• The Half-Life 1 Alpha leak
    1,545 replies, posted
Damn, can't get any of the HLMV viewer versions I can find to work.
Day 1 is just a collection of videos iirc
Link is down, any more mirrors?
[url]https://dl.dropbox.com/u/32535922/HLAlphabyJayzer.BIN[/url] [url]https://dl.dropbox.com/u/32535922/HLAlphabyJayzer.cue[/url] I'll host them for a while [editline]fuck[/editline] Both links should work now [editline]die[/editline] Dropbox suspended me for 3 days for excessive traffic, sorry guys
B for button? Seriously, Valve?
[QUOTE=Rika-chan;39147822]Day 1 is just a collection of videos iirc[/QUOTE] Are you thinking of this? [url]http://half-life.wikia.com/wiki/Half-Life_Preliminary_Findings[/url]
[QUOTE=LoLWaT?;39147927]As the oldest(?) build released to the public it contains the Hazard Course and a demo of Half-Life from the beginning to the end of the "We've Got Hostiles!" chapter. Someone earlier said it ended at Office Complex; but they're wrong. It ends after you reach the surface for the first time during the We've Got Hostiles! chapter. You enter that ventilation shaft where the grunts repel down but as you reach the bottom of the shaft a caution striped grate in the vent blocks you from moving foward any further before the screen fades to black with a "To be continued..."[/QUOTE] Also in day one the surface in we've got hostiles is daytime instead of night [quote=http://half-life.wikia.com/wiki/Half-Life:_Day_One] Differences The demo does have some minor differences from the retail version of Half-Life. The console and cheats cannot be activated. Direct3D is not supported. The files stored in the .pak files have priority over the files placed in the actual folders. Up to 25 grenades can be carried instead of 10. Grenades don't explode if they're cooked for too long. It is possible to throw grenades further. The MP5 already has 50 rounds in its magazine when picked up. Four shells are not kept in reserve when picking up the shotgun. The shotgun's pump sound is always heard at the correct time. Ammunition for the pistol and the shotgun contains 30 rounds per box instead of 17 or 12. The Long Jump Module shown in the hazard course looks like a battery instead of a jetpack. The HEV battery has a different appearance. Neither the pistol nor the MP5 reload automatically after emptying a magazine. There is no secondary attack for the pistol; it can only fire in semi-automatic mode. HUD sprites found in the Day One files feature an early RPG icon, an unused battery-style armor indicator, fewer sprites for 320 screen width and 320x sprites that do not feature the bar near the man showing suit power. Some chapter names are different, although the chapters with different names do not appear in the demo. The HECU Laser Tripmine uses the E3 1998 model, although it was never used in game. Zoom can be toggled by pressing F11. When the player reaches the surface in the chapter "We've Got Hostiles", its daytime instead of sundown. The access to the storage chamber in the beginning of Office Complex (when the shotgun is first found) is not blocked by boxes. There are more vents in the area where the MP5 is found in the chapter "We've Got Hostiles". The area seen during the Resonance Cascade in which Vortigaunts surround Gordon is brighter, its walls can be seen with a flashlight and the player's movement is not blocked. "screenshot" command saves screenshots in broken 8-bit PCX files, while the final version saves them in TGA format. "snapshot" command works the same way as in the final version. Upward looking is limited. Blood effects are different: in Day One blood is flowing while in retail it is splashing. Autoaim is enabled by default and cannot be disabled. The Gman has a different reaction when being shot by the player. If he is fired upon enough times, he will grab his briefcase to chest level and run, apparently scared from the bullets, to the area containing the elevator . This is either an easter egg removed from the final game, or implication that Gordon was to come in slightly more direct contact with him, or even that an event would occur where the Gman runs away.[/quote]
[QUOTE=nessman;39147875][url]https://dl.dropbox.com/u/32535922/HLAlphabyJayzer.BIN[/url] [url]https://dl.dropbox.com/u/32535922/HLAlphabyJayzer.cue[/url] I'll host them for a while [editline]fuck[/editline] If my FiOS blocks it I swear to god...[/QUOTE] 404 on the first one
[QUOTE=Daniel Smith;39147885]B for button? Seriously, Valve?[/QUOTE] did you ever realize that I don't know 1997 quake ALPHA valve was still new again, ALPHA demonstration build MEANT FOR SHOWING OFF not final game gab'es personal binds
[QUOTE=OneFourth;39147962]404 on the first one[/QUOTE] Dropbox was syncing.
[QUOTE=Daniel Smith;39147885]B for button? Seriously, Valve?[/QUOTE] So what? You can rebind it easily. It is Gabe's personal config so he can use whatever the fuck he wants.
I think this is another link if anyone wants it. [url]http://hl2-beta.ru/download.php?view.59[/url]
[QUOTE=DevinWatson;39145622]There are even more Quake assets in the menu files, [IMG]http://i.imgur.com/cfUrs.png[/IMG][IMG]http://i.imgur.com/tnkWX.png[/IMG][IMG]http://i.imgur.com/JlNbE.png[/IMG][IMG]http://i.imgur.com/2Tr1D.png[/IMG] [IMG]http://i.imgur.com/GDQZt.png[/IMG][IMG]http://i.imgur.com/sRYIz.png[/IMG][IMG]http://i.imgur.com/56f13.png[/IMG][IMG]http://i.imgur.com/NhtqL.png[/IMG] [IMG]http://i.imgur.com/VG8nT.png[/IMG][IMG]http://i.imgur.com/0Rd5H.png[/IMG][IMG]http://i.imgur.com/SIVy8.png[/IMG][IMG]http://i.imgur.com/Nt3pq.png[/IMG] [IMG]http://i.imgur.com/v96MH.png[/IMG][IMG]http://i.imgur.com/F4zCR.png[/IMG][IMG]http://i.imgur.com/fZaui.png[/IMG][IMG]http://i.imgur.com/aSHUm.png[/IMG] [IMG]http://i.imgur.com/GmHBX.png[/IMG][IMG]http://i.imgur.com/3bCcj.png[/IMG][IMG]http://i.imgur.com/yUhqE.png[/IMG][IMG]http://i.imgur.com/nObbl.png[/IMG] [IMG]http://i.imgur.com/TpLOJ.png[/IMG][IMG]http://i.imgur.com/pHuQt.png[/IMG][IMG]http://i.imgur.com/YWLvl.png[/IMG][IMG]http://i.imgur.com/7F5CT.png[/IMG][/QUOTE] quiver and prospero? I only heard of prospero being that game valve never released but i never knew about quiver unless that was the working title for HL1
it's kinda weird, really. playing the alpha of a game that released over 10 years ago
I actually love playing game alphas they're so interesting because you get to see all the cut content and its fun when you compare the alpha to the consumer release
[QUOTE=supersoldier58;39147940]Are you thinking of this? [url]http://half-life.wikia.com/wiki/Half-Life_Preliminary_Findings[/url][/QUOTE] Yeah, my bad
I don't know why, but there's a certain kind of magic to game alpha/betas. Especially really well known ones. I remember it being pretty cool to go through the very old Doom iterations and watch as with each new version, things came and went towards the final version. :v:
halflife is the best game ever made
[QUOTE=fruxodaily;39148785]quiver and prospero? I only heard of prospero being that game valve never released but i never knew about quiver unless that was the working title for HL1[/QUOTE] It was the working title.
valve should "accidentally" release all of their alphas and such. (but im sure they'll cut all the hl3 stuff if there even is any, other than npc_surface or whatever)
[QUOTE=abcpea2;39149011]halflife is the best game ever made[/QUOTE] I don't know if it's the best but it's up there
[QUOTE=TheSporeGA;39149077]I don't know if it's the best but it's up there [editline]9th January 2013[/editline] Also everyone halp make a wiki page for it [URL]http://half-life.wikia.com/wiki/Half-Life_1_Alpha[/URL][/QUOTE] did you really need to? I mean, what could we put there that isn't on other parts of the wiki?
I remember seeing a picture of a Half-Life Alpha disc looking different from this one. It was posted on Twitter or something. Can anybody find it? [editline]lol[/editline] [IMG]http://distilleryimage7.instagram.com/3123401a52e311e29c2922000a9e48da_7.jpg[/IMG]
[QUOTE=Silikone;39149790]I remember seeing a picture of a Half-Life Alpha disc looking different from this one. It was posted on Twitter or something. Can anybody find it? [editline]lol[/editline] [IMG]http://distilleryimage7.instagram.com/3123401a52e311e29c2922000a9e48da_7.jpg[/IMG][/QUOTE] That's a picture taken by Geoff Keighley, also his alpha is newer by a few months.
id love it if valve gave away their game alphas for inspections, and other companies follow suite because it tells a different story
[QUOTE=danielmm8888;39149965][QUOTE=Silikone;39149790]I remember seeing a picture of a Half-Life Alpha disc looking different from this one. It was posted on Twitter or something. Can anybody find it? [editline]lol[/editline] [IMG]http://distilleryimage7.instagram.com/3123401a52e311e29c2922000a9e48da_7.jpg[/IMG][/QUOTE] That's a picture taken by Geoff Keighley, also his alpha is newer by a few months.[/QUOTE] Wow how'd I miss all that? Yeah he posted about it on twitter a little over a week ago. [url]https://twitter.com/geoffkeighley/status/285549037531308032[/url] Fucking weird that after so many years now all these alpha discs are just suddenly popping up at once.
It's back. [url]http://www.ebay.com/itm/RARE-WORKING-CD-Half-Life-Alpha-Version-9-8-97-NO-RESERVE-/110998722321?pt=Video_Games_Games&hash=item19d80a1711[/url] Throw your money Facepunch.
only took about 16 years
[QUOTE=LoLWaT?;39150134][url]http://www.youtube.com/watch?v=-bpD3PA7tUw[/url] Some guys spent months finding as many sections of the beta version of Diabolical Adrenaline Guitar (Before Valve remixed it to what it is in the retail version) as they could to piece it together. It obviously isn't perfect (and never will be), but it's as close as anyone could possibly get without getting the original file.[/QUOTE]The old version of Diabolical Adrenaline Guitar is on the alpha disc. It's already been uploaded to YouTube: [media]http://www.youtube.com/watch?v=s-4QY9Z08j0[/media] There are other music tracks on the alpha disc as well, but the rest seem to be identical to the retail release.
[QUOTE=t-man;39150415]Due to the half life alpha being released, I wanted to see if any of the maps would load on our modded quake engine/any quake engine, results were good, only problem was a palette change(which I think I could fix with a little work/external textures), obviously a few broken doors (many did work, buttons too. Music played from our sound folder, and some enemies spawned such as houndeyes and headcrabs), etc. Uploaded a video about messing around with the maps, enjoy [video=youtube;W1AgmsAXJgA]http://www.youtube.com/watch?v=W1AgmsAXJgA[/video][/QUOTE] Got the external textures working, maybe I'll re-record tomorrow [img_thumb]https://dl.dropbox.com/u/1820768/cscript/pics/dp000062.jpg[/img_thumb]
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