• From The Depths v1 Create Your Own Millitary Fleet
    450 replies, posted
Ammo barrels(resource tab) automatically send ammunition(and regenerate it) no matter where on the vehicle they are. Custom cannons require ammo boxes to store ammunition in their internal magazine(needed to fire) as well as ammo barrels somewhere on the ship to produce ammo to reload their ammo boxes.
[QUOTE=pip12345;47035897]The Helipod character is actually completely physics based and has a tentacle it walks on which can actually latch to stuff allowing a semi-grappling hook kinda physics behaviour. use (\) to latch onto things.[/QUOTE] Yeah, I play as that but its still no octopus unfortunately.
I've got no self control :/ Bought this and that medieval siege engine game. How does one keep that drill ship's drills intact long enough to fuck over the target ship on the second mission?
[QUOTE=Sgt Doom;47039070]I've got no self control :/ Bought this and that medieval siege engine game. How does one keep that drill ship's drills intact long enough to fuck over the target ship on the second mission?[/QUOTE] The way I did it was going to edit the ship in the designer, then adding a wooden ceiling above the entirety of the front of the ship. [editline]30th January 2015[/editline] Or you can completely cheese it and remove every drill segment entirely and fit a massive explosive firing custom cannon instead.
I've been messing about with missiles, got a rack of 6 4-block heatseekers with IFF and staggered fire; but when firing when there's naught but a spawned Shrike in the area, 3 of them veer off into the distance while the other 3 target normally. Do I need to construct some sort of turret to point the missiles in the right direction to start off with (they've already got one turn), or is there something else going wrong? [editline]30th January 2015[/editline] Also never succeeded in destroying that ship even with the gaps plugged. Got pretty close once, but was then shot in the face by the crew while the ship's escorts smashed my engines and the rather useless Shrike reinforcement. Guess i'll have to turn the Ocelot into the A-10 of the sea; a gun with a ship attached to it.
[QUOTE=Sgt Doom;47040486]I've been messing about with missiles, got a rack of 6 4-block heatseekers with IFF and staggered fire; but when firing when there's naught but a spawned Shrike in the area, 3 of them veer off into the distance while the other 3 target normally. Do I need to construct some sort of turret to point the missiles in the right direction to start off with (they've already got one turn), or is there something else going wrong? [editline]30th January 2015[/editline] Also never succeeded in destroying that ship even with the gaps plugged. Got pretty close once, but was then shot in the face by the crew while the ship's escorts smashed my engines and the rather useless Shrike reinforcement. Guess i'll have to turn the Ocelot into the A-10 of the sea; a gun with a ship attached to it.[/QUOTE] You're gonna need to hit Q on the missile controller and set up its firing constraints. 30,-30,30,-30 should do it. Alternately you can put a One Turn component on your missiles, but you'll be sacrificing a missile part to do it.
That mission where one flies a Hornet with 2 wingmen against a couple of Shrikes was exceedingly fun. I feel the need to make my own big gun with a plane attached.
how does shipbuilding in this compare to space engineers
I've been thinking of making like a fast attack missile boat with torpedoes, maybe I could modify the Otter class corvette.
[QUOTE=Pops;47046822]how does shipbuilding in this compare to space engineers[/QUOTE]Basically the same in terms of placing blocks albeit slightly more finicky. Powering any vehicle is slightly more complicated; you need to make a multi-block engine with the right combination of carburetors, exhausts and other such stuff for more power and fuel efficiency. There's electric engines, but they use batteries that need to be charged by a regular engine. Nuclear reactors are coming, and they'll be similarly multi-block constructions with their own unique set of considerations. Afaik everything has an in-game manual accessible at any time that explains the mechanics of every device fully. There's a greater variety and more in-depth player-controlled weapons, but conversely you won't find any basic place-and-forget AI turrets unless you find a nice prefab turret someone made. You can make vehicles entirely AI-controlled or just it's weapons; so you could fly yourself a gunship that has turrets and missiles automatically tracking and firing on targets. Propulsion is a little bit more complicated than SE, but not by much. Different propulsion methods for different environments; propellors for water, jets for air and ion thrusters for space (as well as a few more i've forgotten). You need to take into account centre of mass unless you want e.g. a ship that turns left instead of going forward; but it's somewhat forgiving. That having been said, I haven't tried making an actual spacecraft in this; just been messing about with aircraft, fortresses (mobile floating structures) and ships. I'd imagine the space portion would take Newton's laws and beat you unconscious with them. There's a large selection of basic single-block weapons (A heat-seeking missile, torpedo, laser, various flavours of cannons, rams and some other things i've forgotten), then there's corresponding multi-block missile/torpedo launcher, cannon and laser, which offer a lot more power and customisation. Nothing with any sort of realistic velocity so you do need to lead targets a lot, but that also means you can avoid them if you've got something agile enough. There's a device for predicting the trajectory of the multi-block cannon shells, and all projectile weapons under AI control do so automatically.
Alright. I need some help. I've set up an AI with a weapons controller so that it can fire the missiles, and laser designate targets. That works fine. However the missiles just seem to land anywhere within like A MILE of my target. :suicide: My setup is as follows. Short Range Thruster, Fuel Tank, Fins, Safety Fuse, Explosive Warhead, Laser Designator Receiver. The Missiles are set up to fire straight upwards from my ship, then turn towards the target. Is it because my skill level is low? Because the lower level AIs seem to miss me at point blank range too. Is it because they work better fired towards your target? Is it a bug?
[QUOTE=Wastedfate;47047532]Alright. I need some help. I've set up an AI with a weapons controller so that it can fire the missiles, and laser designate targets. That works fine. However the missiles just seem to land anywhere within like A MILE of my target. :suicide: My setup is as follows. Short Range Thruster, Fuel Tank, Fins, Safety Fuse, Explosive Warhead, Laser Designator Receiver. The Missiles are set up to fire straight upwards from my ship, then turn towards the target. Is it because my skill level is low? Because the lower level AIs seem to miss me at point blank range too. Is it because they work better fired towards your target? Is it a bug?[/QUOTE] A single fin component makes for a [I]very[/I] sluggish missile. Replace the safety fuse with another fins.
[QUOTE=Trekintosh;47047555]A single fin component makes for a [I]very[/I] sluggish missile. Replace the safety fuse with another fins.[/QUOTE] Thank you. That helps a lot. They're still missing a lot, but now most of them are coming very close. I think I may switch to IR now and see if it works.
How would I go about setting up a custom cannon so that it does not turn at all, and I can fire it no matter what direction i'm looking at? The cannon on my absurd flying machine already doesn't turn much, but it won't fire unless i'm looking almost straight forwards.
Holy shit this game is hard as fuck. I've spent like 3 or 4 hours building a space aircraft carrier but I can't lift it off the water without doing loopings so I just turned it into a normal ship
[QUOTE=Topzombie2;47048119]Holy shit this game is hard as fuck. I've spent like 3 or 4 hours building a space aircraft carrier but I can't lift it off the water without doing loopings so I just turned it into a normal ship[/QUOTE] Don't worry. Same thing happened to my Battlecruiser. It was not operational.
I'm messing around in the creative mode, build a nice little ship, spawn in something for it to shoot, which just happens to be a jet powered ramming ship. The ramming ship hits my ship, and spirals both of them off into the air.
I've gotten the hang of it now, and tried my first campaign with the recommended settings. It was far too slow paced for my liking, so I'm gonna turn up the difficulty. And I don't like the starting fortress one bit. I'm thinking about trying to modify the starting fortress. I'm gonna look for the relevant files. Edit: Yep. Say hello to Air Fortress MK2. I'm keeping balancing in mind and trying to focus on aesthetics. Lots of glass, very little equipment. I'll probably make the missile area into a sort of flat observation deck, as well as the AI tower. That way I can make those improvements again in-campaign. This way I can have a base that looks nice in the campaign, without having to spend so much I fall behind. Alloy seemed like the best option to start with because it's less armored. But it's also worth twice as much, so I stuck with metal. :rock: Still far from finished though. [IMG]http://i.imgur.com/4kyVLaW.jpg[/IMG]
[QUOTE=Wastedfate;47054741]I've gotten the hang of it now, and tried my first campaign with the recommended settings. It was far too slow paced for my liking, so I'm gonna turn up the difficulty. And I don't like the starting fortress one bit. I'm thinking about trying to modify the starting fortress. I'm gonna look for the relevant files. Edit: Yep. Say hello to Air Fortress MK2. I'm keeping balancing in mind and trying to focus on aesthetics. Lots of glass, very little equipment. I'll probably make the missile area into a sort of flat observation deck, as well as the AI tower. That way I can make those improvements again in-campaign. This way I can have a base that looks nice in the campaign, without having to spend so much I fall behind. Alloy seemed like the best option to start with because it's less armored. But it's also worth twice as much, so I stuck with metal. :rock: Still far from finished though. [IMG]http://i.imgur.com/4kyVLaW.jpg[/IMG][/QUOTE] [img]http://img.pandawhale.com/post-21355-Do-I-look-like-I-know-what-a-j-l9MZ.jpeg[/img] Like holy cow that's a messed up image. How'd you even get the game to take a screenshot that bad?
[QUOTE=Trekintosh;47056732][img]http://img.pandawhale.com/post-21355-Do-I-look-like-I-know-what-a-j-l9MZ.jpeg[/img] Like holy cow that's a messed up image. How'd you even get the game to take a screenshot that bad?[/QUOTE] its easy to fucking see though, its onyl a problem if its a really compressed image
I'm pretty sure he's jsut running it on low graphics settings. What happens of a craft splits in two in this game? Is it like starmade and parts stays anchored or is it like Space Engineers and parts become a separate physics object?
[QUOTE=Pigbear;47056800]its easy to fucking see though, its onyl a problem if its a really compressed image[/QUOTE] 800X600 on a monitor that supports 1600x900. That's what it looks like in-game too. I need a graphics card. :suicide: [QUOTE=Wickerman123;47056855] What happens of a craft splits in two in this game? Is it like starmade and parts stays anchored or is it like Space Engineers and parts become a separate physics object?[/QUOTE] Sometimes the entire seperated section disappears, sometimes it becomes a seperate physics object. Depends on size. The larger object is always the parent object and the smaller object becomes the debris.
how about we all use [t] and stop posting huge images
This game is seriously awesome. I just can't seem to make anything else then an oversized fortress to move around. All my boats flip when I try to move them any faste then 5 m/s (I do try using lead blocks to weigh down the bottom). Did get a somewhat flyable helicopter, but then whenever I try to add any sort of arms I can't lift it off the water anymore, or it keeps tilting towards the weight of the guns. I need more practise, I guess.
Update today [url]http://www.fromthedepthsgame.com/forum/showthread.php?tid=4629[/url] Adds a nice strategic map and some fixes.
Build a bomber, it did well until it got wrecked by their air support. Who knew that anti-ship cruise missiles can't chase planes that well?
It's a shame the complex jet engines don't additionally generate power, like irl ones do. Having to stick an extra engine on my heavy ground attack aircraft to power other things such as manoeuvring thrusters, repair bots and the front shield. I don't expect them to be as efficient at generating power like the regular engines, but considering the enormous amount of fuel they consume it'd be nice to not have to have another engine guzzling the stuff as well.
I can't enjoy this game because I can never make something satisfactory.
Been working on this aircraft. The proportions are all wrong (the wings in particular are stumpy, but only need a tiny bit more lift to achieve nice and level flight), but it reaches 61 of whatever speed units the game uses at max thrust (about 35 at 1/5 power), and packs a properly devastating cannon; with more munitions to come in a properly-proportioned successor. Once I figure out AI-controlled cannons, they'll be going on the large top and bottom flat bits, plus a couple of anti-missile lasers. [t]http://i.imgur.com/RxmHMDV.jpg[/t][t]http://i.imgur.com/qV3846B.jpg[/t] [t]http://i.imgur.com/2CiaCPe.jpg[/t] [editline]5th February 2015[/editline] [QUOTE=TheNerdPest14;47074640]I can't enjoy this game because I can never make something satisfactory.[/QUOTE]In form or function? I'm never entirely pleased with the way things I make look, but the workings of things in this game are fairly straightforward to get once you've messed about with them a bit. Spawning the default vehicles, chopping them up to see their insides is one way to get an idea of how things world. [editline]5th February 2015[/editline] I hope they add more glass blocks at some point, sorely need some angled pieces.
I'm new to this game. While building a boat of wood in the vehicle designer, I noticed that placing blocks diagonally creates this ramp between them (in the green circle): [t]http://i.imgur.com/tesb2wf.jpg[/t] This is nice, however sometimes it decides to not want to do so automatically (the red circle). What is going on here, and is there something I can do to have them appear where I want them to? I created the ship with mirror mode on, and the other side does have the ramp, mostly.
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