[QUOTE=Limed00d;39164546]The way the mp5 grenade projects its shadow
lol[/QUOTE]
After playing this alpha I can totally see why they dumped shadows for the retail game. Most of the time they look shitty.
[QUOTE=Cows Rule;39159695]We have the files, we should try to "repair" the alpha to be a bit more playable.[/QUOTE]
I'm writing a modern renderer to use these assets, on and off though, don't expect anything to come of it any time soon.
[QUOTE=Ziron;39164674]After playing this alpha I can totally see why they dumped shadows for the retail game. Most of the time they look shitty.[/QUOTE]
The shadows were regressed in the 1.1.0.0 patch IIRC. They weren't stencil buffered and were only used in promotional materials and never provided as an option. If any reason, it'd be for cheat prevention since Counter-Strike was growing rapidly in popularity and the inherited glquake shadow feature would compromise player positions due to their bad origin and roll calculations Valve never bothered to fix.
Awesome, would be even crazier if some found the early build of HL2
shouldn't this go in the games section
[QUOTE=Pelican;39164810]shouldn't this go in the games section[/QUOTE]
If you haven't noticed, gaming news gets posted in the news section fairly often.
[QUOTE=Sir Drone;39164807]Awesome, would be even crazier if some found the early build of HL2[/QUOTE]
[url=http://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article]Yeah, that would be REALLY crazy[/url]
[QUOTE=hogsy;39154732]Seems to be some z-fighting issue... Probably caused by modern drivers since it doesn't seem to occur on older hardware. If you use the included opengl32.dll and use a Glide wrapper then you won't experience the problem anymore (and things like bullet tracers show).[/QUOTE]
The HL engine had Z fighting issues up until the end of the WON era (v1.1.1.0). It wasn't as much of a problem on smaller maps, but on large open maps or maps with lots of complex geometry (common in TFC and NS.) You'd start to see decals screw up and solid brushes like func_wall and func_illusionary would develop weird sawtooth patterns of missing geometry where you could see through them.
This was commonly exploited by snipers in TFC on maps with one way viewable rooms, where you could pick people off across the map. An example of one map with this problem is freefall4 on TFC.
[QUOTE=bohb;39165086]The HL engine had Z fighting issues up until the end of the WON era (v1.1.1.0). It wasn't as much of a problem on smaller maps, but on large open maps or maps with lots of complex geometry (common in TFC and NS.) You'd start to see decals screw up and solid brushes like func_wall and func_illusionary would develop weird sawtooth patterns of missing geometry where you could see through them.
This was commonly exploited by snipers in TFC on maps with one way viewable rooms, where you could pick people off across the map. An example of one map with this problem is freefall4 on TFC.[/QUOTE]
Isn't this just a side effect of not using 32 bits per pixel?
[QUOTE=Duplolas;39161309][IMG]https://sphotos-b.xx.fbcdn.net/hphotos-prn1/19418_398082333611251_1254482062_n.jpg[/IMG]
I think this should work...[/QUOTE]
Actually I did have to spend a lot of time weeding out fake bidders today... Sorry not interested in any hats or other game inventory, actually I am selling off my video game collection which is how this all happened in the first place.
I was unexpectedly let go from my full time tech job the first workday of the year and I was looking for a way to make ends meet until I start my new job (got accepted to a better paying full time position, I start in a week!!!). I sold my DOTA2 inventory on reddit for example and was getting ready to post my Nintendo collection on EBay when that twitter pic of the Half-Life alpha disk frontpaged on Reddit. So I posted mine up since I actually had access to the disc. That's how the conversation started that led me to share the data.
The disk was part of a CD binder full of maybe a hundred 90's PC games that I bought from a friend last year for $20. This CD was tucked behind another disk and I didn't even see it until after I was home and pulling out MechWarrior. He couldn't tell me anything about it, and I forgot about it til I saw the Reddit twitter pic a week or two ago. He doesn't know about any of this but he is not a PC gamer and I'm not really sure how to approach him about this...
I made the files available without any fuss or ransom, but I am in a tough place financially right now and that is why I have the disk up for auction. If you have any other questions please feel free to contact me.
I am here because I have some questions for this community since you all seem pretty keen on the significance of all this. I don't think I fully understand it. I play PC games, sure, but only collect Nintendo. So what's the significance of what I've done? Why wasn't this data made available before? I can't imagine that this is the only alpha disk in existence. Also what is the typical protocol when someone finds a rare beta or alpha assembly for the first time? Am I supposed to start some drawn-out teaser blog or website, and force people to donate $x amount to my paypal for another update, or what? It sounds like the beta community has a lot of drama and egos, I'm just about sharing this cool thing I found. I know that sharing the files probably devalued the physical disk I have for auction, but at the same time there was no better way for me to prove that it was an official, working disk. Plus all these blogs linking to the auction helps with publicity so there's that.
AWhat could be the worst-case scenario negative repercussions for me in the world of copyright infringement? I was in touch with some Valve employees, in fact I've worked with them before for the Learning with Portals initiative. But even though they never explicitly told me not to share the disk contents, I am a little worried with how my username is tacked on every "Half Life Alpha LEAKED" article on the web right now.
I am humbled by how big this has become, and I hope everyone is happy with my decisions to share the disk contents before selling it. Enjoy!
[QUOTE=jackaljayzer;39165565]What could be the worst-case scenario negative repercussions for me in the world of copyright infringement? I was in touch with some Valve employees, in fact I've worked with them before for the Learning with Portals initiative. But even though they never explicitly told me not to share the disk contents, I am a little worried with how my username is tacked on every "Half Life Alpha LEAKED" article on the web right now.[/QUOTE]
Worst case? They could sue you for 9 million US dollars. But they probably won't, unless you leak a game in active development.
[QUOTE=jackaljayzer;39165565]
I am here because I have some questions for this community since you all seem pretty keen on the significance of all this. I don't think I fully understand it. I play PC games, sure, but only collect Nintendo. So what's the significance of what I've done?[/quote]
for people like me, who are obsessed with the first half-life and its engine, this is major, because we have a whole new playset to decode and play with.
[quote]Why wasn't this data made available before? I can't imagine that this is the only alpha disk in existence.[/quote]
i'm sure it's not. but in 1997 data of this size would be likely nigh-impossible for the average consumer to upload, and disks have likely been otherwise forgotten or destroyed. i just wish valve would release their back-catalogue of all the incarnations of HL1.
[quote]Also what is the typical protocol when someone finds a rare beta or alpha assembly for the first time? Am I supposed to start some drawn-out teaser blog or website, and force people to donate $x amount to my paypal for another update, or what? [/quote]
usually they leak via torrent websites and such before coming to the major file-sharers, usually after extraneous data has been stripped out/filtered into different downloads.
[quote]It sounds like the beta community has a lot of drama and egos, I'm just about sharing this cool thing I found. I know that sharing the files probably devalued the physical disk I have for auction, but at the same time there was no better way for me to prove that it was an official, working disk. Plus all these blogs linking to the auction helps with publicity so there's that.[/quote]
[quote]What could be the worst-case scenario negative repercussions for me in the world of copyright infringement? I was in touch with some Valve employees, in fact I've worked with them before for the Learning with Portals initiative. But even though they never explicitly told me not to share the disk contents, I am a little worried with how my username is tacked on every "Half Life Alpha LEAKED" article on the web right now.[/quote]
as far as i am aware, this isn't illegal and i highly doubt any NDA signed by the original owner(if 1997-valve ever even did such a thing) is valid after 16 years.
[quote]I am humbled by how big this has become, and I hope everyone is happy with my decisions to share the disk contents before selling it. Enjoy![/QUOTE]
i certainly am enjoying it.
[QUOTE=jackaljayzer;39165565]Actually I did have to spend a lot of time weeding out fake bidders today... Sorry not interested in any hats or other game inventory, actually I am selling off my video game collection which is how this all happened in the first place.
I was unexpectedly let go from my full time tech job the first workday of the year and I was looking for a way to make ends meet until I start my new job (got accepted to a better paying full time position, I start in a week!!!). I sold my DOTA2 inventory on reddit for example and was getting ready to post my Nintendo collection on EBay when that twitter pic of the Half-Life alpha disk frontpaged on Reddit. So I posted mine up since I actually had access to the disc. That's how the conversation started that led me to share the data.
The disk was part of a CD binder full of maybe a hundred 90's PC games that I bought from a friend last year for $20. This CD was tucked behind another disk and I didn't even see it until after I was home and pulling out MechWarrior. He couldn't tell me anything about it, and I forgot about it til I saw the Reddit twitter pic a week or two ago. He doesn't know about any of this but he is not a PC gamer and I'm not really sure how to approach him about this...
I made the files available without any fuss or ransom, but I am in a tough place financially right now and that is why I have the disk up for auction. If you have any other questions please feel free to contact me.
I am here because I have some questions for this community since you all seem pretty keen on the significance of all this. I don't think I fully understand it. I play PC games, sure, but only collect Nintendo. So what's the significance of what I've done? Why wasn't this data made available before? I can't imagine that this is the only alpha disk in existence. Also what is the typical protocol when someone finds a rare beta or alpha assembly for the first time? Am I supposed to start some drawn-out teaser blog or website, and force people to donate $x amount to my paypal for another update, or what? It sounds like the beta community has a lot of drama and egos, I'm just about sharing this cool thing I found. I know that sharing the files probably devalued the physical disk I have for auction, but at the same time there was no better way for me to prove that it was an official, working disk. Plus all these blogs linking to the auction helps with publicity so there's that.
AWhat could be the worst-case scenario negative repercussions for me in the world of copyright infringement? I was in touch with some Valve employees, in fact I've worked with them before for the Learning with Portals initiative. But even though they never explicitly told me not to share the disk contents, I am a little worried with how my username is tacked on every "Half Life Alpha LEAKED" article on the web right now.
I am humbled by how big this has become, and I hope everyone is happy with my decisions to share the disk contents before selling it. Enjoy![/QUOTE]
Dude, I think I speak for the whole beta enthusiast community when I say thank you thank you and good luck forward in life.
[QUOTE=hogsy;39154732]Seems to be some z-fighting issue... Probably caused by modern drivers since it doesn't seem to occur on older hardware. If you use the included opengl32.dll and use a Glide wrapper then you won't experience the problem anymore (and things like bullet tracers show).[/QUOTE]
That's because the alpha renders decals on the same plane as the underlying surface, while the final version draws them at little distance specified with gl_polyoffset variable. However, it's strange, because It's 3dfx or Glide bug. I tried to change depth test modes in the exe, but I either got flashing lightmaps or no changes.
[editline]10th January 2013[/editline]
[QUOTE=jackaljayzer;39165565]So what's the significance of what I've done?[/QUOTE]
You gave the community a chance to play the game as if Valve released it in 1997 and more knowledge of the Half-Life universe.
[QUOTE=jackaljayzer;39165565]Why wasn't this data made available before? I can't imagine that this is the only alpha disk in existence.[/QUOTE]
It's not the only alpha disc, but it's one of very few alpha discs. Almost of the discs were given to press, but press signs an NDA, so it may not release anything, and press gets a lot of pre-release game copies, for them Half-Life beta is just yet another beta.
[QUOTE=jackaljayzer;39165565]Also what is the typical protocol when someone finds a rare beta or alpha assembly for the first time? Am I supposed to start some drawn-out teaser blog or website, and force people to donate $x amount to my paypal for another update, or what?[/QUOTE]
Most people start to troll the web when they get a beta or only release some screenshots or videos on a beta-related website and disappear. Or they share the beta a small 1337 group of people. You're just supposed to release the beta when you find it to be awesome. But you did even more than you were supposed to do - you spent a lot of effort finding the best way to release the soundtrack in its original form. I wish more people like you had cool betas.
[QUOTE=jackaljayzer;39165565]I'm just about sharing this cool thing I found. I know that sharing the files probably devalued the physical disk I have for auction, but at the same time there was no better way for me to prove that it was an official, working disk. Plus all these blogs linking to the auction helps with publicity so there's that.[/QUOTE]
That's VERY great that you shared it with all of the Internet. If you would only sell the disc, it could get into dirty hands of a troll, and we would never see how the game looked.
[QUOTE=jackaljayzer;39165565]AWhat could be the worst-case scenario negative repercussions for me in the world of copyright infringement? I was in touch with some Valve employees, in fact I've worked with them before for the Learning with Portals initiative. But even though they never explicitly told me not to share the disk contents, I am a little worried with how my username is tacked on every "Half Life Alpha LEAKED" article on the web right now.[/QUOTE]
Nothing. Valve doesn't care about leaks. What Valve did in 2003-2004 was not because of the leak, it was because the leaker hacked Valve computers, and primarily because of the source code leak, not of the game leak. However, Valve made no response regarding Source 2007 licensee source code leak.
[QUOTE=jackaljayzer;39165565]I am humbled by how big this has become, and I hope everyone is happy with my decisions to share the disk contents before selling it. Enjoy![/QUOTE]
Thank you, you're awesome. I wish you best of luck too.
[QUOTE=jackaljayzer;39165565]Actually I did have to spend a lot of time weeding out fake bidders today... Sorry not interested in any hats or other game inventory, actually I am selling off my video game collection which is how this all happened in the first place.
I was unexpectedly let go from my full time tech job the first workday of the year and I was looking for a way to make ends meet until I start my new job (got accepted to a better paying full time position, I start in a week!!!). I sold my DOTA2 inventory on reddit for example and was getting ready to post my Nintendo collection on EBay when that twitter pic of the Half-Life alpha disk frontpaged on Reddit. So I posted mine up since I actually had access to the disc. That's how the conversation started that led me to share the data.
The disk was part of a CD binder full of maybe a hundred 90's PC games that I bought from a friend last year for $20. This CD was tucked behind another disk and I didn't even see it until after I was home and pulling out MechWarrior. He couldn't tell me anything about it, and I forgot about it til I saw the Reddit twitter pic a week or two ago. He doesn't know about any of this but he is not a PC gamer and I'm not really sure how to approach him about this...
I made the files available without any fuss or ransom, but I am in a tough place financially right now and that is why I have the disk up for auction. If you have any other questions please feel free to contact me.
I am here because I have some questions for this community since you all seem pretty keen on the significance of all this. I don't think I fully understand it. I play PC games, sure, but only collect Nintendo. So what's the significance of what I've done? Why wasn't this data made available before? I can't imagine that this is the only alpha disk in existence. Also what is the typical protocol when someone finds a rare beta or alpha assembly for the first time? Am I supposed to start some drawn-out teaser blog or website, and force people to donate $x amount to my paypal for another update, or what? It sounds like the beta community has a lot of drama and egos, I'm just about sharing this cool thing I found. I know that sharing the files probably devalued the physical disk I have for auction, but at the same time there was no better way for me to prove that it was an official, working disk. Plus all these blogs linking to the auction helps with publicity so there's that.
AWhat could be the worst-case scenario negative repercussions for me in the world of copyright infringement? I was in touch with some Valve employees, in fact I've worked with them before for the Learning with Portals initiative. But even though they never explicitly told me not to share the disk contents, I am a little worried with how my username is tacked on every "Half Life Alpha LEAKED" article on the web right now.
I am humbled by how big this has become, and I hope everyone is happy with my decisions to share the disk contents before selling it. Enjoy![/QUOTE]
I just wanted to send my thanks you's as well. I'm just glad you put all the contents online before selling it. It would be a pain in the ass to try and dish out $300+ Just to play something like this alone.
[editline]10th January 2013[/editline]
Also quick question, what were the bind commands for strafing left and right?
[QUOTE=Combin0wnage;39163652]Same here, are you playing on a laptop with a touchpad? It might be recognizing it as a Joystick.[/QUOTE]
no, im playing with a desktop with a mouse
[QUOTE=Combin0wnage;39167214]
Also quick question, what were the bind commands for strafing left and right?[/QUOTE]
+moveleft
and
+moveright
[QUOTE=spencecool;39167379]no, im playing with a desktop with a mouse[/QUOTE]
Hmm, that's strange..
I did the -nojoy command in Half-Life GL.BAT, and it seemed to work with me.
[editline]10th January 2013[/editline]
[QUOTE=SuperEmoBros;39167422]+moveleft
and
+moveright[/QUOTE]
Thanks man! I couldn't get the controls I binded in the game to save.
also if your controls aren't saving, check valve/gaben.cfg and remap the keys there
[editline]10th January 2013[/editline]
one more thing to mention: to get the crowbar you don't need impulse 10, just press "4" three times and click, and you should get it
what if we leaked Prospero, the game valve never made
[QUOTE=KK3568;39169178]what if we leaked Prospero, the game valve never made[/QUOTE]
i'm assuming that's a joke
also we have an image that says "quiver and prospero are copyright of valve" or something, that's probably the closest we'll get
[QUOTE=SuperEmoBros;39169461]i'm assuming that's a joke
also we have an image that says "quiver and prospero are copyright of valve" or something, that's probably the closest we'll get[/QUOTE]
I think one time Gabe Newell or someone said they would work on it after TF2 was released but that never happened.
[QUOTE=KK3568;39169588]I think one time Gabe Newell or someone said they would work on it after TF2 was released but that never happened.[/QUOTE]
speaking of tf2: what if brotherhood of arms was leaked?
[QUOTE=SuperEmoBros;39169594]speaking of tf2: what if brotherhood of arms was leaked?[/QUOTE]
then i would be happy
[QUOTE=SuperEmoBros;39169594]speaking of tf2: what if brotherhood of arms was leaked?[/QUOTE]
You mean the very first concept of TF2, back from 1999? Or the second one, with aliens vs. humans?
Cause I'm sure the first one was only just a concept and there's nothing to leak, while there was some stuff from second one leaked along with HL2 beta.
[QUOTE=SouthParkMGT;39169829]You mean the very first concept of TF2, back from 1999? Or the second one, with aliens vs. humans?
Cause I'm sure the first one was only just a concept and there's nothing to leak, while there was some stuff from second one leaked along with HL2 beta.[/QUOTE]
Actually.
[video=youtube;kTJF4b8XWt8]http://www.youtube.com/watch?v=kTJF4b8XWt8[/video]
[QUOTE=TheTailor25;39169938]Actually.
[video=youtube;kTJF4b8XWt8]http://www.youtube.com/watch?v=kTJF4b8XWt8[/video][/QUOTE]
Huh, I didn't know a video like this existed of old TF2.
The commentator mentions something about 12 classes including a guy with a mounted MG (heavy probably), pioneers (?), officers (?) and the commander (Was mentioned somewhere else too).
Also, the torso was actually moving seperately when turning, instead of the whole character model just spinning. Interesting how they still do lazy character spinning more than ten years later, instead of the idea proposed here.
It generally looks much like today's "casual" FPS, but still manages to come off much more sophisticated than any of them.
[QUOTE=Doom64hunter;39170405]pioneers (?)[/QUOTE]
That'll be an engineery class.
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