• Rainbow Six - Mira Mira on the wall
    5,001 replies, posted
why do i keep getting level 10's and below on my team :|
I only use shotguns if I want to blow big holes in walls, otherwise an SMG is so much more useful
Buck's Skeleton Key is the best shotgun All others can go home
[QUOTE=hl2poo;51675695]Uh, is anyone else's Uplay account being hijacked right now? Some asshole enabled 2 step verification and now I can't log in. He even changed my name. I didn't even know Uplay has 2 step verification or else I would've enabled it myself.[/QUOTE]Hey, this is exactly what happened to me on Christmas Eve. There is some security loop hole they are exploiting. If you have your account linked to Steam, you can use that to get limited access to it by launching a game that way. You'll be able to use the client. Steam connects to access some pages and get to the support page. You won't be able to remove the 2FA however.
[QUOTE=Wulfram;51658224]Im really curious what new Operators will have. Something I've noticed since I started playing is that some Operators have abilities that really overlap, like Frost and Kapkan both having traps(though I suppose they work differently and could be used differently), or Ash and Hibana both having ranged breaching tools. It just makes me curious what new tools they can give new operators, or if they're just going to redesign already existing tools and make them work slightly different or fill new roles. Also Im a little fearful of how future factions will look because of how the S.A.T. looked that the next batch will look as outlandish and over-stylized. I know the game would be really boring if every faction wore the same black/blue/green gear (with the few expections), but they dont have to make the characters look like they're literally out of an anime.[/QUOTE] I had some ideas like a defender that can place bullet-proof one-way windows so his teammates can see approaching enemies. Like he just sorta plops it on the wall like a reinforcement, except when he pulls the lever to lock it into place, it pops off a section of the outside wall so you can see through it. The reinforcement will act the same as the others, requiring Thermite or Hibana to smash through. Another idea was a shield-man who can charge through walls, inspired by the loading screen, but probably too close to Sledge. As for same-y appearances, they should have made the FBI SWAT have green uniforms. Many of the FBI SWAT IRL have green uniforms instead of black or blue which is so common in other units. [QUOTE=Wulfram;51665351]Spain is the one Im wondering the most about. Spain currently uses G36's and Mp5's and UMP's and other stuff that other factions use. Only thing I can see is an HK G41 since apparently Spains counter-terrorism unit uses those, or they might even give them a CETME-L.[/QUOTE] Ash has a carbine version of the G36, so Spain could have the full size rifle and still be unique. I'd love that because the full size G36 is my favorite rifle, but it rarely gets featured. Poland also uses the G36, but they'll most likely have their NATO specification AK copy instead. [QUOTE=seba079;51664734]If they want to give new operators new weapons I'm assuming Poland will get the MSBS and PM-84 (if the SEALs can have female operators then GROM/SPAP can have MSBS's), Korea probably K2 and K1A?[/QUOTE] I'd like to see their attacker ability being launched air-burst grenades from their K11 Rifle, the finished South Korean take on the scrapped American XM28 OICW concept. Would be great for softening up defenders who refuse to leave their little hidey-hole.
I dunno about Ash being for beginners, I've never tried her out because there's always someone taking Ash. Get Rook, Doc, Thatcher, Thermite, Mute or Bandit and you'll never feel useless [sp]unless you always fuck up your stimpak shots[/sp] I've just got myself a new PC that manages to solidly get me into 60-70 on max settings. Are Ultra HD textures worth download performance-wise, because I see they are clearly better on the video comparisons. How much of a performance hit it is, provided i just get a bit over 60 fps?
[QUOTE=CruelAddict;51679230]I dunno about Ash being for beginners, I've never tried her out because there's always someone taking Ash. Get Rook, Doc, Thatcher, Thermite, Mute or Bandit and you'll never feel useless [sp]unless you always fuck up your stimpak shots[/sp] I've just got myself a new PC that manages to solidly get me into 60-70 on max settings. Are Ultra HD textures worth download performance-wise, because I see they are clearly better on the video comparisons. How much of a performance hit it is, provided i just get a bit over 60 fps?[/QUOTE] If your graphics card is decent and has enough memory it should be fine. Give it a go. Hard to say what the FPS loss might be.
[QUOTE=Keychain;51678559]why do i keep getting level 10's and below on my team :|[/QUOTE] Recently played a game where the other team was all dimond. We had two level 10 unders
[quote][vid]https://my.mixtape.moe/qeiqac.mp4[/vid][/quote] I mean he wasn't wrong... I guess.
[QUOTE=CruelAddict;51679230]I've just got myself a new PC that manages to solidly get me into 60-70 on max settings. Are Ultra HD textures worth download performance-wise, because I see they are clearly better on the video comparisons. How much of a performance hit it is, provided i just get a bit over 60 fps?[/QUOTE] generally the UHD texs arent worth it, they dont look much diff from v. high, generally you'd wanna disable fxaa and go for msaa 2x or 4x so you get rid of the blur this game sadly has on every other option.
played a bit before work today and I managed to pull off a 2v1 as mute. not the "pick them off one at a time" kind. it was literally all 3 of us in the objective room and I was just able to outplay both of them in a head-on situation. felt crazy dude also this one game i had some tool named ThatOneOrange who was playing Twitch and he was streaming. I accidentally destroyed his first drone as Fuze, so he teamkilled me. This caused 2 of our teammates to leave because they didn't want to deal with that. So it turned into a losing 3v5 game. Next round i unloaded buckshot into his face and immediately left the game. Fucking hate people who have to completely ruin the flow of the game over trivial shit
[QUOTE=CruelAddict;51679230] I've just got myself a new PC that manages to solidly get me into 60-70 on max settings. Are Ultra HD textures worth download performance-wise, because I see they are clearly better on the video comparisons. How much of a performance hit it is, provided i just get a bit over 60 fps?[/QUOTE] The difference between 4k and 1080 textures is negligible. Dont even think about downloading it unless you have an SSD. The 4k on 1080 looks not a whole lot better.
[QUOTE=Keychain;51680102]played a bit before work today and I managed to pull off a 2v1 as mute. not the "pick them off one at a time" kind. it was literally all 3 of us in the objective room and I was just able to outplay both of them in a head-on situation. felt crazy dude[/QUOTE] I had a clutch game yesterday where by the end, it was 3v3 with 20 seconds left. I'm Ash on one side of the room, and we have Thermite and someone else on the other side. Jammers prevented Thermite from breaching, and barbed wire + barricade prevented them from easily going through the door. At around 15 seconds I blurt out "This can't wait, I have to go in!" and grenade down the door on my side. I charge into the room and manage to kill 2/3 while Valkyrie kills me, but my teammates used my suicidal distraction to break through their side and kill Valk. It was pretty damn awesome. Another one was Hostage Rescue, 2v3. I sledge my way into the hostage room and kill the lone guard, who was not expecting me to come through the wall. Another responds and after a fight, I just barely finish him off with the machine pistol. Meanwhile Caviera has killed (luckily killed, not interrogated) my teammate outside. Seeing where she is, I grab an armor plate (at 7 health it probably won't make a difference) and the hostage and bolt toward the opposite end of the building. Cav has no idea where I'm extracting from, and I get outside and win the game.
[QUOTE=Wulfram;51658224]Im really curious what new Operators will have. Something I've noticed since I started playing is that some Operators have abilities that really overlap, like Frost and Kapkan both having traps(though I suppose they work differently and could be used differently), or Ash and Hibana both having ranged breaching tools. It just makes me curious what new tools they can give new operators, or if they're just going to redesign already existing tools and make them work slightly different or fill new roles. Also Im a little fearful of how future factions will look because of how the S.A.T. looked that the next batch will look as outlandish and over-stylized. I know the game would be really boring if every faction wore the same black/blue/green gear (with the few expections), but they dont have to make the characters look like they're literally out of an anime.[/QUOTE] I've had a few ideas about some OPs. Like an attack operator with a gadget that creates fake gunshot/footstep/explosion sounds, a defense OP that can kill light and has night vision, an attack op that can hack enemy gadgets with his/her drone(s) and a defense OP that can barricade destroyed walls.
Kapkan wanted the lasers for his academy photo [t]http://i.imgur.com/7RRkFX3.jpg[/t]
[QUOTE=Totenkreuz;51681330]I've had a few ideas about some OPs. Like an attack operator with a gadget that creates fake gunshot/footstep/explosion sounds, a defense OP that can kill light and has night vision, an attack op that can hack enemy gadgets with his/her drone(s) and a defense OP that can barricade destroyed walls.[/QUOTE] No point with an OP that is useless in day missions. Most destroyed walls can be reinforced unless theyre completely obliterated; unless you talk wall repair.
[QUOTE=G-Strogg;51681539]No point with an OP that is useless in day missions. Most destroyed walls can be reinforced unless theyre completely obliterated; unless you talk wall repair.[/QUOTE] Yes I mean completely obliterated, and there's tons of indoor areas where the sun light has no relevance.
I always thought a neat special ability would be to lift friendlies; stand against a wall, press the special ability button and your operator does this [img]http://i.imgur.com/DDOpOzy.png[/img] (excuse the shit quality) and helps a teammate get up to a ledge they normally wouldn't be able to access without rappelling. Maybe have the boost height be based on boostee's armor level?
[QUOTE=seba079;51681873]I always thought a neat special ability would be to lift friendlies; stand against a wall, press the special ability button and your operator does this [img]http://i.imgur.com/DDOpOzy.png[/img] (excuse the shit quality) and helps a teammate get up to a ledge they normally wouldn't be able to access without rappelling. Maybe have the boost height be based on boostee's armor level?[/QUOTE] They actually had this in many splinter cell games.
While the idea sounds neat, how many windows are already in place for something like this? All I can think of is the House map, treehouse windows.
[QUOTE=Grim2o0o;51682358]While the idea sounds neat, how many windows are already in place for something like this? All I can think of is the House map, treehouse windows.[/QUOTE] > Be Fuze > Have teammate boost me > Place charge on the 4 inches of exposed wall above the armored wall > They never see it coming
[QUOTE=Mr. Someguy;51682851]> Be Fuze > Have teammate boost me > Place charge on the 4 inches of exposed wall above the armored wall > They never see it coming[/QUOTE] Most of the walls that have the gap can already have this done byt rappelling, the only one that can't that I can think of off the top of my head is the one on Kanal, the boat garage thing.
[QUOTE=GetBent;51683057]Most of the walls that have the gap can already have this done byt rappelling, the only one that can't that I can think of off the top of my head is the one on Kanal, the boat garage thing.[/QUOTE] I know, but that only works from outside. If you could boost, that'd open up the ability to fuse inside walls all over the place. It'd be a massive buff to Fuze, and he doesn't really need one right now.
[vid]https://my.mixtape.moe/jcdgaa.webm[/vid] Thanks Ubisoft.
[QUOTE=Novangel;51684313][vid]https://my.mixtape.moe/jcdgaa.webm[/vid] Thanks Ubisoft.[/QUOTE] [video=youtube;KF32DRg9opA]http://www.youtube.com/watch?v=KF32DRg9opA[/video] [editline]17th January 2017[/editline] I've only ever witnessed two drone glitches first hand. One sent my drone under the map, and the other happened when I turned between two objects and it fired my drone across the room :v:
[QUOTE=SuperHoboMan;51684315] [editline]17th January 2017[/editline] I've only ever witnessed two drone glitches first hand. One sent my drone under the map, and the other happened when I turned between two objects and it fired my drone across the room :v:[/QUOTE] Only TWO? I've had more then a hundred at this rate.
[QUOTE=redBadger;51682138]They actually had this in many splinter cell games.[/QUOTE] i wonder how a Third Echelon operator would work
They have grip boots and gloves to allow you to hide on ceilings and climb walls without a grappling hook.
[QUOTE=Novangel;51684313][vid]https://my.mixtape.moe/jcdgaa.webm[/vid] Thanks Ubisoft.[/QUOTE] This exact thing happened to my friend yesterday. I also found a place on Skyscraper that you can drone out of the map. It's not very helpful because your drone just falls to it's death. There's a place on Consulate where you can get your drone stuck behind a trash can and cannot get out.
[QUOTE=seba079;51681873]I always thought a neat special ability would be to lift friendlies; stand against a wall, press the special ability button and your operator does this [img]http://i.imgur.com/DDOpOzy.png[/img] (excuse the shit quality) and helps a teammate get up to a ledge they normally wouldn't be able to access without rappelling. Maybe have the boost height be based on boostee's armor level?[/QUOTE] It would be cool to see how that would rebalance hatches
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