• From The Depths v1 Create Your Own Millitary Fleet
    450 replies, posted
Seems to be no way to control how the wood blocks join each other in such a manner, but if it's doing it on one side and not the other it's almost certainly a bug. I would generally just place slope blocks there.
New craft going in to the Steel Striders' military next patch! [t]http://i.imgur.com/m8CcU2B.png[/t][t]http://cloud-4.steamusercontent.com/ugc/535135465721734976/C16003B1BA2349B8F2110BFACA08FF1548A127B0/[/t] [t]http://i.imgur.com/3wQEAQG.jpg[/t][t]http://i.imgur.com/TW4R36S.png[/t]
[QUOTE=Sgt Doom;47086745]Seems to be no way to control how the wood blocks join each other in such a manner, but if it's doing it on one side and not the other it's almost certainly a bug. I would generally just place slope blocks there.[/QUOTE] I just added ramps, as you said, but the ramps are a different colour of wood, so it looks kinda bad compared to what it would have looked like. Anyway, I just made an engine with 2200 power and an efficiency of 9.36e-11 fuel per power, how does this compare to engines usually made by the community? The more I expand on it, the more efficient it becomes. How do I choose which vehicle to build on? If I make a subvehicle, how do I choose which vehicle to build on?
I accidentally made a boat that is almost entirely armor plating, woops. Does anyone know if leaving spaces between layers of armor actually helps against explosives? All I've noticed is that it helps maintain buoyancy when it comes to heavy armor.
Dunno. I figure against regular explosives it might, as the next piece is simply further away from the first one that failed. Against frag explosives i'm wagering it wouldn't make a difference, and a large enough cannon goes through most things anyway. I think a cannon can have a max of 20 gauge increases. [editline]8th February 2015[/editline] [QUOTE=mu ha ha;47098091]Anyway, I just made an engine with 2200 power and an efficiency of 9.36e-11 fuel per power, how does this compare to engines usually made by the community? The more I expand on it, the more efficient it becomes. How do I choose which vehicle to build on? If I make a subvehicle, how do I choose which vehicle to build on?[/QUOTE]Bigger engines are generally more efficient than multiple ones, but are more prone to damage-induced failures as one would expect. My own foray with engines consists only of turning the high-grade prefab engine into an extendible prefab, not really sure of how to make the most absolutely efficient engine, and haven't seen much on the official forums about engine designs either. Haven't a clue about your second question though.
Are planes just naturally really unstable? The ones I build like to bounce around a lot on the roll and pitch axises. Jet stabilizers kinda sorta keep them in the air, but I lose almost all control over where they're going. Also submarines need more love. There's no AI for them and the oceans are only sixty meters deep right now, I need muh deep-water wolfpack tactics. And ships need to be able to actually sink. Everything seems too buoyant, and it's literally impossible to make a lot of the default ones go under.
[QUOTE=MrBob1337;47100199]Are planes just naturally really unstable? The ones I build like to bounce around a lot on the roll and pitch axises. Jet stabilizers kinda sorta keep them in the air, but I lose almost all control over where they're going. Also submarines need more love. There's no AI for them and the oceans are only sixty meters deep right now, I need muh deep-water wolfpack tactics.[/QUOTE]Larger planes are a lot more stable, but then due to how low the atmosphere is, and the size of the plane itself; it's harder to strafe targets without plunging into either the ocean or the target itself.
[QUOTE=Sgt Doom;47100209]Larger planes are a lot more stable, but then due to how low the atmosphere is, and the size of the plane itself; it's harder to strafe targets without plunging into either the ocean or the target itself.[/QUOTE] Yeah, the block scale doesn't really work well with planes. Everything comes out giant.
Has anyone built a working submarine ?
[QUOTE=TheNerdPest14;47100283]Has anyone built a working submarine ?[/QUOTE] I've built several. You build a sealed hull, hook up the positive and negative inputs of all your airpumps to whatever you want to control it, and bam. Stick some torpedos and a radar on it and call it a day. They do like to be really unstable pitch-wise but you can control that with a propellor or two. Make sure you build it out of metal, otherwise it won't sink when you want it to.
This is probably as much as I can be bothered working on this design. With all the weight of the engine, metal box containing the heartstone, and all the laser defence stuff, it reaches about 50 and doesn't quite have enough lift to avoid slowly falling down when flying straight forward. I also seem to have forgotten what the disable hud button is; I thought it was f12, but that's steam screenshots. On the plus side, the (almost) 360' laser defence coverage covers it rather nicely from missiles; it can usually just about survive a full barrage from a Harpoon if it's flying away from it. The engine and laser compartment is double-layered and tough as fuck, there's also so much extra engine power that shields wouldn't go amiss. The cannon makes short work of most things, assuming you can keep it on target and can cope with it's comparatively low rate of fire. The main weakness is the jet engines; apart from being fuel-hungry, the moment their thrust power is out of sync due to engine damage it'll just spin and spin and spin. [IMG]http://i.imgur.com/z9BMnLo.jpg[/IMG]
I just passed through 3 more ships for the Steel Striders in the next update =] [img]http://i.imgur.com/N5nsnn1.jpg[/img] [img]http://i.imgur.com/zCg4jJc.jpg[/img] [img]http://i.imgur.com/TfTDv46.jpg[/img]
I wish I could make something like that. Best I have is a copy of the interior of the New Yorker from Submarine Commander which I cannot get to sink and act like a submarine, as it should.
[QUOTE=TheNerdPest14;47129888]I wish I could make something like that. Best I have is a copy of the interior of the New Yorker from Submarine Commander which I cannot get to sink and act like a submarine, as it should.[/QUOTE] Did you use metal to make it, and not the lightweight one?
trying to play campaign... only captured like 2 or 3 resource zones, but my own builds now are too small to compete with ai so I have to capture..
Speaking of campaign, any advice for how I should play it? Like, I never get really far and they always attack my fortress.
I made a mini Bastion [img]http://www.facepunch.com/fp/ratings/heart.png[/img] [t]http://i.imgur.com/YJ2n1N1.jpg[/t][t]http://i.imgur.com/3J6klHz.jpg[/t] [t]http://i.imgur.com/hkO8q8d.jpg[/t] [editline]15th February 2015[/editline] And then made it more Bastion-y by adding a second gun. [t]http://i.imgur.com/g1f887X.jpg[/t]
Does using doors to fill an empty space work to make a sealed hull? I have a temptation to make just like a huge bomber, that drops like fifty missiles at once. By missiles I mean basically magnets with three warheads on them. Fins too maybe.
[QUOTE=TheNerdPest14;47149367]Does using doors to fill an empty space work to make a sealed hull? I have a temptation to make just like a huge bomber, that drops like fifty missiles at once. By missiles I mean basically magnets with three warheads on them. Fins too maybe.[/QUOTE] Doors do count as solid. Bombs come in two varieties. Dumb bombs: warheads and magnets, that's it. Smart bombs: Minimum, 2 blocks. IR seeker, warhead, fin, Augmented Proportional Guidance. I prefer smart bombs because they are way more likely to hit and require less effort. For effective use of smart bombs and dumb bombs, see the SS helicopter Warhound and planes Stratostorm for smart bombs, and the Junker for dumb. [editline]16th February 2015[/editline] New SS HQ fortress going in next patch: [t]http://i.imgur.com/m5jbE7O.jpg[/t] [t]http://i.imgur.com/3VExdsD.png[/t]
Speaking of smart bombs, torpedo sonar apparently won't turn the missile, will it?
[QUOTE=TheNerdPest14;47153636]Speaking of smart bombs, torpedo sonar apparently won't turn the missile, will it?[/QUOTE] It seems to not be working at anything over like 50 meters currently. I use IR on mine but apparently IR isn't supposed to work underwater, so that'll get changed eventually. I've come to the conclusion that submarines are completely overpowered. I can totally gut most anything floating with three of my cheapo subs (~100k RP each) and take minimal to no losses. Aircraft generally can't touch me with their missiles and their cannons are too weak to do much of significance, plus I can shoot them down when they close with vertical-launched missiles. It's only going to get worse with the deeper oceans in the newer updates.
So does a plain cannon, with like no firepower upgrades, except auto-loaders do a lot of damage? I tried one of those once, it barely scratched a piece of wood. Also, I tried building a patrol boat, didn't come out well; [video=youtube;HXpp4dI1ySU]http://www.youtube.com/watch?v=HXpp4dI1ySU[/video]
Do missile blocks also count as sealing the hull? I'm making a submarine. Also, for air pumps; I take it the buoyancy thing is not relative of the sea floor to surface?
[QUOTE=TheNerdPest14;47157678]Do missile blocks also count as sealing the hull? I'm making a submarine. Also, for air pumps; I take it the buoyancy thing is not relative of the sea floor to surface?[/QUOTE] Missile blocks do seal the hull. I usually still line them with something since they have 0 armor and it's really annoying to get sniped through your torpedo tubes. I don't exactly know what you mean by the air pumps. Are you asking if the buoyancy provided by a given volume of air varies with depth? If so, no, the same volume will give you the same buoyancy at any depth. If you're trying to make it float I'd give up on trying to get it perfectly neutrally buoyant. I just use two automated control blocks, one set to set the pumps to 100% when the altitude is under some value and the other set to turn the pumps off when the altitude is over some nearby value.
One of the other lorekeepers and I are basically reengineering the entire Steel Striders fleet to actually be scary now. Like properly scary. Some of these upgraded ships are absolutely terrifying now.
In what way? Weaponry and/or appearance?
Mainly weaponry, with a sprinkling of defense, too. All the ships are getting shields around their turrets, for example. Some, like the shark ships are getting larger numbers of shields, too. In general expect greatly increased rates of fire, increased AP values, and dramatic increases in survivability. It's a Tier 6 faction, it's time we made it perform like one!
I got distracted from rebalancing the fleet and started working on an AWACS plane with some massive cannons and a fuckton of bombs. [t]http://i.imgur.com/O6WzMhy.jpg[/t]
Anyone know if they plan to add a multiplayer/co-op campaign? I haven't seen anything explicitly saying so.
Nick has mentioned it a few times. It's on his mind but a fair bit away.
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