Dishonored Series Thread V1: "Take Back What's Yours"
689 replies, posted
[QUOTE=OmegaRighteous;51432096][sp] Is there any benefit to killing meghan and sokolov at the end? I mean ive gone non-lethal so far (I think anyway the mission where you have choose between the gang or the guard I gave one of the leaders to the other)[/sp]
[sp] I quick saved and knocked meaghan out and threw her and sokolov and he cried which I thought was funny [/sp][/QUOTE]
you scumbag
These levels are insanely big.
Dishonored is probably one of my all-time favorite games, but I can't get over how god awful the plot, dialogue, voice acting and pacing is in Dishonored 2... Was it always like this, and I just wasn't bothered by it in the first game? After Mission 4 [sp]Delilah tells me about how she was slightly unfairly treated, and Corvo pretty much acts like "Wow, is any of this true??" like it would justify her actions on any level if it were. Okay so, your sister was kind of an entitled prick, and so was her dad? And they wouldn't let you be princess? Gee, I feel bad for you, son, but can you maybe chill with the daughter in stone, trying to kill me and all my friends, take over the entire empire thing? None of her claims are really unbelievable or significant, so I don't get why Corvo would have this boner for verifying the story.[/sp]
[QUOTE=Sherow_Xx;51434526]=[sp]Delilah tells me about how she was slightly unfairly treated, and Corvo pretty much acts like "Wow, is any of this true??" like it would justify her actions on any level if it were. Okay so, your sister was kind of an entitled prick, and so was her dad? And they wouldn't let you be princess? Gee, I feel bad for you, son, but can you maybe chill with the daughter in stone, trying to kill me and all my friends, take over the entire empire thing? None of her claims are really unbelievable or significant, so I don't get why Corvo would have this boner for verifying the story.[/sp][/QUOTE]
[sp]I mean, if she was actually thrown out with the bath water after her mom died, and her Dad (the emperor) did nothing... it kind of makes sense that she wants revenge. It's not about being princess, it's about taking back what she feels like is hers and getting revenge on Jessamine THROUGH Emily.[/sp] Or, at least, that was my understanding.
idk, i thought it was a lot better than 1's literally pure evil Lord Reagent "hello i'm the bad guy" thing it had going on
dishonored is a bit like the elder scrolls, the real meat of the writing is in the worldbuilding
I think I enjoyed the ending to this one way better than dishonored, but i think thats because I got the better ending and was generally just better at this one
I felt a lot of the same feelings with this game that i had when I played the new deus ex. The main plot isn't all that interesting and you could tell that a lot of the effort went into making the world feel alive instead with the readables, side quests and subtle story telling.
It's really strange to me that they can have this amazing art direction and worldbuilding, and when it comes time to actually build a story in that world they just drop the ball.
Why is Emily such a bland character? Why do some of her lines feel like marketing blurbs on the back of the game box? "What do I have to become?" and several variations of it keep being said at the start. And yet by the end of the game what dialogue she has shows pretty much no notable change from the usual bland, "stating the obvious" direction her dialogue has other than like, one singular line. She's the damned [I]Empress[/I], the little girl you saved and protected in the first game, and now that she's all grown up, thrown into a dangerous and unfamiliar situation with few allies and many enemies, she does nothing but parrot information and state obvious things about the world. Oh and sometimes she complains about how annoying it is having the upper class try to kiss your ass to people who have been navigating the meat grinder that is the underbelly of Dunwall/Karnaca their whole lives.
Like, what was even the point of voicing the main characters if it's gonna be like this?
Maybe Corvo's better, I don't know. Haven't played him yet because I wanna do a non-lethal ghost run with him, but with all the quicksave bugs and weird inconsistencies with guard awareness it sounds like a pain in the ass.
High Chaos was [sp]pretty disappointing in general. I got, 2-3 ending slides, none of them were anywhere close to being as "bad" as the high chaos ending in the first game was. Just Sokolov being sad about being old, which I don't see my actions having any effect on anyways, and Emily looking smug on the throne while some civilians get dragged out by guards. The game called her "Emily the Vengeful" and elaborated no further on how her willingness to kill literal hundreds of people made her a better or worse ruler. Nothing about how difficult it was to bring Dunwall back from the near-apocalyptic state the witches seemed to have put it in, nothing about the Dust District is still engulfed in the conflict between the Howlers and the Abbey because I skipped it. Why does it not matter that I shoved a sword through Karnaca's doctor and probably doomed many miners to ever worsening health conditions because of that? Were they afraid of making High Chaos players mad about being "punished" again? Is that why this ending is so toothless? Do you only get extra slides in the ending for the non-lethal solutions?[/sp]
The Heart [sp] is now totally revealed to be a part of Jessamine's soul, a decision that feels strange to me, since in the first game she seemed to be either keeping it under wraps her self for unknown reasons, or wasn't conscious enough to be 100% aware of it considering her lines in the first game have her catching herself and using the third person to refer to the late empress with one line, "Paid assassin. Daud. The last thing the... Empress felt was his blade." Other times she'll only vaguely allude to it, using the first person only when caught up in her emotions when you point her at a target like Daud or the Lord Regent. I guess they did it for the emotional drama of forcing Corvo/Emily to let go of the late Empress to accomplish their mission? If that was the intention it fell completely fucking flat because of the aforementioned issue I have with how flat Emily's character is. Hell, she barely had any emotion at all in her voice as she "pleaded" with her mother not to leave her.[/sp] The Heart also barely commented on my body count, most of the time just saying the same old tired lines about Karnaca overall, which is also something that annoys me because now rather than learning about each and every location you're in, you can hear most of the hearts lines after listening to it in the beginning of the game and then stop bothering with it like halfway through because you're tired of her saying the same shit over and over. I guess the purpose of the heart is now more for moral evaluation of each NPC, except for some fucking reason rather than have it get assigned to NPCs as soon as you load in the level and then keep them that way, simply quickloading revises each person's assigned line and chaos value so that doesn't really matter because the puppy saver you spared a few rooms back can just turn into a child rapist after you quickload anyways. Hell, the fucking child rapist you killed a few rooms ago's corpse could turn into a volunteer worker at an orphanage! What's the fucking point if you're gonna not polish this simple aspect of the heart?
I wasn't expecting anything deep about the main quest since, as previously stated, Dishonored 1 was literally "kill the evil lord regent" but at the very least it had [sp]you get betrayed by the resistance at the end which showed more character depth in your "allies" than anyone has in this game. Compared to Dishonored 1, Dishonored 2 pretty much just has the "kill the evil person" bit and nothing after that.[/sp]
I still enjoyed the game, but the way the plot was handled felt worse than the first game to me.
[sp]before the last mission you can kill meg and sokolov and it basically says you rule in fear so you become a bit of an ass[/sp]
The voice acting was weirdly bad in DH2. It wasn't amazing in the first game either, but there was a noticeably sharp decline in quality in the second game.
I've finally purchased the game on Steam and, as I'm writing this and reached the streets of Karnaca, I can say I'm not having any issue whatsoever, and I'm playing with everything turned up to ultra (save for the DoF, which I always disable in videogames as a personal quirk of mine).
I'm playing with Emily first because I had a run with Corvo already in the first game, and I'm having this sick idea to playing later as a "snapped" Corvo, still stealthy but now ready to murder people as I see fit, maybe going for a high chaos ending. With Emily, I'm following my usual stealthy, non-lethal approach, even if, I swear, I spent only an hour or so in the game and I'd really much like to [I]kill the bad guys with extreme prejudice[/I]. I'm also sticking with my usual "focus on the main and side missions and explore only the things that catch your interest" routine.
The gameplay, as far as I can tell, it's a nice step-up from Dishonored. Of particular note is the fact that, this time around, you get far more options for a non-lethal run than just "choke this guy": you can choke people in combat, you can perform height non-lethal takedowns and enemies like the clock soldiers and THOSE FUCKING BEES allow you to lash out every once in a while without having to be concerned about morals.
Karnaca also has a distinct Southern Europe feel I really like.
The story is by far the only aspect that concerns me, because it doesn't feel that compelling, at the very least at the point I am in the game. My points of concerns this far are:
- How the fuck did Delilah survived the events of the DLC, exactly? And I'm taking into accounts both resolutions
[sp]- "So, I'm guessing the plot is basically a reharse of the first game: legitimate heir gets deposed by an usurper and you must deal with his/her supporters before going after him/her him/herself. Only, now can play as two different characters. Ok."
- Did they honestly believe I wouldn't had recognized Billie Lurk the very second she appeared on-screen?[/sp]
On the whole Outsider's voice debate, I must also concur that his new voice is ... questionable, to say the least. It's like they were trying too hard to make him sound otherworldly enough, but the results, on the other hand ...
It's funny to me that everyone is caught up on the outsider's voice acting. IMO damn near all the characters have questionable voices.
The lock riddle was pretty cool, made me waste a bunch of paper though.
[QUOTE=Skyward;51435995]It's funny to me that everyone is caught up on the outsider's voice acting. IMO damn near all the characters have questionable voices.[/QUOTE]
To question Stephen Russell's voice is to dance with death.
[QUOTE=spekter;51436101]To question Stephen Russell's voice is to dance with death.[/QUOTE]
He's a good VA, but he's not really that good in DH2. It might have more to do with the VA directors or whatever than with the VA's themselves.
I mean the voice acting isn't great, but it's not bad either.
Also I [I]adore[/I] how [sp]Delilah doesn't understand how lineage works. Just because you're the half sister of the Empress doesn't make you eligible for the throne if their child, you know, exists.
Also fuck's sake you openly talk about being a bastard holy fuck you're actually stupid, congrats on nullifying your own logic.[/sp]
[QUOTE=Zeos;51436498]Also I [I]adore[/I] how [sp]Delilah doesn't understand how lineage works. Just because you're the half sister of the Empress doesn't make you eligible for the throne if their child, you know, exists.
Also fuck's sake you openly talk about being a bastard holy fuck you're actually stupid, congrats on nullifying your own logic.[/sp][/QUOTE]
[sp]Isn't it mentioned at one point she's using the outsider's powers to lull people into following her, at least at the start? I don't think she really cared about whatever people thought in the long run, the coup was a stepping stone to total and utter control of the world[/sp]
[QUOTE=spekter;51436101]To question Stephen Russell's voice is to dance with death.[/QUOTE]
Hey I appreciate them getting him to voice Corvo, but I'm not gonna lie to myself. He doesn't sound good in this game.
Listening to the voicing, I feel like it's almost being read as play almost. I didn't get to finish the game this weekend though. Hopefully it'll be more fixed the next time I have a chance to play. Afraid of needing to start over though. I feel like I've been really sloppy this time around. Game is pretty hard.
Granted, I'm playing as Emily so I'm speaking from a prologue alone experience, but Corvo's VA in this game talks like he doesn't give a single shit about anything or anyone in existence
I hate the limited amount of save 'slots.' I have 3 finished playthroughs just waiting for the New Game plus update and I can't go through the game anymore.
I really wanna try non lethal but choking out dudes aint fun
Wish I had like a tiny bat or something for it instead
[QUOTE=General;51438645]I really wanna try non lethal but choking out dudes aint fun
Wish I had like a tiny bat or something for it instead[/QUOTE]
Choke > throw into wall > instant non-lethal takedown
Alternatively just drop attack or hope you can keep finding sleep darts. Another option is windblast for interiors but obviously that's less stealthy.
[QUOTE=spekter;51438650]Choke > throw into wall > instant non-lethal takedown
Alternatively just drop attack or hope you can keep finding sleep darts. Another option is windblast for interiors but obviously that's less stealthy.[/QUOTE]
Don't forget slide attacks.
Dishonored as a series is shaping up to be the darkest videogamed series I got to experience.
It's like, if you decide to take the moral high ground there will be always assholes and monsters trying to ruin things for anyone else, but if you decide to let go of any standards and start going at them in full force, you become the asshole and the monster.
There's no in-between between these two alternatives
[QUOTE=General;51438645]I really wanna try non lethal but choking out dudes aint fun
Wish I had like a tiny bat or something for it instead[/QUOTE]
Try the Batman route.
Full assault, non-lethal only. You have to use stuff like Sleep Darts and throwing dudes into walls etc so you can kick them. It's pretty amusing.
[editline]28th November 2016[/editline]
[QUOTE=Mining Bill;51435044]idk, i thought it was a lot better than 1's literally pure evil Lord Reagent "hello i'm the bad guy" thing it had going on
dishonored is a bit like the elder scrolls, the real meat of the writing is in the worldbuilding[/QUOTE]
I just want some of that Winter Steampunk up in Tyvia.
They make Tyvia sound awesome.
[QUOTE=EliaMoroes;51439644]Dishonored as a series is shaping up to be the darkest videogamed series I got to experience.
It's like, if you decide to take the moral high ground there will be always assholes and monsters trying to ruin things for anyone else, but if you decide to let go of any standards and start going at them in full force, you become the asshole and the monster.
There's no in-between between these two alternatives[/QUOTE]
I mean, there's the alternative of just like... only killing the huge assholes. The game just doesn't really acknowledge much between the extremes of lethal and non-lethal.
At least in the first one, I haven't played 2 yet.
[QUOTE=elowin;51439965]I mean, there's the alternative of just like... only killing the huge assholes.[/QUOTE]
If you use the heart though you realize that only about 10% of NPCs are decent people :v:
[QUOTE=_Axel;51439974]If you use the heart though you realize that only about 10% of NPCs are decent people :v:[/QUOTE]
Unless the heart is just full of shit.
Either way I'm more talking the really big douchebags. So most of the assassination targets.
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