• The Half-Life 1 Alpha leak
    1,545 replies, posted
[QUOTE=En Ex;39285570]I thought it was their way of saying "look how far we've come since HL1," rather than being a joke.[/QUOTE] maybe both
[QUOTE=A B.A. Survivor;39285040]Wasn't there someone in the audience who said something along the lines of, "Hasn't changed much, huh?" right before HL2 Gman popped up?[/QUOTE] "Now this will run on my 486?" is another heckle I will remember from E3.
Actually can't wait for Half-Life to be ported to linux, maybe this could be too?
[QUOTE=A_Pigeon;39284779]Yeah, it was the opening joke. They basically said "we've worked long and hard on this" and showed the Gman from HL1, who quickly changed to HL2 gman[/QUOTE] lol forgot about that [media]http://www.youtube.com/watch?v=4ddJ1OKV63Q[/media]
[QUOTE=postal;39287145]lol forgot about that [media]http://www.youtube.com/watch?v=4ddJ1OKV63Q[/media][/QUOTE] I miss that time when games were demoed with PC not console and pad.
I miss when E3 didn't randomly cut to some fuck messing around with a controller.
i really want these models
[QUOTE=onideku;39292858]i really want these models[/QUOTE] Ive been trying to port them but got nothing, Ive also tried looking through the half life sdk, but I couldnt find any models and etc. I ve just given up, I hope someone else can figure it out.
an hd version of barney to compliement postal's model would be qamazing [editline]20th January 2013[/editline] [QUOTE=onideku;39292858]i really want these models[/QUOTE] also when were you unbanned
That sucks. I really wanted to play retail with these. And I don't think I was banned to start with, I just left for awhile.
[QUOTE=KK3568;39257176]I want that as a DM playermodel[/QUOTE] i think i compiled a svencoop version. if i find it i will upload it for you. [editline]21st January 2013[/editline] [QUOTE=FlamingBlizza;39284283]Why are some of the beta textures in different games like the female scientist texture in Hl:s, and the early gman texure in the Hl2 leak, but they weren't in the hl1 files?[/QUOTE] because HL:S contained a ton of the SDK's contents. and the HL2 leak was a massive content dump that simply included a beta, not a flat-out beta.
[QUOTE=onideku;39295354]That sucks. I really wanted to play retail with these. And I don't think I was banned to start with, I just left for awhile.[/QUOTE] "mikfoz permabanned onideku in this thread with the reason “Wasn't the smartest move coming back on an alt and doing the same thing.”
I think everyone got unbanned or something. I don't even remember or know. But yeah, Alpha models in retail. It needs to happen.
[QUOTE=postal;39287145]lol forgot about that [media]http://www.youtube.com/watch?v=4ddJ1OKV63Q[/media][/QUOTE] It's amazing to think that this was almost ten years ago, and it still looks really good and almost technologically on par with modern games.
[QUOTE=HellFire2345;39265444]I don't know about anyone else, but I really like the weapon models. I've managed to get both guns in .obj format, textured, and ready to go, but there's no bones or animations. Any progress on a decompiler yet?[/QUOTE] im probably late as f***, but could you possibly get the scientist and others to .obj, i could rig and re animate them.
[QUOTE=KK3568;39257176]I want that as a DM playermodel[/QUOTE] [url]http://dl.dropbox.com/u/38136991/betabarney.zip[/url] it's not the wibbly-dibbly version you saw in the picture, as i couldn't get that to work when compiled, half the bones became unrigged and it was all wibbly like a bag of gelatin (aka a quake 2 model) includes an (inaccurate) thumbnail for the playermodel selection screen, too. [editline]21st January 2013[/editline] [B]sven co-op only. it will not work in any other goldsrc game, and it definitely will not work in source.[/B]
I wish Ninja/3D Ripper DX worked with this. I would have got the models a looong time ago.
[QUOTE=Rowtree;39299865]It's amazing to think that this was almost ten years ago, and it still looks really good and almost technologically on par with modern games.[/QUOTE] no it looks better than modern games wait that's not saying much at all [editline]21st January 2013[/editline] [QUOTE=onideku;39304632]I wish Ninja/3D Ripper DX worked with this. I would have got the models a looong time ago.[/QUOTE] huh i thought someone used ninja ripper on this a while back also 3d ripper dx wouldn't work since hl alpha is an opengl game
[QUOTE=SuperEmoBros;39305731]no it looks better than modern games wait that's not saying much at all [editline]21st January 2013[/editline] huh i thought someone used ninja ripper on this a while back also 3d ripper dx wouldn't work since hl alpha is an opengl game[/QUOTE] Especially on 8 year old consoles with 10 year old hardware.
[QUOTE=SuperEmoBros;39305731]no it looks better than modern games wait that's not saying much at all [editline]21st January 2013[/editline] huh i thought someone used ninja ripper on this a while back also 3d ripper dx wouldn't work since hl alpha is an opengl game[/QUOTE] i just tried ninja, nothing
[B]MILKSHAPE[/B] [IMG]http://i.imgur.com/UBJzaat.png[/IMG] [B][I][U]NOT EVEN ONCE[/U][/I][/B] [editline]21st January 2013[/editline] [media]http://www.youtube.com/watch?v=vSYgxpAGxTo[/media] IN MOTION
[QUOTE=SuperEmoBros;39305731]no it looks better than modern games wait that's not saying much at all[/QUOTE] Jesus christ take off your nostalgia goggles
[QUOTE=Roger Waters;39308572] [media]http://www.youtube.com/watch?v=vSYgxpAGxTo[/media] IN MOTION[/QUOTE] Replace the twitchers from Afraid of Monsters with this and be truly horrified.
[QUOTE=Roger Waters;39308572][B]MILKSHAPE[/B] [IMG]http://i.imgur.com/UBJzaat.png[/IMG] [B][I][U]NOT EVEN ONCE[/U][/I][/B] [editline]21st January 2013[/editline] [media]http://www.youtube.com/watch?v=vSYgxpAGxTo[/media] IN MOTION[/QUOTE] reminds me of thecorp303
you set it to AoM music fantastic
[QUOTE=Roger Waters;39308572][B]MILKSHAPE[/B] [t]http://i.imgur.com/UBJzaat.png[/t] [B][I][U]NOT EVEN ONCE[/U][/I][/B][/QUOTE] The model you imported was simply scaled too large - Milkshape does that sometimes. I used to do a lot of modelling work on some of my Duke3d mods and whenever I exported a model for use in Milkshape and it was scaled too large, it came out like that. At least, I suspect that was the problem. If you could scale the original model down smaller in something like Blender, it should import to Milkshape without issue. I had to juggle so many tools as I was working with a specific revision of MD3... my brain hurt good sometimes.
[QUOTE=Sobek-;39312888]The model you imported was simply scaled too large - Milkshape does that sometimes. I used to do a lot of modelling work on some of my Duke3d mods and whenever I exported a model for use in Milkshape and it was scaled too large, it came out like that. At least, I suspect that was the problem. If you could scale the original model down smaller in something like Blender, it should import to Milkshape without issue. I had to juggle so many tools as I was working with a specific revision of MD3... my brain hurt good sometimes.[/QUOTE] no actually, it was totally fine, i just used the "smooth model" tool and set it to the absolute maximum.
[QUOTE=Roger Waters;39314128]no actually, it was totally fine, i just used the "smooth model" tool and set it to the absolute maximum.[/QUOTE] Milkshape's smoothing tools are the absolute worst, I would never recommend using them and just do it manually. After seeing that model however, I want to see what demented stuff you can do with it.
[QUOTE=Thecoolgman2;39314479]Milkshape's smoothing tools are the absolute worst, I would never recommend using them and just do it manually. After seeing that model however, I want to see what demented stuff you can do with it.[/QUOTE] oh hey i'm gonna make a gun model [img_thumb]http://i.imgur.com/STP4G4b.png[/img_thumb] let's smooth i- [img_thumb]http://i.imgur.com/CQLLg7x.png[/img_thumb] [i][b]oh[/b][/i]
[QUOTE=SuperEmoBros;39317137]oh hey i'm gonna make a gun model [img_thumb]http://i.imgur.com/STP4G4b.png[/img_thumb] let's smooth i- [img_thumb]http://i.imgur.com/CQLLg7x.png[/img_thumb] [i][b]oh[/b][/i][/QUOTE] christ it's like a colt python that's been left in a vat of cold sick for a year. [editline]22nd January 2013[/editline] i made a warped David Leatherhoff using that method [img]http://i.imgur.com/Ng879JT.png[/img] [editline]22nd January 2013[/editline] in motion: [media]http://www.youtube.com/watch?v=y2AXBTyEkcg&[/media]
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