• Counter Strike: Global Offensive v7: Creeps from the weeb team represent
    5,008 replies, posted
[QUOTE=cani;49476115]Why are all the Katowice 2015 stickers worth so damn much? My Titan is at $8.30 right now, should I sell?[/QUOTE] Well, they have a nice design IMO, that could be one reason. Other than that, consider the fact that there is no way to drop/unbox more of them (yes, there are sticker capsules, but just a limited quantity is available on market now).
[QUOTE=cani;49476115]Why are all the Katowice 2015 stickers worth so damn much? My Titan is at $8.30 right now, should I sell?[/QUOTE] I wouldn't, sold my TSM stickers a while ago (about 2-3 months) for around 7 euro, now they are 30..
[QUOTE=Fisker;49476427]I wouldn't, sold my TSM stickers a while ago (about 2-3 months) for around 7 euro, now they are 30..[/QUOTE] i've got various TSM shiny stickers on most of my guns because i've followed them since dignitas days and liked them individually before then when i saw on hltv the other day that TSM have picked up some shit NA squad i cried a little bit. now i look like an NA fanboy instead of a danish fanboy [editline]7th January 2016[/editline] hold up did i dream that? i can't find anything about it on hltv anymore [editline]7th January 2016[/editline] ok apparently i did dream it wtf lol
More feel good, pistol round ace, sweet baby USPS crocodile [video]https://youtu.be/qQiqafdTnTM[/video]
Not related to actual gameplay, but skins rather. I found out I've got an AK with a pretty expensive Hellraiser sticker on it, does the sticker have any effect on the value?
When it comes to market, no, but if you trade, you might find some people who will value your skin higher if they like its stickers.
[QUOTE=zerosix;49476793]i've got various TSM shiny stickers on most of my guns because i've followed them since dignitas days and liked them individually before then when i saw on hltv the other day that TSM have picked up some shit NA squad i cried a little bit. now i look like an NA fanboy instead of a danish fanboy [editline]7th January 2016[/editline] hold up did i dream that? i can't find anything about it on hltv anymore [editline]7th January 2016[/editline] ok apparently i did dream it wtf lol[/QUOTE] do you remember the roster by any chance? :v:
[QUOTE=jung3o;49477369]do you remember the roster by any chance? :v:[/QUOTE] Probably 1 of the million forum threads, but I see tsm picking up an NA roster next. [editline]7th January 2016[/editline] So anyone wanna buy some TSM holos?
Do you guys have any suggestions for recoil training maps with bots?
[QUOTE=phyton92;49477511]Do you guys have any suggestions for recoil training maps with bots?[/QUOTE] I personally found it easier to practice recoil in aim servers/deathmatch servers in an almost natural environment Shooting at standstill bots/using a recoil map only helped with the extrme basics of spraying and learning recoil control
[QUOTE=kill3r;49477590]I personally found it easier to practice recoil in aim servers/deathmatch servers in an almost natural environment Shooting at standstill bots/using a recoil map only helped with the extrme basics of spraying and learning recoil control[/QUOTE] Thanks for the info man! I'll keep this in mind.
[QUOTE=phyton92;49477675]Thanks for the info man! I'll keep this in mind.[/QUOTE] look for servers with 16 or less players if you're going to deathmatch. aim servers, player count isnt usually a problem, but many servers cant handle 16+ people in a 128 tick. you can try out some of these [url]http://steamcommunity.com/sharedfiles/filedetails/?id=419404847[/url] basically any training / practice maps made by this guy [url]http://steamcommunity.com/id/uLLeticaL/myworkshopfiles/[/url]
[QUOTE=jung3o;49477369]do you remember the roster by any chance? :v:[/QUOTE] I remember reading on HLTV recently about TSM building a roster off autimatic and Semphis. I found [url=http://www.dailydot.com/esports/team-solomid-semphis-autimatic/]this[/url] article as well while googling.
Speaking of stickers [t]http://i.imgur.com/aRTPPJx.jpg[/t] I'm surprised it's price skyrocket like that, I knew keeping them was the best choice.
[QUOTE=Dr. Haxx;49466989]Hype? [URL="https://twitter.com/LordNODCasting/status/684617625108922368/"]https://twitter.com/LordNODCasting/status/684617625108922368/[/URL] India MM Servers for: DOTA2 CSGO L4D2 TF2[/QUOTE] [URL="https://youtu.be/9vIbRXwok24?t=4m58s"]Late but relevant.[/URL]
Had a few nice aces/clutches today :) [video=youtube;CX7HMXcbylY]https://www.youtube.com/watch?v=CX7HMXcbylY[/video]
[t]http://images.akamai.steamusercontent.com/ugc/356148721867567972/0960C87581F98D85CED8153DC707591144763D8B/[/t] ?¿?¿?¿?¿?¿?¿
Counter-Strike: Global Offensive update for 1/7/16 (1/8/16 UTC, 1.35.1.7): Via [url=http://blog.counter-strike.net/index.php/2016/01/13505/]the CS:GO blog[/url]: [quote=Valve][GRAPHICS] – Visually upgraded all first-person arm, hands and glove models. [KILLER REPLAY] – Fixed a bug where client could sometimes get stuck in Killer Replay with a black screen. – Fixed a bug where victim weapons could sometimes be invisible in Killer Replay. – Player’s own footstep sounds are now correctly mixed as third-person footsteps during Killer Replay. – Voice communications are now not faded out before and after Killer Replay. [SOUND] – Reduced volume falloff distance for USP-S. – Removed high frequencies from Killer Replay tape sound. – Adjusted falloff curve of ricochet and impact sounds. – Minor mix tweaks. [MATCHMAKING] – Added official game servers in India. [LINUX] – Upgraded to newer version of libSDL. – Improved game performance during the end of match scoreboard. – Sound options now distinguish between headphones vs two-speakers options. [MISC] – Added support for in-game broadcast of Regional Minor Championships.[/quote] Rumor has it: - String additions, and plenty of script changes: [url]https://github.com/SteamDatabase/GameTracking/commit/ece10954374ca6a6394170e1f156b2627ea0ad87[/url] - GC protobufs and some more script changes: [url]https://github.com/SteamDatabase/GameTracking/commit/6582a20a85e7ec84bd3ba6e5ffe5d5237b22a2d2[/url] - Size is ~55 MB
[quote]– Added support for in-game broadcast of Regional Minor Championships.[/quote] Minor stickers or other doodadds alongside this? Really cool either way.
I know I'm late as hell, but what happened to the rank system. Haven't played that much in a few weeks but it seems pretty fucked right now imo.
Pics of new gloves please? Yeessssss
[t]http://media.steampowered.com/apps/csgo/blog/images/gloves/gloves_update.jpg[/t] [editline]7th January 2016[/editline] [URL="http://blog.counter-strike.net/index.php/2016/01/13475/"]You can see a comparison on the blog.[/URL]
Did they update all the weapon models or?
[QUOTE=roxter;49480891]Did they update all the weapon models or?[/QUOTE] Just the gloves and likely the points where they hold the weapons, other than that no.
There's some clipping issues with the new gloves and sleeves so that makes me wonder if we're gonna have a first-person animation update at some point too.
[QUOTE=~Kiwi~v2;49480975]There we're some clipping issues before this update but they weren't this bad. Oh they also fixed the bayonet wrist breaking animation [I]sorta[/I].[/QUOTE] They still haven't fixed the M9 Bayo having a bent blade though.
Not to mention the Galil reload where you just take the mag out and put it back in like ammo magically reappeared in it, although, that's just a bit of laziness on their part.
[media]https://twitter.com/shoxCSGO/status/685282153752571905[/media]
I know it's a horrible gimmick, but the R8 Revolver has become my favorite gun. I am able to at least break even, or even get a K/D of 2 on some deathmatch games with only the R8.
[IMG]http://horobox.co.uk/u/reag/2016-01-08_02-27-53.png[/IMG] Valve can't even rig correctly still, that tri stretches for fucking miles when the thumb moves. Looks like other gloves also have broken thumbs, did they even check the rigging?
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