• Dota 2 Mod Index (Custom Skins, HUDs, Models, Particles and Animations)
    1,791 replies, posted
[QUOTE=Djimii11;43379072]How did you do that? Did you modify the old map or is that a completely different map?[/QUOTE] New map, and I use the ASSDK with a this setup. [url]https://developer.valvesoftware.com/wiki/Dota_2_Maps[/url]
[QUOTE=z-machine;43387945]New map, and I use the ASSDK with a this setup. [url]https://developer.valvesoftware.com/wiki/Dota_2_Maps[/url][/QUOTE] IT BEGINS
After reading that, I say it´s only a matter of time until they make it official.
[thumb]http://i.imgur.com/EDRaR9x.jpg[/thumb] We got custom huds working too :P
[QUOTE=ClauAmericano;43388706]After reading that, I say it´s only a matter of time until they make it official.[/QUOTE] I hope to god they do. This has been a process getting it all working
[QUOTE=ash47;43388754][thumb]http://i.imgur.com/EDRaR9x.jpg[/thumb] We got custom huds working too :P[/QUOTE] This is absolutely brilliant.
WIP Dota2 FGD: [url]https://github.com/RoyAwesome/dota2fgd/blob/master/dota2.fgd[/url] [img]http://cloud-2.steampowered.com/ugc/488938400079250191/DF46FC8B3712CA7440B130F46E9C0C0E5C1C3B39/[/img]
What exactly is this map a remake of?
[QUOTE=Mr, Jukebox;43389928]What exactly is this map a remake of?[/QUOTE] Edit: Whoops. [URL]https://www.youtube.com/watch?v=S0fa2lPzLRI[/URL] [img_thumb]http://puu.sh/66Hd7/e33e3dc767.jpg[/img_thumb][img_thumb]http://puu.sh/66J90/f37a5d00e8.jpg[/img_thumb] [img_thumb]http://puu.sh/66N7X/b66af5a33c.jpg[/img_thumb][img_thumb]http://puu.sh/67PBT/3fde93e39b.jpg[/img_thumb] [img_thumb]http://puu.sh/67RRb/3fffb651c3.jpg[/img_thumb][img_thumb]http://i.imgur.com/slC6WbH.jpg[/img_thumb]
My god that is looking more and more beautiful. Is there any chance that that map will get a release and be able to play on?
[QUOTE=ClauAmericano;43390371]My god that is looking more and more beautiful. Is there any chance that that map will get a release and be able to play on?[/QUOTE] I'll try to release a playable version with some pudge AI or something soon™
What was the thing holding us back all this time? Was it just compiling maps on the Alien Swarm hammer? I was really interested in getting custom maps to work when we finally got the server dll, but was put off when it didn't seem possible to get one working.
[QUOTE=Terin7;43394170]What was the thing holding us back all this time? Was it just compiling maps on the Alien Swarm hammer? I was really interested in getting custom maps to work when we finally got the server dll, but was put off when it didn't seem possible to get one working.[/QUOTE] Compiling maps. Also, Wraith Night introduced support for LUA editing so that was massive for mod-makers.
Is there an IRC channel or community somewhere that's focusing on Dota 2 custom maps?
#dota2mods on irc.gamesurge.net
Anyone know how to replace Linas default hair with Fiery Soul of the Slayer? I got the portrait,icons and basic model done but I cant change the spell particle and actual fire part [url]http://imgur.com/iKXi9ec[/url]
Ive decided to jump into the map making, but i've ran into a problem. I've pretty much got everything working except i can't see any of the ground for some reason. I'm probably doing a dumb mistake but I can't figure it out. (ignore the ancient effects) [thumb]http://cloud-4.steampowered.com/ugc/687096420168441822/A616FF448D1C655FB0AEE1FC6F3E68477576E8B4/[/thumb]
[QUOTE=madman200;43404543]Ive decided to jump into the map making, but i've ran into a problem. I've pretty much got everything working except i can't see any of the ground for some reason. I'm probably doing a dumb mistake but I can't figure it out. (ignore the ancient effects) [thumb]http://cloud-4.steampowered.com/ugc/687096420168441822/A616FF448D1C655FB0AEE1FC6F3E68477576E8B4/[/thumb][/QUOTE] I have the same problem :)
Did you seal your map with a func_brush names structure_seal? Also, Penguinwizzard updated UpVersion.exe today. You should redownload it from the wiki
I've tried installing the files to create maps as well but I think I've done something horribly wrong. When I replace the alienswarm fgd with the dota2 fgd my hammer editor will either crash or not load if I attempt to do so in gameconfig. Does it matter where the fgd file is dropped? Edit - [QUOTE=Kylegar;43412222]We had this issue yesterday. The issue was because it was a html file. Double check the dota2 fgd is not just the html of the github page.[/QUOTE] edit 4 - Yep I can't believe I overlooked that for 20 minutes even after you told me. The file extension was fgd but opening it showed I had the wrong file. I fixed it by copying and pasting what I should have originally had.
We had this issue yesterday. The issue was because it was a html file. Double check the dota2 fgd is not just the html of the github page.
[QUOTE=Terin7;43394170]What was the thing holding us back all this time? Was it just compiling maps on the Alien Swarm hammer? I was really interested in getting custom maps to work when we finally got the server dll, but was put off when it didn't seem possible to get one working.[/QUOTE] Nothing, this has been possible since february
Some [I]gameplay[/I] footage on my map. [URL="http://www.twitch.tv/koreansgrind/c/3493251"]http://www.twitch.tv/koreansgrind/c/3493251[/URL]
I really want to start working on a custom hero, but I can't even figure out how to run an LUA vscript inside Dota 2. Do I need to start a custom server and then try running the script?
[QUOTE=Kylegar;43412158]Did you seal your map with a func_brush names structure_seal? Also, Penguinwizzard updated UpVersion.exe today. You should redownload it from the wiki[/QUOTE] I figured it out, the textures were invisible because i wasnt using a blend texture
I get this error with most of the models, where the materials are missing or messed up. All I see is a white wireframed model. [IMG]https://dl.dropboxusercontent.com/u/19192947/materials.png[/IMG] Edit: Fixed by replacing "GlobalLitSimple" with "VertexLitGeneric" on all models vmts. Running Notepad++ now to do the work.
[QUOTE=UNREA1;43415372]I get this error with most of the models, where the materials are missing or messed up. All I see is a white wireframed model. [IMG]https://dl.dropboxusercontent.com/u/19192947/materials.png[/IMG] Edit: Fixed by replacing "GlobalLitSimple" with "VertexLitGeneric" on all models vmts. Running Notepad++ now to do the work.[/QUOTE] You win. [img_thumb]http://puu.sh/69v2t/f70fe27738.jpg[/img_thumb]
[QUOTE=z-machine;43416267]You win. [img_thumb]http://puu.sh/69v2t/f70fe27738.jpg[/img_thumb][/QUOTE] Can you add me on Steam for future eventual problems or discussing stuff? I really wanna get into Dota 2 mapping. [URL="http://steamcommunity.com/id/unrea1/"]http://steamcommunity.com/id/unrea1/[/URL]
[QUOTE=UNREA1;43416899]Can you add me on Steam for future eventual problems or discussing stuff? I really wanna get into Dota 2 mapping. [URL="http://steamcommunity.com/id/unrea1/"]http://steamcommunity.com/id/unrea1/[/URL][/QUOTE] Join us on IRC, #dota2mods on irc.gamesurge.net There are a number of people in that channel that can help out with mapping or modding.
Going to make a tower defense gamemode with no playing experience of Dota.
Sorry, you need to Log In to post a reply to this thread.