• Dota 2 Mod Index (Custom Skins, HUDs, Models, Particles and Animations)
    1,791 replies, posted
for console, just add it to launch options then you can remove it once it's enabled. some launch options require that they stay in there, such as "-override_vpk" You should also have that in your launch options too.
[QUOTE=Mr, Jukebox;43087748]for console, just add it to launch options then you can remove it once it's enabled. some launch options require that they stay in there, such as "-override_vpk" You should also have that in your launch options too.[/QUOTE] I know about the launch options but im talking about the console do i need to put the command in the console everytime i startup dota or just once? Im talking here about the console not the launch options. [editline]6th December 2013[/editline] [QUOTE=TYLICA;43087971]I know about the launch options but im talking about the console do i need to put the command in the console everytime i startup dota or just once? Im talking here about the console not the launch options.[/QUOTE] Wow im sorry i read your tread wrong you already answerd back but i just read over it im sorry.
Not sure if it was posted before but, does anyone have the old pudge please?
[QUOTE=Rainbowmaker;43089359]Not sure if it was posted before but, does anyone have the old pudge please?[/QUOTE] yes this is posted a few pages back go and find it
[QUOTE=Mr, Jukebox;43087240]Okay, I've finally updated the Lion mod correctly.[/QUOTE] It worked wonders. The hat is now attached to the shoulders. [IMG]http://i.imgur.com/2EhV3r2.jpg[/IMG] Couldn't it be attached to the head? If it was, there wouldn't be any clipping issues with any sets.
[QUOTE=Arktomys;43090427]It worked wonders. The hat is now attached to the shoulders. [IMG]http://i.imgur.com/2EhV3r2.jpg[/IMG] Couldn't it be attached to the head? If it was, there wouldn't be any clipping issues with any sets.[/QUOTE] I dont think anybody here has experience with moddeling but im not sure.
[QUOTE=Rainbowmaker;43089359]Not sure if it was posted before but, does anyone have the old pudge please?[/QUOTE] [URL="http://www.reddit.com/r/DotA2/comments/1ra8ru/prereworkpudgemod/"]pre-rework Pudge mod[/URL] [URL="http://www.reddit.com/r/Dota2Modding/comments/1r8ej0/modoldpudge_model/"][Mod] Old Pudge Model[/URL] [editline]6th December 2013[/editline] [QUOTE=TYLICA;43091254]I dont think anybody here has experience with moddeling but im not sure.[/QUOTE] Pretty sure Mech Bgum does. He's the one that attached the hat on the shoulders.
[QUOTE=Arktomys;43090427]Couldn't it be attached to the head? If it was, there wouldn't be any clipping issues with any sets.[/QUOTE] I haven't messed with modeling in a long time, but I'll give it a shot. I'll post results if I get it to work. [editline]6th December 2013[/editline] Nevermind, his old hat is still in the game files, he just has no default head item in the items_game.txt.. weird. So the shoulder hack is the only way to get his hat to show.
[QUOTE=Arktomys;43090427]It worked wonders. The hat is now attached to the shoulders. [IMG]http://i.imgur.com/2EhV3r2.jpg[/IMG] Couldn't it be attached to the head? If it was, there wouldn't be any clipping issues with any sets.[/QUOTE] I think the reason it clips with hat cosmetics is because of bodygroups. When I used the old lion's models, the hat wasn't there at all, which made me believe that they just removed the hat bodygroup since his new head model is hatless. When I would put the eyeball hat on in the old version, it would remove the hat. Since this is attached to the shoulders, it doesn't get removed on adding a hat. Does it get removed if you attach a shoulder item? Also is there like a script that could be edited to re=enable lion's hat bodygroup if what I'm theorizing is correct?
Probably if you just add a default head item section in the items_game.txt it would re-add the old functionality. It's just that new items are added to the game so often, you would need to update it pretty often.
Editing items_game definitely apply while playing online. I've modded the acana lina item to be the default item for me before and it worked fine.
[QUOTE=Mr, Jukebox;43092605]I think the reason it clips with hat cosmetics is because of bodygroups. When I used the old lion's models, the hat wasn't there at all, which made me believe that they just removed the hat bodygroup since his new head model is hatless. When I would put the eyeball hat on in the old version, it would remove the hat. Since this is attached to the shoulders, it doesn't get removed on adding a hat. Does it get removed if you attach a shoulder item? Also is there like a script that could be edited to re=enable lion's hat bodygroup if what I'm theorizing is correct?[/QUOTE] Equipping an item at the shoulder slot, removes his hat. The only helmet equipment Lion has needs the default hat to be removed. So attaching his hat in the head instead of the shoulder, should fix every clipping problems.
[QUOTE=Arktomys;43093582]Equipping an item at the shoulder slot, removes his hat. The only helmet equipment Lion has needs the default hat to be removed. So attaching his hat in the head instead of the shoulder, should fix every clipping problems.[/QUOTE] Attaching it to the head on the model itself will make it so that the hat is never removed, unless the head is removed (which will probably never happen until they make some sort of helmet for Lion that replaces his head. The hat will still clip with any head cosmetics most likely, but it already does, so having it attached to his head instead of his shoulders would at least fix the hat disappearing when you equip a shoulder cosmetic.
[QUOTE=Mr, Jukebox;43094175]Attaching it to the head on the model itself will make it so that the hat is never removed, unless the head is removed (which will probably never happen until they make some sort of helmet for Lion that replaces his head. The hat will still clip with any head cosmetics most likely, but it already does, so having it attached to his head instead of his shoulders would at least fix the hat disappearing when you equip a shoulder cosmetic.[/QUOTE] Ah, it's a pretty shame that I can't use the full set. I will stick with the bald lion for a while.
Did some of u guys already found a old early beta rikimaru model?
[QUOTE=TYLICA;43098126]Did some of u guys already found a old early beta rikimaru model?[/QUOTE] There doesn't seem to any older versions of dota floating around that are before last year's frostivus.
If anyone wants to put the Sing Sing Helmet on Mirana here are the files needed to do so. Someone will have to run these through the workshop in order to get the compiled data, but you have what you need to do so in the zip; [URL="https://www.dropbox.com/s/yif5ulg54m09ckb/miranaSingSing_helm.zip"]HERE[/URL] Sorry I didn't include the compiled data, I dont have the time myself right now, but all you need to do is run it though the workshop to get them, easy peasy for you guys. For those who dont know what that is, it's does this. [url]http://www.youtube.com/watch?v=-LjiA_9acEU[/url] Sadly the base texture skin has been lost to the wonders of the internet.
This is great! We're recovering ancient pieces of history. How about Earthshaker, Puck and Shadow Fiend's old model?
[QUOTE=ysrael214;43109340]This is great! We're recovering ancient pieces of history. How about Earthshaker, Puck and Shadow Fiend's old model?[/QUOTE] I have all of those with the exception of Shadow Fiend. It would be pretty buggy since Earthshaker's older model isn't split; and possibly has no faceposing.
I managed to use that scene file to fix Storm's portrait. [URL=http://imageshack.us/photo/my-images/29/uxz9.jpg/][IMG]http://img29.imageshack.us/img29/7981/uxz9.jpg[/IMG][/URL] Now all we need is to decrease the model size from 1.15 to 0.85 and the mod will be fully working! I can live without the Overload animation.
Is it posible to make the early beta minimap? The minimap right now is better but i want to restore dota to the time i started playing it. [IMG]http://i.imgur.com/rSgH7.png[/IMG]
[QUOTE=Wariopunk;43110689]I managed to use that scene file to fix Storm's portrait. [URL=http://imageshack.us/photo/my-images/29/uxz9.jpg/][IMG]http://img29.imageshack.us/img29/7981/uxz9.jpg[/IMG][/URL] Now all we need is to decrease the model size from 1.15 to 0.85 and the mod will be fully working! I can live without the Overload animation.[/QUOTE] I'm the one that uploaded it to GameBanana. Anyway, does it break Ember Spirit and Earth Spirit? Because the model was updated due to the Three Spirits Update. EDIT: Yes, it does break Ember and Earth. They do no talk anymore. The model size can be decreased in npc_heroes.txt I think. EDIT 2: Anybody knows where are the choreography files? (.vcd) Maybe it is fixable.
[QUOTE=ysrael214;43111869]EDIT 2: Anybody knows where are the choreography files? (.vcd) Maybe it is fixable.[/QUOTE] [url=https://developer.valvesoftware.com/wiki/Scenes.image]Like I said before, they are all packed into that scenes.image file to be more efficient.[/url] Using the old file is a really dumb idea, as it will break new heroes, but no one likes to listen.
[QUOTE=ysrael214;43111869]I'm the one that uploaded it to GameBanana. Anyway, does it break Ember Spirit and Earth Spirit? Because the model was updated due to the Three Spirits Update. EDIT: Yes, it does break Ember and Earth. They do no talk anymore. The model size can be decreased in npc_heroes.txt I think. EDIT 2: Anybody knows where are the choreography files? (.vcd) Maybe it is fixable.[/QUOTE] Thanks for the info and thanks for uploading the old files to begin with! npc_heroes.txt worked. I changed the model size and it seems to works fine. BlackAwps is right about the old scenes.image. Not using it results in fixes the other two Spirits voices but in the process breaks Storm's expressions. I also edited the portraits script, replacing the new storm's portrait settings with the old one as well as fixes all the portraits on Earth Spirit and Ember Spirit. I've uploaded the scripts here, maybe you could use them in the GameBanana mod? [url]http://www.megafileupload.com/en/file/476680/npc-heroes-txt.html[/url] [url]http://www.megafileupload.com/en/file/476684/portraits-txt.html[/url] EDIT: I tried a normal matchmaking game and Storm's model was back to giant size... hmmm.
I have been interested in Dota 2 HUDs (and modeling if I ever could learn it) for a while. Decided to post my first reasonable try here for criticism. It is based off the Default HUD though. Any tips on HUDs in general would be appreciated! (I'd rather be able to make a HUD from scratch than being a customized version of the default HUD) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=202157601[/url]
[QUOTE=BlackAwps;43112850][url=https://developer.valvesoftware.com/wiki/Scenes.image]Like I said before, they are all packed into that scenes.image file to be more efficient.[/url] Using the old file is a really dumb idea, as it will break new heroes, but no one likes to listen.[/QUOTE] What I meant was the base choreography files. Maybe we can rebuild it. Maybe Valve didn't put it in the vpk though.
[QUOTE=hurbraa;43114373]I have been interested in Dota 2 HUDs (and modeling if I ever could learn it) for a while. Decided to post my first reasonable try here for criticism. It is based off the Default HUD though. Any tips on HUDs in general would be appreciated! (I'd rather be able to make a HUD from scratch than being a customized version of the default HUD) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=202157601[/url][/QUOTE] Make sure areas on the HUD that contain information (like the lh/denies area) aren't too cluttered and are readable.
Any of you know if you can put transparency in items in-game? I was trying to test it by making a "weapon" that was just a long narrow rectangle and messing with the texture files I made for it both before and after running them through the compiler in the game, but I can't figure it out. Putting all of the files back into the workshop thing ingame after every little change I make is taking a while.
Earth Spirit's portrait got changed in the Test Client [IMG]http://i.imgur.com/IGnjavC.png[/IMG] if you guys wanna make a mod to keep the old one, save the files now.
Would it be possible to mod Skelly's old model and voice back in? Wraith King was the worst possible thing to do to the KING OF BONES
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