• The Half-Life 1 Alpha leak
    1,545 replies, posted
Its day one I think, doesnt everyone have it by now? few things are different red hev suit, scientists with black gloves etc, few different models. Better pic of the shadows. [IMG]http://i47.tinypic.com/wbe32x.jpg[/IMG]
[QUOTE=Zero Hour;39191953]Its day one I think, doesnt everyone have it by now? few things are different red hev suit, scientists with black gloves etc, few different models. Better pic of the shadows. [IMG]http://i47.tinypic.com/wbe32x.jpg[/IMG][/QUOTE] No one here as far as I know haves that build of Day One. I [B]just[/B] launched the leaked day one build that's out there and none of that is present! No red HEV, no scientists with black gloves, ect. Nothing! [IMG]http://i45.tinypic.com/300g00y.jpg[/IMG] Think you can upload that build by chance?
[QUOTE=SiPlus;39190727] I found Quake vertex normals in engine.exe. They are at offset 0x78A70 (.data:47A470). Not sure if Half-Life uses them, but there are alias model drawing functions from Quake in the code. I found R_AliasDrawModel by finding a string used in it in Quake code, then went to R_AliasPreparePoints, then R_AliasTransformFinalVert, and r_avertexnormals was referenced there. There are 162 normals, like in Quake, I compared them to the ones from Quake, they are exactly the same.[/QUOTE] Thank you so much.
[QUOTE=Zero Hour;39191953]Its day one I think, doesnt everyone have it by now? few things are different red hev suit, scientists with black gloves etc, few different models. Better pic of the shadows. [IMG]http://i47.tinypic.com/wbe32x.jpg[/IMG][/QUOTE] Where did you get this? Any chance you could upload it?
More TF2 - Brotherhood of Arms stuff [t]http://i.imgur.com/vGh5Gh.jpg[/t] [URL="http://imgur.com/a/KfWCx/#0"]Here[/URL]
You can still use shadows in HL1, just add this code to StudioModelRender.cpp in the client DLL. Add after CStudioModelRenderer::Init Code: void (*GL_StudioDrawShadow)(void); __declspec(naked) void ShadowHack(void) { _asm { push ecx; jmp [GL_StudioDrawShadow]; } } Then replace IEngineStudio.GL_StudioDrawShadow(); in CStudioModelRenderer::StudioRenderFinal_Hardware with Code: GL_StudioDrawShadow = (void(*)(void))(((unsigned int)IEngineStudio.GL_StudioDrawShadow)+32); if (IEngineStudio.GetCurrentEntity() != gEngfuncs.GetViewModel()) ShadowHack(); Shadows In D3D Mode proof it works :D [IMG]http://img580.imageshack.us/img580/3321/yessir.jpg[/IMG]
[QUOTE=HorriblHarry;39192095]No one here as far as I know haves that build of Day One. I [B]just[/B] launched the leaked day one build that's out there and none of that is present! No red HEV, no scientists with black gloves, ect. Nothing! Think you can upload that build by chance?[/QUOTE] The red hands are in the SDK and chumtoad.mdl. The gloves look interesting, but I think they're somewhere from the SDK too. [QUOTE=Aircraft;39192214]Thank you so much.[/QUOTE] Here's a link to the list of normals. [url]https://github.com/id-Software/Quake/blob/master/WinQuake/anorms.h[/url]
[QUOTE=SiPlus;39192546]The red hands are in the SDK and chumtoad.mdl. The gloves look interesting, but I think they're somewhere from the SDK too. Here's a link to the list of normals. [url]https://github.com/id-Software/Quake/blob/master/WinQuake/anorms.h[/url][/QUOTE] But red HEV, scientist wearing gloves? This sounds like a much earlier build of day one. Also notice the 1997 blood. Besides...I'm too lazy to compile anything. :P
[QUOTE=Hobbax;39192527] Attached is the full edited file. :P[/QUOTE] i don't see any files attached
[QUOTE=SuperEmoBros;39192604]i don't see any files attached[/QUOTE] Well i take this from a 1999 website but looks like the attached file is not found sorry.
[QUOTE=Hobbax;39192631]Well i take this from a 1999 website but looks like the attached file is not found sorry.[/QUOTE] welp off to find out how to decompile a dll file bye guys it's been a good time
[QUOTE=TheTailor25;39192429]More TF2 - Brotherhood of Arms stuff [URL="http://imgur.com/a/KfWCx/#0"]Here[/URL][/QUOTE] Sounds like some groundbreaking game mechanics back then, Valve really was ahead from everyone by like 5 years. I want to play this so much, guess nothing playable ever leaked? I can imagine this still being played today if it ever got released.
[QUOTE=PHrag;39192691]Sounds like some groundbreaking game mechanics back then, Valve really was ahead from everyone by like 5 years. I want to play this so much, guess nothing playable ever leaked? I can imagine this still being played today if it ever got released.[/QUOTE] If i remember right valve stopped making it because it was turning in to a generic military shooter, had too many classes that where all the same, and it wasn't that fun.
[QUOTE=Hobbax;39192631]Well i take this from a 1999 website but looks like the attached file is not found sorry.[/QUOTE] What was the attached file anyway?
[QUOTE=Unimaginative;39192749]If i remember right valve stopped making it because it was turning in to a generic military shooter, had too many classes that where all the same, and it wasn't that fun.[/QUOTE] so it was almost like this [img_thumb]http://www.hdwallpapers.in/walls/call_of_duty_modern_warfare_2-normal.jpg[/img_thumb] [editline]12th January 2013[/editline] [QUOTE=supersoldier58;39192774]What was the attached file anyway?[/QUOTE] most likely the modified dll file.
[QUOTE=SuperEmoBros;39192777]so it was almost like this [img_thumb]http://www.hdwallpapers.in/walls/call_of_duty_modern_warfare_2-normal.jpg[/img_thumb] [editline]12th January 2013[/editline] most likely the modified dll file.[/QUOTE] I'd say it'd be more akin to this: [IMG]http://upload.wikimedia.org/wikipedia/en/thumb/6/62/Battlefield2Cover.jpg/256px-Battlefield2Cover.jpg[/IMG]
[QUOTE=HorriblHarry;39192095]No one here as far as I know haves that build of Day One.[/QUOTE] [QUOTE=GameDev;39147284] Not a scratch [img]http://1337upload.net/files/dayonecd2.jpg[/img][/QUOTE]
[QUOTE=GameDev;39193209]uhh.. you want me to upload it?[/QUOTE] Well..if its the same as Zero Hour's, of course. >> At least make sure it is the same, it could just be the same as I got.
[QUOTE=HorriblHarry;39193224]Well..if its the same as Zero Hour's, of course. >>[/QUOTE] Oh, didn't read that part. I'll check my build.
[QUOTE=GameDev;39193209]I'll check my build really quick[/QUOTE] if it's a special version it would be amazing if you could
[QUOTE=GameDev;39193233]Oh, didn't read that part. I'll check my build.[/QUOTE] I think I have that same CD laying around in some box in my room, I don't think its the same. I'll check too. I got both that leaked OEM Demo and the CD. EDIT: Yup, the same exact CD as yours! EDIT 2: Blarg, its just the more recent version of Day One.
[QUOTE=RoboChimp;39191414]Is the "Ivan the Space Biker" model in this one? That's the way to play HL1. Did you know HL1 works on Windows NT4.0? NT is a bit more stable than 95a. The oldest PC I have is a Compaq Pentium II 400Mhz.[/QUOTE] I can't test undet NT right now. The system is in something like ten different pieces right now.
working on installing, my pc really doesn't like cd's for some reason
[QUOTE=GameDev;39193390]working on installing, my pc really doesn't like cd's for some reason[/QUOTE] I had the same thing happen. But we have the same CD, and it turns out to be the updated official version of Day One no one likes.
[QUOTE=SuperEmoBros;39192653]welp off to find out how to decompile a dll file bye guys it's been a good time[/QUOTE] Maybe comparing the disassembly to QuakeC source code of Quake can help. I think the game code had many similarities with QuakeC code back then. Even exported function (entity names, ClientConnect, PutClientInServer, etc) names are the same.
[QUOTE=HorriblHarry;39193397]I had the same thing happen. But we have the same CD, and it turns out to be the updated official version of Day One no one likes.[/QUOTE] So you're telling me there's an alpha for Half Life day one?
[QUOTE=GameDev;39193773]So you're telling me there's an alpha for Half Life day one?[/QUOTE] The Day One Zero Hour seems to have must just be the beta version of Half-Life, just as Day One. This is worth getting still
[QUOTE=HorriblHarry;39193788]The Day One Zero Hour seems to have must just be the beta version of Half-Life, just as Day One. This is worth getting still[/QUOTE] Not sure if we can call it day one if it's a different beta version. Valve wouldn't ship different day one versions with oem
[QUOTE=GameDev;39193822]Not sure if we can call it day one if it's a different beta version. Valve wouldn't ship different day one versions with oem[/QUOTE] Well what else are we gonna call it? Even he said its likely just Day One.
Day One is not beta, it's release candidate. The version is OEM.RC4.
Sorry, you need to Log In to post a reply to this thread.