• Dota 2 Mod Index (Custom Skins, HUDs, Models, Particles and Animations)
    1,791 replies, posted
thank you sir :) [QUOTE=Mech Bgum;43993996]Ok it was pretty easy to fix apparently, this mod now also supports the new animations from sets and taunts. [IMG]http://puu.sh/74t77.jpg[/IMG] [URL="https://dl.dropboxusercontent.com/u/11572174/AMTI1_FIN.rar"]Download[/URL] (Reminder: It removes majority of cosmetic items so they don't clip with the model, except blades and scroll item)[/QUOTE]
[QUOTE=Reno360;44075076]...huh? I was just confused because of this line in the readme. "You NEED the script file installed for this mod to work." And when I tried it in game, there was no sound on any of the effects.[/QUOTE] Did you install both folders into the dota directory? That's weird, it works fine for me.
[QUOTE=Gorm;44077166]Did you install both folders into the dota directory? That's weird, it works fine for me.[/QUOTE] Sure did coach.
[QUOTE=Reno360;44077315]Sure did coach.[/QUOTE] -override_vpk as a launch option for dota 2
[QUOTE=Mighty AMF;44138359]-override_vpk as a launch option for dota 2[/QUOTE] Got that, rebuilt the audio cache and the sounds worked but then everything else broke. No footsteps, no attack sounds, no fountain shots etc. I have since validated my game and haven't been able to check if that fixed it or not.
[QUOTE=Reno360;44139109]Got that, rebuilt the audio cache and the sounds worked but then everything else broke. No footsteps, no attack sounds, no fountain shots etc. I have since validated my game and haven't been able to check if that fixed it or not.[/QUOTE] Go into your dota 2 sound folder, delete the cache then verify game integrity. Use snd_updateaudiocache instead of audio rebuild.
Is there any way to mod terrorblades color to a different one without actually editing the particle effects?
[QUOTE=madman200;44176003]Is there any way to mod terrorblades color to a different one without actually editing the particle effects?[/QUOTE] He has a default gem colour value sitting in his vmt. It probably won't change the particle effects but will allow you to tint the model itself.
[QUOTE=BlueFlytrap;44176069]He has a default gem colour value sitting in his vmt. It probably won't change the particle effects but will allow you to tint the model itself.[/QUOTE] Doesn't seem to do anything
What was the mod that made Ogre Magi like Shrek? I really want it [editline]9th March 2014[/editline] and google isnt helping
Just go like 2 pages back in the thread?? [editline]9th March 2014[/editline] [QUOTE=Gorm;43671975]Decided to release this private mod I made for friends and myself. Shrek Magi: [img_thumb]http://puu.sh/5RjOI[/img_thumb] *Note: Does not come with custom sounds, I got really lazy. Download:[url]http://horobox.co.uk/u/Gormaoife_1390742439.rar[/url][/QUOTE]
Hi, after downloading his old skin and playing some games with pudge, i have a problem with his model and his hook. The hook is next to pudge and his mouth is floating. If someone cant tell me how to fix it, it's would be great :) screenshot hook : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=236036555[/url] screenshot mouth : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=236141563[/url]
It seems to work fine for me. I don't know how to fix it either. If I were you, I'd go into your dota folder and delete everything related to Pudge that' in the models folder, and then re install the mod.
[QUOTE=raidebaron;44202541]Hi, after downloading his old skin and playing some games with pudge, i have a problem with his model and his hook. The hook is next to pudge and his mouth is floating. If someone cant tell me how to fix it, it's would be great :) screenshot hook : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=236036555[/url] screenshot mouth : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=236141563[/url][/QUOTE] Could you host the pictures on another site? Steam is being a bitch with me and it doesn't want to load.
[QUOTE=Arktomys;44206910]Could you host the pictures on another site? Steam is being a bitch with me and it doesn't want to load.[/QUOTE] no problem ;) [url]http://imgur.com/OjsDAcF[/url] [url]http://imgur.com/tUq6nFO[/url] [editline]12th March 2014[/editline] [QUOTE=Mr, Jukebox;44203341]It seems to work fine for me. I don't know how to fix it either. If I were you, I'd go into your dota folder and delete everything related to Pudge that' in the models folder, and then re install the mod.[/QUOTE] i have already done that and his hook is still next to pudge and his mouth floating
Finally got permission to release this. A simple fix to an avoidable export error that valve never bothered to use. Redid those horrifying vertex normals generating those ugly rimlight splotches (among other things). Should match what was seen in the fancy sfm renders. [T]http://fc07.deviantart.net/fs70/f/2014/071/b/4/we_send_a_fix_months_ago_by_blueflytrap998-d79y8nh.jpg[/T] Despite what my mods normally are; does not include any of the scaled lossless counterparts. Bugs include dota2 refusing to show the fiery details for some reason. Naturally it had to be on the model with my favorite use of them. [URL="http://www.mediafire.com/download/ugbjd9zb9w3zfku/breath_of_tielong_fix.zip"]Download for if you actually care as much as I do.[/URL]
[url]http://imgur.com/o75a1w3[/url] if you can, save the model and materials of the skeleton king set
do you really need to make a loading screen for a set
You dont have too, just something creators wanna do
And some are pretty damn neat to have compared to the simple Dota logo one.
About the wraith night reincarnation sound, is it still working and is there anything that removes certain sound files from the game with it?
[QUOTE=AndrewHelenek;43227092]Well, now that I've gotten some more time on my hands, Ive pressed on with the dance of the darude. Sand King is rigged up and ready for animation. [IMG]http://i.imgur.com/xqgFURE.png[/IMG] My plan are to actually submit this to the workshop, for the lulz, and if on the slight chance this gets accepts I want to make sure you're on the revenue sharing since you pretty much inspired this little fun project. The submission isnt the point of the the... submission, though. I want to combine the animation with the sandstorm mod as a package that someone can download and install on their own and include that on the link in the submission. If you'd be able to help me with that, that would be awesome! Hopefully I'll get the animation soon, I can only work on in between projects and its a very busy season. It'll be finished eventually! :D[/QUOTE] I wonder, has any progress been made on this?
[QUOTE=datcrud;44233830]About the wraith night reincarnation sound, is it still working and is there anything that removes certain sound files from the game with it?[/QUOTE] Why would it not work? Well, it still does has the same issues people reported a while ago.
I just replaced the default reincarnation sound with the wraith night one and it works perfectly fine for me.
[QUOTE=Arktomys;44248483]Why would it not work? Well, it still does has the same issues people reported a while ago.[/QUOTE] [QUOTE=Mr, Jukebox;44248810]I just replaced the default reincarnation sound with the wraith night one and it works perfectly fine for me.[/QUOTE] I used 3 different versions of the same mod and none worked so far.
did you do snd_rebuildaudiocache? It works for me fine. Rebuildaudiocache should be put into console every time you install a sound mod though.
[QUOTE=Mr, Jukebox;44249017]did you do snd_rebuildaudiocache? It works for me fine. Rebuildaudiocache should be put into console every time you install a sound mod though.[/QUOTE] I see my problem now, I been using snd_updateaudiocache instead. Silly me [editline]15th March 2014[/editline] Wonderful, the no sound bug is back again, I forgot the alt way to fix it
[QUOTE=Mr, Jukebox;43798612]You open pak01_dir.vpk and take all the sounds out of the sound folder and put it into your steam directory sound folder so that once you rebuildcache, it will include those sound files that would go missing because they're in your steam folder, just like how it would include the sound mods you have because it's in your steam folder. You don't need to open the vpk for voice lines and take the voice sounds out though because when you rebuild the audio cache it keeps the voice sounds, but not all the other ones. I'll mention this though: Since I moved all the sound files, I've noticed some slight loading lag between character select and spawning. I don't know if it has to do with that, or if some update screwed it up because it used to happen to me when I didn't have a whole lot of sound mods, but had a couple of reskins like red silencer and classic lion. Also less portraits seem to not move their mouths to their speech than usual when I have override_vpk on, so I'm not sure if that's related to the sound overhaul or if override_vpk is just getting worse after every update.[/QUOTE]
[QUOTE=Mr, Jukebox;44250654][/QUOTE] Well the game is now slower, I can see how the game gets frame hipccups once in a while and the mouths not moving ug still there. But the reincarnation works like wonders.
Anyone know of an easy way to modify the sound.cache now? It's a total pain and the ass, and rebuildsoundcache seems broken as shit ever since LC came out.
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