[QUOTE=Sidd Roxe;44564154]Ripped and Fixed. You looked in credits.txt ?[/QUOTE]
just because it came out of a video, doesn't make it the original file
[QUOTE=Sidd Roxe;44564146]I have Alpha MP5 and Pistol with reload animation :P.[/QUOTE]
I have the E3 1998 Pistol.
[QUOTE=uaredead2020;44564167]just because it came out of a video, doesn't make it the original file[/QUOTE]
I don't said that it was original file.
[QUOTE=Falkok15;44564172]I have the E3 1998 Pistol.[/QUOTE]
i have the beta shotgun
[QUOTE=Falkok15;44564172]I have the E3 1998 Pistol.[/QUOTE]
Ditto.
[editline]16th April 2014[/editline]
[QUOTE=uaredead2020;44564184]i have the beta shotgun[/QUOTE]
Guys, stop. Its been fun, but now look like flood.
did i ever mention i have all hl alpha maps?
[QUOTE=uaredead2020;44564184]i have the beta shotgun[/QUOTE]
Whoch one of them?
(Maybe) The First ever Crowbar model (Quiver).
[url]https://www.dropbox.com/s/yiwvai1q9jj4wty/QuiverCrowbar.rar[/url]
[QUOTE=DrAkcel;44564237]Whoch one of them?[/QUOTE]
the one in beta screenshots
[QUOTE=Sidd Roxe;44564241](Maybe) The First ever Crowbar model (Quiver).
[URL]https://www.dropbox.com/s/yiwvai1q9jj4wty/QuiverCrowbar.rar[/URL][/QUOTE]
those animations are so bad, why didnt you just use the alpha ones?
they're just like the animation capture in foodfight
I have old 1999 year interview with old Half-Life info, story, interview with developer. If you need it - say +.
[editline]16th April 2014[/editline]
[QUOTE=uaredead2020;44564256]the one in beta screenshots
those animations are so bad, why didnt you just use the alpha ones?
they're just like the animation capture in foodfight[/QUOTE]
Its animation from SDK and model not mine. Animation look cute.
[QUOTE=Sidd Roxe;44564274]I have old 1999 year interview with old Half-Life info, story, interview with developer. If you need it - say +.[/QUOTE]
this?
[quote]The Story behind Half-Life
Assigned to a top-secret experiment at a decommissioned missile base, you've made an amazing breakthrough, an alarming discovery and a stupid decision. Your team has developed a cross-dimensional portal through which you can glimpse an alternate universe populated by fascinating beings. You attempt to break through and probe this fascinating world further by generating a sharp power spike via forgotten nuclear warheads left behind at the base. The result is total disaster. Something(s) on the other side wanted in. You and your two co-workers are set upon by ghastly creatures from the other dimension.
Now you must embark on an epic challenge to contain or destroy these creatures before they eradicate you and many others. If that's not enough, the CIA is sending a squad of "Cleaners" to shut you down and cover up this whole messy affair. And finally your also battling the clock as government operatives, unaware of the thermonuclear weapons housed within, have begun to plant explosives to destroy the base. If you don't work fast the chain reaction could trigger a nuclear blast big enough to destroy the entire Westem United States.
Half Life introduces a revolutionary leap in 3D first-person games by combining stunning technology enhancements with genre-breaking gameplay elements. Gamers are given opportunities to wreak havoc--in true action-game fashion--but they are also challenged to explore and strategize; for instance, telling friend from foe is no longer a simple matter of humans vs. monsters. Half Life's strong story elements, advanced inventory system and story-integrated challenges create an experience never-before-seen in traditional "run-and-gun" action games.
The game features many technological advances, including 16-bit color, sophisticated colored lighting and environmental effects such as translucency, dynamic textures, and metallic surfaces. A proprietary character animation system gives creatures the highest polygon counts and most fluid character motions seen in a firstperson action game. In addition, an advanced artificial intelligence system lets non-player characters demonstrate remarkable cunning, including group behaviors and progressive strategic movement and ambush skills. The result is an entirely immersive playing environment with intensely realistic life forms.
Half Life contains support for Open-GL and Direct 3D and MMX hardware acceleration. Internet multiplayer support for up to 32 players is also included.
Half Life is developed by Valve, a super-team of more than 20 leading artists, game designers and programmers who have contributed on such acclaimed games as Duke Nukem 3D, Doom 64, Civilization, Zork Nemesis and Shadow Warrior. More information about Valve is available through the company's web site at Valve Software.[/quote]
About crowbar... my video, was made about 2-3 years ago, long before Alpha leak. I got it from 3ds Max files from HLSDK.
[video=youtube;1W0B8Xn2PzY]http://www.youtube.com/watch?v=1W0B8Xn2PzY[/video]
[QUOTE=DrAkcel;44564289]About crowbar... my video, was made about 2-3 years ago, long before Alpha leak. I got it from 3ds Max files from HLSDK.
[video=youtube;1W0B8Xn2PzY]http://www.youtube.com/watch?v=1W0B8Xn2PzY[/video][/QUOTE]
or my remake
[t]http://i924.photobucket.com/albums/ad89/facepunchislol/c1a10000.jpg[/t]
[t]http://i924.photobucket.com/albums/ad89/facepunchislol/crowbarcompare.jpg[/t]
[t]http://i924.photobucket.com/albums/ad89/facepunchislol/alphacowbar.jpg[/t]
ignore the HLBR stuff, this was when SiPlus would go to the site and upload everything to Combine OverWiki
That crowbar is better than that steel bar.
Originaly Half-Life should be mix of (Quake), Stephen King Novel - The Mist and DooM, as this interview say, XD.
[QUOTE]Half-Life combines the visceral action of legendary action games like Doom with great storytelling in the tradition of Stephen King. Named "Best PC Game" in the Best of E3 Show Awards from Unified Gamers Online, Half-Life blends action, drama, and adventure with stunning technology to create a frighteningly realistic world where players need to think smart to survive.[/QUOTE]
[editline]16th April 2014[/editline]
[QUOTE=Falkok15;44564330]That crowbar is better than that steel bar.[/QUOTE]
Fire Axe should be main weapon in (Quiver) as i think.
hey gaussgunner, who made the sprites for the hud in shaft?
Don't think what someone of peoples which are here seen this:
[url]http://web.archive.org/web/19990202165420/http://www.frag.com/halflife/interview.html[/url]
[url]http://web.archive.org/web/19990129043935/http://www.frag.com/halflife/htmlmon.html[/url]
[editline]16th April 2014[/editline]
[QUOTE=uaredead2020;44564439]hey gaussgunner, who made the sprites for the hud in shaft?[/QUOTE]
IDK, but i am not GaussGunner!!!!
If you are not gaussgunner, you are a gaussgunner wannabe. Your only posts are in this thread :v:
[QUOTE=Sidd Roxe;44564449]IDK, but i am not GaussGunner!!!![/QUOTE]
if your not gaussgunner, than your his twin brother, EGONGUNNER
[QUOTE=Falkok15;44564503]If you are not gaussgunner, you are a gaussgunner wannabe. Your only posts are in this thread :v:[/QUOTE]
Why i can't post here?
Or his cousin; Taucannoner.
[QUOTE=Falkok15;44564533]Or his cousin; Taucannoner.[/QUOTE]
You don't intrested in old HL info?
If you really can get all these Alpha/Beta models, get me the Fscientist and release.
I like discussions.
[editline]16th April 2014[/editline]
[QUOTE=Falkok15;44564568]If you really can get all these Alpha/Beta models, get me the Fscientist and release.[/QUOTE]
I will try to make it tomorrow. When i finish, i will release ^_^.
[QUOTE=Sidd Roxe;44564573]I am like discussions.[/QUOTE]
grass grows
birds fly
and brotha i hurt people
actually, i could of thought of something better to put there
but that came to mind so i posted it.
get my fscientits pls
[QUOTE=Falkok15;44564590]get my fscientits pls[/QUOTE]
[IMG]http://puu.sh/8brSX.png[/IMG]
there u go
[QUOTE=Falkok15;44564590]get my fscientits pls[/QUOTE]
Ok ok.
[QUOTE=uaredead2020;44564646][IMG]http://puu.sh/8brSX.png[/IMG]
there u go[/QUOTE]
This is now my new avatar :suicide:
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