• The Half-Life 1 Alpha leak
    1,545 replies, posted
[QUOTE=Sally;43269290]Depends, how do you make upside down question marks?[/QUOTE] It's my keyboard, i'm Argentinian and i forgot that you don't put a question mark at the begining of a question in english. OOPS!
Apparently the Grunt Model we have was going to appear as a Player Model and a type of Grunt. [IMG]http://i.imgur.com/60LgmZP.jpg[/IMG] [IMG]http://i.imgur.com/c8mNj6M.jpg[/IMG]
[QUOTE=exevideogamer;43268477]I know someone probably asked this before, but i'm too lazy to look through ALL the thread pages. ¿How do i solve the flickering decals?[/QUOTE] I'm not sure if this is the correct answer, but I think you have to use engine.exe for that, which also means you have to set your computer's color-depth to 16-bit.
I'm pretty glad they used the gas mask model for Adrian. The unmasked soldier's face looks like he has a stick shoved up his ass.
[QUOTE=Ziron;43303191]I'm pretty glad they used the gas mask model for Adrian. The unmasked soldier's face looks like he has a stick shoved up his ass.[/QUOTE] plus it adds a nice little bit of ambiguity to the character which is always a nice touch especially for a character you play
So, are there any more screenshots of the V4 models?
3 week old thread. Great job. And no. There isnt.
If Baso sent me the textures for hsarge, you would have an hsarge replica. But nope.
I've noticed some NPCs I don't think were used in-game. Does anyone feel like digging up their AI to see what they are? [IMG]http://i.imgur.com/TTgdQrR.png[/IMG]
monster_houndeye : "Hound Eye" monster_panther : "Panther Eye" monster_scientist : "Scared Scientist" monster_barney : "Barney Victim" monster_human_grunt : "Human Grunt (camo)" monster_alien_assault : "Alien Assault Troop" monster_tentacle : "Tentacle Arm" monster_tentacle_beak : "Tentacle Beak" monster_m44 : "M44 Truck"
[QUOTE=Juniez;43624883]monster_houndeye : "Hound Eye" monster_panther : "Panther Eye" monster_scientist : "Scared Scientist" monster_barney : "Barney Victim" monster_human_grunt : "Human Grunt (camo)" monster_alien_assault : "Alien Assault Troop" monster_tentacle : "Tentacle Arm" monster_tentacle_beak : "Tentacle Beak" monster_m44 : "M44 Truck"[/QUOTE] Oh, well now I feel pretty dumb. But I feel even more dumb when I ask this: what is an alien assault trooper? Alien grunts are already on the list so I'm unsure of what they would be. I also don't know why they would split the beak and arm of the tentacle even though it has no AI, and that got me thinking one of them had actual AI and the other was used in the demo. Which, now that I think about it, makes even less sense.
Alien Assault Trooper is probably a Vort.
[QUOTE=Falkok15;43625736]Alien Assault Trooper is probably a Vort.[/QUOTE] Probable. I'll see if I can go into to worldcraft and get a map running with one in it. edit: The map won't compile. And yes, I did the thing where you copy qbsp2 and rename it qbsp. Any suggestions?
I'd be willing to bet it's an Alien Grunt.
I doubt it. Because there is already monster_alien_grunt.
-Fuck it-
In case anyone was wondering, heres the error I've been getting: [IMG]http://i.imgur.com/l8g9vCg.png?1[/IMG] [editline]23rd January 2014[/editline] [QUOTE=Hybrid 4F;39144979]Which file is missing, I already have it working. Here's the instructions: > Copy qbsp2 and rename it to qbsp (root/half-life/bin) > Create a folder named [b]prospero[/b] in your Half-Life folder (root/half-life/prospero) > Create a map file in Worldcraft and save it inside [b]prospero[/b] folder (root/half-life/prospero/maps) > Compile your map > Take the compiled map file (.BSP) from [b]prospero[/b] folder (root/half-life/prospero/maps) and move it to [b]valve[/b] (root/half-life/valve/maps) folder > You can now run the map[/QUOTE] I'm sorry to reply to a post this old, but I did that and I'm having a compiling issue. I posted the error log if you want to see it.
Alpha worldcraft is way too stubborn. Does anyone want to give this a shot? I had an Idea that if we somehow import the assets into retail hammer and compile it to the correct version it could work. I'd try but i haven't the slightest clue on how to do that.
Mine works well
Sadly, "monster_alien_assault" is broken like "monster_human_assault" and for "monster_tentacle_beak" there is a missing model, tentbeak.mdl
[QUOTE=Gianvix;44213886]Sadly, "monster_alien_assault" is broken like "monster_human_assault" and for "monster_tentacle_beak" there is a missing model, tentbeak.mdl[/QUOTE] Copy a model and name it that :smile:
Well, I have hexed the tentacle.mdl model and it play one animation (the first one "rise0to1"). I think that there is no ai, after all...
[QUOTE=Gianvix;44224213]Well, I have hexed the tentacle.mdl model and it play one animation (the first one "rise0to1"). I think that there is no ai, after all...[/QUOTE] Well duh, this was very early in the development process, and another major point is that it was sort of a demo disk in ways. Either that, or just for testing purposes only.
I have found this interesting topic on BetaArchive about Half Life beta: [url]http://www.betaarchive.com/forum/viewtopic.php?t=3465[/url]
[QUOTE=Gianvix;44329573]I have found this interesting topic on BetaArchive about Half Life beta: [url]http://www.betaarchive.com/forum/viewtopic.php?t=3465[/url][/QUOTE] [IMG]http://www.betaarchive.co.uk/imageupload/1201458990.or.17356.jpg[/IMG] Are those purple headcrabs?
Is it true what they say in that article? Do houndeyes really freak out when you equip a rocket launcher in a final game?
Nope, but they have some interesting traits. MarphyBlack has done a video about them.
Sorry if this has already been answered in the thread (I just read it and it doesn't appear to be, however) but when I try to run "Half-Life GL.bat" it gives an error reading "Couldn't load gfx/palette.lmp". I already renamed Opengl32.dll, and the EXE for Half-life GL is in administrator and compatibility mode for Windows 95.
So has anyone ever tried to contact Micheal Houston, the creator of "The New Adventures of Dank and Scud", from this site?: [url]http://www.bluesnews.com/cgi-bin/board.pl?action=userinfo&user=11186[/url]
[QUOTE=Gianvix;44423408]So has anyone ever tried to contact Micheal Houston, the creator of "The New Adventures of Dank and Scud", from this site?: [url]http://www.bluesnews.com/cgi-bin/board.pl?action=userinfo&user=11186[/url][/QUOTE] Not trying to be rude, but how is that relevant?
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