[QUOTE=Jojje;45757725]I hope ETS2 MP gets microphone support so I can patch it through Virtual Audio Cable with a low pass filter and [URL="http://greasemnk.tumblr.com/post/38884806444"]do this[/URL][/QUOTE]
Would only work if it had AOE/Local support.
[QUOTE=Torekk;45749215]And yet another poll about the speed limiter: [url]http://forum.ets2mp.com/showthread.php?tid=8550[/url]
It's amazing how people rage over this.[/QUOTE]
I'm not seeing too much rage, I'm mostly seeing "go play nfs" and "this doesn't solve anything". The argument is going in circles now, it's pointless to contribute.
Anyone have any recommendations for mods? I got some car and trailer packs but that's all I saw.
Either limit the speed or increase the server's tick rate. I'm for the speed limiter. If you increase the rate and it becomes laggy then it defeats the purpose of preventing GhostRams
How has the traffic been for other people since the change? I only played a bit when the update was new so far, the server did report 1200+ players on but there were no queues at europoort when I passed.
That's been the big change with the limiter I've seen, everyone is moving everywhere at precisely 90 km/h and you only ever see traffic passing the other way - unless you happen to catch up to someone with a poor framerate.
The moment the update came out, I did a quick 700km job. Actually had 3 or 4 people in front of me the whole time and a few overtook me.
There was even that one situation, where I was overtaking a guy on the right lane, while another one overtook me on the left lane. That moment when I realised nobody rammed each other, just amazing.
But that was the only job I did since the update came out, so I guess it was just that "new update hype".
[QUOTE=Torekk;45763399]The moment the update came out, I did a quick 700km job. Actually had 3 or 4 people in front of me the whole time and a few overtook me.
There was even that one situation, where I was overtaking a guy on the right lane, while another one overtook me on the left lane. That moment when I realised nobody rammed each other, just amazing.
But that was the only job I did since the update came out, so I guess it was just that "new update hype".[/QUOTE]
I still end up having to reload saves 1-2 times whenever I operate anywhere near Europort. People going through red lights, cutting corners, turning into shipping yards at max speed, etc.
Have you ever thought that you were so pro, that you fucked up at the end?
[t]http://i.imgur.com/FwLFpd7.png[/t]
[QUOTE=Torekk;45763399]The moment the update came out, I did a quick 700km job. Actually had 3 or 4 people in front of me the whole time and a few overtook me.
There was even that one situation, where I was overtaking a guy on the right lane, while another one overtook me on the left lane. That moment when I realised nobody rammed each other, just amazing.
But that was the only job I did since the update came out, so I guess it was just that "new update hype".[/QUOTE]
I think I'm finally going to try MP.
So, after two initial encounters with a guy who didn't look left and right before turning out of a parking lot and one dude who rammed me from behind on purpose and knocked over my truck, causing 20k € worth of damage, it turned into a quite enjoyable experience.
6/10 will probably play again.
[editline]23rd August 2014[/editline]
automerge lol
I'm amazed how populated ets2mp is, also it's pretty funny when you see a truck lag out and get launched in the air in your mirrors.
Postan truck.
[t]http://cloud-4.steampowered.com/ugc/565520440606261485/80ADF0361787894ED312D055B4CAA13A1DF58C49/[/t]
I downloaded the RusMod, TSM and Promod's and bought the Going East expansion.
So I literally have the biggest possible Euro Truck map ever. This is going to be insane.
Nothern-Africa to Moscow long-haul. No sleeping. Final destination.
Shiiiit I cannot wait for the Scandinavia expansion. I hope my home town's gonna be there, if it is I'm planting another garage there.
What's your hometown? Promod adds Scandinavia.
I couldn't get Rusmod to work and TSM isn't compatible with any of the other mods.
When I checked the other day TSM hadn't even updated to include the road to venice map changes yet
[QUOTE=CodeMonkey3;45819530]What's your hometown? Promod adds Scandinavia.
I couldn't get Rusmod to work and TSM isn't compatible with any of the other mods.[/QUOTE]
Södertälje. I'd prefer not to go with mods unless they're a standard comparable to SCS work
Sodertalje is in Promod. I passed it on my last run. Honestly, I'd say Promod is on par with SCS work. It's really well done.
50 Hours. No breaks, stopped for gas two or three times, can't remember. 1,500 miles.
Shit was crazy. Geneva to Lahti.
I'd argue ProMod is better than SCS' layouts
[URL="http://blog.scssoft.com/2014/11/euro-truck-simulator-2-114-daf-update.html"][B]Patchday![/B][/URL]
[t]http://1.bp.blogspot.com/-dOdkPughMTg/VFzyxQZsYwI/AAAAAAAABKw/fQjE2W5Fxi8/s1600/ets2_00436.jpg[/t] [t]http://3.bp.blogspot.com/-Lbp0Ee1xxiw/VFzy0LvIcNI/AAAAAAAABLo/t3nrO7h4dls/s1600/ets2_00449.jpg[/t]
[QUOTE] Liftable axles
Increased damage for overturned vehicles
Tweaked penalties for damaged cargo
Automatic transmission tweaked to better handle steep hills (such as the quarry)
Camera rotation based on steering and blinkers
Correct speed limit after using the train
Red light offense isn't reported if the player is too far inside a crossroad
More lenient wrong-way offense check to allow maneuvering in small crossroads
Better terrain profile interpolation
Many improvements in simulation: overturned trucks, damping of rear axles, gearbox
User interface
Updated localization and credits, fixed typos, clarified texts
Truck browser shows all upgrades and their level requirements
Added option to skip cutscenes
Speed limit shown on dashboard GPS
Support for adviser page switching
Speed on adviser is more precise
Option to display the password on the login screen
Smoother camera movement in showrooms
Improved text pasting into input fields
Improved city name sorting
Models
New truck: DAF XF Euro 6
New 6-wheeled chassis for (almost) all trucks
Substantial data fixes in most chassis
Added driver seats for DAF XF and MAN TGX
Small fixes in many models: sawmill, factory, wharf, quarry, trucks, trailers
AI
New traffic rules: stop lines, city start/end, highway start/end, give way, priority roads
Improved driving rule priorities
AI trucks prevented from entering trains
Support for sleep time in traffic lights
Speed limit detection fixes
More realistic AI vehicle speed in curves
Many improvements in vehicle spawning, navigation, reviving, yielding, lane changing, overtaking, blinking
Sound
New, improved or fixed sounds: gears, horn, blinker, Scania V8 interior
Map
Many map bugs fixed
Roads around Kiel and Rostock recreated
Steam and online services
Steam Rich Presence: job information in "View Game Info" in the Steam friends list
Screenshot images contain additional metadata (game state, vehicle, camera)
Upload your World of Trucks profile truck from the in-game Screenshot Manager
Using the current Steam nickname for new profiles by default
Garage achievements ignore garages from unavailable cities (as the result of map mod removal)
Rendering
Fixed blinking objects in mirrors
Support for mirror image scaling
Support for an additional front mirror
Support for flares with visibilty capped by angle
Better rendering statistics
Edge look can be controlled by the attached road look
Better handling of vegetation detail with changing distance
Support for an additional low-quality vehicle LOD
Code
Support for decal parts in road edge models
Support for multiple truck dealer definitions
Allow pedestrian spawning on models
Prevent crashes: non-existing parked vehicles, cities, invalid truck accessories, invalid backup data
Modding
Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)
Improved miniconsole
Telemetry: more precise fuel reporting, job info
New cargo definition structure
Advisor definition cleanup
Content browser improvements
Per-sector weather climate profiles
Detailed modding changes can be found here[eurotrucksimulator2.com].
Editor
Gamma correction of user-picked colors
Better handling of high-DPI monitors
Texture list
New toolbar
Sign editor improvements[/QUOTE]
If only the options in Steam were:
- Keep game up to date
[B]- Queue update for manual updating[/B]
- Keep game up to date at top priority
Instead of
- Keep game up to date
- Update the game when I launch it (no going back)
- Top priority
I have to go back 20 real hours or so on my save to a pre-mods state now, can't even hold the game stable on 1.13 so I can finish out this game before updating.
[quote]Support for an additional low-quality vehicle LOD
[/quote]
this is going to work wonders in mp, ty devs
[QUOTE=elixwhitetail;46488212]If only the options in Steam were:
- Keep game up to date
[B]- Queue update for manual updating[/B]
- Keep game up to date at top priority
Instead of
- Keep game up to date
- Update the game when I launch it (no going back)
- Top priority
I have to go back 20 real hours or so on my save to a pre-mods state now, can't even hold the game stable on 1.13 so I can finish out this game before updating.[/QUOTE]
But SCS provide all versions of the game through the betas system:
[img]http://goo.gl/xwLLGy[/img]
[QUOTE=subenji99;46489227]But SCS provide all versions of the game through the betas system:
[img]http://goo.gl/xwLLGy[/img][/QUOTE]
I forgot about that. I wasn't sure if it all fully worked. Thanks for the tip and confirmation that that's what it's for.
[QUOTE=subenji99;46489227]But SCS provide all versions of the game through the betas system:
[img]http://goo.gl/xwLLGy[/img][/QUOTE]
That's mighty decent of them.
Are there any speed limit removal mods for singleplayer that work with the current version of the game? The one's I've tried prevent my saves from loading
[editline]16th November 2014[/editline]
oh wait there's an option for that in the game settings, derp
ETS2 MP is just amazing, but I wish it worked with promods.
My new truck!
[img]http://i62.tinypic.com/8x0iv5.png[/img]
How populated is the MP mod? I played a few hours last night and only ran into 3 people. Maybe it was the fact that I was driving mainly around Dortmund, where are the most populated areas?
[QUOTE=Meatloaf;46575514]How populated is the MP mod? I played a few hours last night and only ran into 3 people. Maybe it was the fact that I was driving mainly around Dortmund, where are the most populated areas?[/QUOTE]
Usually the port in Rotterdam. Then again a lot of players aren't playing at the moment since the mp team is updating the mp mod for version 1.14. And because the servers are "free-play", which means no rules until the new mp mod update comes out.
well today i've finally bought this game and tried out the mp
what i like is everything, but i hate that frames drop like hell if you're near a company of people and the precise parking is pain in the ass
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