Dota 2 Mod Index (Custom Skins, HUDs, Models, Particles and Animations)
1,791 replies, posted
[media]http://www.youtube.com/watch?v=mVlDP_t_G3I[/media]
It had to be done.
I once made a Reptile Death Ward sound but I couldn't figure out how to get it working in-game. Is there some general guide to make it work?
Sound caches are really broken atm
[thumb]http://i.imgur.com/28yQnLo.jpg[/thumb]
[QUOTE=ash47;43438113][thumb]http://i.imgur.com/28yQnLo.jpg[/thumb][/QUOTE]
Have you guys managed to do this server side?
Like, if you join without any addons installed you see that stuff?
[QUOTE=Neox;43438212]Have you guys managed to do this server side?
Like, if you join without any addons installed you see that stuff?[/QUOTE]
I highly doubt valve added that feature yet.
If other valve games are anything to go by , they'll use workshop to handle it instead of downloading it straight from the server you're joining to.
[QUOTE=ash47;43438113][thumb]http://i.imgur.com/28yQnLo.jpg[/thumb][/QUOTE]
HOLY SHIT A MINIMAP!
REVOLUTIONARY!
Next project: Deadlock, a mining themed map with a single lane.
[img_thumb]http://puu.sh/6czVh/aa3d69d4cd.jpg[/img_thumb][img_thumb]http://puu.sh/6cCQI/475daea003.jpg[/img_thumb]
[img_thumb]http://puu.sh/6cz4F/d46a5c5fc4.jpg[/img_thumb][img_thumb]http://puu.sh/6cCRK/42a9fd76d5.jpg[/img_thumb]
[img_thumb]http://puu.sh/6cFhF/ea91d50d89.jpg[/img_thumb][img_thumb]http://puu.sh/6cEZs/d31d5a6717.jpg[/img_thumb]
[img_thumb]http://puu.sh/6cGZh/dbb63a3ec5.jpg[/img_thumb]
This looks really good! This could be a really nice way to play 1v1
[QUOTE=z-machine;43448206]Next project: Deadlock, a mining themed map with a single lane.
[img_thumb]http://puu.sh/6czVh/aa3d69d4cd.jpg[/img_thumb][img_thumb]http://puu.sh/6cCQI/475daea003.jpg[/img_thumb]
[img_thumb]http://puu.sh/6cz4F/d46a5c5fc4.jpg[/img_thumb][img_thumb]http://puu.sh/6cCRK/42a9fd76d5.jpg[/img_thumb]
[img_thumb]http://puu.sh/6cFhF/ea91d50d89.jpg[/img_thumb][img_thumb]http://puu.sh/6cEZs/d31d5a6717.jpg[/img_thumb]
[img_thumb]http://puu.sh/6cGZh/dbb63a3ec5.jpg[/img_thumb][/QUOTE]
can't wait [IMG]https://fbcdn-dragon-a.akamaihd.net/hphotos-ak-ash3/p128x128/851565_229801630501786_367357774_n.png[/IMG]
This happend after I opened a map where I added displacements without restarting dota. :D
[URL=http://www7.pic-upload.de/09.01.14/i8k7le3rfjlb.jpg][IMG]http://www7.pic-upload.de/thumb/09.01.14/i8k7le3rfjlb.jpg[/IMG][/URL]
[URL=http://www7.pic-upload.de/09.01.14/3oqlqi7x1ak7.jpg][IMG]http://www7.pic-upload.de/thumb/09.01.14/3oqlqi7x1ak7.jpg[/IMG][/URL]
However my real problem is that my camera and hero bug when I go to the left side of the map.
My camera goes near to the ground and the hero disapears (goes very high where he isn't visible)
This is the "line" where the hero disapears.
[URL=http://www7.pic-upload.de/09.01.14/1n3b1eaqe22.jpg][IMG]http://www7.pic-upload.de/thumb/09.01.14/1n3b1eaqe22.jpg[/IMG][/URL]
Has anyone an idea why?
Nvm. I found the problem.
[QUOTE=Neox;43477003]Has anyone an idea why?[/QUOTE]
Your skybox is probably too low to the ground or you have stray brushes/displacements above your heroes.
[QUOTE=z-machine;43485515]Your skybox is probably too low to the ground or you have stray brushes/displacements above your heroes.[/QUOTE]I had that problem. For some reason, changing the displacement's texture solved it.
Since the fgd from the wiki is missing stuff like the throne I think I share my fgd I found in my Source Filmmaker dota 2 folder.
Don't ask me how it got there :D
[URL="https://www.mediafire.com/?aypcypg92zwcuj2"]https://www.mediafire.com/?aypcypg92zwcuj2[/URL]
And put the halflife2.fgd to the same folder so you can see (for example) the lines of the path_corner enteties.
Btw, has anyone else problems with the shops? Sometimes they work and sometimes they don't.
Is it possible to mod loading screens yet?
[QUOTE=Neox;43477003]This happend after I opened a map where I added displacements without restarting dota. :D
[URL=http://www7.pic-upload.de/09.01.14/i8k7le3rfjlb.jpg][IMG]http://www7.pic-upload.de/thumb/09.01.14/i8k7le3rfjlb.jpg[/IMG][/URL]
[URL=http://www7.pic-upload.de/09.01.14/3oqlqi7x1ak7.jpg][IMG]http://www7.pic-upload.de/thumb/09.01.14/3oqlqi7x1ak7.jpg[/IMG][/URL]
However my real problem is that my camera and hero bug when I go to the left side of the map.
My camera goes near to the ground and the hero disapears (goes very high where he isn't visible)
This is the "line" where the hero disapears.
[URL=http://www7.pic-upload.de/09.01.14/1n3b1eaqe22.jpg][IMG]http://www7.pic-upload.de/thumb/09.01.14/1n3b1eaqe22.jpg[/IMG][/URL]
Has anyone an idea why?
Nvm. I found the problem.[/QUOTE]
give rainbow road 2014
[QUOTE=leonthefox;43492807]Is it possible to mod loading screens yet?[/QUOTE]
It has been for a long time.
[IMG]https://dl.dropboxusercontent.com/u/2940017/garg.jpg[/IMG]
(I'm a bit new at this)
For Half Life fans!
Can someone help me with the eyes?
Also the death animation is so complicated for black mesa source, that the decompiler screwed it up
[url]https://dl.dropboxusercontent.com/u/2940017/warlock%20gargantua.rar[/url]
[IMG]http://fc05.deviantart.net/fs71/f/2014/012/4/f/much_better_by_blueflytrap998-d71yysp.jpg[/IMG]
I should do this for ember spirit too.
[QUOTE=BlueFlytrap;43540979][IMG]http://fc05.deviantart.net/fs71/f/2014/012/4/f/much_better_by_blueflytrap998-d71yysp.jpg[/IMG]
I should do this for ember spirit too.[/QUOTE]
Awesome idea, but it doesn't look like its sitting far enough down.
Definately do it for Ember too.
[QUOTE=Cheezking;43541396]Awesome idea, but it doesn't look like its sitting far enough down.
Definately do it for Ember too.[/QUOTE]
Ehh. doesn't look the best in this case.
Shame really.
[IMG]http://fc00.deviantart.net/fs70/f/2014/014/c/1/notasgood_by_blueflytrap998-d728zwg.jpg[/IMG]
I'd recommend making ember's hat the color of his shoulder armor and maybe metal like his armor too, or a slightly darker red, and adding a flame tassel that moves similar to the one on storm's hat to make it unique from other round hats that people have made, and maybe have a style without said tassel. It could be kind of like the hat from his concept art
[img_thumb]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/733806_582408188468457_1292613906_n.jpg[/img_thumb]
The hat also seems like it's not facing far down enough still too, or maybe it's tilted a little too much to the right. Can't quite put my finger on what it is about the hat's position.
[editline]15th January 2014[/editline]
[QUOTE=BlueFlytrap;43540979][IMG]http://fc05.deviantart.net/fs71/f/2014/012/4/f/much_better_by_blueflytrap998-d71yysp.jpg[/IMG]
I should do this for ember spirit too.[/QUOTE]
If you're trying to make that hat look like his remnant's hat, but slightly different in color, you may want to make the model a little more flat. The hat looks like it's pointed up higher than the one the remnant has on, but it could just be the way earth's head is positioned in comparison to his remnant.
[editline]15th January 2014[/editline]
Also, wouldn't these be more fitting for the Dota 2 emporium since they're more about workshop submissions than "mods?"
Does trigger_hurts hurt players? I hope there is something that does because I want to see if my stupid idea works, a sort of Mario Galaxy beat block map where land switches between deadly and safe.
[QUOTE=harryhoot1;43540690][IMG]https://dl.dropboxusercontent.com/u/2940017/garg.jpg[/IMG]
[/QUOTE]
Wow, that was... Unexpected.
The textures seems pretty off.
[IMG]http://static1.wikia.nocookie.net/__cb20090328052919/half-life/en/images/6/6b/Gargantua.jpg[/IMG]
[QUOTE=Arktomys;43551779]Wow, that was... Unexpected.
The textures seems pretty off.
[IMG]http://static1.wikia.nocookie.net/__cb20090328052919/half-life/en/images/6/6b/Gargantua.jpg[/IMG][/QUOTE]
I think he was going for more of this:
[IMG]http://static3.wikia.nocookie.net/__cb20090515160046/half-life/en/images/9/9b/BMS_Gargantua_beauty.jpg[/IMG]
Using frostivus as a custom gamemode doesn't seem to work anymore and no heroes can be selected when trying a custom map. Is this for everyone or am I just being stupid.
It seems as if snd_rebuildaudiocache is still broken. Any way to get new sound mods working without it, or to make valve know that it's not working?
[QUOTE=Mr, Jukebox;43590545]It seems as if snd_rebuildaudiocache is still broken. Any way to get new sound mods working without it, or to make valve know that it's not working?[/QUOTE]
What is wrong with them exactly? I just made this a couple weeks ago and it still works fine:
[video=youtube;1FmeSKbakRw]http://www.youtube.com/watch?v=1FmeSKbakRw[/video]
I never even used the rebuildaudiocache command for this to work.
Using it will cause most sound files not to work anymore.
Skill sounds, menu sounds and I think the music won't work anymore. Only the hero voice files will work. :v:
Kinda sucks since I want to use my Necrolyte sound mod but if I can't hear all the other sound files, then why should I do that?
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