• From The Depths v1 Create Your Own Millitary Fleet
    450 replies, posted
Genius
[QUOTE=loopoo;48483204]Genius[/QUOTE] Hey, ya don't get to be Keeper Of The Lore for an entire faction by not knowing how to play the game :v:
[QUOTE=Saber15;48479871]If you zoom out a bit on the map you can give it movement orders, which it will follow til it detects an enemy. AFAIK, to give it movement orders while in combat or while zoomed in on the map, you need a Patrol card and give it either a PATROL or FLEETMOVE order. I don't think you can change the AI's targeting easily besides telling it to "Ignore Salvage", which causes it to cease firing at (IIRC) weaponless enemies til all armed enemies are eliminated. [editline]17th August 2015[/editline] The sub usually should be heavier than water, for starters. Make it out of standard metal, otherwise you'll need to use lots of lead blocks to weight it down. To sink, you can either use hydrofoils (controlled with U and J in boat mode) in conjunction with the main propulsion to drive the nose of the sub either up or down, or use propellers on the top and bottom of the ship to rise and lower, or adjust the buoyancy, which is slow but allows you to hover at a constant depth. To adjust your buoyancy, use a Complex Controller and give the Air Pumps a complex controller input by pressing Q on them and clicking on one of the controls that pop up; Green is increase, red is decrease. I usually use the Up and Down arrowkey. There's a couple of default subs in the game, like the Steel Striders "Tadpole" and Deepwater Guard "Pequiono" or something weird like that. You can spawn them (albeit as enemies) in the Vehicle Designer in the enemy spawn menu (X) or by looking for them in the load list.[/QUOTE] Like this? [img_thumb]http://i.imgur.com/YzbdKfQ.jpg[/img_thumb] I don't think it did anything. The slider never moved.
[QUOTE=OvB;48484128]Like this? [img_thumb]http://i.imgur.com/YzbdKfQ.jpg[/img_thumb] I don't think it did anything. The slider never moved.[/QUOTE] You have to use Advanced Control Blocks set to none and air pumps, from there you can set the key to toggle it. You pretty much need to set up multiple advanced control blocks for each function (airpumps off/on and buoyancy) and set the custom keys there instead of the air pumps themselves.
Okay for submarines, use an Automated Control Block (ACB from now on). You'll need two. One that triggers when altitude is above a certain amount (say, -40) and one when altitude is below a certain amount (say, -50). Now there's two things you can do with these. Either use them to set your air pumps to 0 and 1 respectively (fine tune these later) or use them to set hydrofoils to down or up respectively. If you go with hydrofoils, first test the sub stationary, and fine tune the Buoyancy Constant of your air pumps until the sub neither drops nor rises when underwater.
[QUOTE=OvB;48484128]Like this? [img_thumb]http://i.imgur.com/YzbdKfQ.jpg[/img_thumb] I don't think it did anything. The slider never moved.[/QUOTE] The input selection only works when you use a Complex Controller. The standard ships wheel and vehicle controllers don't have inputs to control air pumps, only winches and hydrofoils.
[QUOTE=Saber15;48485440]The input selection only works when you use a Complex Controller. The standard ships wheel and vehicle controllers don't have inputs to control air pumps, only winches and hydrofoils.[/QUOTE] I have a complex controller though. It's behind the wheel. The wheel was just there for basic movements because it's a test boat.
[QUOTE=OvB;48485741]I have a complex controller though. It's behind the wheel. The wheel was just there for basic movements because it's a test boat.[/QUOTE] I guess I couldn't see it because I was slouching. :v: Yeah, sometimes my Air Pumps just refuse to respond to inputs. Deleting them and replacing them seems to work, and sometimes saving and then loading the ship.
How long does it take to get the hang of this game?
[QUOTE=Glitchman;48486225]How long does it take to get the hang of this game?[/QUOTE] It took me about an hour of fucking around in the vehicle designer and checking out the premade designers to get the hang of it. Mostly having to get used to the weird HUD and build menu, tbh. The actual building is pretty simple, but stuff like engines and cannons can take some getting used to.
I made a really cheap plane I called the woodpecker which had a missile with just a magnet and several explosive warheads to act as a bomb, so the plane would be a dive bomber. While it did prove effective against sea targets, it was very vulnerable and weak to other aircraft. I need to work on that, did a video on it even.
I will give mad props to anyone in this thread able to make a missile-launching submarine
[QUOTE=Zillamaster55;48486728]I will give mad props to anyone in this thread able to make a missile-launching submarine[/QUOTE] Yo. [t]http://images.akamai.steamusercontent.com/ugc/702912342274050325/74543F55CC426AF9A6C16CCDC5E5271022A3CDB9/[/t]
[QUOTE=Zillamaster55;48486728]I will give mad props to anyone in this thread able to make a missile-launching submarine[/QUOTE] I made a missile launching submarine shaped surface boat because of my previously mentioned issue with pumps.
I'm working on a ship with one of those ww2 optical illusion camouflages. It works ingame and from a distance it's actually really hard to guess which direction the ship is heading in. [IMG_thumb]http://i.imgur.com/Ar1QimV.png[/IMG_thumb] [IMG_thumb]http://i.imgur.com/qv8cBEb.jpg[/IMG_thumb]
What's better than one huge gun? [t]http://i.imgur.com/UmdxaSJ.jpg[/t][t]http://i.imgur.com/Y0K1WjR.jpg[/t] Two huge guns! [I]Almost[/I] twice the firepower; each gun deals 2700, while the single gun variant is 2800. Redesigned the rear end to be less of a slab-sided piece of ugliness, extended the bow a bit, and added angled shields to the bow to stop the ship from constantly nosediving from flooding the instant it takes return fire. Only lost 2m/s effective speed from the single gun variant, mostly since the rear end is no longer completely covered in propellers.
[QUOTE=Saber15;48489282]What's better than one huge gun? [t]http://i.imgur.com/UmdxaSJ.jpg[/t][t]http://i.imgur.com/Y0K1WjR.jpg[/t] Two huge guns! [I]Almost[/I] twice the firepower; each gun deals 2700, while the single gun variant is 2800. Redesigned the rear end to be less of a slab-sided piece of ugliness, extended the bow a bit, and added angled shields to the bow to stop the ship from constantly nosediving from flooding the instant it takes return fire. Only lost 2m/s effective speed from the single gun variant, mostly since the rear end is no longer completely covered in propellers.[/QUOTE] Can we see a video of this thing tearing some warship a new one yet? It looks impressive but I havent seen it in action. I cant even imagine what a 2700 damage would be like to any ship. Is it an explosive shot or a ammo piercing shot? Also why this is a cool design and stuff, what purpose would this have in the campaign? I mean, it could destroy a base pretty quickly, but I could imagine a single bomber craft taking out part of the barrel would turn this presumably ludicrously expensive piece of dakka into one big pile of scrap. In other words: I am fucking in love with that boat and I want to know more about it.
[QUOTE=NeverGoWest;48489408]Can we see a video of this thing tearing some warship a new one yet? It looks impressive but I havent seen it in action. I cant even imagine what a 2700 damage would be like to any ship. Is it an explosive shot or a ammo piercing shot? Also why this is a cool design and stuff, what purpose would this have in the campaign? I mean, it could destroy a base pretty quickly, but I could imagine a single bomber craft taking out part of the barrel would turn this presumably ludicrously expensive piece of dakka into one big pile of scrap. In other words: I am fucking in love with that boat and I want to know more about it.[/QUOTE] Ask and ye shall receive. [url]http://gfycat.com/ExaltedQuaintHare[/url] Here it is attacking the most heavily armed and armored Onyx Guard ship. I had to use the 30 second FRAPS trial because FtD uses Unity's weird fake fullscreen bullshit so Shadowplay doesn't work (needs true fullscreen) Armor piercing high explosive rounds. It shits on any sea vessels and most airships, but yeah fighters are a pain in the ass. I've considered adding a laser system on the back to shoot down fighters. I use an AWACS fighter to detect enemies from clear across a map square and engage combat from there, where I can bring death from afar, beyond the engagement range of most ships. It's lethally accurate, but as you can see in the end of the video it doesn't handle maneuvering ships well when the shells are in flight for several seconds. :v: After the video ends, it gets back on target, punches a hole through the second hull, blows the ammo cache, and then blows another hole through the bottom of the boat, causing it to start sinking. The barrels use a neat trick to be more durable. A barrel will not fall off if its block is touching something, so about every ten blocks on the ship's deck there are supports for the barrels; you can observe a similar trick used on the Onyx Watch "Catapult". So if I get whacked by a missile and it damages the gun, it'll just temporarily disable a section til repair bots fix it. It also has a gun on the rear deck that can be hooked up to the front gun system in about 30 seconds, allowing me to run away at 19m/s while still firing, though this will disable one of the front facing guns. [editline]18th August 2015[/editline] [img]http://i.imgur.com/i6G8FPz.gif[/img]
So I've upgraded my missile garbage-barge design with some proper armour: [thumb]http://images.akamai.steamusercontent.com/ugc/422564128545575816/B57017981CD35999C4E306879199D58D3E6A7221/[/thumb] Then, I added a deck gun for some long range harassment while I wait for my missiles to get to their destination. It's proven itself in combat; hence the damaged blocks and etc: [thumb]http://images.akamai.steamusercontent.com/ugc/422564128545577029/D582B0E9C819F0D768AD8B112F98386EC4AC531E/[/thumb] Although, it does explode quite spectacularly. [thumb]http://images.akamai.steamusercontent.com/ugc/1457265578252552388/DF13608359B5F42C13A5135B85A8690D795B721E/[/thumb]
I'll be honest, I don't know how to save our load boats in the editor/designer.
[QUOTE=OvB;48490491]I'll be honest, I don't know how to save our load boats in the editor/designer.[/QUOTE] ...Use the big Load Constructible and Save Constructible buttons? :v:
How am I supposed to survive? I simply cannot get enough stuff to build any worthwhile ships before the enemy comes after me in full force. I managed to take a resource zone, but before I could build anything there they sent two indestructible flyers and demolished the [I]one ship[/I] that I could muster, what am I doing wrong?
[QUOTE=ZnT00;48490559]How am I supposed to survive? I simply cannot get enough stuff to build any worthwhile ships before the enemy comes after me in full force. I managed to take a resource zone, but before I could build anything there they sent two indestructible flyers and demolished the [I]one ship[/I] that I could muster, what am I doing wrong?[/QUOTE] In the early game I cheesed it by using a modified Steel Striders aircraft, the XF04. Thing is ludicrously overpowered against the DWG and can be afforded on the starting resources. [editline]19th August 2015[/editline] [I]I can feel the dakka overtaking me.[/I] [t]http://i.imgur.com/nIlqqCR.jpg[/t][t]http://i.imgur.com/o4NDDvg.jpg[/t] IT IS A GOOD PAIN
[QUOTE=ZnT00;48490559]How am I supposed to survive? I simply cannot get enough stuff to build any worthwhile ships before the enemy comes after me in full force. I managed to take a resource zone, but before I could build anything there they sent two indestructible flyers and demolished the [I]one ship[/I] that I could muster, what am I doing wrong?[/QUOTE] Use Missiles. Spam Missiles. Did I mention Missiles? All DWG designs have a vulnerability to missile attack designed into them, and missiles are cheap and simple enough to build, and the game will even give you a reasonable missile loadout automatically. Note this won't apply much to the other factions though, so once your missile boats have secured some DWG territory, get a big boat with a very big cannon sorted.
[QUOTE=subenji99;48491077]Use Missiles. Spam Missiles. Did I mention Missiles? All DWG designs have a vulnerability to missile attack designed into them, and missiles are cheap and simple enough to build, and the game will even give you a reasonable missile loadout automatically. Note this won't apply much to the other factions though, so once your missile boats have secured some DWG territory, get a big boat with a very big cannon sorted.[/QUOTE]I managed to wipe out the DWG with just a periodically-upgraded aircraft and some fancy flying.The DWG base has a powerful AMS so that requires multiple weapons.
I put torpedoes on my Monitor and was shooting at another Monitor dummy. Then a torpedo went through both sides of the dummy and circled back and hit me. This games pretty neat.
[QUOTE=OvB;48491552]I put torpedoes on my Monitor and was shooting at another Monitor dummy. Then a torpedo went through both sides of the dummy and circled back and hit me. This games pretty neat.[/QUOTE] Thats why I usually put proximity sensors on my torps.
So my buddy and I are playing the campaign, and made it to the Cauldron where the White Flayers are. We were deciding whether we should attack the friendly faction and take their resources when a radar tower that we constructed to the south came under attack. With some quick thinking, we both retrofitted our command ships with balloons and jets, and flew over to the fight in no time flat. Of course, our waterbourne ships (and his sub) aren't exactly designed for flight, so they ended up looking goofy as hell: [thumb]http://images.akamai.steamusercontent.com/ugc/422564128546518122/519F1A53D2E5347288CCDA46E8E54B6382360F22/[/thumb] Luckily, it worked and we made it back to our radar tower in time to defend the attacking wave of DWG. So that gave us an idea. Earlier today, I had designed a relatively cheap Drone Missile boat so we could inexpensively make a fleet of ships. Here it is, nothing special: [thumb]http://images.akamai.steamusercontent.com/ugc/422564128546524183/98CA70FFAD3E5D6FA3DAF7045E00600DEABC213C/[/thumb] With some tweaking, it made a very effective airship. The missiles actually just gently push my balloons out of the way, surprisingly. It has redundant balloons and repair bots, so most of the time I can make repairs before crashing into the water. And even so, it still fully functions as a patrol boat when waterbourne. [thumb]http://images.akamai.steamusercontent.com/ugc/422564128546526807/BEA163AB8F8D5F6E917710EFC12EDAD4916B7CC7/[/thumb] And it's surprisingly effective: [thumb]http://images.akamai.steamusercontent.com/ugc/422564128546529152/DAC406BEE0B1FAB935D2D39B4B604EED77EAAF38/[/thumb] So with our more expensive flagships safe at base; we're going to take these cheap, disposable air ships and start exploring the map for resource nodes!
[T]http://i.imgur.com/ebWdDME.png[/T] [T]http://i.imgur.com/WVNTd1B.png[/T] My first hull :D! God this game is awesome, the depth of complexity to crafts is amazing. (Pardon the pun) Oh and the mainmenu music is awesome too. Edit: Yay bugs! [T]http://i.imgur.com/l9pADSn.png[/T]
I had an AI ship that refused to turn around, and when I checked on it an hour later it was in the middle of a desert.
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