• The Half-Life 1 Alpha leak
    1,545 replies, posted
Also, whenever I try to compile a map with worldcraft, it dosen't let me compile. [IMG]http://i.imgur.com/vNamZw2.png[/IMG]
Lol I can't even run :v:
[QUOTE=CheezMan;43126415]Also, whenever I try to compile a map with worldcraft, it dosen't let me compile. [IMG]http://i.imgur.com/vNamZw2.png[/IMG][/QUOTE] Maybe if your native language for windows was English we could be able to help.
I guess it's saying "Operation completed successfully". WC compilation is broken, it will be easier to just start qcsg and qbsp2 manually.
Does anyone know how to fix the alpha game being very, very dark? Screen brightness option doesn't seem to do anything.
[QUOTE=GameDev;39147284]Think this HL Day one CD is worth anything? Not a scratch, apparently was an OEM demo shipped around 1997 [img]http://1337upload.net/files/dayonecd.jpg[/img] [img]http://1337upload.net/files/dayonecd2.jpg[/img] It goes from the beginning to the end of Office Complex, in this version apparently gman will run away when you shoot at him, tried it myself and it seems to work.[/QUOTE] I WANNA PLAY IT. If it still works and you didn't sell it, please post a link for it :3 (yes, I was late)
[QUOTE=Aplayer12345;43145395]I WANNA PLAY IT. If it still works and you didn't sell it, please post a link for it :3 (yes, I was late)[/QUOTE] i hope you know dayone has been on the internet for ages now.
[QUOTE=CheezMan;43126415]Also, whenever I try to compile a map with worldcraft, it dosen't let me compile.[/QUOTE] [url]http://facepunch.com/showthread.php?t=1238089&p=39144979&viewfull=1#post39144979[/url]
I don't know why people been giving me all these Optimistic Rainbows, but I am working on the first Opposing Force Map(Alpha Styled, of course). I will have some pictures once I get it to Compile.
[QUOTE=Falkok15;43162081]I don't know why people been giving me all these Optimistic Rainbows, but I am working on the first Opposing Force Map(Alpha Styled, of course). I will have some pictures once I get it to Compile.[/QUOTE] Because gl hf that's going to be difficult as fuck to get working
[IMG]http://cloud-4.steampowered.com/ugc/883001481121087514/5E4E1E321A7270B1E3C3AC47FE39A9C6BDCF6CB1/[/IMG] Managed to port c2a4 to source. Ohh man I have lots of plans for this :v:
The winning bid was 710 USD. You have got to be fucking kidding me.
[QUOTE=CheezMan;43213118][IMG]http://cloud-4.steampowered.com/ugc/883001481121087514/5E4E1E321A7270B1E3C3AC47FE39A9C6BDCF6CB1/[/IMG] Managed to port c2a4 to source. Ohh man I have lots of plans for this :v:[/QUOTE] You should make a map pack of all the maps you port :3
[QUOTE=Sn0peK;43213450]You should make a map pack of all the maps you port :3[/QUOTE] Yeah, I'll look forward on that.
[QUOTE=Sn0peK;43213450]You should make a map pack of all the maps you port :3[/QUOTE] Did some porting of the WGH part of Silodemo. Its mostly done. Just gotta get some textures in it.
[QUOTE=Falkok15;43215636]Did some porting of the WGH part of Silodemo. Its mostly done. Just gotta get some textures in it.[/QUOTE] I can get you the textures I have converted from the wad, just a sec EDIT: [URL="http://www.4shared.com/rar/Vc9oR_97/Halflife.html"]Here you go.[/URL] Place it in your materials folder. Make sure to click on "Convert WAD to VMT" to load the textures on the map.
Thanks, wish it had textures that weren't in the .WAD though(Like those few crates).
[QUOTE=Falkok15;43218444]Thanks, wish it had textures that weren't in the .WAD though(Like those few crates).[/QUOTE] Sorry, I was too lazy to seperate the textures I had converted from the WAD from the ones that weren't in said WAD.
Ah. Well anyway, I was browsing the internet a while back, took a look at Beta Unmasked Shephard, and then the MP Grunt Model we have in the Retail: I concluded that we actually have the Beta Shephard, however, the only difference is the Face-Texture. But we have the Face Texture, in the MP Drill Sgt. Here is a comparison: [IMG]http://i.imgur.com/8zy2fmQ.jpg[/IMG] Beta Shephard [IMG]http://i.imgur.com/IjMCpAv.gif[/IMG] Retail MP Grunt
He looks like Jack O'Neill
Might be a late observation but that map in deathmatch video... That map was used in The Hidden: Source. How come? EDIT: Well yeah I noticed that Alpha is way more older than Hidden. And damnit... In the first page
[QUOTE=aurum481;43239510]Might be a late observation but that map in deathmatch video... That map was used in The Hidden: Source. How come?[/QUOTE] your so extremely late, this was posted on the first page and the observation is wrong. It's Stalkyard, which the Hidden map was based off of.
BTW, what would be a viable replacement for func_plat? most of the elevator objects are broken because there's no func_plat in HL2's hammer.
[QUOTE=CheezMan;43239942]BTW, what would be a viable replacement for func_plat? most of the elevator objects are broken because there's no func_plat in HL2's hammer.[/QUOTE] I don't have much experience with mapping so you may already know what i'm about to say, func_tracktrain? i have made elevators with it.
[QUOTE=CheezMan;43239942]BTW, what would be a viable replacement for func_plat? most of the elevator objects are broken because there's no func_plat in HL2's hammer.[/QUOTE] I use func_movelinear
so remember that goldsrc alpha project i failed miserably at would anyone like to revive it with me
I know someone probably asked this before, but i'm too lazy to look through ALL the thread pages. ¿How do i solve the flickering decals?
Someone should find us a Leak of Opposing Force.
[QUOTE=exevideogamer;43268477]I know someone probably asked this before, but i'm too lazy to look through ALL the thread pages. ¿How do i solve the flickering decals?[/QUOTE] Depends, how do you make upside down question marks?
[QUOTE=Sally;43269290]Depends, how do you make upside down question marks?[/QUOTE] I think you have to be argentinian or spanish
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