Why don't developers save their progresses during different builds and just release them 12 years later
Or just make dev commentary
[QUOTE=TheTailor25;39169938]Actually.
[video=youtube;kTJF4b8XWt8]http://www.youtube.com/watch?v=kTJF4b8XWt8[/video][/QUOTE]
I'd fucking love it if some build of that got leaked, it looked fucking awesome. It kinda seemed like it was gonna be a more realistic battlefield like game.
[QUOTE=radiomonster;39171253]Why don't developers save their progresses during different builds and just release them 12 years later
Or just make dev commentary[/QUOTE]
[url]http://en.wikipedia.org/wiki/Revision_control[/url]
For something that was from 1997, its making a big impact in 2013...
...and so it should. <3
Anyone know why the minigun grunt appears in the demos but not when you actually play the map?
[QUOTE=Hazrd24;39173369]Anyone know why the minigun grunt appears in the demos but not when you actually play the map?[/QUOTE]
it's fine for me
no button seems to work for me, any idea why?
[QUOTE=Anthracite;39173452]no button seems to work for me, any idea why?[/QUOTE]
are you pressing B? that's the use key
Anyone know any codes to spawn NPC's by chance?
GOODIES FOR EVERYONE!
[Post Up to First So Everyone Can See]
[url]http://speedy.sh/uJ4EZ/Controls-Fix.rar[/url]
Control Fix for the Game
The E for use Actually Works now!
ASWD works too
You Welcome!
Alpha maps Ported To Retail With Required Packages [Working Npcs!]
[url]http://www.speedyshare.com/NZUY3/Alpha-Maps-for-Retail.zip[/url]
Still in Testing Please Tell me Witch are not Working :}
Ported Retail Maps to the Alpha [Working Npcs!]
[url]http://speedy.sh/txjXv/Retail-Maps-For-Alpha.rar[/url]
Also Still in Testing Please Tell me Witch are not Working :}
With this conversion, it's just one step more to get them to source and Gmod.
I'm actually serious about this. with the alpha maps on gold source, they can then be re-ported to Source.
I was curious to see what the alpha leak would run like on period hardware so I dug into my file cabinet of parts and found my old PA-2013 (super socket 7) motherboard. It had an AMD K6/2 450 which was too new, so I dug a bit more and found a Pentium 133 and 64M of RAM. I also have a Pentium MMX 200 that I'm going to try a bit later (the P133 is from 1995, the MMX is from 1997.)
That with a Matrox MGA Millennium II and a 3dfx Voodoo Graphics board. It took a bit of fiddling with jumpers, but I got it working. I found my original 8 GB seagate drive from my PC in 1997 and installed Win98 and I'm currently transferring the alpha over to it to see if it will run.
So I have basically a high end machine from the time period, with parts made between 1995-1997.
Didn't realize you changed your username MIPS
I don't have a case to toss it in so:
[img]http://imageshack.us/a/img688/3074/img0179yg.jpg[/img]
16" CRT
[img]http://imageshack.us/a/img407/1742/img0180vf.jpg[/img]
I still need to get a sound card. I think I still have a couple of ISA AWE64s around (I love them more than the Sound Blaster PCI that came after them)
[QUOTE=bohb;39175604]I don't have a case to toss it in so:
[img]http://imageshack.us/a/img688/3074/img0179yg.jpg[/img]
16" CRT
[img]http://imageshack.us/a/img407/1742/img0180vf.jpg[/img]
I still need to get a sound card. I think I still have a couple of ISA AWE64s around (I love them more than the Sound Blaster PCI that came after them)[/QUOTE]
Nice Work! it should run at it prime with no Errors
ok, vote time
should i start up an alpha server?
15 agrees for yes
15 disagrees for no
It's funny to see how this room has practically never changed. At all.
[t]https://dl.dropbox.com/u/87029207/2013-01-10_00001.jpg[/t]
Why does code have to be so difficult to work?!?!?!?!
[IMG]http://i.imgur.com/zuPmB.png[/IMG]
brb checking 294 class libraries
So anyone figured out how to get those models into Half-Life1?
[QUOTE=Katatonic717;39176297]So anyone figured out how to get those models into Half-Life1?[/QUOTE]
A friend told me that if you put in the maps & the models at once in works. Don't count on it, but that's what I heard.
[QUOTE=HorriblHarry;39176311]A friend told me that if you put in the maps & the models at once in works. Don't count on it, but that's what I heard.[/QUOTE]
Well I want them in the same format the models in the retail version of the engine is, so I can make them into like model replacements and stuff because people like that sort of thing.
I found the error:
[IMG]http://i.imgur.com/WoU6p.png[/IMG]
Although less than desirable, it works now.
[QUOTE=RockmanYoshi;39176216]It's funny to see how this room has practically never changed. At all.
[t]https://dl.dropbox.com/u/87029207/2013-01-10_00001.jpg[/t][/QUOTE]
How do you enable the crosshair?
[QUOTE=Eukos;39161735][url]http://dl.dropbox.com/u/6618547/enginegl.exe[/url]
Try this .exe
It basically prevents the game from trying to print something incredibly large into the console if you really want to know (which is related to newer NVidia cards).
You can do that over the NVidia control center aswell, but this patch is permanent so whatever.[/QUOTE] Thanks!
[QUOTE=HorriblHarry;39176507]How do you enable the crosshair?[/QUOTE]
crosshair 1
On that subject earlier, I kinda wish that Valve makes something like Brotherhood of Arms at some date, but I have a bad feeling people would just label it off as generic in this era.
Also, wasn't Prospero a concept for a social-MMO of sorts that got canned because it's ideas were simply too ambitious for then (And probably even know), and not an earlier Half Life version?
[editline]11th January 2013[/editline]
Did a quick search up on Half Life's development.
Does anyone know if this build has that map that has every entity and scripted sequence designed at that point pasted on to it?
[QUOTE=bohb;39175524]
So I have basically a high end machine from the time period, with parts made between 1995-1997.[/QUOTE]
So do I, though mine's more of a high-end Pentium II 300MHz w/ 66MHz FSB, Awe32 and a PowerVR PCX2 (totally 1997 enthusiast vintage parts). There is TV out on the host card, so footage can be captured. [url=http://www.youtube.com/watch?v=x-BWZsom44E]Here's how retail Half-Life looks on this poor, but period correct card[/url].
Fun fact: This alpha predates the first PowerVR MiniGL for GLQuake :v:
I got the alpha running on this ancient PC.
Since the alpha lacks a way to show the framerate, I ran a timedemo on the techdemo map. While running in Glide mode on the Voodoo Graphics board at 640x480 (the maximum resolution for the board due to 2 MB frame buffer) it averaged 25.6 fps. The timedemo command doesn't show the minimum and maximum framerate, but the game got into the single digit realm when it started rendering that high-poly mech model. It was fairly consistent everywhere else.
I also ran the same timedemo on the MGA Millennium II, which performed markedly worse. The framerate was always choppy and the timedemo showed both weaknesses of the GPU (Most early Matrox cards cannot render transparent or translucent objects without crashing or having terrible performance, they also shriveled up and died in high-poly scenes.) The average on this card was 8.6 fps.
In both cases though, I didn't experience any of the weird world geometry disappearing bugs that you see in those youtube videos. I assume it's because the game doesn't like the faster CPUs or because of emulating Glide on non-3dfx cards.
Machine specs:
Motherboard: FIC PA-2013
CPU: Intel Pentium 133
RAM: 64MB PC-66 DIMM
GPU1: MGA Millennium II 8 MB
GPU2: Diamond Monster 3D Voodoo Graphics 4 MB
Sound: Creative AWE64 ISA
OS: Windows 98SE
How do you get the decals to stop blinking? :(
The alpha is awesome. I've waited so long for a leak. I never thought one existed.
Sorry, you need to Log In to post a reply to this thread.