• Rainbow Six - Mira Mira on the wall
    5,001 replies, posted
[QUOTE=ashxu;51829941]are you one of those people who barricade every single door near the objective? The only reason why I ever put up barricades now is to obscure line of sight or to cover my back so if there's someone behind me they are forced to make noise. Otherwise it's very easy to lock out paths/waste time because of retarded barricades.[/QUOTE] I'm not, i generally try to use sound judgement on where i should put them. Like if i notice most of my team pushing or focusing in one direction, i'll cover our backs with them etc but occasionally i get that one sperg that goes through and tears them down because reasons.
Just make sure you leave an escape route in case of a fuze charge or something
I like to play Castle as a room layout shuffler, make doors with the impact grenade and make walls with the barricade Always run impact grenade I wish more defender has impact grenade tbh
[QUOTE=Super2Donny;51830054]I like to play Castle as a room layout shuffler, make doors with the impact grenade and make walls with the barricade Always run impact grenade I wish more defender has impact grenade tbh[/QUOTE] I recently started doing this. I like the deployable shields but the grenade is just so much more versatile.
queuing for ranked in the morning was a mistake got a level 246 voiceshitting russian who was bottom of the scoreboard and couldn't understand the concept of running out of reinforcements
*wrong thread*
Whenever I play Castle, I try to just be annoying to the enemy team. Usually don't put the barriers on the windows unless it's Hostage (no risk of Fuze). Otherwise I go around the map and Castle doors that the enemy might find convenient, making it so they have to waste more time on rotations and have more limited attack routes. If I can, I'll reinforce a hatch, then Castle the room, so they need to use a lot more resources to get that hatch.
[QUOTE=ashxu;51829941]are you one of those people who barricade every single door near the objective? The only reason why I ever put up barricades now is to obscure line of sight or to cover my back so if there's someone behind me they are forced to make noise. Otherwise it's very easy to lock out paths/waste time because of retarded barricades.[/QUOTE] But that is THE only reason to ever put a wooden barricade.
I prefer the sneaky twitch drones, had no drones spot the objective and we all were minding our own business reinforcing the point, I pull out my Note7 and find out that all cameras are fucking gone. Classy.
What annoys me when I play twitch is how some of the cameras you can't reach with your taser. On the other hand, it's super fun to break mira's wall before they're ready to use it. I wish mira's glass was easier to see on the clear side. I've gotten shot because I thought it was still covered when it wasn't (maybe a blue or green tint would be good so you notice it at first glance)
[QUOTE=Grim2o0o;51831173]I prefer the sneaky twitch drones, had no drones spot the objective and we all were minding our own business reinforcing the point, I pull out my Note7 and find out that all cameras are fucking gone. Classy.[/QUOTE] One of my siege buds is apparently the exact opposite of this. Once we got to an electrified wall and asked for his help we found out that less than 20 seconds in he had lost both drones because he decided to use both to mildly tickle every defender he could see.
[QUOTE=kill3r;51827195]Are you sure? I aim like it's CoD with 0 recoil control and i never seem to miss, the game's recoil mechanics seem almost non-existent[/QUOTE] thats because most guns except bucks c9 and bb's sr25 and mk17 have pretty much only spread and visual recoil [editline]16th February 2017[/editline] don't you just love it when you use both your impacts to open up a connector between 2 bombsites and some guy reinforces those walls you just opened
[quote][vid]http://crash.s-ul.eu/VPvx7tAy[/vid][/quote] mute has smelly feet
Crash the hell is up with your brightness?
[QUOTE=Reagy;51832795]Crash the hell is up with your brightness?[/QUOTE] 80% ingame+ ambient occlusion off means i can see literally everyone in every corner ever [editline]16th February 2017[/editline] also my monitors are somewhat older tn panels
[QUOTE=cr4sh!;51832821]80% ingame+ ambient occlusion off means i can see literally everyone in every corner ever[/QUOTE] I guess that works but damn on my main screen its like someone took whitewash and plastered it all over due to how strong my backlight is.
[QUOTE=Reagy;51832827]I guess that works but damn on my main screen its like someone took whitewash and plastered it all over due to how strong my backlight is.[/QUOTE] yeah i've been using that setting pre lighting fix and it helped because you'd recognise darker shapes outside much better
[QUOTE=cr4sh!;51832821]80% ingame+ ambient occlusion off means i can see literally everyone in every corner ever [editline]16th February 2017[/editline] also my monitors are somewhat older tn panels[/QUOTE] also jackal vision increases brightness by a bit
Maybe that's why Mute wears the gas mask?
[QUOTE=Excalibuurr;51833562]It happened again. :cry: [video=youtube;Y8p-WJ2zMVM]https://www.youtube.com/watch?v=Y8p-WJ2zMVM[/video][/QUOTE] [img]http://i.imgur.com/l1fqr18.jpg[/img]
[QUOTE=Excalibuurr;51833562]It happened again. :cry: [video=youtube;Y8p-WJ2zMVM]https://www.youtube.com/watch?v=Y8p-WJ2zMVM[/video][/QUOTE] A fucking ace smashed by twitch drone. Damn I'd flip shit.
How are ranks in Ranked matches calculated in this game? I've only played enough Ranked matches to get my rank, and prior to that played Casual enough to hit level 50. I don't play as well as most people I met in Ranked (still trying to get out of the habits of turtling in an Objective room and not being aggressive enough) yet somehow I managed to get to Gold IV? I didn't even win all my matches and the friends I played with were either unranked or silver/bronze. Compare that to only getting to Silver Elite Master in CS:GO and I'm really wondering why the game thinks I'm good enough to be ranked Gold IV.
reposting this form somewhere else because I was confused [quote]So long story short, It was 1 v 1 and I was montange blocking a doorway, the enemy walked up to be, did a 180 and knifed and it killed me instantly. Is this a known glitch? normally I would think it was a lag glitch and they hit a part of me not shielded, but the fact they did a quick 180 and knifed seemingly thru my shield confused me[/quote]
[QUOTE=HAKKAR!!!;51835334]reposting this form somewhere else because I was confused[/QUOTE] They managed to squeeze behind you and knife you in the back, what you saw instead was a desync. Other people probably saw it happen normally. Or the guy probably lagged, would you even be surprised? I've seen a lot of desync on killcams, they're never true despite how much Ubisoft says.
[QUOTE=Jvs;51835380]They managed to squeeze behind you and knife you in the back, what you saw instead was a desync.[/QUOTE] I cant imagine how, the doorway literally wasn't big enough and I haven't seen a desync that causes the killcam to show someone doing a full 180 (everybody else saw it too and commented on it)
-snip, failed merge-
[QUOTE=Jvs;51835391]Or the guy probably lagged, would you even be surprised? I've seen a lot of desync on killcams, they're never true despite how much Ubisoft says.[/QUOTE] ehh true, the games netcode is terrible and killcams seem less than reliable, just seemed weird. Looked almost like he morphed through the front my shield backwards and knifed me so I wasn't sure if it was a weird collision bug
I just now realized that Jackal doesnt have a helmet under his head apparatus, its just his hair.
[QUOTE=HAKKAR!!!;51835334]reposting this form somewhere else because I was confused[/QUOTE] Basically the server thinks Defender is infront of Shield, but in Defender's game he ran behind Shield. So Defender attacks Shield from behind and even though the server has placed Defender infront of Shield, it's also getting damage information from Defender's game. So what happens is you are basically killed by a ghost because the server's placement of Defender wasn't accurate to the client's position. There's a much worse version of this bug where Montagne can get "stuck" on the server, but on the client he's still moving around. He'll be free to roam the map and kill people that cannot see or hear him at all unless they realize what's happening and go find his physical position on the server. I haven't seen it happen myself, but it is obviously extremely game breaking if nobody kills the stationary Montagne.
just aced the final round of kafe dostoevsky (train room attack) by fuzing three times fuze is such a beast nowadays (when he doesn't bug out) [editline]17th February 2017[/editline] also relatedly, the bug where fuze dies if he's anywhere near his charge when it finishes injecting pucks is an absolute travesty and needs to be fixed
Sorry, you need to Log In to post a reply to this thread.