that cts have a massive advantage now that their default pistol that costs literally $0 is considerably more powerful than both the glock and the paid pistols in pistol rounds.[/QUOTE]
What you could always do is not run and shoot, learn to play cs how it's always meant to have been played. Stop running and shooting and you might hit something.
[QUOTE=Kirrimir;49313961]What you could always do is not run and shoot, learn to play cs how it's always meant to have been played. Stop running and shooting and you might hit something.[/QUOTE]
[QUOTE][B](i know i should've took it slow cause the guy hadn't seen me)[/B][/QUOTE]
there was a guy in squeeky that I heard when I was leaving main, I heard the guy at quad reloading and so with that info decided I'd better pounce quick. I shouldn't have shot and ran at the same time, I know that. shit happens. I somehow doubt if you were in the same situation you'd 1 tap the guy quad and then snap to the guy that was just about to run out of the door to the right of you
the video wasn't there to illustrate the point i'm trying to make anyway. the glock has such shit accuracy and does shit damage over distance whereas the usp/p2k don't. i bet i would've done more than 50 damage in that same situation with a usp or a p2000. im not calling for the glock to be a clone of the usp, it should just have the running accuracy change reverted. if you're trying to enter into a bombsite on a pistol round you aren't going to be stood still (and if you were stood still, you'd be 1 tapped by a usp), so completely fucking your ability to run and gun with the glock is an awful change
[QUOTE=Kirrimir;49313961]What you could always do is not run and shoot, learn to play cs how it's always meant to have been played. Stop running and shooting and you might hit something.[/QUOTE]
The 1.6 Glock is nearly twice (192%) as accurate as GO's while running
[QUOTE=Altimor;49314143]The 1.6 Glock is nearly twice (192%) as accurate as GO's while running[/QUOTE]
1.6 is a completely different game. ~weird~
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