Hiding in the corner with the lights off simulator. This game is fucking tense. Also who the hells knocking on my door in the middle of the gad dang night.
Jehovas witnesses ofc
[QUOTE=Antimuffin;52618171]Jehovas witnesses ofc[/QUOTE]
They sure know how to freak me the fuck out.
Aaaaaaand Pirate Bay is off
It's definitely a good game, but I've found the lack of any real repercussions from dying kind of kills the tension a bit.
[QUOTE=doobiedoo23;52618735]It's definitely a good game, but I've found the lack of any real repercussions from dying kind of kills the tension a bit.[/QUOTE]
Agreed, which is why i play on hard :) Give it a try, knowing you can only die so many times is really stressful and makes it more intense.
[QUOTE=RainbowStalin;52618149]Hiding in the corner with the lights off simulator. This game is fucking tense. Also who the hells knocking on my door in the middle of the gad dang night.[/QUOTE]
Just open the door :cat:
[sp]No really, it can be worth it.[/sp]
[QUOTE=doobiedoo23;52618735]It's definitely a good game, but I've found the lack of any real repercussions from dying kind of kills the tension a bit.[/QUOTE]
Originally, the game only had Nightmare mode, where you die once and the game is over - it's still the mode the game is supposed to be played.
[QUOTE=doobiedoo23;52618735]It's definitely a good game, but I've found the lack of any real repercussions from dying kind of kills the tension a bit.[/QUOTE]
There's two difficulties that fix that.
[QUOTE=doobiedoo23;52618735]It's definitely a good game, but I've found the lack of any real repercussions from dying kind of kills the tension a bit.[/QUOTE]
You don't get reputation points for the trader if you die in the night and you have to find your stuff again if you die in the woods, wasting valuable time. And I think if you die a second time, your previous lost stuff vanishes(?). Not quite sure.
Also there are the other difficulties to try out.
Seeing as the layout of the map changes when you start a new game I think its safe to say that replaying is a part of the experience. Besides Hard gives you like 5 which seems fair if you play in the careful way the game literally tells you to.
Just went to a lovely [sp]wedding[/sp]
Like I already love this game and that encounter seals the deal, this is horror at its best.
All this talk about the game gets me excited, might get it tonight
[QUOTE=Monkeypunch;52610540]Does anyone know if i completely missed out, or will it happen again?[/QUOTE]
It will, first hideout attack consists of only 2 spawn attackers so 2 bear traps and a stick or something to finish them off are enough to clear the night, your only concern is enough light to fight the shadows.
(If you drag a lamp to the middle of the room with the workbench, and drag the other lamp against arc that connects the stove to the the side of the kitchen that has a hole on its wall you can effectively light 3 rooms.)
I'd Board the rest of the rooms and windows that are connected to the rest of the house, but that's not a requirement.
Once you hear the knocking just equip a torch and answer.
So is this game like an open world survival type? Is the map randomized?
[QUOTE=booster;52636482]So is this game like an open world survival type? Is the map randomized?[/QUOTE]
It has on open world that is randomly generated with predefined locations and a focus on exploration. But it is linear and storydriven. Although I did not play that much.
It is definitely not as open as Don't Starve or other survival games.
[QUOTE=booster;52636482]So is this game like an open world survival type? Is the map randomized?[/QUOTE]
It's a bit of both.
You could consider it 'open world' but it's not that extense.
The locations are always predefined-- but the direction you're facing, the placement of said locations and the map layout itself is all jumbled around to keep it randomish.
So apparently, surviving a night on the more advanced hideouts now gives you a little more rep. A nice little progression-encouraging mechanic, tought i'd share it here since its still not on the Wiki AFAIK.
Sorry for the wall of spoilers.
[sp]I'm stuck trying to get the wedding invitation. I learnt late (after exploring pretty much the entirety of dry meadow, silent woods and old woods) that you need to answer your door when someone knocks at night. I did start answering quite late, but I have answered countless times now, and all I'm getting is bear traps, pills etc.
Is there more too this other than plain RNG? Or is it too late to do it now? I've even tried staying the first hideout again for a few nights now and every knock event is still the same stuff.
The wiki also claims when you get the invitation you will see the bride dancing outside the locked door, but I can see her dancing despite never getting the invitation (I checked my journal inside out looking for it in-case I forgot getting it or something).
This is getting on my nerves a bit because I believe I'm pretty much done with Chapter 1 now, and my understanding is that in Chapter 2 you can't return to the old area. [/sp]
[QUOTE=phabeZ;52639911]I'm pretty much done with Chapter 1 now[/QUOTE]
This is why you're not getting invited, I'm guessing you've completed Piotrek's requests, yes?
The only point of the Wedding is to facilitate one of these items.
[QUOTE=sh4d0w;52640993]This is why you're not getting invited, I'm guessing you've completed Piotrek's requests, yes?
The only point of the Wedding is to facilitate one of these items.[/QUOTE]
Ah yes, that would be why. At least I can move on now without worrying about missing anything too major I suppose.
This game is absolutely fantastic. It nails it's aesthetic and offers a creepy as heck atmosphere complete with a killer soundtrack. The gameplay is actually quite compelling to me, the long stretches of navigation, that lead into rather intense confrontations between Savages, Beasts, and Monstrosities that litter the Darkwood. It combines exploration and resource gathering during the day, with a survive the night style of base defense. (Think a real time The Last Stand y'know, the Flash game. With less enemies, but they all pose a greater threat.) The game is quite generous on Normal, and a proper nightmare on Nightmare. For fifteen dollars I cannot sing this game's praises enough.
Oh. Don't forget. Always answer the door.
Just encountered [sp]a pack of screaming banshees.. jesus h. christ i almost nope'd right back to desktop..[/sp]
[editline]5th September 2017[/editline]
[QUOTE=doobiedoo23;52618735]It's definitely a good game, but I've found the lack of any real repercussions from dying kind of kills the tension a bit.[/QUOTE]
Ever since I decided to play for the moments instead of playing for "efficiency" (hoarding every last scrap of loot) that really doesn't matter much.
Playing something like this blind is exciting enough and I'm way too garbage to survive with only 4 lives for the whole thing. Every night is still scaring the hell out of me even if I know I could just wake up a short jaunt from my corpse.
Surving in the Silent Forest was getting easy so I thought I'd spend the night in the Old Woods, I spent like 80% of my resources making it safe.
It was for fuck all, shit's cray - I lived but I realized I need more shotgun shells and oil/gas bombs than barricades and traps.
[sp]Banshees, for one, ignore everything and just walk in, don't matter if you cover things they just wind-blow your furniture out of the way, you can't even attack them you can only run[/sp]
Pretty great game, was really having fun until I got to [sp]the swamp. Looking at the wiki, apparently the game was supposed to give me a warning that I wouldn't be able to access all my old loot again once I crossed into this place, but I never got that?? RIP all my shit I guess. I at least had some of my essentials on me and somehow even survived my first night but I really wish I had gotten that warning lol... never even saw the wedding place either but O WELL i guess??[/sp]
[QUOTE=sh4d0w;52653523]
[sp]Banshees, for one, ignore everything and just walk in, don't matter if you cover things they just wind-blow your furniture out of the way, you can't even attack them you can only run[/sp][/QUOTE]
[sp]i don't think I've ever had a problem with banshees. I just barricade all the doors and wedge furniture against walls so they can't be pushed. The one time I had a banshee get close to me thanks to another enemy breaking down a door I just shot it and it exploded. Which created several smaller problems but I still somehow survived it.[/sp]
EDIT:
cool so apparently you only get one chance [sp]to fight Wolfman. This would've been easy had it not been for me accidentally dropping the knife somewhere while trying to retrieve it from one of the dead dogs because of that dumb auto drop feature if you release the mouse button off the menu (which also somehow resulted in me accidentally dropping the Pliers I needed to upgrade my workshop somewhere in the Swamp without even realizing it??), resulting in me then getting mauled to death. So apparently I have to redo the entire game with the same choices just to try that one fight again lol... yea no thanks. pre-Swamp I really was loving this game but getting screwed out of an entire boss resolution after 15 hours of gameplay does an amazing job of killing my motivation to keep playing. [/sp]
[QUOTE=postal;52659916]Pretty great game, was really having fun until I got to [sp]the swamp. Looking at the wiki, apparently the game was supposed to give me a warning that I wouldn't be able to access all my old loot again once I crossed into this place, but I never got that?? RIP all my shit I guess. I at least had some of my essentials on me and somehow even survived my first night but I really wish I had gotten that warning lol... never even saw the wedding place either but O WELL i guess??[/sp]
[sp]i don't think I've ever had a problem with banshees. I just barricade all the doors and wedge furniture against walls so they can't be pushed. The one time I had a banshee get close to me thanks to another enemy breaking down a door I just shot it and it exploded. Which created several smaller problems but I still somehow survived it.[/sp]
EDIT:
cool so apparently you only get one chance [sp]to fight Wolfman. This would've been easy had it not been for me accidentally dropping the knife somewhere while trying to retrieve it from one of the dead dogs because of that dumb auto drop feature if you release the mouse button off the menu (which also somehow resulted in me accidentally dropping the Pliers I needed to upgrade my workshop somewhere in the Swamp without even realizing it??), resulting in me then getting mauled to death. So apparently I have to redo the entire game with the same choices just to try that one fight again lol... yea no thanks. pre-Swamp I really was loving this game but getting screwed out of an entire boss resolution after 15 hours of gameplay does an amazing job of killing my motivation to keep playing. [/sp][/QUOTE]
That's a shame to hear! I'd suggest spinning some speedrunner-type bullshit to get there fast. That way you don't have to lose so much time to get back there. For example, you now already know the door code for the Silent Forest, so you can simply skip the Dry Meadow as a whole.
[QUOTE=postal;52659916]Pretty great game, was really having fun until I got to [sp]the swamp. Looking at the wiki, apparently the game was supposed to give me a warning that I wouldn't be able to access all my old loot again once I crossed into this place, but I never got that?? RIP all my shit I guess. I at least had some of my essentials on me and somehow even survived my first night but I really wish I had gotten that warning lol... never even saw the wedding place either but O WELL i guess??[/sp]
[sp]i don't think I've ever had a problem with banshees. I just barricade all the doors and wedge furniture against walls so they can't be pushed. The one time I had a banshee get close to me thanks to another enemy breaking down a door I just shot it and it exploded. Which created several smaller problems but I still somehow survived it.[/sp]
EDIT:
cool so apparently you only get one chance [sp]to fight Wolfman. This would've been easy had it not been for me accidentally dropping the knife somewhere while trying to retrieve it from one of the dead dogs because of that dumb auto drop feature if you release the mouse button off the menu (which also somehow resulted in me accidentally dropping the Pliers I needed to upgrade my workshop somewhere in the Swamp without even realizing it??), resulting in me then getting mauled to death. So apparently I have to redo the entire game with the same choices just to try that one fight again lol... yea no thanks. pre-Swamp I really was loving this game but getting screwed out of an entire boss resolution after 15 hours of gameplay does an amazing job of killing my motivation to keep playing. [/sp][/QUOTE]
[sp]If you fail the dream sequence with Doc the punishment is not getting the warning.[/sp]
[sp]If you want you can just drop some supplies in the wolfman arena and pick them up instead of dumping everything on the dummy.[/sp]
[QUOTE=YuriNikolai;52660564]That's a shame to hear! I'd suggest spinning some speedrunner-type bullshit to get there fast. That way you don't have to lose so much time to get back there. For example, you now already know the door code for the Silent Forest, so you can simply skip the Dry Meadow as a whole.[/QUOTE]
yea i'd def have to do that, the thing is I'd just rather my second time through the game be spent doing the other story choices, and not just rehashing everything I already did just so I can get the optimal outcome for one of the encounters, even if it was an important one. but idk ill probably come back to this game later regardless.
[QUOTE=plunger435;52661007][sp]If you fail the dream sequence with Doc the punishment is not getting the warning.[/sp]
[sp]If you want you can just drop some supplies in the wolfman arena and pick them up instead of dumping everything on the dummy.[/sp][/QUOTE]
[sp]that seems pretty shitty to have something as important as a warning about a chapter ending be a reward lol. I don't even get what I was meant to do in that dream. a chomper appeared on me and promptly proceeded to run me down iirc
and that's surprising to hear that's still doable after this games been in EA for so long lol. i'd rather not have to cheat on that sequence tho but that said if I do play it again I'm absolutely just gonna quit to menu if he's about to kill me because fuck playing through the entire game a third time just for that shit lmao[/sp]
Warnings should pop up regardless of your story choices on the bottom of the screen in white text (e.g. "this is a point of no return"), which is easy to miss.
Regarding wolfman:
[sp]You can pretty easily beat him with the table leg by just kiting him around one of the pillars in the room[/sp]
[QUOTE=postal;52661110]yea i'd def have to do that, the thing is I'd just rather my second time through the game be spent doing the other story choices, and not just rehashing everything I already did just so I can get the optimal outcome for one of the encounters, even if it was an important one. but idk ill probably come back to this game later regardless.
[sp]that seems pretty shitty to have something as important as a warning about a chapter ending be a reward lol. I don't even get what I was meant to do in that dream. a chomper appeared on me and promptly proceeded to run me down iirc
and that's surprising to hear that's still doable after this games been in EA for so long lol. i'd rather not have to cheat on that sequence tho but that said if I do play it again I'm absolutely just gonna quit to menu if he's about to kill me because fuck playing through the entire game a third time just for that shit lmao[/sp][/QUOTE]
spoilers for the end of Wolfman's quest
[sp]the quest basically ends once you kill him. iirc you just get a small lore item and an assault rifle, which is extremely powerful but it's not the only one in the game.[/sp] so like don't worry too much about it
I got over being salty and started playing again, got to [sp]mushroom granny[/sp] and fell back in love with the game after it kept asking me over and over if I want to [sp]pick murshrooms out of her hair or just straight up eat her[/sp] christ what the fuck lmao
[QUOTE=Cone;52661766]spoilers for the end of Wolfman's quest
[sp]the quest basically ends once you kill him. iirc you just get a small lore item and an assault rifle, which is extremely powerful but it's not the only one in the game.[/sp] so like don't worry too much about it[/QUOTE]
[sp]You don't get the rifle if you kill him then, only if you kill him earlier. The items you get from the quest are the items he stole from your camp.[/sp]
Sorry, you need to Log In to post a reply to this thread.