Dota 2 Mod Index (Custom Skins, HUDs, Models, Particles and Animations)
1,791 replies, posted
Last time I posted a mod here, it was that Pirate Cap'n mod. This time, I've got some modded response rules for a set of heroes, listed below:
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/a/a6/Necrophos_icon.png?version=6464b148a0dcd3a3af3342ac97a4e67c[/img]
- Added Learn dialogue for Sadist
- There is now a very low chance of calling Omni a dirty bitch
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/b/b8/Lion_icon.png?version=2c7b998359032ecd73828c1a622e607b[/img]
- Added Kill responses for Earth Spike
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/b/bb/Lich_icon.png?version=fce1e626398f9f311c6889ad48ce86af[/img]
- Lich now has dialogue for casting Chain Frost
- He also has Kill responses for said ultimate
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/5/51/Sniper_icon.png?version=c1011e378ed2681f62b44a1b144f3793[/img]
- Added angry rambling for failed Assassinations
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/a/a6/Bounty_Hunter_icon.png?version=d49fd7ba70f58f8d9199e069c51ac961[/img]
- Bounty Hunter now says something when he interrupts an enemy teleport
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/7/79/Sand_King_icon.png?version=d8b4e1bba105fdfe336b88b95ca69ddc[/img]
- Also says something when he interrupts an enemy teleport
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/5/5f/Viper_icon.png?version=71ccbf8b4318d5923da49d0832edb153[/img]
- Added better chance to hear "Holy shit, it's me"
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/d/df/Spirit_Breaker_icon.png?version=9e20c68d161b2a1e4f925dc0fe19cef2[/img]
- Added Kill responses for Greater Bash
[url]http://www.mediafire.com/download/hoea1r3y1ect11i/Response+rules+pack.rar[/url]
[QUOTE=Fillmore;46406121]Last time I posted a mod here, it was that Pirate Cap'n mod. This time, I've got some modded response rules for a set of heroes, listed below:
[IMG]http://hydra-media.cursecdn.com/dota2.gamepedia.com/a/a6/Necrophos_icon.png?version=6464b148a0dcd3a3af3342ac97a4e67c[/IMG]
- There is now a very low chance of calling Omni a dirty bitch
[/QUOTE]
Beautiful :v:
It's a shame these responses only work on local servers. There's tons of responses that I wish would be in the game, but that can only be done by Valve.
[QUOTE=Fillmore;46406121]Last time I posted a mod here, it was that Pirate Cap'n mod. This time, I've got some modded response rules for a set of heroes, listed below:
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/a/a6/Necrophos_icon.png?version=6464b148a0dcd3a3af3342ac97a4e67c[/img]
- Added Learn dialogue for Sadist
- There is now a very low chance of calling Omni a dirty bitch
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/b/b8/Lion_icon.png?version=2c7b998359032ecd73828c1a622e607b[/img]
- Added Kill responses for Earth Spike
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/b/bb/Lich_icon.png?version=fce1e626398f9f311c6889ad48ce86af[/img]
- Lich now has dialogue for casting Chain Frost
- He also has Kill responses for said ultimate
- Added small chance to hear disgusting slurping
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/5/51/Sniper_icon.png?version=c1011e378ed2681f62b44a1b144f3793[/img]
- Added angry rambling for failed Assassinations
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/a/a6/Bounty_Hunter_icon.png?version=d49fd7ba70f58f8d9199e069c51ac961[/img]
- Bounty Hunter now says something when he interrupts an enemy teleport
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/7/79/Sand_King_icon.png?version=d8b4e1bba105fdfe336b88b95ca69ddc[/img]
- Also says something when he interrupts an enemy teleport
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/5/5f/Viper_icon.png?version=71ccbf8b4318d5923da49d0832edb153[/img]
- Added better chance to hear "Holy shit, it's me"
[img]http://hydra-media.cursecdn.com/dota2.gamepedia.com/d/df/Spirit_Breaker_icon.png?version=9e20c68d161b2a1e4f925dc0fe19cef2[/img]
- Added Kill responses for Greater Bash
[url]http://www.mediafire.com/download/hoea1r3y1ect11i/Response+rules+pack.rar[/url][/QUOTE]
Where does the files go into? /resource?
[QUOTE=Arktomys;46407605]Where does the files go into? /resource?[/QUOTE]
dota/scripts/talker
[QUOTE=Skunky;46407456]
It's a shame these responses only work on local servers. There's tons of responses that I wish would be in the game, but that can only be done by Valve.[/QUOTE]
So even if I install the mod I won't hear the lines in normal matches?
[QUOTE=unlimi_Ted;46419567]So even if I install the mod I won't hear the lines in normal matches?[/QUOTE]
Nope. You only hear it when you host a local server (playing alone against bots) unless Valve changed this sometime ago. :v:
[QUOTE=Skunky;46422475]Nope. You only hear it when you host a local server (playing alone against bots) unless Valve changed this sometime ago. :v:[/QUOTE]
Valve changed the way custom response rules work (in some patch a long time ago) which also made that Pirate Cap'n mod work. Theorically that would mean that the modded hero response rules work outside of local games, but I've yet to confirm this.
I'm unsure if these were posted but if not. Enjoy.
Old Venomancer Mod updated.
[url]http://dota2.gamebanana.com/skins/136960[/url]
[t]http://files.gamebanana.com/img/ss/skins/544dc8df61bbb.jpg[/t]
Skeleton King Update. All sets show the default model
[url]http://dota2.gamebanana.com/skins/136958[/url]
[t]http://files.gamebanana.com/img/ss/skins/544db7a69220a.jpg[/t]
Cheers Arktomys! :)
[QUOTE=Wariopunk;46450431]I'm unsure if these were posted but if not. Enjoy.
Old Venomancer Mod updated.
[url]http://dota2.gamebanana.com/skins/136960[/url]
[t]http://files.gamebanana.com/img/ss/skins/544dc8df61bbb.jpg[/t]
Skeleton King Update. All sets show the default model
[url]http://dota2.gamebanana.com/skins/136958[/url]
[t]http://files.gamebanana.com/img/ss/skins/544db7a69220a.jpg[/t]
Cheers Arktomys! :)[/QUOTE]
Thanks! I forgot to post those here. :v:
I may update the skeleton king particles as well when I have time :) noticed that even the colors have changed, it's not exactly hellfire themed
[url]https://www.youtube.com/watch?v=jDdIXbI7iug[/url]
Before release of the Abaddon Chaos Knight mod, what should be the color of the phantasm smoke effects? Black or blue green like abaddon? I'm just tweaking the particles for release :)
Is the SK mod making the game crash for anyone else? I think it's something to do with the new sets.
Also. I actually like Wraith King's particles with SK. They sort of fit. :)
[QUOTE=ysrael214;46462049]I may update the skeleton king particles as well when I have time :) noticed that even the colors have changed, it's not exactly hellfire themed
[url]https://www.youtube.com/watch?v=jDdIXbI7iug[/url][/QUOTE]
If you could update it, that would be helpful.
In case you didn't know. The links for the SK and Veno mod are broken.
[QUOTE=Wariopunk;46472280]In case you didn't know. The links for the SK and Veno mod are broken.[/QUOTE]
Broken? AFAIK, Gamebanana links never get broken.
[editline]12th November 2014[/editline]
Welp, I redownloaded and they're all functional.
[editline]12th November 2014[/editline]
[QUOTE=Wariopunk;46462619]Is the SK mod making the game crash for anyone else? I think it's something to do with the new sets.[/QUOTE]
I believe this is an issue due to the lack of a .cloth file. I don't know how to make those, if anybody knows, help me pls.
[url]http://dota2.gamebanana.com/skins/137194[/url]
Okay guys, The mod is out.
There's some bugs I don't know how to fix like the tail, and some particle positions.
[QUOTE=ysrael214;46495876][url]http://dota2.gamebanana.com/skins/137194[/url]
Okay guys, The mod is out.
There's some bugs I don't know how to fix like the tail, and some particle positions.[/QUOTE]
I can see what i can do, if you want.
[QUOTE=Shutnik;46496479]I can see what i can do, if you want.[/QUOTE]
Even here you haunt me?? XD
[QUOTE=Shutnik;46496479]I can see what i can do, if you want.[/QUOTE]
Sure :) Let's see if the one you do is better then I'll put it there :)
EDIT: Anyone that can create a better hero and minihero icon will be appreciated and credited. Thanks!
hey guys if i can make a request for a mod; can some one do one that combines invokers hair of the eastern range no ponytail style with that invoker sunglasses mod so that he wears both at the same time?
[QUOTE=zipziggy;46520036]hey guys if i can make a request for a mod; can some one do one that combines invokers hair of the eastern range no ponytail style with that invoker sunglasses mod so that he wears both at the same time?[/QUOTE]
my sunglasses replaces the bracers so... that should work just fine. unless you want the bracers as well, in which case yeah that'd require a new model
[QUOTE=Jojje;46549075]my sunglasses replaces the bracers so... that should work just fine. unless you want the bracers as well, in which case yeah that'd require a new model[/QUOTE]
yeah i was reqesting it so that i can have both the hair and bracers....also on a side note ever since i removed the mod by deleting the model files and the material files invokers mouth no longer movers when the character speaks in the animated portrait
[QUOTE=zipziggy;46549823]yeah i was reqesting it so that i can have both the hair and bracers....also on a side note ever since i removed the mod by deleting the model files and the material files invokers mouth no longer movers when the character speaks in the animated portrait[/QUOTE]
Heads loaded as separate models will no longer flex should the modelcombinder fail. Used to only happen with texture modding but now it will happen vanilla.
Hey do you guys have a link for the old pa face?
[QUOTE=TYLICA;46551713]Hey do you guys have a link for the old pa face?[/QUOTE]
Won't work. Valve merged the head with the main body and altered the uv.
Don't try merging them either; dota2 now checks for multiple materials on models and will not draw ANY provided there is more than one.
[QUOTE=BlueFlytrap;46551967]Won't work. Valve merged the head with the main body and altered the uv.
Don't try merging them either; dota2 now checks for multiple materials on models and will not draw ANY provided there is more than one.[/QUOTE]
Aw man seriously! Can you guys make something? For default and arcana?
[QUOTE=zipziggy;46549823]yeah i was reqesting it so that i can have both the hair and bracers....also on a side note ever since i removed the mod by deleting the model files and the material files invokers mouth no longer movers when the character speaks in the animated portrait[/QUOTE]
I've been planning on merging the bracers with the sunglasses one day when I stop being a lazy ass. I'll tell you when that comes around
Don't make any effigies while vpk_override is enabled.
There is the innate possibility they will be stuck permanently as just the basemodel. No cosmetics of any kind.
Is there really nothing to bring the old pa back?
I was looking into my oldest Vpk and i found this O_o
[IMG]http://i.imgur.com/b2KY0jM.jpg[/IMG]
You need to wear an fish cosmetic item bc of the .cloth but it works ;) also i've found 3 mirana models but none of them load in the model viewer, some help?
Get hyped
[url]http://i.imgur.com/SD7pS01.jpg[/url]
Edit: i gave up on this....i can just change models from the recipes :/
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