[QUOTE=hafidzz;39232969]that hi-poly robot kinda remind me the P-Body on portal[/QUOTE]
no, it reminds me of macross
when a friend sent me the first picture in the op, saying "HALF LIFE ALPHA LEAKED", i thought that was some kind of joke
journalists must've wondered what the hell was going on :v:
So has anyone from Valve responded to this yet? I'd imagine they don't care that it's out, but I'd just like to know what their reaction is, and if newer employees have had access to this before.
[QUOTE=t-man;39199066]Since dead was perma'd, I'll explain a bit on his behalf (he was about to make a post litterally minutes before getting perma'd saying sorry for the confusion when he said converted, he meant converted as in the max files to the compiled models, a poor choice of words on his part- then wanted to explain, which I'm about to). The model was included in some leftovers in the half life sdk that has been around forever and anyone can grab. He opened the max files inside, and exported them to smds. He ripped the textures using a ripper, from my knowledge those textures weren't in the sdk. He gave me a link to the model to post here: [URL]http://puu.sh/1MgO9[/URL]
If you want to look around for yourself in the sdk, feel free [URL]http://www.moddb.com/games/half-life/downloads/half-life-sdk-23[/URL][/QUOTE]
[img]http://i.imgur.com/5NDpG.png[/img]
[I]Ph'nglui mglw'nafh Barney R'lyeh wgah'nagl fhtagn[/I]
aka why milkshape needs to slow the fuck down with smoothing
[QUOTE=Roger Waters;39238656][img]http://i.imgur.com/5NDpG.png[/img]
[I]Ph'nglui mglw'nafh Barney R'lyeh wgah'nagl fhtagn[/I]
aka why milkshape needs to slow the fuck down with smoothing[/QUOTE]
Milkshape's smoothing fucks up pretty much everything if you don't do it very subtly (in my experience)
[QUOTE=Sam Za Nemesis;39241964]They mentioned in RTB that Mr.Friendly was supposed to kick freeman's glasses out and blur it's vision, seems like this 'effect' is what they were talking about[/QUOTE]
I don't think it's related. It's just glass blur to make graphics better. And there was no Mr. Friendly at that point.
The Barneys and Scientists look like something out of Jimmy Neutron.
Whew... whoever gets their hands on that disk will be a god in my eyes.
[QUOTE=Sam Za Nemesis;39241964]They mentioned in RTB that Mr.Friendly was supposed to kick freeman's glasses out and blur it's vision, seems like this 'effect' is what they were talking about[/QUOTE]
That sounds like a dumb gameplay mechanic.
[QUOTE=A B.A. Survivor;39248880]That sounds like a dumb gameplay mechanic.[/QUOTE]
that's why Mr. Friendly isn't in the final game
also it was apparently a pain to program
I thought it would've been neat.
[QUOTE=leilei;39209276]PowerVR PCX2 works with it fine, steady around 28fps in 32-bit color
[IMG]http://leileilol.mancubus.net/powervr/hla-pcx2.jpg[/IMG]
[IMG]http://leileilol.mancubus.net/powervr/techdemo0003.jpg[/IMG]
[IMG]http://leileilol.mancubus.net/powervr/techdemo0005.jpg[/IMG]
If you think these screenshots are normal, consider that this is one of those exotic video cards that don't have a proper GL icd, and does things [I]very differently[/I] (infinite planes, tiled rendering, no blending modes, video passthrough on the bus, and one of the few to even have a stencil buffer and 32-bit color at the time). PowerVR was 3dfx's first real dangerous competitor since it was the only other that performed as well.[/QUOTE]
Holy hell that looks really clean.
In this fan-made trailer by james benson, something similar to the glasses mechanic happens around 1:32.
[video=youtube;wtIp8jOo8_o]http://www.youtube.com/watch?v=wtIp8jOo8_o[/video]
And I have to say, it looks pretty damn awesome.
I would pay anything for a full playthrough of half life with that style + freeman's mind but more serious.
Seriously, anything. Anyone up to?
[QUOTE=MatheusMCardoso;39249632]I would pay anything for a full playthrough of half life with that style + freeman's mind but more serious.
Seriously, anything. Anyone up to?[/QUOTE]
give me a million so we can talk about it
[QUOTE=TMBGFan;39249082]also it was apparently a pain to program[/QUOTE]
Considering there was no such thing as pixel shader (well, except for Rendition :D), visual consistency across the renderers would be a bitch to maintain.
Real-time blurring in software was already very possible at the time (especially as demonstrated in Magic Carpet back in 1994, still one of my favorite software renderers of all time). Hardware? Good luck with that!
Also Mr. Friendly, disregarding the blur glasses stuff, he'd be an unfun monster. I would imagine it would be implemented the same way how DNF's Pregnators work
Wasn't Mr.Friendly also supposed to rape you?
[QUOTE=danielmm8888;39254188]Wasn't Mr.Friendly also supposed to rape you?[/QUOTE]
It was meant to bring out homophobic fears in some players as a rape threat.
Don't quote me on that, though.
Has anyone suggested porting the alpha singleplayer maps over for Sven Co-op yet?
[QUOTE=Roger Waters;39238656][img]http://i.imgur.com/5NDpG.png[/img]
[I]Ph'nglui mglw'nafh Barney R'lyeh wgah'nagl fhtagn[/I]
aka why milkshape needs to slow the fuck down with smoothing[/QUOTE]
I want that as a DM playermodel
The soldiers where bullet sponges even before the release.
I really loved the alpha.
i will leave this here:
[video=youtube;MZwdF2X0h6o]http://www.youtube.com/watch?v=MZwdF2X0h6o[/video]
[QUOTE=Matsilagi;39257802]The soldiers where bullet sponges even before the release.
I really loved the alpha.
i will leave this here:
[video=youtube;MZwdF2X0h6o]http://www.youtube.com/watch?v=MZwdF2X0h6o[/video][/QUOTE]
The alpha in general plays way worse than the final game does. Enemies take forever to kill and, if the included demos are any indication, most of the maps have at least one puzzle that's basically "oh no there is an enemy that will tear you apart if you get anywhere near it. yuo must find a way to bypass it!!!!!11" puzzle. I am so thankful they got rid of the minigun guy and made the minigun turrets killable because holy christ having puzzles centered around them all the time is annoying.
I'd like to see a Source remake of the alpha similar to Black Mesa.
Just with a lot of things toned up though (like the overwhelming AI)
Rate me late if I am, but has anyone from Valve said anything about this alpha?
Have the alpha maps been ported to the current version of Goldsource?
Is there much benefit to porting them?
[QUOTE=hogofwar;39259905]Is there much benefit to porting them?[/QUOTE]
ease of playing
[QUOTE=Mio Akiyama;39259837]Have the alpha maps been ported to the current version of Goldsource?[/QUOTE]
They work in retail without any conversion... though some of the textures are a tad broken. I wouldn't say the maps are the highlight of the leak either way.
[QUOTE=Ziron;39259140]"oh no there is an enemy that will tear you apart if you get anywhere near it. yuo must find a way to bypass it!!!!!11".[/QUOTE]
[I]ok[/I]
help, i've been trying so many different things over the past few days to get this to run, but i can't find anyone with a similar problem
i've deleted the .dll and whenever i try to open enginegl.exe, i get an engine error pop-up saying "Hunk_Alloc: failed on 160 bytes"
i use 64bit windows 7, if that matters (it probably does)
Sorry, you need to Log In to post a reply to this thread.