Dota 2 Mod Index (Custom Skins, HUDs, Models, Particles and Animations)
1,791 replies, posted
you can do that? sound advanced
Render models and there's model override. -1 is default. You pick a control point :) It's like Rubick's or something but base attack dont use the attacker as a control point.
EDIT: I'm at letter W. It will be released with unfinished icons and no portrait edit yet. It'll be updated when Arc Warden releases.
Whoops! W already? Do you sleep?
By the way, is there bug fixing?
[QUOTE=firzen35;48094022]Whoops! W already? Do you sleep?
By the way, is there bug fixing?[/QUOTE]
Weaver to be exact
I sleep lol, this project started like a year already but it got hiatus mid-March
There will be bug-fixing. And also if-possible vote for cosmetics that would make it look like Wc3 because I'll be adding cosmetics next.
Edit: Also I haven't fixed yet what 6.84 has done like Morphling's Adaptive Strike and Nyx's Burrow
[url]http://dota2.gamebanana.com/skins/141054[/url]
It's out! Zeus is not edited much due to possible model change.
Just an alpha build.
[QUOTE=ysrael214;48147442][url]http://dota2.gamebanana.com/skins/141054[/url]
It's out! Zeus is not edited much due to possible model change.
Just an alpha build.[/QUOTE]
Good job. It works with -enable_addons, right?
[QUOTE=ysrael214;48147442][url]http://dota2.gamebanana.com/skins/141054[/url]
It's out! Zeus is not edited much due to possible model change.
Just an alpha build.[/QUOTE]
Where do the files go exactly? I never modded dota 2 and would love to try this out.
[QUOTE=Arktomys;48149087]Good job. It works with -enable_addons, right?[/QUOTE]
Override because of Skeleton King I think. Has the enable addons whitelist been updated?
[QUOTE=ysrael214;48154426]Override because of Skeleton King I think. Has the enable addons whitelist been updated?[/QUOTE]
Kinda worried when Source 2 hits the main game, though.
-override_vpk don't even exist on Source 2.
[QUOTE=Arktomys;48157101]Kinda worried when Source 2 hits the main game, though.
-override_vpk don't even exist on Source 2.[/QUOTE]
they need it. How else can workshopper create custom item and test it?
Btw, that TB tho! p/s: nope. materials are fine but particle... meh
i tested all the heroes. For like 3 hours. There are some fix, some tweak... Gotta say it's very good for a beta.
However, there are something i don't understand, like:
- Some heroes lose their hat. (i mean the thing on top of their head? Phoenix too wtf, plz don't touch phoenix)
- AM blink have no effect (there was, you just didnt include it as a Children)
- Qop blink is pretty smiliar to PA's. That's not good because you need the particle to predict where she's blinking, don't remove it.
- Some bug like Chen's crashing, Luna moon glaive particle is not attached...
- You removed some particles on AA autoattack, i like it the way before, and the ult too.
- Some particle removed/replaced, but it was good already? Abbaddon ult, doom ult...
- Some particle are too much for a "normal skill"
Abc abc...
4h30 now damn i need to sleep. 2 hours left to work.
p/ss: 1 more thing, i like the storm. But please make better particle for his ult (i mean adding stuff, it's kinda simple). His 1st skill bugged to, storm no clothes?
[QUOTE=firzen35;48157148]they need it. How else can workshopper create custom item and test it?
Btw, that TB tho! p/s: nope. materials are fine but particle... meh
i tested all the heroes. For like 3 hours. There are some fix, some tweak... Gotta say it's very good for a beta.
However, there are something i don't understand, like:
- Some heroes lose their hat. (i mean the thing on top of their head? Phoenix too wtf, plz don't touch phoenix)
- AM blink have no effect (there was, you just didnt include it as a Children)
- Qop blink is pretty smiliar to PA's. That's not good because you need the particle to predict where she's blinking, don't remove it.
- Some bug like Chen's crashing, Luna moon glaive particle is not attached...
- You removed some particles on AA autoattack, i like it the way before, and the ult too.
- Some particle removed/replaced, but it was good already? Abbaddon ult, doom ult...
- Some particle are too much for a "normal skill"
Abc abc...
4h30 now damn i need to sleep. 2 hours left to work.
p/ss: 1 more thing, i like the storm. But please make better particle for his ult (i mean adding stuff, it's kinda simple). His 1st skill bugged to, storm no clothes?[/QUOTE]
WC3 Replication :P but thanks for the reports :) Chen still crashes? Alchemist's Acid spray does it still lag?
Suggestion to TB's particles - open
Antimage Blink is to replicate WC3 and also for Rubick consistency.
QOP/PA Blink - besides the black smoke can you be specific?
Luna- Ill look into it.
AA- AA's ult is kinda hard to change now with a lot of things ( I also changed the marker from a sphere to a ring, and also kinda reverted to the original ball). The auto-attack can be changed though.
Abaddon - I didn't touch Borrowed Time from before. Only Death Coil and Aphotic Shield. Oh and some lighting effects to Curse of Avernus
Doom - replicated WC3
Like what normal skills? Sven's Warcry?
actually the warcry is fine.
i mean these (maybe there are more, i can't remember)
[QUOTE][IMG]http://i.imgur.com/sAv7tIV.png[/IMG][/QUOTE]
fps drops (for a sec). It's actually fine, but maybe you should reduce the alpha.
[QUOTE][IMG]http://i.imgur.com/nmKPU1L.png[/IMG][/QUOTE]
fps drops for the whole skill time. The picture was not clear, but the smoke flying up the screen really annoys me (there's alot of them). I suggest reduce its lifetime, maybe make it smaller, or totally remove it.
[QUOTE][IMG]http://i.imgur.com/GIBR1kM.png[/IMG][/QUOTE]
you can see fps dropping.
[QUOTE][IMG]http://i.imgur.com/LNQDfeL.png[/IMG][/QUOTE]
no drop. but hell, it looks even more powerful than QOP's ult. Suggestion: reduce alpha (yeah most of your particle has alpha problem), remove the smoke (?) in the ground.
About QOP:
[QUOTE][IMG]http://i.imgur.com/iurUSdN.jpg[/IMG]
[IMG]http://i.imgur.com/Fbfv0lb.jpg[/IMG][/QUOTE]
Look at the red circles. Those particles show you where she blink to. Its helpful to catch her.
I think Upheaval and Acid Spray lags even without my mod. Can somebody confirm this? My pc is like high performance so I won't know.
Well Shadow Demon is a demon lol
Known bugs: Terrorblade's Conjure Image illusion effect affects all illusion creation effect. Same with Spectre's Haunt.
Vengeful Projectile doesn't follow her cosmetics but rather her default cosmetics.
What about Doom's Scorched Earth? Does it lag?
[QUOTE=ysrael214;48177149]I think Upheaval and Acid Spray lags even without my mod. Can somebody confirm this? My pc is like high performance so I won't know.
Well Shadow Demon is a demon lol
Known bugs: Terrorblade's Conjure Image illusion effect affects all illusion creation effect. Same with Spectre's Haunt.
Vengeful Projectile doesn't follow her cosmetics but rather her default cosmetics.
What about Doom's Scorched Earth? Does it lag?[/QUOTE]
Upheaval and Acid Spray does cause lag, but i get like 50~60 fps (from ~80) with them being used. Now it's 30~40.
[QUOTE]Vengeful Projectile doesn't follow her cosmetics but rather her default cosmetics.[/QUOTE]
Yeah i think it's better this way.
[QUOTE]What about Doom's Scorched Earth? Does it lag?[/QUOTE]
Nah i don't think so. It looks badass.
P/s: one funny thing: sf ultimate shoots out skeletons, not souls :rolleyes:
[QUOTE=firzen35;48181270]Upheaval and Acid Spray does cause lag, but i get like 50~60 fps (from ~80) with them being used. Now it's 30~40.
Yeah i think it's better this way.
Nah i don't think so. It looks badass.
P/s: one funny thing: sf ultimate shoots out skeletons, not souls :rolleyes:[/QUOTE]
What do souls look like? xD
Hmmm what about Black Hole and Chronosphere? Does it lag? Disruptor's ult was lagging before the mod, how about now?
[QUOTE=ysrael214;48185329]What do souls look like? xD
Hmmm what about Black Hole and Chronosphere? Does it lag? Disruptor's ult was lagging before the mod, how about now?[/QUOTE]
LOL, somehow i forgot to test Enigma . Ok, so the blackhole does drop my fps, to ~5x, which is acceptable. Funny thing is the Midnight Pulse drop my fps to ~4x. Nice ambient effect, gotta say.
Chronosphere: ~3x (it was ~4x without the mod. But hey, if you wanna add more children particles to the skill, getting more fps drop is obvious)
Disruptor: 4x~5x. However I don't recall any lagging with it before the mod.
One more thing, the blackhole AOE (particle) is damn bigger than the actual AOE (like 3-4x bigger?). So, not good in real tryhard game.
P/s: soul looks like a crying face :rolleyes:
[QUOTE=firzen35;48195367]LOL, somehow i forgot to test Enigma . Ok, so the blackhole does drop my fps, to ~5x, which is acceptable. Funny thing is the Midnight Pulse drop my fps to ~4x. Nice ambient effect, gotta say.
Chronosphere: ~3x (it was ~4x without the mod. But hey, if you wanna add more children particles to the skill, getting more fps drop is obvious)
Disruptor: 4x~5x. However I don't recall any lagging with it before the mod.
One more thing, the blackhole AOE (particle) is damn bigger than the actual AOE (like 3-4x bigger?). So, not good in real tryhard game.
P/s: soul looks like a crying face :rolleyes:[/QUOTE]
The AoE of the Black Hole is the starfield effect. You can see blue spots and that's the main AoE. The other areas is just darkness effect. I'm satisfied with the new Chronosphere :) Hmm which is faster 5x or 4x?
[QUOTE=ysrael214;48200578]The AoE of the Black Hole is the starfield effect. You can see blue spots and that's the main AoE. The other areas is just darkness effect. I'm satisfied with the new Chronosphere :) Hmm which is faster 5x or 4x?[/QUOTE]
I don't see them in my computer, just a blue, round thing (the universe?) and lots of black.
5x and 4x is the fps (51-59, 41-49), so.. faster what?
The blue spots going to the center of the black hole is the starfield effect. It's blue because of lighting? haha
OK I get what you mean with the fps. I thought it's slower 5 times X)
man, this thread is really dead
it's pretty sad seeing only two people commenting here
It all happened after override banned in matchmaking and users are afraid to be banned because it's "illegal"
Have all mods that change models broke?
Skeleton King is crashing the game, and the Sylvanas Drow mod has no textures. Did Valve changed something?
i don't think so, isn't sylvanas mod has its own texture path?
[QUOTE=firzen35;48245741]i don't think so, isn't sylvanas mod has its own texture path?[/QUOTE]
I think so. But what about the Skelly king mod? Why is it crashing?
I will test the old Lion mod soon to figure that out.
[QUOTE][IMG]http://i.imgur.com/VCAyAJV.jpg[/IMG][/QUOTE]
If you think this will be a good mod, I will continue to develop it :) Suggest things to this though.
Borrow the fire detail from the shadow fiend arcana and see how it looks.
[QUOTE=ysrael214;48289163]If you think this will be a good mod, I will continue to develop it :) Suggest things to this though.[/QUOTE]
you mean the abbadon mod or...?
[QUOTE=firzen35;48304226]you mean the abbadon mod or...?[/QUOTE]
The one in the picture. I'll put the Sentinel and Scourge on hiatus for now.
Well, since you've just shown me a re-texture, there's not much thing to say. But anyway, i don't think that tone would fit abbadon
[QUOTE=firzen35;48346924]Well, since you've just shown me a re-texture, there's not much thing to say. But anyway, i don't think that tone would fit abbadon[/QUOTE]
I mean suggestion like fire shields or enemy glowing orange when hit by Curse of Avernus.
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