• The Half-Life 1 Alpha leak
    1,545 replies, posted
It's from Half-Life SDK. The chrome flag is missing on the texture.
[QUOTE=SiPlus;39735791]It's from Half-Life SDK. The chrome flag is missing on the texture.[/QUOTE] siplus you don't know you are a bad coder and everyone should ignore your advice just kidding
[QUOTE=SiPlus;39735791]It's from Half-Life SDK. The chrome flag is missing on the texture.[/QUOTE] well i've also got the alpha crowbar on gordon's hands [img_thumb]http://i.imgur.com/EB8WL3D.png[/img_thumb]
[QUOTE=SuperEmoBros;39735573]wait a minute, i got alpha models from betaarchive before the alpha was leaked though they were mostly fake[/QUOTE] that's fake, it's a combo of some real models with remakes. the barney in that pack is a reskinned Construction.
[QUOTE=Roger Waters;39735851]that's fake, it's a combo of some real models with remakes. the barney in that pack is a reskinned Construction.[/QUOTE] I knew something was fishy about it you know like [B] everything[/B]
[QUOTE=KK3568;39735914]I knew something was fishy about it you know like [B] everything[/B][/QUOTE] nowhere near as much as Marphy Black, the Man with the Knowledge.
[QUOTE=Roger Waters;39736062]nowhere near as much as Marphy Black, the Man with the Knowledge.[/QUOTE] yeah he sure is the [B]Man[/B] with the [B]Knowledge[/B]
[QUOTE=KK3568;39736169]yeah he sure is the [B]Man[/B] with the [B]Knowledge[/B][/QUOTE] calm down
[QUOTE=Roger Waters;39736305]calm down[/QUOTE] that was a fucking joke
you keep posting incredibly frenetically and incredibly frequently and frankly with little contribution to the discussion. slow the fuck down, man.
sorry for tons of posts but here's something I found [url]http://www.youtube.com/watch?v=lxWUeyFadFY&hd=1[/url] it looks newer than the build we have but older than day one edit: I'm going to leave this thread now.
i'm in the progress of fixing up the alpha models for retail all animations will remain intact, i will just fix it and recompile them also, if this works well, i may just carry on with this alpha goldsrc fix up [editline]27th February 2013[/editline] update c1a1a loading results in being stuck in the wall, dead
[QUOTE=SFC003;39737833]i'm in the progress of fixing up the alpha models for retail all animations will remain intact, i will just fix it and recompile them also, if this works well, i may just carry on with this alpha goldsrc fix up [editline]27th February 2013[/editline] update c1a1a loading results in being stuck in the wall, dead[/QUOTE] fyi the first iteration of the decompiler off-centers the models, which makes their animations all wibbly when you recompile them. to fix it just move them to fit the skeleton again. [editline]27th February 2013[/editline] like, the physical mesh of the model is off-centered from the skeleton, meaning the model stretches to fit the skeleton and thus goes all wibbly. [editline]27th February 2013[/editline] doing that intentionally is how i created some of the rot-life model abominations, to ruin the magic.
[QUOTE=KK3568;39736427]sorry for tons of posts but here's something I found [url]http://www.youtube.com/watch?v=lxWUeyFadFY&hd=1[/url][/QUOTE] Hey, that's my channel.
[QUOTE=Hybrid 4F;39738208]Hey, that's my channel.[/QUOTE] Where did you find that video?
[QUOTE=TheTailor25;39747819]Where did you find that video?[/QUOTE] he recorded it, obviously
*cricket sounds*
update of the porting i'll have to redo map loads/spawns and somehow ill need to code a panthereye is the panthereye in the hl1 sdk, if then i'll try to make a working npc!
[QUOTE=SFC003;39810094] is the panthereye in the hl1 sdk, if then i'll try to make a working npc![/QUOTE] Doesn't appear to be in there
[QUOTE=SuperEmoBros;39810919]Doesn't appear to be in there[/QUOTE] He's called "Diablo" in the SDK, but it's the ginormous version seen here: [t]http://images.wikia.com/half-life/en/images/1/1d/Panther_eye_red_promotional.jpg[/t] No coding left either. :smith:
[QUOTE=Agent Fedora;39812632]He's called "Diablo" in the SDK.[/QUOTE] ah, thanks
Oh and there's an animation for it in there where its running down a shaft in "c1a1b", I hope that gets looked at when SFC tries to readd it.
well, ive tried and tried, the scientist models will not go on the retail skeleton, and trying to change the animations names screws up when compiling because it cant find the bip01 for bbox. anyone got a way to help or fix this? i'm stuck at this point.
i'm a novice at everything im doing i'll try my best, however i can do mapping ok, so moving a couple of spawns will be a piece of pie the best dumb thing i did was trying to get the crowbar to work. i had the bob animation be the attack animation, and the attack1 anim as the holster anim [editline]5th March 2013[/editline] last update, is there a monster_human_assault in the sdk? the minigun grunt
[QUOTE=SFC003;39814325]i'm a novice at everything im doing i'll try my best, however i can do mapping ok, so moving a couple of spawns will be a piece of pie the best dumb thing i did was trying to get the crowbar to work. i had the bob animation be the attack animation, and the attack1 anim as the holster anim [editline]5th March 2013[/editline] last update, is there a monster_human_assault in the sdk? the minigun grunt[/QUOTE] In the sdk he's called "Hvyweapons"
[QUOTE=SFC003;39810094]update of the porting i'll have to redo map loads/spawns and somehow ill need to code a panthereye is the panthereye in the hl1 sdk, if then i'll try to make a working npc![/QUOTE] use ripent for the spawns. [editline]6th March 2013[/editline] i can upload for you the latest ripent .exe i have, but i can't give you any real info on how to use it as i learnt it in such away that i can't explain it to anyone else (like everything i learn)
thanks roger it would be appreciated btw i almost called you walter hah
[url]http://dl.dropbox.com/u/38136991/ripent.exe[/url] latest ripent. commandline program, so i hope you know how to use cmd.
I'll start on friday
Hi guys, some ppl ask me about MDLv4, i have working version of model viewer for some time, but i would prefer to release unviersal model viewer (v4-v10) if you can wait... there is nothing really interesting in v4 models anyway. [URL=http://imgur.com/OXDLMPz][IMG]http://i.imgur.com/OXDLMPzl.png[/IMG][/URL]
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