Dota 2 Mod Index (Custom Skins, HUDs, Models, Particles and Animations)
1,791 replies, posted
Maybe the image quality makes it... not fit into the game. Or, the alpha is too much.
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[IMG]http://i.imgur.com/Rs0XKCu.jpg[/IMG]
I'm trying to put a particle into the meepo's sheepstick. (yeah i copied those lines from the other mod because i don't know shit). Get in the game, and the particle was not in the right position. I tried to put random number to the "0 0 0" and "rotate 0 -180 30" but it just not work out.
So i'm asking how to do it. There should be a program or something right?
[QUOTE=firzen35;47702997]Maybe the image quality makes it... not fit into the game. Or, the alpha is too much.
__
[IMG]http://i.imgur.com/Rs0XKCu.jpg[/IMG]
I'm trying to put a particle into the meepo's sheepstick. (yeah i copied those lines from the other mod because i don't know shit). Get in the game, and the particle was not in the right position. I tried to put random number to the "0 0 0" and "rotate 0 -180 30" but it just not work out.
So i'm asking how to do it. There should be a program or something right?[/QUOTE]
So, you're facing the same problem i was facing when i left modding... i tried to do omni, attach particles on his arms and i got 4 possible results..: the compiler get a error, if the model is loaded it has no textures nor particles, the model comes invisible, the game crashes.. those were my results after 2 months and a half of work... then i gave up... crowbar steam community can help ya, look at my steam profile, its the main one.
[QUOTE=firzen35;47701491]Just download this: [url]http://dota2changer.ru/Dota_2_Changer_NEW.rar[/url]
Anyway, anyone know which file contain the fountain particle. The blue light thing?
It drops my fps so i don't want it. Tried to find it in radiant_fx.pcf. Not there.[/QUOTE]
It's a model.
models/effects/fountain_radiant_00.mdl
Material in the materials/models/effects folder titled fountain_radiant_00
Shader is Globalitsimple. Effect achieved via scrolling additive over transparent surface in specular alpha.
Referenced in no particle system. Part of the map itself.
[QUOTE=lunarsythe;47703046]So, you're facing the same problem i was facing when i left modding... i tried to do omni, attach particles on his arms and i got 4 possible results..: the compiler get a error, if the model is loaded it has no textures nor particles, the model comes invisible, the game crashes.. those were my results after 2 months and a half of work... then i gave up... crowbar steam community can help ya, look at my steam profile, its the main one.[/QUOTE]
My experience is, don't touch the hero model. Once i decomplied a model, touch nothing (literally nothing), compiled again, and the crowbar showed a load of error. Yeah that's why Arcana mod is hard to make.
But eh, my problem is just i don't know how to put the particle in the right position (the compiler functioned perfectly), it was my bad, not the program. Like i don't know how to make the right point to attach the particle, so in the game it went like this:
[IMG]http://i.imgur.com/yMs0gqv.png[/IMG]
[QUOTE=BlueFlytrap;47703301]It's a model.
models/effects/fountain_radiant_00.mdl
Material in the materials/models/effects folder titled fountain_radiant_00
Shader is Globalitsimple. Effect achieved via scrolling additive over transparent surface in specular alpha.
Referenced in no particle system. Part of the map itself.[/QUOTE]
Yeah thank you :D
Nicely done, valve. Nicely done.
Would something like this help?
[url]http://www.workshophatemachine.com/2013/07/28/vertex-based-particle-import/[/url]
Nah , my English is not good enough to understand all that, but i'm pretty sure it only works for particles that need a ".psf" file.
Like in AM, Rubick, PA, Abaddon, Sky... weapons. Different weapon need different shape of particle(?).
This case isn't like that.
Hello hello.. Someone can help me on this?
As you can see i made a model and texture of the lich king shield and i'm asking why this happen after i compile and try to load the shield in game..
[IMG]https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/11168516_492501757568107_6684519583561944880_n.png?oh=1d3abb6f9bf4f141f18f456f37438392&oe=55D7D8ED&__gda__=1439359824_4dec7540849b36a530af0111a89ab2eb[/IMG]
[IMG]https://scontent-mxp.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/s720x720/10985425_492501714234778_7308335139872097830_n.png?oh=9cdd4ee77fce8d39bd7369abceaca811&oe=55C6C999[/IMG]
One of your alpha layers on your texture might be inverted.
i know the alpha is the illumination so, if i get it, i just need to change this?
[quote]Alpha is the self-illumination mask, where the color is drawn from Color texture. Even if you are not using this, fill it with black and pixel of non-black in the corner of the material. This is done in order for texture compiler to keep this channel. If it is entirely black or white, it will be thrown out and the shader will think it's pure white and your item will be full bright.[/quote]
[IMG]http://i.imgur.com/flSzC1c.png[/IMG]
I usually make mask1 all black and mask2 all white and i never got this problem..
EDIT: ALL FIXXED! THANKS BRO.
[QUOTE=firzen35;47703326]My experience is, don't touch the hero model. Once i decomplied a model, touch nothing (literally nothing), compiled again, and the crowbar showed a load of error. Yeah that's why Arcana mod is hard to make.
But eh, my problem is just i don't know how to put the particle in the right position (the compiler functioned perfectly), it was my bad, not the program. Like i don't know how to make the right point to attach the particle, so in the game it went like this:
[IMG]http://i.imgur.com/yMs0gqv.png[/IMG]
Yeah thank you :D
Nicely done, valve. Nicely done.[/QUOTE]
If you give me the model of the weapon and the .pcf file i can adjust that for you, i'm pretty good with doing this staff
[url]https://mega.co.nz/#!REBDGLyZ!TeCCE1kRpVC2lBmKaDDRkZL_8LafTx35pp_DRDC6rm8[/url]
Here bro. And can you tell me how to do it?
I need texture too or i can't see it xD
[IMG]http://i.imgur.com/mTHDzYt.png[/IMG]
or shit sorry i forgot xD
here: [url]https://mega.co.nz/#!Ud5EQLTS!nxotv3lFO1GiPym7K3DQUUgDDnz8I7drOWG6dutkaRU[/url]
there're other material but i'm just too lazy to delete it
drunk right now
"23.00 15.00 6.00"
How did you come up with these numbers? :D
Eheh.. Well, there is a program to adjust the coordinates
[QUOTE=LikeShady;47730153][IMG]http://i.imgur.com/mb9nv5L.jpg[/IMG]
Done.
Here the download: [url]http://www.mediafire.com/download/h9ybgap8cvic53z/Meepo+Vyse.rar[/url]
This is the .qc
[CODE]// Created by Crowbar 0.24.0.0
$modelname "heroes/meepo/meepo_weapon.mdl"
$bodygroup "default"
{
studio "meepo_weapon_reference.smd"
}
$lod 1
{
replacemodel "meepo_weapon_reference.smd" "meepo_weapon_reference_lod1.smd"
}
$cdmaterials ""
$attachment "attach_arma" "weapon_1" 23.00 15.00 6.00 rotate -0 -180 -30
$surfaceprop "default"
$contents "solid"
// NOTE: The following commented-out $definebone lines might be needed, as is often the case for view models. When needed, simply remove the two slashes '//' from the start of each line.
// $definebone "Root_0" "" 0 55.036903 -9.685094 0 -1.570796 -1.570796 0 0 0 0 0 0
// $definebone "Spine_0" "Root_0" 2.8538 0 9.88438 3.141592 -1.515717 -3.141592 0 0 0 0 0 0
// $definebone "Spine_2" "Spine_0" 12.824638 0.000001 0.000002 0 0.267375 0 0 0 0 0 0 0
// $definebone "Spine_3" "Spine_2" 12.231453 0.000001 0 0 0.822824 0 0 0 0 0 0 0
// $definebone "clavicle_R" "Spine_3" 1.796738 -12.703908 0.481773 -1.570796 -0.309285 1.070694 0 0 0 0 0 0
// $definebone "bicep_R" "clavicle_R" -12.85684 0.000015 0 -2.311939 0.318033 -0.544657 0 0 0 0 0 0
// $definebone "elbow_R" "bicep_R" -25.776306 -0.000004 -0.000008 0 1.30429 0.000001 0 0 0 0 0 0
// $definebone "wrist_R" "elbow_R" -32.525181 -0.000011 -0.000008 0.641989 -0.168674 0.251717 0 0 0 0 0 0
// $definebone "weapon_1" "wrist_R" 4.840902 16.397663 -18.369354 0 0 0 0 0 0 0 0 0
$sequence "ref" "meepo_weapon_anims\ref.smd" {
fps 30
}
$keyvalues
{
particles
{
"effect"
{
"name" "hex"
"attachment_type" "follow_attachment"
"attachment_point" "attach_arma"
}
"<further" "effects>"
}
}[/CODE][/QUOTE]
Wait a minute.. You made a model right, and u compiled it sooo could you make me a HUGE favor and put the "CM_gibs" models together?? i have the specular map for the texture if needed, i also made a post on dev.dota2 about Unfinished stuff [url]http://dev.dota2.com/showthread.php?t=154264[/url]
Man, I have to learn that :P
[QUOTE=lunarsythe;47733306]Wait a minute.. You made a model right, and u compiled it sooo could you make me a HUGE favor and put the "CM_gibs" models together?? i have the specular map for the texture if needed, i also made a post on dev.dota2 about Unfinished stuff [url]http://dev.dota2.com/showthread.php?t=154264[/url][/QUOTE]
Want you want me to do? didnt understand and i can't see links on dev cuz i'm not registered
[QUOTE=LikeShady;47735167]Want you want me to do? didnt understand and i can't see links on dev cuz i'm not registered[/QUOTE]
There's a model in crystal maiden folder called CM_Gibs but they're all broken up... could you unite them pls?
[QUOTE=lunarsythe;47735248]There's a model in crystal maiden folder called CM_Gibs but they're all broken up... could you unite them pls?[/QUOTE]
give me the model and the textures and i can try
i don't have that in my root
Anyone has a fix for the old Pudge model mod? The hook is not on the right position. (I mean skill 1)
Need help guys.. I'm almost done with my DK set but i want to add some particles on the gem in the helmet and on the shield eyes. There is someone here that can create?
[IMG]https://scontent-mxp.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/s720x720/11018028_493242580827358_4720876887865040187_n.jpg?oh=90983f26cd2866ffba1c6dcab669c998&oe=55FE3C09[/IMG]
Message me here if want to help me: [url]https://www.facebook.com/ShadyModDota2[/url]
[QUOTE=LikeShady;47737356]Need help guys.. I'm almost done with my DK set but i want to add some particles on the gem in the helmet and on the shield eyes. There is someone here that can create?
[IMG]https://scontent-mxp.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/s720x720/11018028_493242580827358_4720876887865040187_n.jpg?oh=90983f26cd2866ffba1c6dcab669c998&oe=55FE3C09[/IMG]
Message me here if want to help me: [url]https://www.facebook.com/ShadyModDota2[/url][/QUOTE]
Mind doing the same armor for Abaddon?
I could do a voice mod for it.
No, its too much work..
[QUOTE=LikeShady;47735397]give me the model and the textures and i can try
i don't have that in my root[/QUOTE]
Ok, i'll link the models but as i said i only have the specular as this model never made into the game.... if you put the model together i'll TRY either creating animations or linking the original CM bones to get actual animations...
[url]http://www.mediafire.com/download/9l0f9tdb0dxsbxx/THE+REAL+CRYSTAL+MAIDEN.rar[/url]
[QUOTE=lunarsythe;47740308]Ok, i'll link the models but as i said i only have the specular as this model never made into the game.... if you put the model together i'll TRY either creating animations or linking the original CM bones to get actual animations...
[url]http://www.mediafire.com/download/9l0f9tdb0dxsbxx/THE+REAL+CRYSTAL+MAIDEN.rar[/url][/QUOTE]
Those are just unwell models, i tried to stick them togheter but it can't be used as a model for the hero, even if you add bones
[QUOTE=LikeShady;47741840]Those are just unwell models, i tried to stick them togheter but it can't be used as a model for the hero, even if you add bones[/QUOTE]
Oh, ok :/ thx anyway
Edit: would you mind adding me on steam?? just click the little icon below my name :D
[QUOTE=lunarsythe;47742955]Oh, ok :/ thx anyway
Edit: would you mind adding me on steam?? just click the little icon below my name :D[/QUOTE]
Says i can't see find your profile
[QUOTE=LikeShady;47744479]Says i can't see find your profile[/QUOTE]
Try again :D
[url]http://steamcommunity.com/id/lunarsythe/[/url]
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