• Dota 2 Mod Index (Custom Skins, HUDs, Models, Particles and Animations)
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[QUOTE=Gabrilux15;47651798]What did use now?[/QUOTE] We now use [URL="https://www.facebook.com/groups/Dota2mods"]Shutnik's Dota 2 Changer[/URL].
I found the texture but it is not compatible .... anyone know how to fix please? [IMG]http://i.imgur.com/9ITqDEq.png[/IMG]
[QUOTE=Gabrilux15;47653210]I found the texture but it is not compatible .... anyone know how to fix please? [IMG]http://i.imgur.com/9ITqDEq.png[/IMG][/QUOTE] It's not compatible because these textures use another model.
I think a new version of Dota 2 Changer has been released [url]http://dota2changer.ru/Dota_2_Changer_NEW.rar[/url]
yeah long ago. And i don't like it. Here's the link in case you want to follow them: [url]http://vk.com/dota_2_changer[/url] Oh shit i've changed my mind. The English version has been newly released, now it's easier to use.
Anyone knows model editing? The jaw now looks too big lol [IMG]http://i.imgur.com/DM8hzVD.jpg[/IMG] Or should I just revert to the facial hair?
[QUOTE=ysrael214;47656249]Anyone knows model editing? The jaw now looks too big lol [IMG]http://i.imgur.com/DM8hzVD.jpg[/IMG] Or should I just revert to the facial hair?[/QUOTE] Is Omni's beard a bodygroup? If it is, then removing it would be a lot easier.
The beard is part of the head. So no, the beard is not a bodygroup. Pretty much like Wraith King.
Dude, leave the beard alone xD
Gentlemen, calm your beards :)
Does anyone know if [video=youtube;_GEcFVjmNSA]https://www.youtube.com/watch?v=_GEcFVjmNSA[/video] ever came out? edit: The video tag doesn't seem to work. If you can't check the video, it's Sn1pe's Demoman Techies mod. Really want it, but other than that video I can't find anything about it.
[QUOTE=THAT SO CHI;47671284]Does anyone know if [video=youtube;_GEcFVjmNSA]https://www.youtube.com/watch?v=_GEcFVjmNSA[/video] ever came out? edit: The video tag doesn't seem to work. If you can't check the video, it's Sn1pe's Demoman Techies mod. Really want it, but other than that video I can't find anything about it.[/QUOTE] AFAIK, it has never been finished. Also, remove the "s" from https to make the video tag work.
Hi, i have a question: I tried to create a particle that follow model. It's like this. [QUOTE]particles { effect { name "<particle effect name>" attachment_type <attachment type> attachment_point <name of attachment point> } <further effects> }[/QUOTE] The problem is, when there're illusion of the model, like PL, it works as well, but when the illusion disappear, the follow particle won't. It slowly fall off to the ground. Which causes visual clutter, alot. Is there a way to fix it?
Does your particle have a Lifespan Decay in the particle file? Or is it a pre-made particle?
Quick question, how are all of you guys getting mods and making them work? Override_vpk doesn't work anymore from what i've heard.
[QUOTE=slayer20;47696201]Does your particle have a Lifespan Decay in the particle file? Or is it a pre-made particle?[/QUOTE] Yeah it is a pre-made particle, but it has Lifespan Decay aswell. I tried deleting it tho, still wouldn't work. [QUOTE=Raccoon99;47696285]Quick question, how are all of you guys getting mods and making them work? Override_vpk doesn't work anymore from what i've heard.[/QUOTE] i'm using override_vpk with client.dll patch. __ I miss this guy [QUOTE][IMG]http://i.imgur.com/KKZFTV3.jpg[/IMG][/QUOTE]
[QUOTE=Raccoon99;47696285]Quick question, how are all of you guys getting mods and making them work? Override_vpk doesn't work anymore from what i've heard.[/QUOTE] I believe you can use enable_addons, but I don't know what will and won't get you VAC'd. What kind of mod are you wanting to use? [editline]10th May 2015[/editline] [QUOTE=firzen35;47696317]Yeah it is a pre-made particle, but it has Lifespan Decay aswell. I tried deleting it tho, still wouldn't work.[/QUOTE] I assume you're playing around with the npc_abilities.txt file. Try adding an "OnDeath" or "OnDestroy" to the modifier that tells it to remove the modifier that the particle is attached too.
[QUOTE=slayer20;47696364]I believe you can use enable_addons, but I don't know what will and won't get you VAC'd. What kind of mod are you wanting to use? [editline]10th May 2015[/editline] I assume you're playing around with the npc_abilities.txt file. Try adding an "OnDeath" or "OnDestroy" to the modifier that tells it to remove the modifier that the particle is attached too.[/QUOTE] Trying to use that Lion Mod that was mentioned above. If i recall, override_vpk for models won't work now.
[QUOTE=Raccoon99;47696383]Trying to use that Lion Mod that was mentioned above. If i recall, override_vpk for models won't work now.[/QUOTE] override_vpk is working totally fine. Valve just doesn't allow it for MatchMaking. You want to cheat or not, it's your choice. [QUOTE]I assume you're playing around with the npc_abilities.txt file. Try adding an "OnDeath" or "OnDestroy" to the modifier that tells it to remove the modifier that the particle is attached too.[/QUOTE] No. The particles attaching is written in the mdl file. And i don't know what OnDeath or OnDestroy is, neither how to add them.
[QUOTE=firzen35;47696317]I miss this guy [IMG]http://i.imgur.com/KKZFTV3.jpg[/IMG][/QUOTE] Lozeng3r or me?
YOUUUUUUUU. Where have you been all this time?
[QUOTE=Raccoon99;47696285]Quick question, how are all of you guys getting mods and making them work? Override_vpk doesn't work anymore from what i've heard.[/QUOTE] Shutnik's Dota 2 Changer. Look it up, it makes you able to use -override_vpk again. It's VAC proof, too. I've using it for months.
[QUOTE=Arktomys;47698221]Shutnik's Dota 2 Changer. Look it up, it makes you able to use -override_vpk again. It's VAC proof, too. I've using it for months.[/QUOTE] Alright thank you. I have downloaded it but the problem is that most of the tutorials i saw were mostly in russian. Anyone have a tutorial that's in english?
[QUOTE=Raccoon99;47698442]Alright thank you. I have downloaded it but the problem is that most of the tutorials i saw were mostly in russian. Anyone have a tutorial that's in english?[/QUOTE] Just download this: [url]http://dota2changer.ru/Dota_2_Changer_NEW.rar[/url] Make sure you have .Net framework 4.5 Open the program, click on the flag, it changes the language to English. ____________________________________________________________________ Anyway, anyone know which file contain the fountain particle. The blue light thing? [QUOTE][IMG]http://i.imgur.com/AKnZTMH.jpg[/IMG][/QUOTE] It drops my fps so i don't want it. Tried to find it in radiant_fx.pcf. Not there.
[QUOTE=firzen35;47701491]Just download this: [url]http://dota2changer.ru/Dota_2_Changer_NEW.rar[/url] Make sure you have .Net framework 4.5 Open the program, click on the flag, it changes the language to English. ____________________________________________________________________ Anyway, anyone know which file contain the fountain particle. The blue light thing? [IMG]http://i.imgur.com/AKnZTMH.jpg[/IMG] It drops my fps so i don't want it. Tried to find it in radiant_fx.pcf. Not there.[/QUOTE] It may be a texture like the radiant waterfall.
but it was moving? :D
[QUOTE=ysrael214;47701879]It may be a texture like the radiant waterfall.[/QUOTE] The particle is formed by some models,it will be hard to edit... [editline]11th May 2015[/editline] [QUOTE=firzen35;47696317]Yeah it is a pre-made particle, but it has Lifespan Decay aswell. I tried deleting it tho, still wouldn't work. i'm using override_vpk with client.dll patch. __ I miss this guy[/QUOTE] He's my friend on steam, if you want i can contact him to take a look here...
I think it's a texture file (.vmt) with a globallitsimple shader :) Hey the waterfall moves too you know.
[QUOTE=lunarsythe;47702574]The particle is formed by some models,it will be hard to edit... He's my friend on steam, if you want i can contact him to take a look here...[/QUOTE] He's here already. [QUOTE=BlueFlytrap;47696598]Lozeng3r or me?[/QUOTE] [QUOTE=ysrael214;47702684]I think it's a texture file (.vmt) with a globallitsimple shader :) Hey the waterfall moves too you know.[/QUOTE] Yeah but there are warterfall particles in the radiant_fx.pcf. Thank for all the informations, i give up on this :D
[QUOTE][IMG]http://i.imgur.com/fmum58s.jpg[/IMG][IMG]http://i.imgur.com/9Kc7WPh.jpg[/IMG][/QUOTE]
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