• Rainbow Six - Mira Mira on the wall
    5,001 replies, posted
[QUOTE=usaokay;52063613]Next map is going to be in a [sp]theme park.[/sp] [url]https://gyazo.com/e51607888a5d2a893d443e034552e089[/url][/QUOTE] So not the crazy Hong Kong bustling streets or skyscrapers we imagined :(
I hope the Theme Park is really colorful and there are rides actually functioning in the background. Would be a really neat map.
I got a feeling it'll be based off of Ocean Park in Hong Kong, since they can't exactly do Hong Kong Disneyland. [t]http://static.asiawebdirect.com/m/phuket/portals/hong-kong-hotels-ws/homepage/tours-family/ocean-park-tour/pagePropertiesImage/Ocean%20Park%20In%20Hong%20Kong.jpg[/t]
you better be able to ride the ferris wheel to snipe from the top of it with Glaz.
[QUOTE=Booker K;52064026]But wouldn't realistically the rides not be active during a terrorist attack as the park is closed off to the public? Unless the terrorists deliberately messed with the rides' mechanics or what usaokay said. :v:[/QUOTE] canonically, siege matches are a simulation. it's just team rainbow practicing these scenarios against one another do you actually think half of the FBI SWAT are terrorists lol
[QUOTE=Keychain;52064430]canonically, siege matches are a simulation. it's just team rainbow practicing these scenarios against one another do you actually think half of the FBI SWAT are terrorists[/QUOTE] Where does it ever mention that
[QUOTE=Novangel;52064440]Where does it ever mention that[/QUOTE] it's mentioned in some siege book that it's just all a simulation otherwise team rainbow are purposely blowing shit up, settings up bombs and taking hostages, and then you have more rainbow operatives who go and either save the day or die
[QUOTE=Novangel;52064440]Where does it ever mention that[/QUOTE] well for starters, it's kinda common sense? every operator is a member of team rainbow after having been deactivated for many years. they'd have no actual reason to fight each other except if it was training from the wikipedia page: [quote]After three years of Rainbow Program deactivation, the program was recently reactivated by a new leader that is simply known as Six (voiced by Angela Bassett).[29] Players play as special forces operatives of different countries in the Rainbow team, who have to face a new terrorist force called The White Masks, who have unknown goals but are causing chaos across the world.[30] [B]Recruits go through multiple exercises to prepare them for future encounters with the White Masks, training to perform hostage rescue and bomb disposal. [/B]Eventually the White Masks launch a chemical attack on a university (called Bartlett University in game), and the recruits are called in to disarm the bombs and eliminate the enemy presence at the university.[/quote] they are training in preparation for White Masks encounters, which leads up to Article 5 or whatever that last situation is called
plus you have things like chanka getting his shield upgraded by mira after being 'clinically dead for 2 minutes on the field' which doesn't really make any sense unless it was a sort of training mission, since all you do is fight against other team rainbow members.
Really glad they're improving the hitbox stuff. I'll probably play as Blitz a lot more now.
There's actually an excerpt too from the original Rainbow Six novel regarding how all the operators go up against each other in highly advanced training simulations. Even has one line which accidentally justifies any bad hitreg/netcode in Siege. :v: [quote=Tom Clancy's Rainbow Six Novel Chapter 5 Excerpt] They looked like robots, Chavez saw, peering around a computer-generated corner.The hostages, too, but in this case the hostages were computer-generated children, all girls in red-and-white striped dresses or jumpers--Ding couldn't decide which. It was clearly a psychological effect programmed into the system by whoever had set up the parameters for the program, called SWAT 6.3.2. Some California-based outfit had first produced this for Delta Force under a DOD contract overseen by RAND Corporation. It was expensive to use, mainly because of the electronic suit he wore. It was the same weight as the usual black mission suit--lead sheets sewn into the fabric had seen to that--and everything down to the gloves was filled with copper wires and sensors that told the computer-- an old Cray YMP-- exactly what his body was doing, and in turn projected a computer-generated image into the goggles he wore. Dr. Bellow gave the commentary, playing the roles of bad-guy leader and good-guy advisor in this particular game. Ding turned his head and saw Eddie Price right behind him and Hank Patterson and Steve Lincoln across the way at the other simulated corner--robotic figures with numbers on them to let him know who was who. Chavez pumped his right arm up and down three times, calling for flashbangs, then peered around the corner one more time-- --at his chair, Clark saw the black line appear on the white corner, then hit the 7 key on his computer keyboard-- --bad-guy #4 trained his weapon on the gaggle of schoolgirls-- "Steve! Now!" Chavez ordered. Lincoln pulled the pin on the flash-bang. It was essentially a grenade simulator, heavy in explosive charge to produce noise and magnesium powder for a blinding flash--simulated for the computer program--and designed to blind and disorient through the ear-shattering blast, which was loud enough to upset the inner ear's mechanism for balance. That sound, though not quite as bad, came through their earphones as well, along with the white-out of their VR goggles. It still made them jump. The echo hadn't even started to fade when Chavez dived into the room, weapon up and zeroing in on Terrorist #1, the supposed enemy leader. Here the computer system was faulty, Chavez thought. The European members of his team didn't shoot the way Americans did. They pushed their weapons forward against the double-looped sling actually extending their H&Ks before firing them. Chavez and the Americans tended to tuck them in close against the shoulder. [b]Ding got his first burst off before his body hit the floor, but the computer system didn't always score this as a hit--which pissed Dig off greatly. He didn't ever miss, as a guy named Guttenach had discovered on finding St. Peter in front of him without much in the way of warning.[/b] Hitting the floor, Chavez rolled , repeated the burst, and swung the MP-10 for another target. His earphones produced the too-loud report of the shots (SWAT 6.3.2 program for some reason didn't allow for suppressed weapons). To his right, Steve Lincoln and Hank Patterson were in the room and shooting at the six terrorist. Their short, controlled burst rang in his ears, and in his VR goggles, head exploded into red clouds quite satisfactory-- --but bad guy #5 depressed his trigger, not at the rescuers, but rather at the hostages, which started going down until at least three of the Rainbow shooters took him out at once-- --"Clear!" Chavez shouted, jumping to his feet and going to the images of the bad guys. One, the computer said, was still residually alive, albeit bleeding from the head. Ding kicked his weapon loose, but by that time #4's shade had stopped moving. "Clear!" "Clear!" shouted his team members. "Exercise concluded," Clark's voice told them. Ding and his men removed their Virtual Reality goggles to find a room about double the size of a basketball court, and entirely absent of objects, empty as a high-school gym at midnight. It took a little getting used to. The simulation had been of terrorist who'd taken a kids' school-- evidently a girls' school, for greater psychological effect. [/quote]
[QUOTE=Excalibuurr;52064598]The simulations are quite poor considering that in a real case scenario, there would be doors in almost every building.[/QUOTE] Every building has no doors and all buildings have rat sized open vents
[QUOTE=usaokay;52063613]Next map is going to be in a [sp]theme park.[/sp] [url]https://gyazo.com/e51607888a5d2a893d443e034552e089[/url][/QUOTE] I pray that there's a ridable ferris wheel that Glaz can go around and around on I don't even actually think I'd be mad about it
[QUOTE=Novangel;52064606]Every building has no doors and all buildings have rat sized open vents[/QUOTE] And those hatches, I don't have a single hatch in my house. I can only think of one place I saw a hatch like that and it was my high school, and I don't know where it went because it was never open.
How do you use echo effectively?
[QUOTE=Booker K;52065015]I highly doubt it would happen, but if even they did make an accessible ferris wheel the defenders would know what to check first once the round starts.[/QUOTE] If they wanna risk getting their head blown off, sure.
pirate mvps back-to-back [t]http://pbs.twimg.com/media/C8szbbmU0AAmxsW.jpg:large[/t][t]http://pbs.twimg.com/media/C8szbbfUIAEKPBB.jpg:large[/t] i was on fire tonight. more headshot kills than bodyshot kills.
[QUOTE=aydin690;52065039]How do you use echo effectively?[/QUOTE] I believe you can also blast enemies to disrupt taking the hostage.
Someone found the names of the new Operators in the game files for the TTS. [img]https://i.gyazo.com/b9e03e37fa27e852640db70060a0c9a5.png[/img] Dazzler and Caltrop are likely clues as to what their role will be. Caltrops are small metal spike-like objects dropped on the ground to cripple enemies by puncturing their feet, Dazzlers are a type of non-lethal energy weapon that use high intensity lights or lasers to overwhelm a target's eyes and cause temporary blindness or disorientation.
Time for the holy trinity of Bandit, Caltrop and Frost to make floors the deadliest enemy in the game, then.
So, I wonder if caltrops will be some kind of barbed wire upgrade or something like a a makeshift traps dealing small amount of damage. Which would be extremely cool. Also, I say Dazzler will be Blitz, but with a rifle instead. (Hopefully not)
If only getting flashed wasn't so wonky in this game
[QUOTE=Riller;52065829]Time for the holy trinity of Bandit, Caltrop and Frost to make floors the deadliest enemy in the game, then.[/QUOTE] Along with Kapkan and we almost have enough for a full trap team
[QUOTE=Totenkreuz;52066079]Along with Kapkan and we almost have enough for a full trap team[/QUOTE] Smoke, anyone? [editline]6th April 2017[/editline] It's gonna be about as stupid as full-shield teams. Which I still wanna do more often, by the way. It never works, but it is delightfully retarded.
[QUOTE=Kiwi;52066156][I]What's in the canister?[/I][/QUOTE] Bees [editline]6th April 2017[/editline] I can't think of how Caltrop would be implemented though, would they just be fancier barbed wire? [editline]6th April 2017[/editline] What if Caltrop is offensive though You throw a ball of Caltrop into a room and deny Defense of an area unless they some how remove the trap by exposing themselves
[QUOTE=Kiwi;52066156][I]What's in the canister?[/I][/QUOTE] ass gas
fucking more traps, MORE TRAPS. what is this Home Alone 2?????
i love traps
[QUOTE=Riller;52066148]Smoke, anyone? [editline]6th April 2017[/editline] It's gonna be about as stupid as full-shield teams. Which I still wanna do more often, by the way. It never works, but it is delightfully retarded.[/QUOTE] Bonus points if you do the turtle tactic, where you're only allowed to move prone.
[QUOTE=Riller;52065829]Time for the holy trinity of Bandit, Caltrop and Frost to make floors the deadliest enemy in the game, then.[/QUOTE] [QUOTE=Totenkreuz;52066079]Along with Kapkan and we almost have enough for a full trap team[/QUOTE] [QUOTE=Riller;52066148]Smoke, anyone?[/QUOTE] Together, they are: Team Home Alone
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